Adriane Kuzminski highlights 11 excellent new sound libraries from the independent community:
Read MoreSound Design Strategies: Purposefully Being A Bad Imitator – by Juan Pablo Uribe:
Juan Pablo Uribe shares his insights on a fruitful creative approach that he’s used ever since starting out in sound – and continues to use to this day:
Read MoreGreat new sound effects: analog and digital game audio, ocean shores, race tracks, new bundle deals, and more!
Adriane Kuzminski highlights the very latest from the independent sound community:
Read MoreAssembling the Detailed Sound and Mix of ‘Amsterdam’
Sound supervisor Per Hallberg, sound designer Ann Scibelli, and re-recording mixers Andy Koyama and Beau Borders talk about how they used timing to skillfully pack details into Director David O. Russell’s dialogue-driven comedy-thriller ‘Amsterdam’:
Read MoreBehind the Gritty Sound of ‘Andor’ – with David Acord
Sound supervisor/sound designer/re-recording mixer David Acord at Skywalker Sound talks about the fresh approach to sound on Disney+ series Andor:
Read MoreBreathe new life into your plugins with FX Permutator
Have you ever wished you could quickly test out multiple plugins at the same time to see what they can really do? Meet FX Permutator
Read MoreGreat new sound effects: urban storms, expressive cats, deadly combat, vintage lawnmowers, EDM bangers, and so much more!
Discover great new sound libraries in this highlight by Adriane Kuzminski:
Read MoreDesigning Next-Gen Sound for ‘A Plague Tale: Requiem’ – with Audio Director Aurélien Piters
Asobo Audio Director Aurélien Piters discusses the sonic differences between ‘A Plague Tale: Innocence’ and the new sequel ‘A Plauge Tale: Requiem,’ designing spatialized audio for next-gen systems, creating waves of rats, developing a time-saving approach to foley implementation, designing the sound of Hugo’s ‘Echo’ and ‘Imperium’ abilities, simplifying the mix to maximize emotional impact, and more!
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