Igniter vehicle sound effects Asbjoern Andersen


Krotos likes to do things a little differently when it comes to sound effects and sound design tools - and their latest release, Igniter is no exception. It offers a new, dynamic and performable approach to vehicle sound effects (with up to 75 GB worth of vehicle sounds included), and we were curious to find out how it worked. Here's Krotos' Matthew Collings with the story behind it:
Please share:

What’s Igniter all about?
Igniter is for designing vehicle and engine sound effects with ease and is available as a VST/AU/AAX plugin. It changes the way you design vehicles in your DAW, making them easy to perform, automate and edit. It also includes a huge range of vehicles and presets straight out of the box, including a library of up to 75GB of recordings from top sound recordists and designers.
 

What goes into creating a tool like Igniter? What features are you most proud of?
Igniter was an extremely large and challenging project! You can see that the plugin includes an enormous range of features and is also a very powerful sound design tool beyond vehicle design. We’re proud of all of it!
We went through a lot of prototypes and worked closely with various people in the industry to get an idea of how professionals would want this kind of tool to work, and what they felt were the key features it needed to include.
We were very pleased to see how the granular engine can handle a huge range of vehicles, from everyday car sounds, to motorbike engine sounds, cold-war rattly sedans and even 18-wheeler-style haulage trucks (all of which are included in the plugin), and our one-shot and loop systems are very powerful in of themselves as sound design tools. I think we managed to make a very complex workflow manageable from a single plugin-in UI, plus making it very satisfying and quick to work with.

The drag and drop functionality of any of the hundreds of parameters in the plugin within the modulation system, and then custom curves and parameter ranges combined with those modulators still blows my mind and excites me as a creative person.
 

From a technical perspective, can you share some details on how Igniter works?
I can only say so much without giving away the secret sauce! Igniter is a collection of processes which are typically used in vehicle design all brought into one system, controlled from a single master control. Our granular system uses a special tool to analyse and prepare vehicle recordings before exporting them, ready for use in the plugin. We do this for all types of recording, engine, exhaust, onload and offload and we have a few tricks up our sleeves which make this tool able to handle very large ranges of content and recording types.

Our granular system uses a special tool to analyse and prepare vehicle recordings before exporting them, ready for use in the plugin

After these are prepped, we include them with the plugin, ready for users to use quickly and easily. This helps avoid the complex and technical side of preparing the material for the user, and keeps the UX simple for users who might not be extremely knowledgeable about the technical side of vehicles. Like all Krotos products, we want to get sound designers working as quickly and as flexibly as possible. Other systems in Igniter share some DNA with concepts from game audio, but with our own spin.

We’ve been excited to hear the responses from users in post-production, who’ve found this new workflow extremely powerful and creative.
 

Igniter is a collection of processes which are typically used in vehicle design all brought into one system, controlled from a single master control

How does the user go about performing vehicle sounds? Can you give some real-life examples of how it’d work in a project?
It’s very easy to perform a vehicle in Igniter. Simply load a preset and control using the master Revs controller.
A great example of a real-life example is our promo video:

Video Thumbnail

Our sound designer Andrew was able to put this video together, including a large number of tweaks, edits and adjustments, in a few hours using Igniter’s factory presets. This was a great moment for us as a team as it really showed how fast and flexible this new workflow was. I can’t imagine how long it would have taken to source, sync, edit and process sections of various recordings from any number of libraries for all these vehicles, let alone then respond to changes in the edit or the feel of the mix.

Using Igniter, we could simply draw in automation to match the footage or perform directly to screen using a midi controller, including the processing, reverb and doppler required per shot. Because Igniter is ‘driven’ (pun intended) using a single master controller (which in turn can be controlling the relationship between hundreds of parameters) it’s easy to perform and control your work to this footage, without having to set up and adjust huge numbers of automation lanes in your DAW.

The plugin also includes a massive range of vehicle and engine sound effects, from sports cars, trucks, bikes, helicopters and also sci-fi presets, so the entire video could all be done seamlessly.
 

 
What’s the difference between the two versions of Igniter?
Igniter includes the full plugin, with 24 performable vehicle and engine sound effects, 200+ presets and a 6GB library of edited assets, ready to use in the plugin through the file browser. Igniter Full Tank includes everything listed above, including a massive 75GB of raw, unedited, multi-channel assets, which we used to create the factory library. This gives you an enormous resource at your fingertips, and the best of both worlds; a huge library of vehicles for a traditional workflow, and Igniter to perform these vehicles.

That way you can combine the two workflows and libraries to maximum effect, and go beyond Igniter’s factory library if your projects demand this

That way you can combine the two workflows and libraries to maximum effect, and go beyond Igniter’s factory library if your projects demand this. You can of course use your own assets in the one-shot and loops systems as well.
 

How does Igniter transition between various driving styles, skids, slides and similar? What’s some of the behind-the-scenes work you are doing to make those transitions seamless?
Most of this is handled by how you can setup your presets, or how you perform or automate the vehicle. We also have various presets which demonstrate how this can be setup. You can use both one-shot, loop and modulation systems to set up skids, slides and any attenuation, boost or effects you might need at a specific point. Our default preset in the plugin also shows how you can integrate skids and slides easily.

Video Thumbnail

Get an in-depth view of how Igniter works

Does Igniter offer any game engine or middleware integration?
Yes, we are working on this. The middleware version is still in development, and we’re open to getting feedback from developers to make the best possible system. We have been demoing this at GDC this year.
 

Any tips for making the most of Igniter?
I would advise users to spend some time with, and full explore the plugin, as there is a lot of ways in which it can be used. I’m still coming across ways to use it! I’d recommend making maximum use of the modulation system, which is really the key to making dynamic, performable designs.

Adding effects from the effects rack into these systems can also help add extra dynamics or shape to a design at different points in the RPM range, which is also very easy to do. Also don’t forget that Igniter can also be used for many purposes outside of vehicle design. Try building dynamic crowd systems using the loop system, or using the one-shot system to perform hulking robots or Foley sounds.
 

A big thanks to Matthew Collings for the story behind Igniter! Be sure to check out the two versions below:


The two versions of Igniter:


Igniter

• Full functionality with 614 audio samples
• 24 VEHICLES
• 200 PRESETS
• Hit the road with a comprehensive library of professionally recorded vehicles, Foley sounds, skids and sweeteners
 
  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 614 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

    Add to cart
Igniter - Full Tank

• Full functionality with 1943 audio samples
• 24 VEHICLES
• 200 PRESETS
• For vehicle fanatics, 75GB of additional onboard recordings, ramps, static rev bands, Foley sounds, skids & slides
 
  • Igniter is the new industry standard for creating any real-world or sci-fi vehicle and engine sound effects with ease and at unbeatable value. Whether you work in audio post or game audio, Igniter enables you to design, perform and automate any complex vehicle behaviour directly in your DAW – from sports cars, motorbikes, planes, helicopters, spacecraft and other engine sounds to moving ambiences, textures, Foley or whatever sparks your imagination.

    Video Thumbnail

    Igniter is the only solution of its kind to come jam-packed with over 20 performable vehicles and 1,943 audio assets from vehicles including Aston Martin, Ferrari, Porsche, Tesla, Harley Davidson, Huey UH-1H, Agusta Westland 119x, CH-47D Chinook, Bombardier Challenger, Cessna 560XL, skids, sweeteners and much more. Recordings come from Watson Wu, The Recordist, Sounding Sweet, George Vlad, Echo Peak and Flysound.

    For vehicle fanatics, Igniter Full Tank comes with 75GB of additional library content including onboard recordings, ramps & static rev bands, Foley sounds, skids, slides and much more!

    Add to cart

 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • City Life Collected Ambiences Play Track 33-380 sounds included From: $30 From: $15

    Each SFX library in the “Collected Ambiences” series features 33 Stereo Ambiences from many different locations.
    The series includes ambiences such as Public Spaces, Roomtones, Drones, Forests, City, Train, Bus ride, Rain and many (many!) more.

    Collected Ambiences highlights:

    Vol 1: Airplane Landing/Take Off, Backyards, City, Car Wash, Residential Area, Construction Site, Birds, Fireworks, Crowd, Train, Roomtone and more. 33 files, 3.85 GB, 111 minutes

    Vol 2: Car Wash, Chop Shop, Backyard, City, Residential Area, Fireworks, Construction Site, Supermarket, Train, Roomtone and more. 33 files, 3.58 GB, 103 minutes

    Vol 3: City, Birds, Crows, Pedestrian Area, Residential Area, Bus, Roomtone, Village Fair, Weekly Market, Roomtone and more. 33 files, 3.45 GB, 100 minutes

    Vol 4: City, Traffic, Birds, Funfair, Pedestrian Area, Residential Area, Bus, Roomtone, Shopping Mall, Train, Roomtone, Drone and more. 33 files, 4,69 GB, 136 minutes

    Vol 5: City, Park, Train Station, Plaza, Birds, Crows, Pedestrian Area, Residential Area, Bus, Roomtone, Village Fair, Weekly Market, Roomtone and more. 33 files, 4.66 GB, 135 minutes

    Vol 6: Public Spaces, Roomtones, Forests, City, Small Towns, Country Side, Rain and more. 33 files, 4.65 GB, 134 minutes

    Vol 7: City, countryside, creek, forest, park, open-air bath, small town, water park and more. 33 files, 4.9 GB, 147 minutes

    Vol 8: Public Spaces, Roomtones, Public Bath, City, Busride, Farm and more. 33 files, 5.14 GB, 148 minutes

    Vol 9: Public Spaces, Industrial, Animal Shelter, Factory, Mall Food Courts, City, Park, Schoolyard and more. 33 files, 4.62 GB, 129 minutes

    Vol 10: Public Spaces, Gym, Train Interiors, Fireworks, Public Bath, , City, Train, Busride, Rain and Wind, Wind and many more. 50 files, 8.94 GB, 248 minutes

    Vol 11: Beach, Public Space, City, Rain, Wind, Weekly Market, Bistro and many more. 33 Files, 4.93 GB, 122 minutes

    All recorded with Sound Devices 744T, Sennheiser MKh8040 ORTF, Beyerdynamic MC930 ORTF, RODE NT4 or Sony PCM-D100. All files were cleaned, edited and most of the files loop seamlessly.

    Please check the Content Lists below for each library to see what the full list of ambiences in each library – and if you get all 10 Collections together, you land some great savings compared to the individual collection prices.

    60 %
    OFF
  • Sci-Fi Sci-Fi Interface Data Processing Sounds Play Track 170 sounds included, 11 mins total $22

    With DATA sound library Sound Response brings you high quality collection of meticulously designed data processing and readout sci-fi sound effects!

    If you’re looking for those futuristic-sounding, hi-tech processing interface sound effects, and the sounds of sci-fi computer readouts, calculations, sensors and scanning sound effects, this soundpack will provide you with diverse arsenal of various high tech data processing sound effects to suit your needs. With DATA sound library at your disposal you’ll have the right audio tool to create that sophisticated, futuristic, sci-fi sound for your game, movie, trailer, video, or any other project that you’re working on!

    DATA soundpack contains 403MB (170 sound effects) of high definition 24bit/96khz Stereo WAV files, embedded with metadata to speed up your workflow.

    Add to cart
  • Environments Autumn Forest Vol. 01 – Ambiences Play Track 209 sounds included, 499 mins total $86

    This library contains more than 200 natural ambience clips with embedded metadata. They´re mixed and cut into: loops, transitions and variations to be ready to use inside your project.

    The metadata precisely points out any bird species, the specific environment and acoustic properties, the current day-cycle, weather conditions and any foreground or background events that are audible in the clip. To enhance the ease of use, I decided to structure the library as a modular toolbox for ambience sound design.

    It has been recorded in some of the oldest, quietest and most pristine forests all over Germany and offers a large collection of active and quiet nature ambiences featuring a variety of different natural environments and wildlife.

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Vehicles Skate on Board Play Track 112 sounds included, 22 mins total $49.99

    Skate on Board is an SFX library with the purpose of bringing alive the hidden sounds of skateboarding. This library has 65 stereo recordings with the best sound quality of actions such as jumps, pass by, and grinds over different surfaces like concrete banquets, and rail tubes. Furthermore, this library contains 47 mono audios of P.O.V perspectives which were reordered with different microphones attached to the skateboard to capture the full maneuvers and details of skateboarding.

  • The west is still wild.  A collection of clean and loopable natural ambient atmosphere elements – each 3 minutes long. This collection represents my best content and works great in multitrack layers.

    The core of this collection are natural sounds captured in the wilds of Oregon, USA – Western North America. The wildlife in the forests, streams, lakes, coast, and deserts of Oregon are a good substitute for most US and Canadian states west of the Rocky Mountains, including Washington, California, Nevada, Idaho, Montana, New Mexico, Utah, Arizona, Colorado, British Colombia, Alberta, Alaska, and Wyoming.

    These recordings are from a pristine environment that avoid any human caused sounds.

    22 %
    OFF
    Ends 1566943200
  • Animals & Creatures Broken Robot Play Track 87 sounds included $12.99 $6.99

    This library is a small “utility” collection of sounds great for use as Robot/Machines but also great for UI and Weapon design elements.  Servos, various metal objects and analog synths were recorded as source material to create this library.  The library includes raw servo recordings and meticulously performed or designed robotic/machine-like sounds.

    Bonus – Forge Sound Design Tool Sample Map

    If you own the Forge Sound Design Toolkit this library also comes with a specially curated sample map.  The sample map can be loaded into the sampler for randomization and the creation of more complex sounds.

    46 %
    OFF
    Ends 1566943200
  • Electricity Electric Arcs and Energy Play Track 266 sounds included $39.99 $19.99

    Electric Arcs and Energy is essentially two separate collections of sounds.  The first, Electrical Arcs are more raw.  These arc sounds can be manipulated and mangled to be used as design elements in your project.  They are highly flexible and can easily be pitch-shifted -48 semitones or more.  They remain remarkably useful and clean giving each sound multiple “dimensions”.

    The Electrical Energy collection is a series of more specified design elements that I created – Impacts and Powerups.  Meant to be used in Weapon or UI design they should be flexible enough to be used as stand-alone effects or layers in more complex sounds.

    Recording and Editing

    This library was designed from scratch by recording highly unconventional metal sources with a cello bow and processing them (see one example in video). Great care was taken during the recording and editing process to ensure maximum flexibility of these sounds.  The recording was done at 24/192kHz using the Sennheiser MKH 2050 mic which captures frequencies up to 50kHz.  All processing and design was then performed at 192kHz.

    Bonus – Forge Sound Design Tool Sample Map

    If you own the Forge Sound Design Toolkit this library also comes with a specially curated sample map.  The sample map can be loaded into the sampler for randomization and the creation of more complex sounds.

     

    50 %
    OFF
    Ends 1566943200
  • Whooshes liftFX Play Track 275+ sounds included $89 $71.20

    AWE YOUR AUDIENCE WITH RISERS, BUILD-UPS, DROPS AND MORE.
    Risers, build-ups, drops, breaks, downlifters, swells, sweeps, falls – it has never been so easy to hype your audience. Forget samples, just turn the knob or let liftFX even do that for you, automatically, in beat sync at the length you need it to be.

    KEY FEATURES:

    • Playable in real-time with instant auditive and visual feedback
    • Any length, tempo, pitch range and root note possible
    • Tempo sync or time (s) duration
    • Control key parameters independently or automatically (+ reversed)
    • Automation and modwheel (cc1) support for each parameter
    • 275 nifty presets included
    • Optional time lock and control lock to try different presets with current setting
    • High cut and low cut filters, reverb and delay
    • Lightweight plug-in, as it relies on synthesis
    USE CASES:

    • Build captivating uplifters, downlifters, drops, rhythmic, percussive builds and more effects out of the box
    • Any electronic genre such as EDM, Trap, Dubstep, Pop, Hip Hop, Drum’n’Bass, House, Techno, and more
    • Cinematic and experimental sound design
    • Beef up your synthesizers with tonal layers or harmonic overtones to achieve a fat, rich sound
    • liftFX requires a free iLok account (click to learn more)
    20 %
    OFF
    Ends 1567116000
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.