Go behind the intense sound design for a scene in DEADPOOL & WOLVERINE and hear about the many sounds that went into it:
Read MoreThe Sonic Legacy of David Lynch: The Sound of Twin Peaks & beyond
Go behind the sound for some of creative visionary David Lynch’s fantastic film and series projects:
Read MoreBehind the Bloodcurdling Sound of Nosferatu:
Go behind the haunting sound of Nosferatu, with director Robert Eggers and sound artist Damian Volpe:
Read MoreAirCon25 Submission Are Open! Here’s how to take part:
Here’s your chance to have your talk, panel, or interview included at AirCon2025, the free annual online conference on sound for games, film and beyond:
Read MoreBehind the Meticulously Crafted Sound of ‘Wolfs’ – with Paul Urmson and Chris Scarabosio
Sound supervisor/re-recording mixer Paul Urmson & re-recording mixer Chris Scarabosio talk about crafting a precise, planned-out soundscape that’s uniquely told from specific characters’ perspectives for action-comedy film ‘Wolfs’:
Read MoreBehind the Terrifying Sound of ‘Smile 2’ – with Dan Kenyon
Award-winning supervising sound editor/re-recording mixer Dan Kenyon shares details of his sound work on ‘Smile 2’ – discussing his collaboration with director Parker Finn, working with composer Cristobal Tapia de Veer’s unique score, designing demon vocal processing, and he shares details for his sound work on specific scenes.
Read MoreBehind the Disturbing Sound of ‘The Substance’ — with Valérie Deloof, Victor Fleurant and Gregory Vincent
Director Coralie Fargeat takes on toxic beauty culture in her film ‘The Substance’. Here, sound designers Valérie Deloof and Victor Fleurant, and foley artist Gregory Vincent, talk about their approach to the film’s body horror, their recording techniques for creating internal POVs, how they used sound to reinforce personalities, to humanize or dehumanize characters, and much more!
Read MoreJoker: Folie à Deux – Dean A. Zupancic and Tom Ozanich On Crafting a Killer Mix
‘Joker: Folie à Deux’ re-recording mixers Dean A. Zupancic and Tom Ozanich on working with live on-set performances for the songs, crafting incredibly immersive scenes using panning, reverbs, EQ, and level to sell the movement of the sounds in the surround field, and so much more!
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