This guide helps you build a strong arsenal of game audio tools – without breaking the bank:
Read MoreSundance: Designing the Intimate Sound of ‘Good Luck to You, Leo Grande’
Sound designer Steve Fanagan discusses the use of sound as a way to establish location, transition times of day, pull the audience into the characters’ encounters, and to underscore the drama, comedy, and intimacy:
Read MoreSundance: Behind the Supernatural Sound of ‘Master’
How sound was used to add a sense of darkness and horror:
Read MoreMark Mangini on Guiding the Sound Design of Sundance Documentary ’32 Sounds’
Behind the audio for a documentary on how the power of sound can bend time, cross borders, and profoundly shape our perception of the world around us:
Read MoreMaking Matrix Resurrections’ Evolved Sound – with sound supervisors Dane Davis and Steph Flack
Hear about the clever, creative approaches behind the great sound of “Matrix Resurrections”:
Read MoreWhat It Takes To Get Started And Succeed As A Game Composer – Insights From Winifred Phillips:
Want to make it as a game composer? Check out insights from multi-award-winning composer Winifred Phillips here:
Read More6 new podcast episodes worth hearing: Fantastic Foley, Guardians of the Galaxy, Zelda music, sound business advice and immersive audio:
Check out these great new podcast episodes about sound from the Audio Podcast Alliance:
Read MoreSound Designing ‘The Wheel of Time’ with Matthew Skelding and Luke Gentry
Behind the sound of Amazon Prime Video’s ‘The Wheel of Time’ — a fantasy series filled with magic, creatures, evocative locations, and mystic lore:
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