Creative Sound Design and Film Sound Asbjoern Andersen


In this insightful piece by film sound legend Randy Thom, he shares his thoughts on the creative process, inspiration, discovery - and what sound design is all about:
Written by Randy Thom and reprinted with his kind permission
Please share:
Animal Hyperrealism IV Is Here!

Reorganize accidents. That is the basis of your creative work. When an artist does work that seems innovative, we say that he or she has created something. The more I think about the process we call “creating,” the more I’m convinced we use the wrong word to describe it.

Articles on film sound usually stay clear of questions as basic as “What is creativity?” and “Is it possible for an artist to become more creative?” Questions like these are usually considered too messy, or too abstract and subjective. I appreciate those arguments, and don’t discount them. On the other hand, I think we do know a few things about being creative. One theory is that each of us is given a bag of creativity at birth, and that the bag doesn’t grow or shrink much for the rest of our lives. But even if our bag of creativity doesn’t change in size, our ability to dip into it varies constantly. Ask any artist or performer.

– Inspiration, insight, and luck are difficult entities to describe, and all but impossible to quantify –

We can interview an artist and chart the sequence of events by which a given set of raw materials was fashioned into to a specific art product. But most of what we get from that kind of examination will be information about craft (technology and technique). We know intuitively that a great artist is more than a great technician. In fact, it might be argued that a great artist doesn’t even have to be a very good technician. So what is it that guides the technique?

– The Tyranny Of Competence –

The frame of mind in which interesting things germinate is often more confused and desperate than organized and confident.

In the movie industry a high value is justifiably placed on technical competence. It is assumed that every craftsperson should know how to use the tools of the trade and be able to perform on cue, under pressure. The trouble with paying so much attention to skill and technical prowess is this: The frame of mind in which interesting things germinate is often more confused and desperate than organized and confident.

Being creative is balancing precariously between, or shifting back and forth between, these two extremes. It is not surprising that a high percentage of very creative people have manic-depressive personalities.

When you begin a project, the surest way to guarantee nothing interesting will happen is to go into it with the assumption that you know exactly how to do it. The best you can hope to do within that frame of mind is to duplicate work that you or someone else has already done. Of course, the first step in mastering a craft is to learn the traditions and conventions, the tools and techniques that have historically produced good work and bad. Having acquired those skills, the challenge is to look freshly at each new project, making as few assumptions as possible about how to proceed.
[tweet_box]Randy Thom, On Being Creative:[/tweet_box]

The best creative ideas usually arise in the process of doing the work itself. They don’t usually form in our minds while we stare at a blank piece of paper.

It’s generally acknowledged that a good film begins with a good script. On the other hand, even a very good script is nothing more than a vague blueprint for the eventual film. The locations, actors, and other collaborators will add depth to the story that the writer is not in a position to anticipate. The serendipity that allows it all to come together will only happen if each collaborator is open to it, and clever about making the necessary adjustments. One thing seems clear: the best creative ideas usually arise in the process of doing the work itself. They don’t usually form in our minds while we stare at a blank piece of paper.

– Complexity –

People often say that “truth is stranger than fiction,” as if we should be surprised. Why wouldn’t truth be stranger than fiction? A few moments of human activity in any ordinary supermarket, if fully examined, would no doubt be hilarious and horrific beyond belief. On the other hand, given a supermarket as a location, a very good writer might be able to invent a few amusing and trenchant scenes.

We operate in two worlds:
(1) reality, which contains profundities and comedy unimaginably wild and deep, but on the surface is mostly deadly boring and
(2) fiction, which isn’t too hard to make superficially appealing, but is difficult as hell to make profound or deeply funny.


Popular on A Sound Effect right now - article continues below:


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    Haunting and Experimental

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    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

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  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $180

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

    The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.

    The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
    Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
    All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $180

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.

Latest releases:

  • South East Asian Kitchen Ambience captures the busy and lively atmosphere of a working kitchen in Yogyakarta, Indonesia. This collection features authentic sounds of cooking activity—meat pounding, stove crackling, water dripping, blenders whirring, pumps, and the hum of a grater machine—layered with background chatter and the subtle presence of passing traffic.

    Perfect for filmmakers, game developers, and sound designers, these recordings deliver a realistic sense of place, transporting listeners straight into the heart of a Southeast Asian kitchen full of movement, energy, and life.

  • Deep Ice is a unique sound collection capturing the organic power and delicate beauty of ice in motion. Recorded with precision on frozen lakes, this library offers an immersive palette of crystalline cracks, deep impacts, and pure debris.
    You will find:
    – Under-ice recordings with an Aquarian H2d hydrophone: deep cracks and resonant fractures
    – Surface recordings in XY stereo with Schoeps CCM4: sharp impacts, hits, textures, cracks, and debris
    These sounds are ideal for films and series sound design, video games, and musicals creations. Each recording has been carefully cleaned and formatted to UCS standards.

    Showreel Deep ice MOOBOX
  • Animal Sound Effects The Birds Play Track 78+ sounds included, 177 mins total $110

    The Birds includes selections from some of my previous libraries: Forests and Mountains, California Grassland Wildlife, Forest Day, and Harbor and Ocean

    I’ve gone through all of these libraries and selected what I consider some of my favorite recordings and that only include birds.  With this collection you get a wide variety of various birds in different environments, perspectives, times of the day, night.  Birds together, more specific and separate, close, distant.  The locations mostly include Southern California Foothills, Forests, and Mountains and Central California Grassland areas.  There’s also some recordings from Washington and Oregon. 

    There’s a few different species of Owls, a number of Ravens, various Sparrows, Woodpeckers, Doves, Finches and all sorts of other fun birds singing away.  Anyone looking for a bit more info should check out the library links up top to get a good idea.

    I’ve provided the species listings by each library.  The file names have been kept the same as they were in the original libraries so if anyone would like to compare metadata sheets to see what’s included it will be a bit easier.

    Forests and Mountains
    Acorn Woodpecker, American Coot, Barred Owl, Black-headed Grosbeak, California Quail, California Towhee, Canadian Geese, Fox Sparrow, Great Horned Owl, House Wren, Mallard, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pacific Wren, Pied-billed Grebe, Pileated Woodpecker, Common Poorwill,  Raven, Robin, Red-shouldered Hawk, Song Sparrow, Spotted Towhee, Steller’s Jay, Swainson’s Thrush, Western Wood-Pewee, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird

    Forest Day
    Acorn Woodpecker, Hairy Woodpecker, Lawrence’s Goldfinch,Mountain Chickadee, Northern Flicker, Pygmy Nuthatch, Raven, Red Shouldered Hawk, Spotted Towhee, Western Bluebird, Williamson’s Sapsucker

    California Grassland Wildlife
    Ash-throated Flycatcher, Barn Owl, Bell’s Sparrow, Bullock’s Oriole, California Towhee, Cassin’s Kingbird, Common Nighthawk, Eurasian Collared-Dove, Horned Lark, House Finch, Great Horned Owl, Mourning Dove, Raven, Red-tailed Hawk, Say’s Phoebe, Western Kingbird

    Harbor and Ocean
    Crow, Herring Gull, Pelogagic Cormorant, Pigeon Guillemot

    Grassland Micro
    California Towhee, House Finch, Mourning Dove, Western Kingbird, White-throated Swift

    Metadata
    All files have been carefully edited.  Detailed Metadata and labeling of species has been provided along with using UCS.  Photos have been embedded with each file to help out with getting an idea of what birds are typical in particular landscapes.  Markers have also been placed in the files to help out with navigating.

    The Gear
    Sound Devices MixPre-3
    Sound Devices MixPre-6
    Zoom F3

    Mics
    Sennheiser MKH 8020
    Sennheiser MKH 8040
    Sennheiser MKH 8040+MKH 30 MS

  • Animal Sound Effects Harbor and Ocean Play Track 15+ sounds included, 37 mins total $12

    Harbor and Ocean is a smaller micro library featuring a mix of Ocean and Harbor sounds.  This features some recordings of Seagulls in a harbor, a large group of Cormorants and sea Pigeons hanging out on old dock pilings, and morning birds in a lake marina.  There’s also a few various sounds of ocean waves on different beaches, water laps on rock jetty’s and a lake dock, a barge ship heading out of the harbor, and general industrial harbor ambience.

    Harbor and Ocean
  • MoGraph and Visual Effects Sounds

    Keyframing, motion blur, easing, masking, interpolation, texturing, rotoscoping and more, everyone knows that making professional broadcast quality motion graphics, visual effects, animations and info graphics is no easy task. Even more, finding the right sounds and audio cues that fit is tedious, time consuming and frustrating. 

    With Synthetic Cut Transitions – MoGraph and Visual Effects Sounds you get an instant, affordable, sound solution, ready to use right out of the box. Precision crafted to amplify the impact of your motion graphics, animations, logos, idents, transitions, explainer videos, cinematic trailers and cutscenes. You get a fresh set of swipes, wipes, whooshes and sound morphs that you can use everyday (all royalty-free). Even more, you can mix and match, layer and transform sounds to create the perfect audio track to go with longer visual sequences. 

    It’s a time saving, action oriented, ready to use power pack of sound made specifically for interactive visual effects. 

    • 214 Total audio files for dynamic visual effects
    • All in 24-bit / 96kHz WAV plus other formats
    • 400+ MB of custom crafted audio 
Need specific sound effects? Try a search below:


– One thing that distinguishes fiction from reality is the level of complexity –

Any real-world situation is infinitely complex. We usually only perceive the microscopic tip of the iceberg of what is happening in our supermarket at 7 p.m.

As writers we go to the supermarket and examine it on as many levels as possible. We don’t just watch what happens, we participate in it. We get a job working in the fresh produce section. We go home with the store manager and the bag boy. By living through these situations (and by watching ourselves live through them) we begin to find threads overlapping in amazing ways. Other threads we assumed were connected turn out not to be connected at all.

The script needs to be shaped by real world experience. Shooting and editing the film involves a trip through more unanticipated reality which will frustrate, but can also improve what you thought you had.

Designing your sound (bet you thought we’d never get to sound) should be no less experimental and no less influenced by process. When we begin to imagine a scene, the first few sounds that come to mind will usually be “appropriate” in a general way, but not very deeply connected to what is really happening dramatically.

Let’s say we have a scene around a kitchen table where two guys are arguing. One eventually jumps up, pulls a gun, cocks it, and points it at the other’s head. The most obvious sound effect to feature is the cocking of the gun. Ironically, the other prop I mentioned (the table) could supply a more powerful sound. As our guy stands, maybe he shoves the table toward the other guy. The scrape of the table legs on the floor could be fashioned to evoke danger more effectively because it comes from a place we don’t expect. Knowing we may want to use the sound of the table in this way will influence everything about the way we set up and block the shots.

If the Director and Actors are really sharp, they will discover ways to use sound in the scene as they’re rehearsing.

The best way to find unexpected storytelling elements is to experiment. If I am designing the sound for the scene around the table, I will want to simulate the set as closely as possible. Then I will move and play with every object and surface in the place, listening for sounds that have the dramatic values I can use to enhance the scene. On the other hand, unless I can do this experimenting before shooting starts, there is no way I can influence the way the scene is to be shot. If the Director and Actors are really sharp, they will discover ways to use sound in the scene as they’re rehearsing. Similarly, they’ll find ways to use the table itself and the space between the two characters in the scene.

If I am directing the scene, I will want to experiment with sound in this way before the scene is shot, so that I will be able to block and shoot, and even construct the set in ways that take advantage of sound.

– A Craftsman knows how to avoid accidents — an Artist knows how to use them –

Writer’s block is not the inability to type. It is the inability to type something of value.

Nothing paralyzes an artist more than fear of screwing up. The first step toward curing writer’s block is to begin writing, even if the most you can manage is to type random words. Writer’s block is not the inability to type. It is the inability to type something of value. So you begin to cure it by typing anything. If nothing else, you copy the phone book, or the Bible, adding a word or two of your own now and then. Another approach might be to tear a page out of a book or newspaper, cut the page into pieces, rearrange the pieces and see if any interesting juxtapositions occur that might beg for elaboration. Sound editing and design can use the same sort of trick. I often begin working on a movie by listening, more-or-less at random, to lots of sounds. Many of these sounds may have nothing to do (superficially) with the movie. Eventually I hear a sound that makes an interesting connection between two moments, characters, or places in the film. Out of this kind of technique you try to form a style for the sound in the movie, and you try, when appropriate, to get other collaborators (including the Director) to help you by modifying the cut, the dialog, the music, etc. in order for all the elements to play off each other. That is what sound design is about. Most people think sound design is making alien vocals, ray guns, and space ship sounds. The same people probably think that film editing is about cutting stuff out of the movie that’s boring.

Rehearsing is not mainly for the purpose of “memorizing” what needs to be done. Actually the best reason to rehearse is to discover what needs to be done.

Mistakes, accidents, and the unexpected often provide the spark that leads to great work. The trick is to plan and execute your creative process in a way that makes room for lots of experimenting and lots of mistakes early. Rehearsing is not mainly for the purpose of “memorizing” what needs to be done. Actually the best reason to rehearse is to discover what needs to be done.

– We may not create or invent — we always discover –

For me, the creative process is about reorganizing things which are already there.

I don’t think the word “create” describes very well the process of trying to do fresh work. Creating implies making something out of nothing. For me, the creative process is about reorganizing things which are already there. The sound artist John Cage often used what he called “chance operations” to decide what to do at each step of his process of composing music. Sometimes he would use the I Ching. Sometimes he would write instructions on a sheet of paper, then cut up the paper, toss the pieces into the air, then try to follow the instructions that randomly formed as the pieces landed. I don’t think Cage’s techniques always produced wonderful work, but they can be a good way to begin. My approach is to use chance only as a starting point, not as the sole mediator of the work.

So, Uncle Randy’s simple rules for being more creative are:

  1. Learn your craft thoroughly, reading everything you can about the traditions and conventions of the craft, as well as experiments on the modern cutting edge.
  2. Begin each project with few assumptions about the methods you will use. Let the needs of the project, most of which you won’t know until after you’ve gotten your feet wet, determine your approach.
  3. Experiment as early and as often and as inexpensively as possible. Make lots of mistakes when mistakes are cheap.

 

A big thanks to Randy Thom for the insights, and for letting us share this post from his blog!

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Strident and Demonic

    Expand the timbre of your horror violins and cellos with CIRCUS, a sinister sample pack featuring 180 WAV sounds of screeching or high-pitched string noises, perfect for horror music and dark sound design.

    Creative Tension

    This collection offers a curated selection of screeches, high-tension tremolo, heavy jeté strokes, dark demonic textures, finger patterns, chaotic string elements, clock loops and bow accents.

    Haunting and Experimental

    Create haunting atmospheres, perfect for horror, thriller or experimental soundtracks. Every element has been designed to unsettle and disturb, blurring the line between music and noise.

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • Animal Sound Effects Collections Animal Hyperrealism Vol I Play Track 290+ sounds included $180

    Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.

    The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.

    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
Explore the full, unique collection here

Latest sound effects libraries:
 
  • South East Asian Kitchen Ambience captures the busy and lively atmosphere of a working kitchen in Yogyakarta, Indonesia. This collection features authentic sounds of cooking activity—meat pounding, stove crackling, water dripping, blenders whirring, pumps, and the hum of a grater machine—layered with background chatter and the subtle presence of passing traffic.

    Perfect for filmmakers, game developers, and sound designers, these recordings deliver a realistic sense of place, transporting listeners straight into the heart of a Southeast Asian kitchen full of movement, energy, and life.

  • Deep Ice is a unique sound collection capturing the organic power and delicate beauty of ice in motion. Recorded with precision on frozen lakes, this library offers an immersive palette of crystalline cracks, deep impacts, and pure debris.
    You will find:
    – Under-ice recordings with an Aquarian H2d hydrophone: deep cracks and resonant fractures
    – Surface recordings in XY stereo with Schoeps CCM4: sharp impacts, hits, textures, cracks, and debris
    These sounds are ideal for films and series sound design, video games, and musicals creations. Each recording has been carefully cleaned and formatted to UCS standards.

    Showreel Deep ice MOOBOX
  • Animal Sound Effects The Birds Play Track 78+ sounds included, 177 mins total $110

    The Birds includes selections from some of my previous libraries: Forests and Mountains, California Grassland Wildlife, Forest Day, and Harbor and Ocean

    I’ve gone through all of these libraries and selected what I consider some of my favorite recordings and that only include birds.  With this collection you get a wide variety of various birds in different environments, perspectives, times of the day, night.  Birds together, more specific and separate, close, distant.  The locations mostly include Southern California Foothills, Forests, and Mountains and Central California Grassland areas.  There’s also some recordings from Washington and Oregon. 

    There’s a few different species of Owls, a number of Ravens, various Sparrows, Woodpeckers, Doves, Finches and all sorts of other fun birds singing away.  Anyone looking for a bit more info should check out the library links up top to get a good idea.

    I’ve provided the species listings by each library.  The file names have been kept the same as they were in the original libraries so if anyone would like to compare metadata sheets to see what’s included it will be a bit easier.

    Forests and Mountains
    Acorn Woodpecker, American Coot, Barred Owl, Black-headed Grosbeak, California Quail, California Towhee, Canadian Geese, Fox Sparrow, Great Horned Owl, House Wren, Mallard, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pacific Wren, Pied-billed Grebe, Pileated Woodpecker, Common Poorwill,  Raven, Robin, Red-shouldered Hawk, Song Sparrow, Spotted Towhee, Steller’s Jay, Swainson’s Thrush, Western Wood-Pewee, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird

    Forest Day
    Acorn Woodpecker, Hairy Woodpecker, Lawrence’s Goldfinch,Mountain Chickadee, Northern Flicker, Pygmy Nuthatch, Raven, Red Shouldered Hawk, Spotted Towhee, Western Bluebird, Williamson’s Sapsucker

    California Grassland Wildlife
    Ash-throated Flycatcher, Barn Owl, Bell’s Sparrow, Bullock’s Oriole, California Towhee, Cassin’s Kingbird, Common Nighthawk, Eurasian Collared-Dove, Horned Lark, House Finch, Great Horned Owl, Mourning Dove, Raven, Red-tailed Hawk, Say’s Phoebe, Western Kingbird

    Harbor and Ocean
    Crow, Herring Gull, Pelogagic Cormorant, Pigeon Guillemot

    Grassland Micro
    California Towhee, House Finch, Mourning Dove, Western Kingbird, White-throated Swift

    Metadata
    All files have been carefully edited.  Detailed Metadata and labeling of species has been provided along with using UCS.  Photos have been embedded with each file to help out with getting an idea of what birds are typical in particular landscapes.  Markers have also been placed in the files to help out with navigating.

    The Gear
    Sound Devices MixPre-3
    Sound Devices MixPre-6
    Zoom F3

    Mics
    Sennheiser MKH 8020
    Sennheiser MKH 8040
    Sennheiser MKH 8040+MKH 30 MS

  • Animal Sound Effects Harbor and Ocean Play Track 15+ sounds included, 37 mins total $12

    Harbor and Ocean is a smaller micro library featuring a mix of Ocean and Harbor sounds.  This features some recordings of Seagulls in a harbor, a large group of Cormorants and sea Pigeons hanging out on old dock pilings, and morning birds in a lake marina.  There’s also a few various sounds of ocean waves on different beaches, water laps on rock jetty’s and a lake dock, a barge ship heading out of the harbor, and general industrial harbor ambience.

    Harbor and Ocean
  • MoGraph and Visual Effects Sounds

    Keyframing, motion blur, easing, masking, interpolation, texturing, rotoscoping and more, everyone knows that making professional broadcast quality motion graphics, visual effects, animations and info graphics is no easy task. Even more, finding the right sounds and audio cues that fit is tedious, time consuming and frustrating. 

    With Synthetic Cut Transitions – MoGraph and Visual Effects Sounds you get an instant, affordable, sound solution, ready to use right out of the box. Precision crafted to amplify the impact of your motion graphics, animations, logos, idents, transitions, explainer videos, cinematic trailers and cutscenes. You get a fresh set of swipes, wipes, whooshes and sound morphs that you can use everyday (all royalty-free). Even more, you can mix and match, layer and transform sounds to create the perfect audio track to go with longer visual sequences. 

    It’s a time saving, action oriented, ready to use power pack of sound made specifically for interactive visual effects. 

    • 214 Total audio files for dynamic visual effects
    • All in 24-bit / 96kHz WAV plus other formats
    • 400+ MB of custom crafted audio 

   

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