Future Weapons 2 Sound Effects Asbjoern Andersen


SoundMorph has just released a new installment in their popular Future Weapons series – and this one packs more than 500 futuristic weapon sounds. Unusually, it was done as a Canadian/Russian collaboration, so I was interested to get some details about that, and to hear more about the sounds in the library. Here’s my talk with SoundMorph’s Jason Cushing on Future Weapons 2:
Hi Jason, congrats on the new library – can you briefly present Future Weapons 2, and the sound design team behind it?

Thanks! Future Weapons 2 is a continuation in our series of creating top notch futuristic weaponry shots, foley, impacts, and explosions. It was created in collaboration between SoundMorph and the Russian sound team at Principle Sound Design, and also with Victor Ermakov (who was behind all the great modular synthesis layers)
 

How did the collaboration between you, Victor Ermakov and Principle Sound Design come into place – and how did you divide the creative work between you?

SoundMorph learned of them because a customer noticed they had released a library in Russia called “Future Weapons” a few years after the release of ours… so we wrote them asking them if they wouldn’t mind renaming it so we wouldn’t have the same name for both our libraries. But then we ended up actually buying that library from them which was about 100 sounds.
Mikhail Kotov, the owner of Principle Sound Design and I were getting along really well through emails, and he showed me some of the things they had been working on, which seemed impressive. So I proposed we hire them to help make around 400 more sounds for Future Weapons 2.

Future Weapons 2 EurorackAs far as SoundMorph’s involvement went, we worked closely with them deciding what the overall soundpack would consist of, how it would differ from our first Future Weapons release, and also gave alot of feedback about their submissions, did the final mastering, metadata, artwork, and soundcloud mix.

As far as Victor Ermakov’s contribution, he was hired by Principle Sound Design to create the specialized synth layers using his Euro Rack modules. Which I think he did a great job on!
 

Future Weapons 1 continues to do quite well here on the site, even though it’s been out for quite some time. What do you think makes the original Future Weapons so popular?

Things that claim to be “futuristic” certainly could become dated overtime as trends change and new sound tools come out, however, quality is timeless. So I think perhaps the first Future Weapons Soundpack continues to do well because we put a high value on making really quality recordings and design. If you think of something like the Light Saber from Star Wars, would never say “man that’s from the 70s it’s way dated!”. It is one of the most iconic sci-fi sounds ever created, and it still sounds great! If you play any random person on the street the sound of that, chances are high they know exactly what it is.
 

What were some of the things you wanted to make even better in Future Weapons 2 – and what does Future Weapons 2 bring to the table that the original doesn’t already cover?

I wouldn’t say we thought we would make something better than the first Future Weapons, as we were actually quite pleased with it, but more a continuation of the first Soundpack, covering all new weapons we didn’t have in the first library, and I’d say it possibly has more of a focus on specialized weapons, as well as alot of synth design from modular euro rack synths, which give this library a more unique sound in regards to the synthesis layers, as they were all made from scratch.
 

Future Weapons 2 includes sounds such as:
Ammunition – Reloads Foley • Bass Layers • Big Friggin' Gun • Bio Gun • Blaster • Blaster Layers • Blaster Layers • Bolt Pomp Gun • Electro Gun • Electro Rocket • Energy Gun • Explosions • Future Hand Gun • Gamma Ray • Impulse Gun • Kerosene Gun • Laser Layers • Machine Gun • Mines • Nine Inch Nail Cannon • Plasma Gun • Power • Random Source • Rifle Laser • Ripper Fast gun • Transform Layers • Weapons Foley
 

Can you outline your design process for a library like Future Weapons 2? What inspires you, how do you decide on how the various weapons should sound – and what’s your practical approach to creating the sounds?

Our main goal is to make sounds that people can easily use. If it’s too crazy or experimental, then more often than not a sound designer is not going to be able to use it or just won’t bother with it. We definitely want people to use the sounds and be happy with what they are getting. As far as inspiration goes, we usually get it from all the sci-fi films we watch, and kind of draw from what we like in the sound design in those and try to figure out how we could make our sounds at the same standard of quality, while also be interesting sounding.
 

 

What’s essential for a great-sounding sci-fi weapon library?

I’d say it’s a mixture of great foley, good report, shot, or initial attack sound, synthesis, and choosing non-conventional yet interesting objects to record out in the real world. It needs to sound unique and not like a regular gun shot. So you need to go outside of what you think of a real world weapon being. A classic example of something often used for a more “futuristic” sounding gun shot is a nail gun. Because a nail gun is powered by air, it sounds like a gun, but doesn’t have the same attack as say a handgun…a combination of mechanics and air make it sound more techy. That’s just one example, and it’s been done before…but you get the idea!
 

What are some of your favorite sounds in the new library?

You know it’s really hard to pick just a few, as I actually am really happy with how all the sounds turned out in this one. But some of my favorites would be the Bio Gun, Energy Gun, Bolt Pomp Gun, Nine Inch Nail Cannon, and Kerosene Gun!

A big thanks to Jason Cushing from SoundMorph for the details on Future Weapons 2. Get the full library below:

 

 
  • The top-selling futuristic weapons series returns with Future Weapons 2: An all-new collection of the most cutting-edge weapon sounds made for the future.

    We spent months recording and designing all-new sounds to bring you the freshest set we could. Great-sounding guns, blasters, reloads, foley, and much more!

    Includes sounds such as:
    Ammunition – Reloads Foley • Bass Layers • Big Friggin' Gun • Bio Gun • Blaster • Blaster Layers • Blaster Layers • Bolt Pomp Gun • Electro Gun • Electro Rocket • Energy Gun • Explosions • Future Hand Gun • Gamma Ray • Impulse Gun • Kerosene Gun • Laser Layers • Machine Gun • Mines • Nine Inch Nail Cannon • Plasma Gun • Power • Random Source • Rifle Laser • Ripper Fast gun • Transform Layers • Weapons Foley

    Be sure to also check out the first Future Weapons collection, these two collections are must-haves! Created in collaboration with the Russian sound design team from Principle Sound Design, Future Weapons 2 features more than 500+ sounds and 1.2GB of 24bit/96khz .WAV files, all meticulously embedded with Soundminer and Basehead metadata, including:

 
 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Foley Sound Effects Grenade Foley Play Track 1374 sounds included $15

    A focused collection of grenade foley, captured with precision using replica units. This library provides the essential, clean sounds of tactical handling, interaction, and impacts.

    Recorded at 96kHz/24-bit across various surfaces including steel plates, carpet, wood floorings, soil, and grass, this library offers variation for different environments. The recordings feature grenade shakes, surface impacts and rolls, pin pulls, spoon lever ejections, spoon drops, and tactical gear foley, all captured with Lewitt LCT 540 S and Shure SM7B.

    This is a practical toolkit for sound designers working in film, games, and other media, providing a tonal and versatile foundation for building realistic military action.

    50 %
    OFF
  • Car Sound Effects Toyota MR2 1984 sports car Play Track 228 sounds included, 44 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Animal Sound Effects Collections Botswana Play Track 49+ sounds included, 136 mins total From: $60

    Botswana Faunethic sound library is a unique collection of 49 sounds recorded through several national parks of the country (Okavango, Chobe,…). All these sounds has been recorded and produced with high quality equipment in multichannel.

    This collection offers a wide diversity of soundscapes and animals sounds such as:

    -Bush, savanna and forest soundscapes.
    -Hippopotamus grunt and vocals.
    -Elephants vocals, showering and drinking.
    -Zebras and impalas fighting.
    -Lion chasing an elephant during one night.
    -Birds and insects at different perspectives.
    -Villages

    If you want to hear more about this field recording trip, feel free to check this post.
    The multichannel version contains 40 tracks in native 4.0 and 9 tracks recorded in stereo only.

    This library provides authentic and interesting sounds, recorded with DPA, MBHO and Neumann mics powered by an Aeta 4minX.
    All Faunethic tracks includes metadata carefully edited, compatible with Soundminer, Soundly and Basehead.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Quietsub FX Complete Bundle

    Quietsub FX is a library of 15,055 sound effects at 24 bit 96,000 BWF. The library is organized into a number of collections related to specific categories, and a large miscellaneous category. The library was recorded to be as comprehensive as possible with an emphasis on quality and choice for users.

    The Complete Bundle includes the following parts:

    Quietsub FX gives you a wide ranging library of sound effects. Production of the library focused on creating high quality and choice for users, which ultimately is what creators want. This package is ideal for film, video, radio, podcast, and wherever sound effects are used.

    All files include metadata.

  • Quietsub FX Transportation

    An extensive collection of 1,321 Transportation sounds. If it has means of movement to carry people or goods, whether by engine or human propulsion, you’ll likely find it here.

    This collection comes in two parts. The transportation portion, and Transit Chimes.

    Transit Chimes: Transit Chimes are the sounds you hear all the time on public transportation. Dings, dongs, attention getters. This collection of 70 sound effects gives everything you need to satisfy your craving for these noises. Use them in your productions, or start your own transit system.

    Transportation: People are always going somewhere. And they sure make lots of noise doing it. Just about anything that moves people or freight can be found here.

    Recording for this category is outside the studio affair. A tremendous amount of time driving and walking around, as well as planting yourself in strategic locations where vehicles do their thing.

    • Cars general
    • Classic cars
    • Sports cars
    • Boats
    • Aircraft
    • Bicycles
    • Buses
    • Motorcycles
    • Trucks general
    • Garbage Truck
    • Highway and street backgrounds
    • Traffic sounds

    This extensive collection touches all the bases.

    Files are 24-96000 BWF with metadata.

  • Quietsub FX Video Transition Sound Effects

    A great collection of 128 Video Transition Sound Effects. These are designed to be used at video edit points to add impact.

    Video Editors will enjoy these video transition effects. In recent years, sound effects began appearing in videos to accompany the actual visual edit. This was the inspiration for creating this collection.

    There’s no better way to add depth to video edits than with short sounds and ramps. These work great with short video breakup visuals and flashes.

    This collection is made up of various wipes and transitions.

    Cut away. Chop, Hack etc. These sounds will make those video transitions more interesting.

    Files are 24-96000 BWF with metadata.

  • Quietsub FX Sci-Fi Sounds

    A collection of 192 Sci-Fi Sounds.

    There’s lots of science fiction out there, but still no little green men. Possibly that’s what makes sci-fi so popular. The dream of something you think may exist, but cannot be proven. Sci-Fi, of course, has its own sounds. In this collection of 183 sound effects, you will find most of what you will need to outfit your next spacecraft.

    Included in this collection:

    • Alien interiors
    • Blasters
    • Backgrounds
    • Space ship sounds

    Files are 24-96000 BWF with metadata.

  • Quietsub FX Mechanical Parts

    A collection of 159 mechanical sounds made by small motors. This is the result of a massive editing job involving small metal and plastic parts, and any other item made by humans and others.

    Stuff that clicks, winds, and moves by itself.

    This collection covers the world of small mechanics. Sounds in this collection include:

    • Clicking
    • Cranking
    • Metal levers
    • Metal movement
    • Winding
    • Running
    • Slowing
    • Squeaking

    You can get all wound up with this kind of thing. Something for any mechanical mind.

    Files are 24-96000 BWF with metadata.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.