‘The Midnight Walk’ Lead Audio Designer/Lead Programmer Ola Sivefäldt and Senior Sound Designer Christian Björklund break down their approach to sound designing and mixing one of the most unique-looking indie games released this year! ‘The Midnight Walk’ is available for PS5 and Steam (fully playable in both flatscreen and VR modes), and the game’s sound is exactly the same for both. Here, they talk about the challenges of creating sounds that work for VR and flatscreen, working within UE5’s audio environment, designing characters using organic sounds, working with composer Joel Bille, and much, much more!
Read More24 great new sound libraries: Bat caves, combat weapons, fierce Mustangs, kitchen objects, workshop tools, lots of new ambiences, and more
Check out these 24 new sound effects libraries from the independent sound community:
Read MoreCrafting the Unsettling Sound of ’28 Years Later’ – with Johnnie Burn
Oscar-winning Sound Supervisor/Re-Recording Mixer Johnnie Burn at Wave Studios talks about crafting a post-apocalyptic world ruled by nature for director Danny Boyle’s ’28 Years Later’ — from recording his metal vocalist/mix tech for the Alpha infected’s scream, recording rural locations in England and Wales for authentic ambiences, and designing the sound of wind through skulls by (poorly) playing recorders and flutes, to shaping the overall mix during sound editorial, and much more!
Read More24 great new sound libraries: Emergency sirens, elemental mutations, sleek leopards, Formula 3 engine roars, Japanese festivals, inside beehives, visiting kushtopia, and so much more
Discover the very latest in sound effects with these 24 new releases from the independent sound community:
Read More24 great new sound libraries: WWII firearms, UK ambiences, nuanced typewriters, soldier vocals, aquatic motions, and much, much more
Get the freshest sounds available with these new releases from the independent sound community:
Read MoreGet huge savings on sound effects libraries, plugins & instruments + free sounds with ANY order!
Land excellent deals on sound libraries, plugins and instruments here – while you have the chance!
Read MoreCleaning Up Your Soundminer database with SMDB Companion app: Tips from Designer Tim Farrell
Award-winning sound designer Tim Farrell developed the SMDB Companion (Soundminer Database Companion) app that makes it easy to find and remove duplicate files in your database. Here, he shares his inspiration for creating the SMDB Companion, explains how it works, shares different ways to narrow searches, offers tips on useful features, and more!
Read MoreThe Sound of The Last of Us S2: Inside the Epic Battles, Infected Hordes & Hidden Details
Max’s hit series The Last of Us raises the intensity to new heights in Season 2. Here’s Michael Benavente, Christopher Battaglia, and Chris Terhune on how the sound team designed massive hordes of infected using only three voice actors, kept rain interesting using bespoke water recordings, re-created the Seraphites’ whistle-based communication, and so much more!
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