Crafting Sound to Support the Spoofy Humor of ‘The Naked Gun’ – with Dan Kenyon and Smokey Cloud

Director Akiva Schaffer’s crime-spoof comedy film ‘The Naked Gun’ (2025) is a sequel to the legacy ‘The Naked Gun’ franchise that began as ‘Police Squad!’ in the ’80s and never got old (or grew up, depending on how you look at it). Here, sound supervisor/re-recording mixer Dan Kenyon and sound effects editor Smokey Cloud talk about creating realistic sounds to juxtapose the over-the-top jokes, break down their sound work for specific scenes, and more!

Behind the Emmy-nominated Sound Editing on ‘The Righteous Gemstones’ – with Nicholas Renbeck, Deborah Wallach, Rachel Wardell, Ailin Gong, Tommy Stang, and Michael Brake

The sound editing team on ‘The Righteous Gemstones’ talks about their 2025 Emmy-nominated work on S4, Ep. 1 ‘Prelude,’ which is in the running for ‘Outstanding Sound Editing For A Comedy Or Drama Series (Half-Hour).’ The team talks about performing and editing foley for the Civil War battles and encampment scenes, editing pre-recorded music to fit the Confederate army musicians playing on-screen, designing moments of quiet reflection during grim scenarios, bringing out the dark comedy through sound, and much more!

ASMR Style Close-up Sound Effects Library

You’re invited to a one of a kind exploration into the subtle sensory sound of close mic, close proximity recorded sounds. ASMR Style Close-up Sound Effects library is a unique collection of sound that is specially crafted to enhance interactive media formats where you want to highlight delicate interactions, foster feelings of closeness, and promote a sense of relaxation. Filled with sounds that serve as calming audio cues, this sound effects library will encourage user engagement and interaction without disrupting the flow.

Design your next project with ASMR Style Close-Up Sound Effects for Interactive Sound Design and you just might find that you literally provoke a physiological and psychological reaction from your audience. They might get the “tingles” or ironically, your content could be so soothing that it lulls listeners to sleep! Now, that’s the power of engaging interactive sound design.

Whether you’re designing a cozy simulation game, a wellness app, a narrative-driven video experience, or a calming UI ecosystem, this collection offers a rich palette of soft, subtle, and highly detailed audio textures that will certainly bring your project to life.

  • 900+ ASMR style sounds
  • All in beautiful 24-bit / 96kHz WAV
  • 4+ GB of inspiring audio samples
  • 307 sound sets / glued files

Screams male and female

Male and female screaming sound effects of pain, and fear to convey genuine emotion and intensity—ideal for horror, cinematic, or video game sound design

Recorded and exported in 24/96 Khz

 

Fantastic Foley

The Fantastic Foley sound effects library from 344 Audio offers meticulously recorded and crafted sounds that will add life to your films, video games, and television projects.

Take immense pride in owning a collection thoughtfully recorded in a renowned foley studio exclusively designed by industry veteran Pete Burgis. Each sound was carefully created by our lead Foley Artist Danny Jones, adding unparalleled realism and intricate detail to every character in your project. Built for sound designers and editors, this library is an indispensable toolkit that streamlines your workflow, saving you both time, effort, and cost on hiring foley teams. From essential sounds such as footsteps, skin contact, and fabrics, to car foley, floor textures, and everyday objects, this collection covers a wide variety of essential foley sounds.

This library is embedded with UCS Metadata, containing over 1,750 individual files. Add the magical touch of a professional Foley Artist to your projects, and grab the Fantastic Foley effects library today.

Making Murderbot’s Mind-Blowing Sound – a sonic deep-dive with Tyler Whitham, Danielle McBride, Alexandra Fehrman and Emilie Corpuz

Apple TV+ sci-fi action-comedy series ‘Murderbot’ — streaming now — is a smorgasbord of sound artfully crafted by sound supervisors Tyler Whitham and Danielle McBride, and re-recording mixers Alexandra Fehrman and Emilie Corpuz. Here, they talk about creating a signature sound for the series’s reluctant protagonist Murderbot, designing ships, sandworms, HUD/UI effects, high-tech medical equipment, alien planets, a space soap opera that’s a series inside the series, and mixing scenes with overlapping dialogue, double dialogue processing, tons of effects and score, and so much more!

Designing THE MIDNIGHT WALK’s Dark Fantasy Game Audio – with Ola Sivefäldt and Christian Björklund

‘The Midnight Walk’ Lead Audio Designer/Lead Programmer Ola Sivefäldt and Senior Sound Designer Christian Björklund break down their approach to sound designing and mixing one of the most unique-looking indie games released this year! ‘The Midnight Walk’ is available for PS5 and Steam (fully playable in both flatscreen and VR modes), and the game’s sound is exactly the same for both. Here, they talk about the challenges of creating sounds that work for VR and flatscreen, working within UE5’s audio environment, designing characters using organic sounds, working with composer Joel Bille, and much, much more!

Urban Atmospheres

Explore the dynamic tapestry of urban life with this diverse collection of Urban Atmospheres. From the bustling hum of industrial zones to the rhythmic pulse of machine rooms, immerse yourself in the sounds of the modern metropolis. Whether it’s the vibrant energy of city squares, the rumble of subways, or the tranquil ambiance of suburban parks and village life, this library captures the essence of urban environments in all their complexity and diversity. Perfect for filmmakers, game developers, and sound designers, these atmospheric recordings will add depth and authenticity to any project set in the urban landscape.