Fantastic Foley

The Fantastic Foley sound effects library from 344 Audio offers meticulously recorded and crafted sounds that will add life to your films, video games, and television projects.

Take immense pride in owning a collection thoughtfully recorded in a renowned foley studio exclusively designed by industry veteran Pete Burgis. Each sound was carefully created by our lead Foley Artist Danny Jones, adding unparalleled realism and intricate detail to every character in your project. Built for sound designers and editors, this library is an indispensable toolkit that streamlines your workflow, saving you both time, effort, and cost on hiring foley teams. From essential sounds such as footsteps, skin contact, and fabrics, to car foley, floor textures, and everyday objects, this collection covers a wide variety of essential foley sounds.

This library is embedded with UCS Metadata, containing over 1,750 individual files. Add the magical touch of a professional Foley Artist to your projects, and grab the Fantastic Foley effects library today.

Making Murderbot’s Mind-Blowing Sound – a sonic deep-dive with Tyler Whitham, Danielle McBride, Alexandra Fehrman and Emilie Corpuz

Apple TV+ sci-fi action-comedy series ‘Murderbot’ — streaming now — is a smorgasbord of sound artfully crafted by sound supervisors Tyler Whitham and Danielle McBride, and re-recording mixers Alexandra Fehrman and Emilie Corpuz. Here, they talk about creating a signature sound for the series’s reluctant protagonist Murderbot, designing ships, sandworms, HUD/UI effects, high-tech medical equipment, alien planets, a space soap opera that’s a series inside the series, and mixing scenes with overlapping dialogue, double dialogue processing, tons of effects and score, and so much more!

Designing THE MIDNIGHT WALK’s Dark Fantasy Game Audio – with Ola Sivefäldt and Christian Björklund

‘The Midnight Walk’ Lead Audio Designer/Lead Programmer Ola Sivefäldt and Senior Sound Designer Christian Björklund break down their approach to sound designing and mixing one of the most unique-looking indie games released this year! ‘The Midnight Walk’ is available for PS5 and Steam (fully playable in both flatscreen and VR modes), and the game’s sound is exactly the same for both. Here, they talk about the challenges of creating sounds that work for VR and flatscreen, working within UE5’s audio environment, designing characters using organic sounds, working with composer Joel Bille, and much, much more!

Urban Atmospheres

Explore the dynamic tapestry of urban life with this diverse collection of Urban Atmospheres. From the bustling hum of industrial zones to the rhythmic pulse of machine rooms, immerse yourself in the sounds of the modern metropolis. Whether it’s the vibrant energy of city squares, the rumble of subways, or the tranquil ambiance of suburban parks and village life, this library captures the essence of urban environments in all their complexity and diversity. Perfect for filmmakers, game developers, and sound designers, these atmospheric recordings will add depth and authenticity to any project set in the urban landscape.

Sci-Fi Blasters

Elevate your futuristic shooter game with this sound pack, featuring a collection of sci-fi weapon sound effects designed to enhance your gameplay. Perfect for any video game that requires high-tech weaponry, this pack includes a variety of dynamic and immersive sounds to match the intensity of futuristic combat. From energy blasts to alien weaponry, these crafted sound effects will bring your game to life, adding depth and excitement to every shot fired. Ideal for developers seeking to create a thrilling, high-tech shooter experience.

Features:

  • Blasters
  • One Shots

Ambiance – Atmosphere

Ambience – Atmosphere is a sound library of 85 loopable background ambience sound effects designed specifically for video game environments and interactive scenes.
These ambiences are minimal, versatile, and made to blend in. They’re the kind of background sounds you can drop into almost any setting.


The collection is divided into four main categories:
– Drone: dark, airy, eerie, dungeon…
Natural: caves, underwater, wind, rain, fire, forests…
Urban: city traffic, distant crowds, village ambiance, roomtones…
Sci-Fi: bunkers, spaceship interiors, engine rooms, apartment roomtones…

All sounds are delivered in high-quality 48kHz / 24-bit WAV, captured primarily with the Sony PCM D100, ensuring clean stereo recordings. Every file is loop-ready, stereo, and carefully organized for fast, drag-and-drop implementation into your workflow.

Whether you’re working in Unity, Unreal Engine, FMOD, or Wwise, this pack makes ambience simple, subtle, and effective.