We published a large number of exclusive game audio interviews and stories in 2022, and in this highlight weโve glad to bring you the most popular ones โ hope you enjoy this game audio deep-dive!
New ReleaseNOVA by Mattia CellottoWATCH VIDEO โHereโs a highlight of 2022โs most popular game audio stories (newest first):
Designing and Implementing Game Audio for โDying Light 2 Stay Humanโ โ with Techlandโs Sound Team

Techland audio team members Wojciech Siadak, Tomasz Gruszka, Filip Hajzer, Edyta Mosiลska-Duralska, and Michaล Bendnarek talk about recording, designing, and implementing sounds for the first-person survival/horror game โDying Light 2 Stay Humanโ:
Designing Next-Gen Sound for โA Plague Tale: Requiemโ โ with Audio Director Aurรฉlien Piters

Asobo Audio Director Aurรฉlien Piters discusses the sonic evolution in โA Plauge Tale: Requiem,โ designing spatialized audio for next-gen systems, creating waves of rats, developing a time-saving approach to Foley implementation, designing the sound of Hugoโs abilities, simplifying the mix to maximize emotional impact, and more!
Video: Behind The Callisto Protocolโs Terrifying, Immersive Sound

This is the only entry on the list that isnโt an exclusive A Sound Effect story โ but weโre including it anyway as itโs a really interesting one. Here, Striking Distance Audio Director Nassim Ait-Kaci and Dead Space creator Glen Schofield take you behind the sound for The Callisto Protocol:
Making the Merry Sound of โReturn to Monkey Islandโ โ huge game audio interview with Elise Kates & Andy Martin

Audio Lead Elise Kates and Ambient Sound Designer Andy Martin talk about their fresh approach to the sound of โReturn to Monkey Islandโ โ creating fun, gross, and magical sound design to support the colorful visuals, and realistic, natural ambiences to build up immersive backgrounds & much more:
Hiring in Game Audio: Sound Design Roles and What To Expect:

Junior, Intermediate, and Senior Sound Designers โ what sorts of skills and qualifications can reasonably be expected and required for each of those roles? It often depends on whether youโre looking to be hired โ or youโre the one doing the hiring. Here, seasoned senior sound designer Glenn Gullskjegg Goa shares their opinions, expectations, recommendations, and lessons learned from both sides of game audio industry:
Creating an Aural Adventure for โAngry Birds Journeyโ

From games to feature films to animated series, the Angry Birds IP has become a successful cross-media franchise thatโs still going strong. Here, the Rovio Entertainment sound team talks about creating sound for their latest release Angry Birds Journey:
What It Takes To Get Started And Succeed As A Game Composer โ Insights From Winifred Phillips:

Want to make it as a game composer? In this interview, youโll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Winifred Phillips, known for her scores on six of the biggest franchises in gaming: SIEโs LittleBigPlanet, God of War (2013), NCSOFTโs Lineage, EAโs The Sims, Ubisoftโs Assassinโs Creed, CAโs Total War โ & her BAFTA nomโd score on Sackboy: A Big Adventure



