Sound design feedback guide Asbjoern Andersen


How do you turn sound design feedback into creative fuel? Sound Design Supervisor Stephen Schappler gives you 9 valuable insights into that below, based on his experience and lessons learned from more than 15 years in game audio:
Written by Stephen Schappler, and republished with his kind permission
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In the fast-paced world of game development, the difference between good sound design and great sound design often comes down to the quality of feedback exchanged between team members.

After years of supervising sound designers, I’ve learned that how we communicate about creative work can either unlock extraordinary potential or inadvertently stifle innovation and enthusiasm

After years of supervising sound designers, I’ve learned that how we communicate about creative work can either unlock extraordinary potential or inadvertently stifle innovation and enthusiasm.
After trials, errors, and countless feedback sessions, I’ve developed approaches that consistently yield better results. Here are nine practical techniques that can transform how you give feedback to your team, and ultimately elevate everyone’s work:

 

Start with Context, Not Criticism

Before diving into specifics, I always take a moment to understand the landscape. It’s tempting to jump right in with immediate reactions—that explosion sounds too thin, that footstep sequence lacks weight—but a quick check-in makes all the difference.

“What were you aiming for with this piece?”

“Which elements do you feel are working, and which aren’t?”

“How does this specific game mechanic work?”

“What kind of feedback would be most helpful right now?”

These questions do more than clarify expectations; they transform the conversation from a one-sided critique into a collaborative exploration. They signal respect for the designer’s creative vision and acknowledge that they might already be aware of certain issues.

 

Match Your Method to the Maker

I’ve learned (sometimes the hard way) that feedback isn’t one-size-fits-all. Some of my team members thrive on immediate, face-to-face discussions where they can ask questions and see my reactions. Others prefer written notes they can process privately before responding.

Understanding each team member’s preferred communication style isn’t just about making feedback more palatable—it’s about making it more effective.

 

Describe Effects, Not Techniques

Perhaps the most transformative shift in my feedback approach has been moving from prescriptive instructions to descriptive guidance. Instead of saying, “Apply a high-pass filter at 150 Hz and add a low shelf with -12dB at 3 kHz,” I’ll say something like, “The underwater sequence still feels too full—can we make it feel more muffled and distant?”

Perhaps the most transformative shift in my feedback approach has been moving from prescriptive instructions to descriptive guidance

This approach accomplishes two critical things: it preserves the creative agency of the sound designer, and it keeps the focus on the emotional impact rather than technical minutiae.
It invites the designer to draw on their expertise to solve the problem, often yielding solutions more innovative than what I might have prescribed.

That said, experience level matters here. With junior sound designers who are still building their technical toolkit, I make a point to add: “If you’re not sure how to achieve this effect, I’m happy to walk you through some specific techniques.” This creates a safe space for learning without assuming everyone has the same technical foundation. I’ve found that explicitly offering technical guidance—without forcing it—helps junior team members grow while still giving them room to experiment and develop their own creative problem-solving skills.

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Practice Brevity and Focus

When I first started giving feedback, I’d try to address everything at once. I quickly learned that overwhelming someone with a laundry list of tweaks often results in none of them being addressed effectively.

When I first started giving feedback, I’d try to address everything at once. I quickly learned that overwhelming someone with a laundry list of tweaks often results in none of them being addressed effectively

Now I prioritize ruthlessly. If a piece needs substantial work, I focus on the 2-3 most critical issues that will have the greatest impact. When those are resolved, we can address more nuanced concerns in the next iteration.

Just as in sound design itself—where knowing what to leave out is as important as what to include—effective feedback requires thoughtful curation.

 

Separate the Work from the Person

“This ambience feels disconnected from the emotional arc of the scene” hits differently than “You’re not understanding the emotional requirements here.”

By focusing critique on the work rather than the person who created it, we create psychological safety that encourages risk-taking and experimentation. This isn’t just about being nice—it’s about creating an environment where innovation can flourish without fear of personal judgment.

 

Make Every Conversation Two-Way

Some of the most valuable insights emerge when feedback becomes a dialogue rather than a monologue. I regularly ask questions like:

“What were the challenges you encountered with this design?”

“What alternatives did you try before landing on this approach?”

“How do you feel about trying a different direction here?”

These questions often reveal constraints or considerations I wasn’t aware of, leading to more informed decisions and better outcomes.


Popular on A Sound Effect right now - article continues below:


Trending right now:

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  • Door Sound Effects Abandoned Doors Play Track 124+ sounds included, 53 mins total $120

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    Additionally, splitting the stereo tracks into mono will give you two more slightly different perspectives on each sound.

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    Also, if you’d like to know more about how I recorded this library, read my blog post here.

    If you have any questions about this library, feel free to quickly send me an e-mail. I tend to reply within minutes.

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Latest releases:

  • Animal Sound Effects Steller Sea Lions Play Track 24+ sounds included, 17 mins total $38

    Steller Sea Lions
    The Steller Sea Lions library is a mini library of stereo recordings from an expedition up the coast of Vancouver Island. In this library you will find a variety of vocalizations from a colony of over 200 Steller Sea Lions.
    It’s everything you’d need for any linear or game media.

    The Herring spawn (or Herring run) happens every spring along eastern Vancouver Island. Adult Pacific Herring congregate in huge numbers along the coastal shorelines.
    This brings an abundance of wildlife to the coastal areas of Vancouver Island.

    Keywords: BARKING, BARK, BREATH, GURGAL, SPUTTER, EXHALE, GROAN, GUTTURAL, SNORT, BELCHES, ROAR, BLEATS
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    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Looking to transport your audience straight to the 1980s? Need to build the perfect atmosphere of a buzzing shopping mall arcade? Want to capture the vibe of those early living room gaming sessions?

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    Experience the classic 8-bit sounds from 1980s arcades and home gaming systems – including effects from gameplay actions, item pickups, battles, catchy chiptune melodies, beeps, and other nostalgic retro gaming audio.

    With more than 500 lo-fi, gritty sound effects, this collection delivers over 2 gigabytes of meticulously crafted audio – packed with authentic retro and 8-bit game sounds:

    • accents (achievement, danger, error, game over, score counting, points, select)
    • in-game actions (bouncing, falling, jumping, using items, pick up, teleport)
    • in game items (alarms, communications, computers, machines, force fields, vehicles, robots)
    • combat (hits, explosions, guns, lasers)
    • melodies (bonus round, boss fight, dungeon crawl, final stage, new wave, win)
    • tones (going down, going up, ascending, descending)

    The package features authentic 8-bit game sounds alongside retro-style clips that have a more contemporary twist.

  • Transport yourself to the tranquil depths of ancient caves with this atmospheric soundscape collection. “Ancient Caves Ambiences” features 8 serene tracks that capture the essence of solitude and peace in the heart of the earth. With a total duration of 25 minutes and 11 seconds, this pack brings together soothing elements such as the subtle sound of water dripping, distant birds, and the gentle resonance of a meditation bowl. Perfect for relaxation, meditation, or setting a calm, mystical atmosphere, these tracks invite you to unwind and connect with nature’s quiet beauty.

    Included Elements:

    • Water Dripping
    • Birds in the Distance
    • Meditation Bowl Resonance

    With its immersive sound textures, “Ancient Caves Ambiences” creates a peaceful auditory experience ideal for meditation, deep focus, or creating a serene ambiance in any space.

Need specific sound effects? Try a search below:


Close the Loop

Feedback shouldn’t disappear into the void. Following up on previous conversations—”I love how you addressed the timing issues we discussed last week”—reinforces a culture of continuous improvement and shows that you’re invested in the designer’s growth, not just the immediate deliverable.

 

Beware the Feedback Sandwich

Early in my career, I followed the “praise-criticism-praise” formula. I’ve since learned that transparent, straightforward communication builds more trust than formulaic approaches.

When designers sense you’re softening criticism with obligatory compliments, it can undermine the authenticity of both your praise and your critique

When designers sense you’re softening criticism with obligatory compliments, it can undermine the authenticity of both your praise and your critique.
Instead, I try to be genuine in acknowledging strengths while being clear and direct about what needs improvement.

 

Consider the Timeline

Feedback that arrives too late in a development or deliverable cycle can be more frustrating than helpful. “This would have been perfect if we’d gone in a completely different direction” isn’t useful feedback when milestones are looming. Being mindful of production constraints and the realistic scope for changes is part of giving responsible feedback.

 

In Conclusion: Feedback as Creative Fuel

At its best, feedback isn’t just about fixing problems—it’s about igniting possibilities. When delivered thoughtfully, it can be the catalyst that transforms good sound design into something memorable and emotionally resonant.

The goal isn’t perfection in a single iteration, but rather creating a collaborative environment where each conversation brings us closer to something extraordinary. In game development, where player experience is shaped by countless small decisions, this approach to feedback doesn’t just make for better sound—it makes for better games.

What feedback approaches have worked best in your creative teams? I’d love to hear your thoughts and experiences in the comments below.

About Stephen Schappler:

Sound Design Supervisor Stephen SchapplerStephen Schappler is an award-winning Sound Designer who has worked on acclaimed AAA titles including God of War: Ragnarök and the Mortal Kombat franchise.

He is currently a Sound Design Supervisor at PlayStation Studios, where he creates industry-leading sonic experiences. With over 15 years of experience, he remains passionate about innovation, advancing the craft, and inspiring others through positive leadership in a supportive, encouraging atmosphere. Check out his blog here.

 

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  • Looking for the ultimate collection of monster sounds for your video game development? Look no further than “Bestiary,” the ultimate bundle of monster sound effects from Khron Studio!

    Preview:
    SoundCloud playlist preview
    Monster Library Vol 1
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    Featuring a total of 536 high-quality sound effects, this bundle includes four unique sound packs, each designed to bring your game to life with a variety of monstrous sounds. Here’s what you can expect from each pack:

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  • Cats are remarkably expressive creatures. And capturing their voices can be a daunting task. Not anymore…

    The “Meow” sound library provides all the core cat vocalizations you'll need in a single package.

    Using 11 different cats cherry picked for their characters, this library provides over 272 vocalizations for your productions.

    From sweet mewls, to longing cries, or vicious shrieks, this library has got you covered.

    This library also includes the Sonic Worlds “CAT” sound pack.

    Meet the beasts:

    JASPER
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    AFORI & FANGS
    Sweet natured Russian Blues for that soft gentle character.

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    A nasty mean tomcat, hence his name. A Tabby with a rich growl.

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    Whiny sounding Ginger cats. For those hungry begging cries.

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    Classic meows that work like a charm.

    MARTY
    A sad sounding Tabby cat. For those longing mewls that will break your heart.

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    An absolute sweetheart black cat. Purry meows galore.

    Cat sounds included:
    ● Screeches and Shrieks
    ● Snipes
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    ● Purrs
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  • Birds Of Prey delivers an extraordinary collection of flying raptors: Buzzards, cranes, eagles, falcons, goshawks, vultures, owls and more.
    The wildlife of the skies represents itself with calling, chirping, shrieking, cawing, screeching, growling and other unique bird voices.

    Whether aggressive or social, anxious or relaxed, melodic or irregular – get ready for a concert of the remarkable!

    The collection offers more than 3.6 GB and more than 900 sounds in 160 files of high-quality material.

    Includes the following birds:

    Black Chested Eagle Buzzard • Common Buzzard • Citron Cockatoo • Major Mitchell's Cockatoo • Umbrella Cockatoo • Blue Crane • Cape Crow • African Fish Eagle • Bald Eagle • Bateleur Eagle • Booted Eagle • Eastern Imperial Eagle • Golden Eagle • Martial Eagle • Stellers Sea Eagle • Tawny Eagle • White Tailed Eagle • Greater Kestrel Falcon • Lanners Falcon • Pygmy Falcon • Saker Falcon • Taita Falcon • Pale Chanting Goshawk • African Cuckoo Hawk • African Harrier Hawk • Harris Hawk • Red-tailed Hawk • Hadeda Ibis • Yellow Billed Kite • Barn Owl • Snowy Owl • Spotted Eagle Owl • African Grey Parrot • Cape Vulture • Monk Vulture • Palmnut Vulture

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Animal Sound Effects Steller Sea Lions Play Track 24+ sounds included, 17 mins total $38

    Steller Sea Lions
    The Steller Sea Lions library is a mini library of stereo recordings from an expedition up the coast of Vancouver Island. In this library you will find a variety of vocalizations from a colony of over 200 Steller Sea Lions.
    It’s everything you’d need for any linear or game media.

    The Herring spawn (or Herring run) happens every spring along eastern Vancouver Island. Adult Pacific Herring congregate in huge numbers along the coastal shorelines.
    This brings an abundance of wildlife to the coastal areas of Vancouver Island.

    Keywords: BARKING, BARK, BREATH, GURGAL, SPUTTER, EXHALE, GROAN, GUTTURAL, SNORT, BELCHES, ROAR, BLEATS
    ZAP Library - Steller Sea Lions
    16 %
    OFF
  • The Master Gun Ultimax 100 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Looking to transport your audience straight to the 1980s? Need to build the perfect atmosphere of a buzzing shopping mall arcade? Want to capture the vibe of those early living room gaming sessions?

    Whether you’re recreating vintage console-style environments or crafting your own retro-inspired game audio, the 8-Bit and Retro Game Sounds library has you covered.

    Experience the classic 8-bit sounds from 1980s arcades and home gaming systems – including effects from gameplay actions, item pickups, battles, catchy chiptune melodies, beeps, and other nostalgic retro gaming audio.

    With more than 500 lo-fi, gritty sound effects, this collection delivers over 2 gigabytes of meticulously crafted audio – packed with authentic retro and 8-bit game sounds:

    • accents (achievement, danger, error, game over, score counting, points, select)
    • in-game actions (bouncing, falling, jumping, using items, pick up, teleport)
    • in game items (alarms, communications, computers, machines, force fields, vehicles, robots)
    • combat (hits, explosions, guns, lasers)
    • melodies (bonus round, boss fight, dungeon crawl, final stage, new wave, win)
    • tones (going down, going up, ascending, descending)

    The package features authentic 8-bit game sounds alongside retro-style clips that have a more contemporary twist.

  • Transport yourself to the tranquil depths of ancient caves with this atmospheric soundscape collection. “Ancient Caves Ambiences” features 8 serene tracks that capture the essence of solitude and peace in the heart of the earth. With a total duration of 25 minutes and 11 seconds, this pack brings together soothing elements such as the subtle sound of water dripping, distant birds, and the gentle resonance of a meditation bowl. Perfect for relaxation, meditation, or setting a calm, mystical atmosphere, these tracks invite you to unwind and connect with nature’s quiet beauty.

    Included Elements:

    • Water Dripping
    • Birds in the Distance
    • Meditation Bowl Resonance

    With its immersive sound textures, “Ancient Caves Ambiences” creates a peaceful auditory experience ideal for meditation, deep focus, or creating a serene ambiance in any space.


   

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