Go behind the making of a SFX library that gets you those great gizmo sound effects:
Read MoreWhy ‘Chernobyl’ sounds so sublime, authentic – and haunting:
Here’s how Chernobyl’s haunting – and eerily accurate – sound was made:
Read MoreGreat new sound effects: Villainous dragons, cute babies, tortured strings, amazing animals, and more!
The sound effects community is back with 24 impressive new sound libraries – hear them here:
Read MoreBehind the gloriously punchy sound of ‘John Wick: Chapter 3 – Parabellum’:
How the fast, precise, and brutal sound for John Wick: Chapter 3 – Parabellum was made:
Read MoreEssential tips for a healthier sound effects library collection
How to keep your sound effects collection organized, structured and searchable:
Read MoreHow to record exceptional animal sound effects: Behind the making of Animal Hyperrealism II:
Mattia Cellotto shares tips, tricks and ideas for capturing outstanding animal sound effects:
Read MoreGreat new sound effects: Cinematic adventures, new & old cars, big bundles, city & airport ambiences, and more!
Discover the latest releases from the independent sound effects community here:
Read MoreVideo: How the sound of Remedy’s Control is made – with Ville Sorsa, Martin Stig Andersen and Petri Alanko:
Go behind the game audio for eagerly-awaited Control from Remedy:
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