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Jan 4, 2023 |

10 Most Popular Game Audio Stories in 2022

By Asbjoern Andersen
Popular Game Audio Stories 2022

We published a large number of exclusive game audio interviews and stories in 2022, and in this highlight we’ve glad to bring you the most popular ones – hope you enjoy this game audio deep-dive!

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Here’s a highlight of 2022’s most popular game audio stories (newest first):

Designing and Implementing Game Audio for ‘Dying Light 2 Stay Human’ — with Techland’s Sound Team

Dying Light 2 Game Audio

Techland audio team members Wojciech Siadak, Tomasz Gruszka, Filip Hajzer, Edyta Mosińska-Duralska, and Michał Bendnarek talk about recording, designing, and implementing sounds for the first-person survival/horror game “Dying Light 2 Stay Human’:

Designing Next-Gen Sound for ‘A Plague Tale: Requiem’ – with Audio Director Aurélien Piters

A Plague Tale Requiem Game Audio

Asobo Audio Director Aurélien Piters discusses the sonic evolution in ‘A Plauge Tale: Requiem,’ designing spatialized audio for next-gen systems, creating waves of rats, developing a time-saving approach to Foley implementation, designing the sound of Hugo’s abilities, simplifying the mix to maximize emotional impact, and more!

Video: Behind The Callisto Protocol’s Terrifying, Immersive Sound

The Callisto Protocol Game Audio

This is the only entry on the list that isn’t an exclusive A Sound Effect story – but we’re including it anyway as it’s a really interesting one. Here, Striking Distance Audio Director Nassim Ait-Kaci and Dead Space creator Glen Schofield take you behind the sound for The Callisto Protocol:

Making the Merry Sound of ‘Return to Monkey Island’ – huge game audio interview with Elise Kates & Andy Martin

Return To Monkey Island Game Audio

Audio Lead Elise Kates and Ambient Sound Designer Andy Martin talk about their fresh approach to the sound of ‘Return to Monkey Island’ — creating fun, gross, and magical sound design to support the colorful visuals, and realistic, natural ambiences to build up immersive backgrounds & much more:

Behind the Purr-fect Sound of ‘Stray’ – with Sound Designers Yann van der Cruyssen and Raphaël Monnin

Stray Game Audio

Get the exclusive A Sound Effect story behind the game audio for indie sensation ‘Stray’, told by sound designer/composer Yann van der Cruyssen and sound designer Raphaël Monnin:

Crafting ‘The Quarry’s Cinematic-Style Horror Game Audio – with Adele Cutting

The Quarry Game Audio

Audio Director Adele Cutting on The Quarry’s all-important dialogue, iconic horror sounds, responsive ambiences, interactive music, vicious werewolf sounds + so much more:

The Essential Game Audio Toolkit – Greg Lester’s Overview of Must-Have Tools

Game Audio Tools

Looking for great tools and resources to get you up and running in game audio – without breaking the bank? After extensive research, Greg Lester brings you his road-tested overview of must-have tools for game audio:

Hiring in Game Audio: Sound Design Roles and What To Expect:

Game Audio Roles and Hiring

Junior, Intermediate, and Senior Sound Designers – what sorts of skills and qualifications can reasonably be expected and required for each of those roles? It often depends on whether you’re looking to be hired – or you’re the one doing the hiring. Here, seasoned senior sound designer Glenn Gullskjegg Goa shares their opinions, expectations, recommendations, and lessons learned from both sides of game audio industry:

Creating an Aural Adventure for ‘Angry Birds Journey’

Angry Birds Journey Game Audio

From games to feature films to animated series, the Angry Birds IP has become a successful cross-media franchise that’s still going strong. Here, the Rovio Entertainment sound team talks about creating sound for their latest release Angry Birds Journey:

What It Takes To Get Started And Succeed As A Game Composer – Insights From Winifred Phillips:

How to become a game music composer

Want to make it as a game composer? In this interview, you’ll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Winifred Phillips, known for her scores on six of the biggest franchises in gaming: SIE’s LittleBigPlanet, God of War (2013), NCSOFT’s Lineage, EA’s The Sims, Ubisoft’s Assassin’s Creed, CA’s Total War – & her BAFTA nom’d score on Sackboy: A Big Adventure

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