Designing Next-Gen Sound for ‘A Plague Tale: Requiem’ – with Audio Director Aurélien Piters

Asobo Audio Director Aurélien Piters discusses the sonic differences between ‘A Plague Tale: Innocence’ and the new sequel ‘A Plauge Tale: Requiem,’ designing spatialized audio for next-gen systems, creating waves of rats, developing a time-saving approach to foley implementation, designing the sound of Hugo’s ‘Echo’ and ‘Imperium’ abilities, simplifying the mix to maximize emotional impact, and more!

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