โฐ Last Chance To Save! Check out the deals ๐Ÿ‘‰ here

Jan 4, 2023 |

10 Most Popular Game Audio Stories in 2022

By Asbjoern Andersen
Popular Game Audio Stories 2022

We published a large number of exclusive game audio interviews and stories in 2022, and in this highlight weโ€™ve glad to bring you the most popular ones โ€“ hope you enjoy this game audio deep-dive!

NOVA by Mattia CellottoNew ReleaseNOVA by Mattia CellottoThis hybrid sci-fi library gives you ultrasonic lyrebird recordings, industrial machines and aggressive designed weaponsWATCH THE LAUNCH VIDEO โ†’

Hereโ€™s a highlight of 2022โ€™s most popular game audio stories (newest first):

Designing and Implementing Game Audio for โ€˜Dying Light 2 Stay Humanโ€™ โ€” with Techlandโ€™s Sound Team

Dying Light 2 Game Audio

Techland audio team members Wojciech Siadak, Tomasz Gruszka, Filip Hajzer, Edyta Mosiล„ska-Duralska, and Michaล‚ Bendnarek talk about recording, designing, and implementing sounds for the first-person survival/horror game โ€œDying Light 2 Stay Humanโ€™:

Designing Next-Gen Sound for โ€˜A Plague Tale: Requiemโ€™ โ€“ with Audio Director Aurรฉlien Piters

A Plague Tale Requiem Game Audio

Asobo Audio Director Aurรฉlien Piters discusses the sonic evolution in โ€˜A Plauge Tale: Requiem,โ€™ designing spatialized audio for next-gen systems, creating waves of rats, developing a time-saving approach to Foley implementation, designing the sound of Hugoโ€™s abilities, simplifying the mix to maximize emotional impact, and more!

Video: Behind The Callisto Protocolโ€™s Terrifying, Immersive Sound

The Callisto Protocol Game Audio

This is the only entry on the list that isnโ€™t an exclusive A Sound Effect story โ€“ but weโ€™re including it anyway as itโ€™s a really interesting one. Here, Striking Distance Audio Director Nassim Ait-Kaci and Dead Space creator Glen Schofield take you behind the sound for The Callisto Protocol:

Making the Merry Sound of โ€˜Return to Monkey Islandโ€™ โ€“ huge game audio interview with Elise Kates & Andy Martin

Return To Monkey Island Game Audio

Audio Lead Elise Kates and Ambient Sound Designer Andy Martin talk about their fresh approach to the sound of โ€˜Return to Monkey Islandโ€™ โ€” creating fun, gross, and magical sound design to support the colorful visuals, and realistic, natural ambiences to build up immersive backgrounds & much more:

Behind the Purr-fect Sound of โ€˜Strayโ€™ โ€“ with Sound Designers Yann van der Cruyssen and Raphaรซl Monnin

Stray Game Audio

Get the exclusive A Sound Effect story behind the game audio for indie sensation โ€˜Strayโ€™, told by sound designer/composer Yann van der Cruyssen and sound designer Raphaรซl Monnin:

Crafting โ€˜The Quarryโ€™s Cinematic-Style Horror Game Audio โ€“ with Adele Cutting

The Quarry Game Audio

Audio Director Adele Cutting on The Quarryโ€™s all-important dialogue, iconic horror sounds, responsive ambiences, interactive music, vicious werewolf sounds + so much more:

The Essential Game Audio Toolkit โ€“ Greg Lesterโ€™s Overview of Must-Have Tools

Game Audio Tools

Looking for great tools and resources to get you up and running in game audio โ€“ without breaking the bank? After extensive research, Greg Lester brings you his road-tested overview of must-have tools for game audio:

Hiring in Game Audio: Sound Design Roles and What To Expect:

Game Audio Roles and Hiring

Junior, Intermediate, and Senior Sound Designers โ€“ what sorts of skills and qualifications can reasonably be expected and required for each of those roles? It often depends on whether youโ€™re looking to be hired โ€“ or youโ€™re the one doing the hiring. Here, seasoned senior sound designer Glenn Gullskjegg Goa shares their opinions, expectations, recommendations, and lessons learned from both sides of game audio industry:

Creating an Aural Adventure for โ€˜Angry Birds Journeyโ€™

Angry Birds Journey Game Audio

From games to feature films to animated series, the Angry Birds IP has become a successful cross-media franchise thatโ€™s still going strong. Here, the Rovio Entertainment sound team talks about creating sound for their latest release Angry Birds Journey:

What It Takes To Get Started And Succeed As A Game Composer โ€“ Insights From Winifred Phillips:

How to become a game music composer

Want to make it as a game composer? In this interview, youโ€™ll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Winifred Phillips, known for her scores on six of the biggest franchises in gaming: SIEโ€™s LittleBigPlanet, God of War (2013), NCSOFTโ€™s Lineage, EAโ€™s The Sims, Ubisoftโ€™s Assassinโ€™s Creed, CAโ€™s Total War โ€“ & her BAFTA nomโ€™d score on Sackboy: A Big Adventure

โ†‘