Igniter vehicle sound effects Asbjoern Andersen


Krotos likes to do things a little differently when it comes to sound effects and sound design tools - and their latest release, Igniter is no exception. It offers a new, dynamic and performable approach to vehicle sound effects (with up to 75 GB worth of vehicle sounds included), and we were curious to find out how it worked. Here's Krotos' Matthew Collings with the story behind it:
Please share:
Animal Hyperrealism IV Is Here!

What’s Igniter all about?
Igniter is for designing vehicle and engine sound effects with ease and is available as a VST/AU/AAX plugin. It changes the way you design vehicles in your DAW, making them easy to perform, automate and edit. It also includes a huge range of vehicles and presets straight out of the box, including a library of up to 75GB of recordings from top sound recordists and designers.
 

What goes into creating a tool like Igniter? What features are you most proud of?
Igniter was an extremely large and challenging project! You can see that the plugin includes an enormous range of features and is also a very powerful sound design tool beyond vehicle design. We’re proud of all of it!
We went through a lot of prototypes and worked closely with various people in the industry to get an idea of how professionals would want this kind of tool to work, and what they felt were the key features it needed to include.
We were very pleased to see how the granular engine can handle a huge range of vehicles, from everyday car sounds, to motorbike engine sounds, cold-war rattly sedans and even 18-wheeler-style haulage trucks (all of which are included in the plugin), and our one-shot and loop systems are very powerful in of themselves as sound design tools. I think we managed to make a very complex workflow manageable from a single plugin-in UI, plus making it very satisfying and quick to work with.

The drag and drop functionality of any of the hundreds of parameters in the plugin within the modulation system, and then custom curves and parameter ranges combined with those modulators still blows my mind and excites me as a creative person.
 

From a technical perspective, can you share some details on how Igniter works?
I can only say so much without giving away the secret sauce! Igniter is a collection of processes which are typically used in vehicle design all brought into one system, controlled from a single master control. Our granular system uses a special tool to analyse and prepare vehicle recordings before exporting them, ready for use in the plugin. We do this for all types of recording, engine, exhaust, onload and offload and we have a few tricks up our sleeves which make this tool able to handle very large ranges of content and recording types.

Our granular system uses a special tool to analyse and prepare vehicle recordings before exporting them, ready for use in the plugin

After these are prepped, we include them with the plugin, ready for users to use quickly and easily. This helps avoid the complex and technical side of preparing the material for the user, and keeps the UX simple for users who might not be extremely knowledgeable about the technical side of vehicles. Like all Krotos products, we want to get sound designers working as quickly and as flexibly as possible. Other systems in Igniter share some DNA with concepts from game audio, but with our own spin.

We’ve been excited to hear the responses from users in post-production, who’ve found this new workflow extremely powerful and creative.
 

Igniter is a collection of processes which are typically used in vehicle design all brought into one system, controlled from a single master control

How does the user go about performing vehicle sounds? Can you give some real-life examples of how it’d work in a project?
It’s very easy to perform a vehicle in Igniter. Simply load a preset and control using the master Revs controller.
A great example of a real-life example is our promo video:



Krotos Igniter - Powerful Vehicle Sound Design Plugin Overview


Our sound designer Andrew was able to put this video together, including a large number of tweaks, edits and adjustments, in a few hours using Igniter’s factory presets. This was a great moment for us as a team as it really showed how fast and flexible this new workflow was. I can’t imagine how long it would have taken to source, sync, edit and process sections of various recordings from any number of libraries for all these vehicles, let alone then respond to changes in the edit or the feel of the mix.

Using Igniter, we could simply draw in automation to match the footage or perform directly to screen using a midi controller, including the processing, reverb and doppler required per shot. Because Igniter is ‘driven’ (pun intended) using a single master controller (which in turn can be controlling the relationship between hundreds of parameters) it’s easy to perform and control your work to this footage, without having to set up and adjust huge numbers of automation lanes in your DAW.

The plugin also includes a massive range of vehicle and engine sound effects, from sports cars, trucks, bikes, helicopters and also sci-fi presets, so the entire video could all be done seamlessly.
 
[tweet_box]How Krotos crafted Igniter, an interesting new approach to vehicle sound effects:[/tweet_box]  
What’s the difference between the two versions of Igniter?
Igniter includes the full plugin, with 24 performable vehicle and engine sound effects, 200+ presets and a 6GB library of edited assets, ready to use in the plugin through the file browser. Igniter Full Tank includes everything listed above, including a massive 75GB of raw, unedited, multi-channel assets, which we used to create the factory library. This gives you an enormous resource at your fingertips, and the best of both worlds; a huge library of vehicles for a traditional workflow, and Igniter to perform these vehicles.

That way you can combine the two workflows and libraries to maximum effect, and go beyond Igniter’s factory library if your projects demand this

That way you can combine the two workflows and libraries to maximum effect, and go beyond Igniter’s factory library if your projects demand this. You can of course use your own assets in the one-shot and loops systems as well.
 

How does Igniter transition between various driving styles, skids, slides and similar? What’s some of the behind-the-scenes work you are doing to make those transitions seamless?
Most of this is handled by how you can setup your presets, or how you perform or automate the vehicle. We also have various presets which demonstrate how this can be setup. You can use both one-shot, loop and modulation systems to set up skids, slides and any attenuation, boost or effects you might need at a specific point. Our default preset in the plugin also shows how you can integrate skids and slides easily.



Igniter Walkthrough


Get an in-depth view of how Igniter works

Does Igniter offer any game engine or middleware integration?
Yes, we are working on this. The middleware version is still in development, and we’re open to getting feedback from developers to make the best possible system. We have been demoing this at GDC this year.
 

Any tips for making the most of Igniter?
I would advise users to spend some time with, and full explore the plugin, as there is a lot of ways in which it can be used. I’m still coming across ways to use it! I’d recommend making maximum use of the modulation system, which is really the key to making dynamic, performable designs.

Adding effects from the effects rack into these systems can also help add extra dynamics or shape to a design at different points in the RPM range, which is also very easy to do. Also don’t forget that Igniter can also be used for many purposes outside of vehicle design. Try building dynamic crowd systems using the loop system, or using the one-shot system to perform hulking robots or Foley sounds.
 

A big thanks to Matthew Collings for the story behind Igniter! Be sure to check out the two versions below:


The two versions of Igniter:


Igniter

• Full functionality with 614 audio samples
• 24 VEHICLES
• 200 PRESETS
• Hit the road with a comprehensive library of professionally recorded vehicles, Foley sounds, skids and sweeteners
 
Igniter - Full Tank

• Full functionality with 1943 audio samples
• 24 VEHICLES
• 200 PRESETS
• For vehicle fanatics, 75GB of additional onboard recordings, ramps, static rev bands, Foley sounds, skids & slides
 

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • a collection of female orgasms performed by eight professional voice actors, including the voices of orgasm, moans and oral sex, breathe life into your female characters by giving them high-quality voices with this newly updated audio library!

    this collection features 65 professionally recorded human sounds, created by various voice over artists and actors.

    80 %
    OFF
    Ends 1761951599
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Car Sound Effects Compact Cars 3 Play Track 2385 sounds included, 412 mins total $250

    Compilation of 10 different compact cars. Sounds are recorded with RØDE NTG1, RØDELink Lav, Line Audio Omni1, Shure KSM137, Shure VP88, Sonorous Objects SO.3 FEL Pluggy XLR EM272 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II, Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Hum, Buzz & Glitch Sound Effects Massive Soldering Play Track 426 sounds included, 15 mins total $29.99

    MASSIVE SOLDERING – 426 files of solder sound effects, from several component repair sessions. From quick zips and zaps, to burning, sizzling and melting sears. Massive Soldering comes in at over 15 minutes, of metallic hisses and harsh bubbling. Bring the power of metallic vapors to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Soldering filenames are in the Universal Category System format with additional Metadata baked-in.
    Don’t need a Massive amount of Solder sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    40 %
    OFF
  • Hum, Buzz & Glitch Sound Effects Mini Soldering Play Track 50 sounds included, 2 mins total $6.99

    MINI SOLDERING – 50 files of solder sound effects, from several component repair sessions. From quick zips and zaps, to burning, sizzling and melting sears. Mini Soldering comes in at over 2 minutes, of metallic hisses and harsh bubbling. Bring the power of metallic vapors to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Mini Soldering filenames are in the Universal Category System format with additional Metadata baked-in.
    Looking for a Massive amount of Solder sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    30 %
    OFF
  • Foley Sound Effects Cards and Dice Play Track 930+ sounds included $14.99

    Cards and Dice is a winning collection of tactile tabletop sounds. Shuffle, riffle, deal, flip and fold through two distinct decks — one old and soft, one crisp and snappy.

    Roll D20s, D6s and mini D6s by hand or with a dice tumbler across felt, wood and cork tabletops.

    Stack, slide and scatter poker chips with satisfying weight and precision.

    Perfect for games, animations and interface feedback.

    Includes 930 files recorded in 24bit / 96khz.

    25 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.