Asbjoern Andersen


When it comes to sound projects, sometimes the hardest part is getting the price right: You’ll want to find that sweet spot where your sound pricing allows your business to thrive and grow – while keeping it fair, competitive and transparent for your customers too.

So how do you do it? I’d noticed Kate Finan from Boom Box Post doing some great writing on the business side of sound, so I decided to hear if she had any insights on how to get pricing right. And she did indeed:

Here are Kate Finan’s 7 steps to setting the right price for sound work – including planning, rates & the initial bid + four clever alternatives to just giving a discount. Hope you find it useful!

Few people would truly describe themselves as a level-headed business person and innovative creative mind. It’s difficult to wear both hats well. As sound designers, we pride ourselves in approaching design challenges from new and exciting angles and using our creativity to elevate projects from ordinary to spectacular. We don’t generally relish wearing the business hat. Yet, most of us would still like to get paid.

That’s the crux–how do you set a price for something you love to do? The answer is: quite simply. Follow these seven steps, and you’ll find out how.
 

Step 1: Establish the services necessary for the project.

As a freelance sound designer, you will often be approached to give a “sound package.” This can include any combination of the following services:

• sound supervision (spotting, previewing, fixes, mix supervision, client correspondence)
• dialogue editorial
• sound effects design and editorial
• foley
• re-recording mix
• deliverables

Inquire as to which services they would like. Often the client will not know what they need. In that case, it is your job to either watch an early cut of the project and advise, or decide based on a verbal description of the project. A basic package for any film should include most or all of the above items.

Someone has to do all of the above jobs, the only question is: are you that person?

Don’t let the clients talk you into cutting out dialogue editorial if no one else has been hired to tackle that. Someone has to do all of the above jobs, the only question is: are you that person?

Being able to provide a list of all services you will provide rather that just giving a price for the “sound package” gives you to opportunity to express to your clients exactly how much they are getting for their money. It educates them on what goes into the process. It is also the only way that you can make an exact calculation of how much it will cost you to take the work.
 

Step 2: Decide how many hours/days of each service will be necessary.

As stated above, in order to produce a professional final product, you will need to provide most or all of the above services. If a potential client comes to you with a very low price in mind, do not negotiate by cutting services entirely. As mentioned above, someone needs to provide all of those services, so you’ll likely end up providing them for free in that case.

However, you should evaluate each project based on the length, scope, and overall budget, and then assign appropriate time for each service accordingly. For example, a two-minute student animated comedy short will require vastly different amounts of time spent on each service than a 90-minute live action World War II major studio feature film. Before bidding on a project, always ask these questions:

• What is the total run time of the project?
• What is your ideal turn around time for the project?
• What genre is it?
• Is it action-heavy or dialogue-heavy?
• What is your expected distribution? Internet, theatrical, Netflix?

Use their answers to inform your idea of the overall budget and scope of the project.
 

Step 3: Set a rate for yourself.

Here is the toughest part of the equation for most creatives: how do you set your own rate? You don’t want to come in too low and feel undervalued, but you also don’t want to come in too high and lose the bid. However, setting your rate is actually surprisingly simple. I suggest looking up the union rates for sound professionals in your country or area.

For the United States, you can find that information here.

Now, ask yourself truthfully: on a scale of talent and experience, where do I lie between complete novice and that person?

Then, assume that those rates are for the most qualified industry professionals working at a major motion picture studio on relatively high-budget projects. Now, ask yourself truthfully: on a scale of talent and experience, where do I lie between complete novice and that person? Hopefully, this will keep you from accepting jobs which pay nothing merely for the experience long after you know what you’re doing. It should also keep you from charging an exorbitant rate and constantly disappointing your clientele.

[tweet_box inject=”#sounddesign #gameaudio #audiopost”]7 Steps to Setting the Right Price for Your Sound Work[/tweet_box]

Step 4: Research rates for contractors and vendors.

There will likely be services that you need to outsource depending on the scope of each project. If you hire another freelance professional to provide a service, that person is a contractor. If you rent a facility for a service (such as a stage), that company is a vendor.

Does your film need foley? Then you need to hire a foley walker and mixer as contractors, and rent a foley stage from a vendor. Do you need to rent a large re-recording stage to accomodate the number of clients attending the mix? Do you hate editing dialogue and want to hand that part to someone else? Is the timeline so short that the project requires you to split the sound effects editorial with another person? All answers tell you which rates you will want to research.

For each item you are outsourcing, get several quotes. Inquire about stages and personnel both in your area and outside of it. With the internet, you can send the work anywhere. But, consider that hiring contractors or using vendors in areas without a large amount of sound work will be cheaper, but the people involved very well may be less experienced and need more direction from you.

Consolidate all of these quotes into one document that you save for future bids. You don’t want to have to search through your email each you are creating a new bid.
 

Step 5: Create a bid spreadsheet.

This spreadsheet is for you to keep track of the number of services, time allotted for each, the subsequent cost to you, and percent profit for the project.

Here is a sample spreadsheet that I have created using Google Drive.
sound pricing spreadsheet

Please feel free to open it and save a copy to your personal Google Drive (here it is). On that copy, you can easily enter in your information for days, rate/day, and it will calculate your individual and overall cost of services. Once you have your total cost of services, enter a package price and adjust accordingly to reach your target percent profit.

The key element of this part of the process is to establish your ideal percent profit, then mold the bid to reach it while still maintaining a total package price which seems reasonable to you. Why do you need to make a profit on top of your rate? You need it to cover electricity used, high-speed internet costs, gear, ProTools updates, that extra bedroom or office space you rent. All of these costs of running a business (and, as a freelancer, you are a business!) should be factored into the cost of each project. Once you’ve come to a package price in your spreadsheet, ask yourself: does this number make sense for the level/length of project? If not, chip away at services.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Prepare for combat!

    With our fighting sound library, you’ll have 192 high-quality sound effects at your disposal so you can create the ultimate fighting experience in your video games, movies, or audio projects. Each of our sound effects has been carefully designed and categorized to cover all possible situations of a fight scene.

    Sound categories include: Punch, Bone Break, Blood, Punch Whoosh, Hit Protection, Break Bone, Sword, Knife…

    Furthermore, all of our sound effects have been recorded at a 96KHz & 24-bit, which means that each one of them has exceptionally high sound quality and stunning clarity. These sound effects are also highly customizable, which means you can adjust them to perfectly suit your creative needs.
    If you’re looking for a fight sound library that will really make an impact on your project, look no further! Our fighting sounds library will provide you with all the sound effects you need to create the most exciting and realistic fight you’ve ever imagined.
    Download now and start creating!

    Preview
    Youtube soon…
    Soundcloud

    Movements include:
    – Blood
    – Body Falls
    – Break Bone
    – Cloth Whoosh
    – Grab Body Cloth
    – Knife
    – Metal tube
    – Punch Breaking Bones
    – Punch Protection
    – Punch Whoosh
    – Strong Generic Punch
    – Sword

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties.
    – Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 192 unique fight sounds
    – Number of Audio Waves: 192
    – Format: 96 Hz / 24 bits
    – Do Sound FX loop: Some
    – Minutes of audio provided: 3 minutes and 13 second

    Documentation
    License Agreement

    20 %
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  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
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  • 20 classic card sounds used in games, cherry-picked from Sonic Worlds' larger comprehensive “Playing Cards” library.
    The library was recorded with the most commonly-used card deck used by casinos, magicians and hobbyists alike.

    The library uses a close Mic perspective for that “in your face” sound used in games or film scenes where you want focus and create an impact.

    INCLUDES:

    • Riffle Shuffles
    • Bridging
    • Overhand Shuffle
    • Natural card dealing
    • Hard card dealing
    • Flipping onto a table
    • Flipping onto a card

Latest releases:

  • Bringing you the iconic sounds of 20+ high performance Nerf guns.

    With 206 files and 860 sounds, this one has all the sounds of motorized blaster guns, darts and water blasters; cocks, fires, gunshots, triggering thuds, clicking, rattling, spinning, grabbing, shooting, snapping, reloading and more.

    All organically recorded in-studio at 192kHz with a Sennheiser MKH8040 stereo pair and F6 and a lot of fun. The left channels have front mic and the right have rear mic takes.

    The resulting spectrum is rich and allows for manipulation of the sounds for complex sound design. Use these electronic and mechanical gun sounds to enhance mechanical, weapon and toy weapon design.

     

    860 sounds / 100% royalty-free / comes with detailed naming / UCS compatible

    Find the true sound of it with Vadi Sound Library.

    Special thanks to Can Aktaş and Sefa Tanyer for finally agreeing to lend us their precious Nerf collections :)

     

    Nerf Series Inside

    Captain America, Dinosquad Rex-Rampage, Elite 2.0 Turbine CS-18, N-strike Elite Titan CS-50, Ultra Amp Motorized Blaster, Huntsman Ambush Rifle MXM-018 Blaster, Accustrike Falconfire, Elite 2.0 series: Commander RD-6 Blaster, Eaglepoint RD-8, Echo CS-10, N-strike series: Elite Firestrike Blaster, Elite Roughcut 2×4, Elite Triad Ex-3 Blaster, Elite Trilogy DS-15, Elite XD Firestrike Blaster, Mega Megalodon, Modulus Ghost Ops Shadow ICS-6, Supersoaker Twin Tide Water Blaster, Supersoaker Water Blaster, Zombie Strike RevReaper Blaster, Zuru X-shot Dino Attack Extinct Blaster.

    What else you may need

    You may also want to check out Military Radio Chatter library for 120 files of male radio communication sounds and radio signals. Our Mechanical library is another option for access to 600+ sounds of mechanics, tools, Foley and equipment.

    26 %
    OFF
  • 96KHZ 24BIT • 343MB • 100 FILES • STEREO • UCS METADATA  

    Introducing “Anime Motion” — a mini sound effects library tailored for creators who love the classic anime sound. This collection features 100 meticulously designed sound effects that capture the essence of vintage anime, bringing animated scenes to life with dynamic motion and accent sounds. Each effect in “Anime Motion” has been crafted to resonate with the nostalgic and distinctive style of old-school anime, making them perfect for projects that require a retro touch.
    All sounds are versatile and can be easily customized using pitch shifting, stretching, and plugins, allowing for endless creative possibilities.

    EDITED AND MASTERED WITH: Pro Tools, Bitwig Studio

  • Recorded at many different quiet locations, both regular old apartment and business buildings, a majors office, hallways, churches, a football stadium dating back to 1923, and a local manor turned into a museum, Doors Sound Effects library is a 87 track library, filled with classic antique wooden doors sound, collected through the last decade.
    Many of the tracks have both synced close up and wide perspective recordings, and all have many different takes to fit specific actions better.

  • Immerse your mystery and noir games in the captivating voice of our AAA Game Character British Female Detective Voice Sound Effects Pack. With over 13 minutes of meticulously crafted audio, this collection boasts 593 female voice-over files, totaling 713 MB of optimized voice samples in 24bit/96k.wav format. Perfect for developers working on mystery, noir, hidden object games, visual novels, and more, this pack offers a versatile voice profile that adds depth and authenticity to any project. And with its clean audio format, it’s ready for customization and integration into your game seamlessly.

    • 593 female voice-over audio files
    • 713 MB of voice samples
    • All in 24bit/96k .wav file format
  • Car Sound Effects Kia Ceed 2006 compact car Play Track 235 sounds included, 31 mins total $60

    All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272 and Sonorous Objects SO.3 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

Need specific sound effects? Try a search below:


Step 6: Create a bid for the clients.

Once you have a package price which includes the necessary services and gives you a decent profit margin, you will want to create a professional-looking bid to send to your clients as a .pdf. You can make this is Quickbooks, or there are plenty of templates for invoices in Pages. Just be sure that it is clearly marked as a bid or estimate rather than a bill.

You should include a line item for each service so that they know everything you are proposing to provide. Obviously, you will not list your profit as a line item. So, remember to increase the price of each line item by the percent profit on this document. Think about shopping at a store–the price tag doesn’t tell you the factory direct price at which the store purchased the item. It tells you the price that they need you to pay in order to turn a profit.

Round each number to the closest $50 to keep it looking professional. Don’t worry about getting the total price exactly to the package price. Go ahead and let it come out a little more expensive, then add in a discount. People love discounts!

Save both the spreadsheet from step five and this .pdf bid for your records.

Bonus Expert Advice:
Create spreadsheets and .pdf estimates for common types of projects

If you often receive bid requests for similar projects, it is a great idea to create a standard spreadsheet and .pdf bid for that type of project. That way, if someone cold calls you and asks for an estimate, you can simply ask a few key questions, make easy adjustments to fine tune the services, and send it along. Knowing the minimum you will need to charge in order to break even (or, hopefully, turn a profit) off the top of your head will also allow you to easily separate the projects that will be a frustrating time-suck from the interesting creative endeavors that are worth your time.

 

Step 7: Send the bid to the clients with a professional email and hope for the best!

At this point, you are ready to send your bid to the clients with a professionally worded email. They will either accept, decline, or begin to negotiate.

If you receive an email response asking for a lower package price, it is best not to simply lower it by giving a discount. In step five, you already established that in order to provide the services listed and make a profit, this is what the package price must be. Instead, this is the time to engage in a negotiation. You may negotiate based on several tactics.

First: you can alter one or more service. If they would like a lower price, then offer to mix it at your home studio rather than at a rented facility. They may need to agree to bring fewer clients to the mix, but this may well be a sacrifice they’re willing to make to save money. You can also offer to do less of a certain service, like less custom design work or recording.

Second: you can add extra services for the same price. Maybe throw in that M&E stem for the same package amount. If you know that they will need this added service in the end, they may appreciate the foresight, and sometimes it’s less expensive for you to do everything at once.

Third: Think outside the box and negotiate with things other than money or services. This may seem counterintuitive, but it is a great idea to lower your price, but ask for something else in return. A good friend of mine often throws plug-ins and sound effects libraries into the negotiation. If you’re asked to work on a WWII tank movie, and they want an extremely low budget, ask for them to buy you that WWII period vehicle and gun SFX library and tell them it will save them on the design and recording side of things. You would likely buy it anyway, and this takes it out of your list of costs. Is the documentary you’re bidding on riddled with bad dialogue recordings?

Items like this may not exactly equal the amount of money in question, but you will get to keep them forever

Ask for them to splurge on Izotope RX for you, and tell them that it will save you tons of editorial time. Just be sure that all licenses are in your name. Items like this may not exactly equal the amount of money in question, but you will get to keep them forever. And, often productions are more willing to spend on software and other tools than wages.

Fourth: you can bundle services. This is an advanced negotiation tactic, but it really works. It makes it less clear who’s gaining or losing, which means both parties are more likely to walk away feeling it was a win/win scenario. An great example of bundling that I recently used occurred when I was asked to work on a short film that was going to be used to garner investment toward a feature of the same name. In a scenario like this, you can hold firm on your short film bid but say that if they bring the feature to you, you will deduct the price of the short from that. This makes them more likely to bring you the feature, and also saves them a considerable amount of money on the feature.

[tweet_box inject=”#sounddesign #gameaudio #audiopost”]How to Set (and Get) the Right Price for Your Audio Work[/tweet_box]

Working for the Experience

Finally, a note on working for free or, as it is often posed to us, “for the experience”/”for the credit.” Think back to step three when you set a realistic rate for yourself based on talent, knowledge, and experience. Knowledge, experience, and credits are an important form of payment when you first start working as a sound designer. Even with a sound engineering degree, I will openly say that I learned the entire profession of sound design on the job, and that took some time. Building up your portfolio, your IMDB credit list, or your experience with tackling different technical, creative, and logistical challenges and seeing the process through from start to finish are very important steps toward getting that high rate in the future.

Even with a sound engineering degree, I will openly say that I learned the entire profession of sound design on the job, and that took some time

However, after a few big projects, you should begin to be compensated for the knowledge and experience that you bring to each project.

In the freelance world, we enjoy many freedoms. The most important one is the freedom to choose whether you are perceived as a professional or a novice, and that is expressed first and foremost by your rate. Don’t short change yourself. The more you charge, the more your time and experience will be valued. That is, if you can back it up with truly solid design work.

 

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A big thanks to Kate Finan for sharing her 7 steps to setting the right price for sound work. Do you have any tips or ideas on how to do it? Please share your insights in the comments below:

Kate Finan is the co-owner of Boom Box Post, a post production sound studio in Burbank, CA. Follow Boom Box Post on Twitter and please visit www.boomboxpost.com where she and co-owner Jeff Shiffman blog regularly about creative sound design.


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Prepare for combat!

    With our fighting sound library, you’ll have 192 high-quality sound effects at your disposal so you can create the ultimate fighting experience in your video games, movies, or audio projects. Each of our sound effects has been carefully designed and categorized to cover all possible situations of a fight scene.

    Sound categories include: Punch, Bone Break, Blood, Punch Whoosh, Hit Protection, Break Bone, Sword, Knife…

    Furthermore, all of our sound effects have been recorded at a 96KHz & 24-bit, which means that each one of them has exceptionally high sound quality and stunning clarity. These sound effects are also highly customizable, which means you can adjust them to perfectly suit your creative needs.
    If you’re looking for a fight sound library that will really make an impact on your project, look no further! Our fighting sounds library will provide you with all the sound effects you need to create the most exciting and realistic fight you’ve ever imagined.
    Download now and start creating!

    Preview
    Youtube soon…
    Soundcloud

    Movements include:
    – Blood
    – Body Falls
    – Break Bone
    – Cloth Whoosh
    – Grab Body Cloth
    – Knife
    – Metal tube
    – Punch Breaking Bones
    – Punch Protection
    – Punch Whoosh
    – Strong Generic Punch
    – Sword

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties.
    – Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 192 unique fight sounds
    – Number of Audio Waves: 192
    – Format: 96 Hz / 24 bits
    – Do Sound FX loop: Some
    – Minutes of audio provided: 3 minutes and 13 second

    Documentation
    License Agreement

    20 %
    OFF
  • For those who need to design indoor explosions and gunshot acoustics this pack is for you! Contains 773 source sounds, with a minimum of three distance layers for each bang environment.

    Perfect for designing guns and explosion sounds that need to have different characteristics depending on distance — it’s how the pros do it!

    • Bathroom Large
    • Bathroom Medium
    • Bathroom Small (only close distance)
    • Corridor A
    • Corridor B
    • Corridor C (has 4 distances)
    • Corridor D
    • Corridor E
    • Elevator (only close distance)
    • Entrance (has 2 distances)
    • Room Large A
    • Room Large B (has 4 distances)
    • Room Medium A (has 5 distances)
    • Room Medium B (has 2 distances)
    • Room Small A
    • Room Small B
    • Stairwell A (has 5 distances)
    • Stairwell B (has 5 distances)
    • Stairwell C (has 5 distances)
    • Stairwell D (only close distance)

    All shots and explosion have close, distant and far layers, except where noted.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Bringing you the iconic sounds of 20+ high performance Nerf guns.

    With 206 files and 860 sounds, this one has all the sounds of motorized blaster guns, darts and water blasters; cocks, fires, gunshots, triggering thuds, clicking, rattling, spinning, grabbing, shooting, snapping, reloading and more.

    All organically recorded in-studio at 192kHz with a Sennheiser MKH8040 stereo pair and F6 and a lot of fun. The left channels have front mic and the right have rear mic takes.

    The resulting spectrum is rich and allows for manipulation of the sounds for complex sound design. Use these electronic and mechanical gun sounds to enhance mechanical, weapon and toy weapon design.

     

    860 sounds / 100% royalty-free / comes with detailed naming / UCS compatible

    Find the true sound of it with Vadi Sound Library.

    Special thanks to Can Aktaş and Sefa Tanyer for finally agreeing to lend us their precious Nerf collections :)

     

    Nerf Series Inside

    Captain America, Dinosquad Rex-Rampage, Elite 2.0 Turbine CS-18, N-strike Elite Titan CS-50, Ultra Amp Motorized Blaster, Huntsman Ambush Rifle MXM-018 Blaster, Accustrike Falconfire, Elite 2.0 series: Commander RD-6 Blaster, Eaglepoint RD-8, Echo CS-10, N-strike series: Elite Firestrike Blaster, Elite Roughcut 2×4, Elite Triad Ex-3 Blaster, Elite Trilogy DS-15, Elite XD Firestrike Blaster, Mega Megalodon, Modulus Ghost Ops Shadow ICS-6, Supersoaker Twin Tide Water Blaster, Supersoaker Water Blaster, Zombie Strike RevReaper Blaster, Zuru X-shot Dino Attack Extinct Blaster.

    What else you may need

    You may also want to check out Military Radio Chatter library for 120 files of male radio communication sounds and radio signals. Our Mechanical library is another option for access to 600+ sounds of mechanics, tools, Foley and equipment.

    26 %
    OFF
  • 96KHZ 24BIT • 343MB • 100 FILES • STEREO • UCS METADATA  

    Introducing “Anime Motion” — a mini sound effects library tailored for creators who love the classic anime sound. This collection features 100 meticulously designed sound effects that capture the essence of vintage anime, bringing animated scenes to life with dynamic motion and accent sounds. Each effect in “Anime Motion” has been crafted to resonate with the nostalgic and distinctive style of old-school anime, making them perfect for projects that require a retro touch.
    All sounds are versatile and can be easily customized using pitch shifting, stretching, and plugins, allowing for endless creative possibilities.

    EDITED AND MASTERED WITH: Pro Tools, Bitwig Studio

  • Recorded at many different quiet locations, both regular old apartment and business buildings, a majors office, hallways, churches, a football stadium dating back to 1923, and a local manor turned into a museum, Doors Sound Effects library is a 87 track library, filled with classic antique wooden doors sound, collected through the last decade.
    Many of the tracks have both synced close up and wide perspective recordings, and all have many different takes to fit specific actions better.

  • Immerse your mystery and noir games in the captivating voice of our AAA Game Character British Female Detective Voice Sound Effects Pack. With over 13 minutes of meticulously crafted audio, this collection boasts 593 female voice-over files, totaling 713 MB of optimized voice samples in 24bit/96k.wav format. Perfect for developers working on mystery, noir, hidden object games, visual novels, and more, this pack offers a versatile voice profile that adds depth and authenticity to any project. And with its clean audio format, it’s ready for customization and integration into your game seamlessly.

    • 593 female voice-over audio files
    • 713 MB of voice samples
    • All in 24bit/96k .wav file format
  • Car Sound Effects Kia Ceed 2006 compact car Play Track 235 sounds included, 31 mins total $60

    All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272 and Sonorous Objects SO.3 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

6 thoughts on “How to Set (and Get) the Right Price for Your Audio Work

  1. This was very insightful! Thank you for the great article and sharing the spreadsheet.

    I have a question / discussion that I would like to add in. Often we spend many hours on meetings with the director (or producer or whatever crew might be) or even sending emails back and forth. On a lot of cases it seems that there is a tendency to “ignore” that also this is time consuming (if time is money…). One “trick” I have been using when I feel that the director / producer acts like we are permanently available, is to sharply but sort of enthusiastically say “I have 30 minutes available, can we meet then?”. More than not, it´s not uncommon to spend altogether an entire work day with meetings that are technically not payed.
    So, I wonder how fellow sound designers out there deal with these situations – are you somehow including that time in the rounded numbers, thinking about it on the profit percentage or any other way? Let´s say one earns $50 / hour, that is how much we are “loosing” in one hour meeting, for example. Or is it an investment?
    Even though that is certainly a variety of cases and contexts, it would be great to have a feedback on this. :)

  2. Thanks for reading, Matthew and Melissa! I’m very glad that you enjoyed the post. Melissa, I love that you bring up how difficult it is to budget (both time and money) for client interactions. The only interactions that I consider to be “investments” are the ones pertaining to making and presenting the bid. Once a project bid is accepted, I consider all of my time (including spots, previews, re-recording mixes, and any other client interactions) to be part of the bid price. Generally, I list those interactions under the Sound Supervision line item. For that reason, it’s VERY important to take those interactions into consideration when you’re creating the bid. Depending on the length and scope of each project, in general I allow at least half a day for meeting the clients and spotting, half to a full day to put the project together and tweak things (if you are hiring others and need to compile their work, a full day for the client preview and fixes, and a full day for any re-recording mixes you plan to attend. When I first speak with new clients and present my bid, I also go over what each of these meetings will accomplish and when in the process they will happen to ensure that the clients know that there are set times at which they should give notes. In general that keeps them from emailing single notes on a daily basis. I also schedule all of these meetings and send out calendar appointments so that we have an exact in and out time. I believe that this saves everyone a lot of time and will truly present you as a professional. I hope that helps!

  3. Hi, Kate!

    Thank you so much for all the additional information. This is truly helpful and assures any sound designer how worth their time is.

  4. Kate,
    Thank you, thank you, thank you for writing this. It helped me tremendously. I just moved to Portland, OR a year ago and there aren’t many sound design studios here (only 2), so I haven’t had much luck with meeting other sound designers to network with and learn best business practices. I really appreciate you taking the time to do this.

    Warm Regards,
    Christiann A. Burch

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