Mini Craft & Survival Sound Effects Pack

Whether you’re crafting, mining, building, or battling for survival, this pack has everything you need to bring your game to life! Designed for sandbox, adventure, and survival games, this massive collection delivers high-quality, royalty-free sounds covering crafting, resource gathering, combat, UI interactions, and more.

🎮 What’s Inside?
✔️ Crisp wood, stone, and metal interactions
✔️ Mining, breaking, and chopping sounds
✔️ Combat-ready weapon swings, impacts, and damage effects
✔️ Footsteps on various surfaces
✔️ UI clicks, pickups, and inventory sounds
✔️ Extra details like drinking, eating, trap setting, and more

Perfect for indie devs, game studios, and content creators, this pack is your go-to solution for crafting a rich, immersive game world.

💎 DESIGNED (ULTRA)

Perfect for films, video content, and games, this pack provides ready-to-use, professionally designed sound effects, tailored for creators who need polished sounds without extra processing. The Ultra High Resolution version may contain more variations and audio files than the High Resolution pack, with pristine 192 kHz quality that ensures excellent flexibility for projects requiring additional processing.

KEYWORDS
Crafting, Survival, Resource Gathering, Exploration, Adventure, Fantasy, Wilderness, Environment, Nature, DIY, Outdoors, Building, Tools, Harvesting, Survivalist, Quest, Terrain, Craftsmanship, Discovery

🎧 Grab the “Mini Craft & Survival” SFX Pack now and start building your world!

Appliances

Transform your projects with our Appliance Sound Effects Pack! Featuring high-quality recordings of blenders, mixers, toasters, and more, this collection brings your culinary scenes to life. Perfect for filmmakers, podcasters, and game developers, these realistic sounds add authenticity and enhance storytelling. Elevate your audio experience today with sounds that sizzle, chop, and blend seamlessly into your work!

MASTERGUN – Steyr AUG

The Master Gun Steyr AUG Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

Raw Recordings

Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

Designed Mixes

Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

UCS compatible metadata embedded

All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

MASTERGUN – SIG MCX Spear LT

The Master Gun SIG MCX Spear LT Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

Raw Recordings

Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

Designed Mixes

Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

UCS compatible metadata embedded

All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

MASTERGUN – Remington M1903A3

The Master Gun Remington M1903A3 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

Raw Recordings

Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

Designed Mixes

Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

UCS compatible metadata embedded

All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

MASTERGUN – Norinco SKS

The Master Gun Norinco SKS Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

Raw Recordings

Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

Designed Mixes

Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

UCS compatible metadata embedded

All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

MASTERGUN – Marlin Model 1895 Trapper

The Master Gun Marlin Model 1895 Trapper Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

Raw Recordings

Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

Suppressed Recordings

In addition to the unsuppressed shot recordings, we’ve also sampled the Marlin 1895 Trapper with a suppressor attachment and subsonic ammo. Both the suppressed Marlin 1895 Trapper and subsonic ammo was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed & subsonic recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

Designed Mixes

Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

UCS compatible metadata embedded

All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

The Pistol [GameDev Edition]

The Pistol [GameDev Edition] is a streamlined version of the UCS Edition – crafted specifically for developers who need high-impact, ready-to-use pistol sounds without the bulk of raw source material.

This edition focuses entirely on designed and polished content, making it ideal for anyone who wants plug-and-play firearm sounds directly in their game.

At its core are recordings based on two real handguns:
Glock 17 (9mm, blank-firing)
Glock 23 (.40 S&W)

Optimized at 48kHz/16-bit, these assets are tailored for in-engine performance without sacrificing punch or clarity.

You get a wide selection of powerful shots, mechanical details, stylized weapons, and immersive spatial elements – structured for modular implementation.

The Sound of Calculated Precision – Watch the Trailer

The Pistol - Trailer

Whats in “The Pistol”?

• Polished & Designed SFX from authentic Handgun Recordings – Captured from real Glock 17 and Glock 23 pistols.
• Designed Guns – Reimagined firearm sounds

  • CRYO-17 – Frosty, sharp, and cold.
  • G18 – Fast-firing tactical pistol.
  • G24 Titan – Heavy, deep, and powerful.
  • G35 Cyclone – Rapid-fire, high-RPM beast.
  • GLOOM-66 – Crunchy, lo-fi, and straight from the past.
  • STRIKE-9 – Cinematic, bold, and impactful.

• Gunshots – Dry & Tails – Isolated shots, indoor & outdoor tails, and modular components.
• Mechanical Actions – Reloads, mag inserts, racking, handling and more.
• Bullet & Shell Sounds – Pass-bys and shell drops.
• Designed Ambiences – First-order Ambisonic and Binaural soundscapes for immersive spatial sound.

Key Features

48kHz/16-bit WAV – High-resolution audio for professional-grade production.
• Powerful Gunshots – Includes dry shots, environment-based tails, and designed variations.
Detailed Firearm Mechanics – From subtle handling to aggressive tactical interactions.

Streamlined. Stylized. Built for Impact.

The Pistol [GameDev Edition] delivers what matters: tight, punchy firearm sounds ready to drop straight into your game.