We published a large number of exclusive game audio interviews and stories in 2022, and in this highlight we’ve glad to bring you the most popular ones – hope you enjoy this game audio deep-dive!
New ReleaseNOVA by Mattia CellottoWATCH VIDEO →Here’s a highlight of 2022’s most popular game audio stories (newest first):
Designing and Implementing Game Audio for ‘Dying Light 2 Stay Human’ — with Techland’s Sound Team

Techland audio team members Wojciech Siadak, Tomasz Gruszka, Filip Hajzer, Edyta Mosińska-Duralska, and Michał Bendnarek talk about recording, designing, and implementing sounds for the first-person survival/horror game “Dying Light 2 Stay Human’:
Designing Next-Gen Sound for ‘A Plague Tale: Requiem’ – with Audio Director Aurélien Piters

Asobo Audio Director Aurélien Piters discusses the sonic evolution in ‘A Plauge Tale: Requiem,’ designing spatialized audio for next-gen systems, creating waves of rats, developing a time-saving approach to Foley implementation, designing the sound of Hugo’s abilities, simplifying the mix to maximize emotional impact, and more!
Video: Behind The Callisto Protocol’s Terrifying, Immersive Sound

This is the only entry on the list that isn’t an exclusive A Sound Effect story – but we’re including it anyway as it’s a really interesting one. Here, Striking Distance Audio Director Nassim Ait-Kaci and Dead Space creator Glen Schofield take you behind the sound for The Callisto Protocol:
Making the Merry Sound of ‘Return to Monkey Island’ – huge game audio interview with Elise Kates & Andy Martin

Audio Lead Elise Kates and Ambient Sound Designer Andy Martin talk about their fresh approach to the sound of ‘Return to Monkey Island’ — creating fun, gross, and magical sound design to support the colorful visuals, and realistic, natural ambiences to build up immersive backgrounds & much more:
Hiring in Game Audio: Sound Design Roles and What To Expect:

Junior, Intermediate, and Senior Sound Designers – what sorts of skills and qualifications can reasonably be expected and required for each of those roles? It often depends on whether you’re looking to be hired – or you’re the one doing the hiring. Here, seasoned senior sound designer Glenn Gullskjegg Goa shares their opinions, expectations, recommendations, and lessons learned from both sides of game audio industry:
Creating an Aural Adventure for ‘Angry Birds Journey’

From games to feature films to animated series, the Angry Birds IP has become a successful cross-media franchise that’s still going strong. Here, the Rovio Entertainment sound team talks about creating sound for their latest release Angry Birds Journey:
What It Takes To Get Started And Succeed As A Game Composer – Insights From Winifred Phillips:

Want to make it as a game composer? In this interview, you’ll hear what it takes to get started and succeed in composing for the game industry, from multi-award-winning composer Winifred Phillips, known for her scores on six of the biggest franchises in gaming: SIE’s LittleBigPlanet, God of War (2013), NCSOFT’s Lineage, EA’s The Sims, Ubisoft’s Assassin’s Creed, CA’s Total War – & her BAFTA nom’d score on Sackboy: A Big Adventure



