29 new sound libraries Asbjoern Andersen


We have more new libraries for you to peruse on A Sound Effect. Get ready for lots of debris, interesting locations, and unique source material.

You can hear sounds of shattering bricks, metal samples for Reaktor, rocky impacts, smashed wood, and piano destruction. You can also hear ambiences of English pubs, saunas, oceans, European and Asian trains, snowboard and ski trails, geysers and volcanoes, pool halls, public transportation, and Floridian woods. Finally, check out the intriguing sounds of a comprehensive door collection, the human body, emotional trailer elements, infographic sounds, city bicycles, various types of tape, creepy drones, vintage Volvos, glitchy stutters and drones, and warped transitions and risers. Happy listening!

Shattering Bricks


 
  • Shattering Bricks is a collection of 243 brick & rock impact sound effects.
    Brick shatters, impacts, hits, tumbles and more

    Collection consist of 154 designed sound effects and 89 source sound effects. All sound effects were recorded with two Sennheiser MKH8040
    at superb 192KHZ. Recording session took place in a quiet canyon between mountains.

    All SFX have baked-in Soundminer’s meta data.

    Download includes additional 44.1kHz 16Bit version for Unreal Engine.
    RECORDED WITH: Sound Devices MixPre 6 + 2 x Sennheiser MKH 8040
    EDITED AND MASTERED WITH: Pro Tools, BOOM ReCenter, iZotope RX, Brusfri, FabFilter, ReFuse, Reaktor

Household Doors HD


 
  • Household Doors HD is a fresh collection of sounds spanning a modern house including heavier entryway doors, hollow interior doors, desks, dressers/wardrobes, nightstands, toilet seats, kitchen and bathroom drawers and cabinets, bifold doors, China cabinets, French doors, sliding doors, filing cabinet… the list goes on.  Plus door knobs, locks, hinges, squeaks and creaks, and so much more.  And variation is key: hard, soft, fast and slow opens and closes.

Pub Foley


 
Human Body


 
  • Human Sound Effects Human Body Play Track 61 sounds included, 101 mins total From: $40

    The human body is continuously make noise. From the sound of the heart pumping, air entering & exiting the lungs, digestion in the stomach and blood circulating through the body. This library features an extensive collection of all these elements, made possible through the creation of a stethoscope microphone.

    All sounds were recorded using the Sound Devices Mix-Pre 6, a stereo pair of DPA 4060’s and a professional grade stethoscope.

    Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.

Sauna Steam


 
  • The hot, humid sound of saunas.

    Alongside the sound of the sauna itself, this sound library focuses on the impact of water on the incredibly hot rocks. From small water droplets to large splashes, this library features a large range of steam sound effects.

    All sounds were recorded using the Schoeps CCM8/CCM4 mid-side microphone, Sennheiser MKH 8020 stereo pair and Sound Devices 788T.

    Mid-Side recordings are presented in their raw, uncoded format as well as decoded stereo files for efficient editing. Recordings have been processed using the Control V2 plugin by Brainworx.

    Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.

Effective Trailer Downers


 
Ocean Ambience 1 Caves, Crevices and Waves


 
  • Small Cave Ambiences / Big Wave Crashes / Coquina Rock Hits
    If you’re in need of an Ocean/Beach library, this is it. The library covers a range of material from small enclosed spaces with the sound of distant waves droning to massive waves crashing against the coquina rock.

    Although it is, in essence, an ambience library I recorded and edited material for maximum flexibility for further sound design capabilities.

    The library was recorded over a period of 4-weekend trips to Washington Oaks State Park near Flagler Beach, FL.

    Types of Recordings:

    • Small Cave & Rocky Crevice Ambience (Wet and Dry)
    • Ocean Waves Crashing on Rocks / Varying Perspectives
    • Coquina Rock Hits / Smashes
    • Isolated Individual Wave Crashes
    • Shell / Rock Splashes

    Bonus Forge / Reaktor Sample Maps Also Included

Billiards


 
  • Who’s breaking? This sound library has everything you need to recreate a billiards game and more! With different table perspectives including on the table perspective recordings this library has it all.

    It includes multiple breaks, misses, direct hits, combo shots, empty pocket falls, full pocket falls, close up rail bumps and pass bys, cue stick play, chalk play, racking and more! With over 200 files you’ll be sure to have the variety you need for your project.

    Use some of the more close up recordings for interesting sound design or rack ’em up and recreate a sonic game from scratch! Enjoy the Billiards Sound Library!

The Mouth


 
  • Human Sound Effects The Mouth Play Track 1200+ sounds included, 51 minutes 13 seconds mins total $25

    Experience The Mouth like never before in this highly dynamic and creatively adventurous sound library! In this library we explore the many varieties of sounds the human mouth is capable of making. Jam packed full of whistles, yawns, throat singing, gargles, licks, slurps, grunts, throat croaks, beat boxing, monster breaths, deep breathing, consonants, experimental throat sounds, kisses, pops, clicks, teeth biting, teeth grinding, alien howls, explosions, weapons and so much more! Each sound file comes with multiple variations so you can pick the perfect take.

    This library is perfect for organic humanoid creations or organic otherworldly sound design. The Mouth gives you the full dynamic experience from carefully recorded loud vocal exclamations to quiet mouth/throat movements. Use the consonants for speech editing or combine many sounds to create natural movement and depth. Add a beat box to your new track for that unique human element or create a natural and creative sound design landscape.

    The sounds were created from one male voice actor in stereo at 96 kHz 24 bit. The equipment used was a Sony PCM-M10 and the files were processed, edited, and mastered in Reaper.

Public Transports


 
  • Whooosh! What was that? A pass by from a train? A bus? A tram from the 60s? The longest escalator in all of Sweden!?

    All of them!

    Sonner Sound presents Public Transports

    Essential sounds from different types of transports for your production. A great starting point for new sound designers or to complement your existing library.

    We have recorded buses, trains, trams, subways, ferries, escalators and freight trains in this library spanning over 100 files. Arrivals, Despartures, Pass Bys, Internal Rides, Doors and a toilet flushing on a train. It’s all there, for your essential transport needs.

    All files have meta data and are easily searched for in any database search engine. Everything is recorded with Sound Devices 633 and MixPre-10T with Sennheiser MKH50, Neumann KM184 and DPA 4060 in 96 kHz 24 Bits with a total size of 6,7 Gb.

    Sonner Sound
Metal Design Bundle


 
  • Destruction & Impact Sounds Metal Design Bundle Play Track 726 sounds included, 80 mins total $44.99

    Metal Hits, Scrapes & Squeaks + Metal Souls + Metal Forge Reaktor Ensemble

    This bundle includes our popular Metal source material library and ALL future derived sound design libraries from Metal Hits, Scrapes & Squeaks. The first derived library is Metal Souls.

    Bonus Reaktor Ensemble

    The Metal Forge ensemble included is a simplified version of our Forge ensemble. It comes pre-loaded with various Metal samples for the ability to quickly create new sounds from the provided material.

    Metal Souls

    I spent a great deal of time exploring pitch manipulation with this library. Much of it relied on rendered processing to acquire the aesthetic that I wanted. My vision was to make something ethereal and vocal but also a bit vague.

    Metal Hits, Scrapes & Squeaks

    Props include objects such as sheet metal, sledgehammers, paint cans, metal buckets, metal grating, metal marbles, cups, pots and pans, dry ice (contributing squeaks and squeals), metal bars, metal stands, chains and more.

You Me & Debris


 
  • Destruction & Impact Sounds You Me & Debris Play Track 369 sounds included, 11 mins total $25

    Impacts, friction, and destruction of large objects on wood, various metals, dirt, leaves, glass, plastic, brick, and concrete! There’s no shortage of destruction and debris in this library with over 350 sounds to choose from.

    These files were recorded at a destination of a heaping pile of debris waiting to be hauled to a landfill. Whether you need smashes, thuds, heavy falls, glass breaking, shingles scraping, shovels digging, wood and metal bending and creaking, and hoisting large objects followed by destruction this library has got your back. Combine these files to create the most epic destructions or use them by themselves for direct impacts or friction of materials. Enjoy You Me & Debris!

    ​The sounds were recorded in stereo at 96 kHz 24 bit. The equipment used was a Sony PCM-M10 and the files were processed, edited, and mastered in Reaper.

Infographic SFX


 
  • The Infographic SFX Library contains more than 480 sound effects ready to use within your infographic animation, presentation or education and infotainment videos.

    The sounds are also suitable for Game or UI design. 

    The Library consists of 4 main categories: Info_Elements (containing 7 Subcategories), Info Whooshes, Misc_Organic_and_Mechanic and Pencil_and_Paper.

    The main folder Info_Elements is subdivided into the folders Bubble Pops, Alters_Beeps_and_Bells, Counter, Up_and_Down, Clicks_and_Buttons, Notifications and Vibrating. These Sounds are your Building Blocks for Infographics per se. Charts growing, Elements appearing, Data counting etc. 

    The other main folders contain either elements to link between sheets of data (e.g. with whoosh sounds) or are additional sound sources to make your animation come to life, with pencil scratches, paper tears or recordings of tape machines or photo cameras and many more.

    All sounds are available as WAV files in 44,1kHz 16bit for direct use in your projects.

City Bicycles - Goodbike


 
  • This is a unique bicycle library that captures this characteristic bike in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings and smooth stops.

    The GoodBike is a smooth sounding retro bike that doesn’t rattle or squeak, it has a really nice tire sound for a subtle presence in the mix.

    Speeds and actions:
    Three speeds. Departures from slow, medium to fast getaways. Arrivals from slow stops with gently squeaking handbrakes to heavy stuttering skids.

    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Overview of perspectives and mic placement:

    Onboard recordings are 2-3 minutes long depending on speed. Higher speeds > shorter duration.
    All 3 onboard mics are edited in sync with one another to make layering easy.
    All Passbys, Arrivals and Departures move from Left to Right.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

    Because we know how important metadata is for your sound libraries we have created a consistent and intuitive description method that adheres to the Universal Category System. This allows you to find the sound you need easily, whether you work in a database like Soundminer/Basehead/PT Workspace work, or a Exporer/Finder window. We made a video that helps you navigate the library ans find your best bicycle sounds faster and easier.

    CategoryFull
    A quick way to filter out sounds you don’t need: like handling sounds or vice versa bicycle onboards.

    UserCategory
    Fastest way to find the type of action you need for all bicycles. Passby needed, just click and voila.

    OpenTier

    Once you’ve selected the bike you can open up OpenTier and audition and select the perspective you want to use.

    Scene &  Performer
    This field contains the type of bicycle or other sound. So you can find the bike you like fast.

    iXMLTrackLayout
    This is a neat little identifier you will find in the Waveform displays and you can see in a glance what Listening position you are.

    MicPerspective

    We have another way to find perspectives but it is more limited to distance to the recorded subject.
    So passbys are MED – EXT and handling are CU – EXT. Exterior? Of course: we recorded everything outside!

    UserComments
    We used this field to create the UserData and give you the minimal set of information about the recording in the filename.

    Additionally, we added Markers to some wave files, so specific sound events are easy to spot in Soundminer and other apps.

    If you have any questions about this, please contact us info@frickandtraa.com!

    Need more?
    The GoodBike library is a part of the ‘City Bicycles – Complete Bundle‘ available here in the A Sound Effect store. It consists of all 4 bicycles and includes additional surfaces and extras ranging from one-off  bicycle passes captured in the city and bounces and rattles. If you buy the complete bundle you get 1 package for free!

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa

     

    Here’s a handy comparison table:

    'City Bicycles'  Sound Library by Frick & Traa
    Responses:

    344 AUDIO:City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9..

    The Audio Spotlight: City Bicycles is worth getting if you are in need of great sounding and well edited bicycle sounds.

    Watch a video created by Zdravko Djordjevic.

    City Bicycles sound examples

     

Trains (SPT)


 
  • Train Sound Effects Trains (SPT) Play Track 232 sounds included, 286 mins total $59

    This sound pack contains a collection of train sound effects, recorded in Europe & Asia:

    • freight & passenger trains
    • tram & subway trains
    • train ride ambiences
    • train & subway station ambiences
    • rumble from under train bridges
    • mixed train background ambiences


    All sounds from this library are included in:
    Diversity

Tape Tape Tape!!


 
  • Foley Sound Effects Tape Tape Tape!! Play Track 279 sounds included, 18 mins total $10

    This sound library is a carefully recorded collection of various tape(masking, duct, shipping, Scotch tape). Each type of tape were recorded in many ways like pulling fresh tape from a roll, short rips, peeling off from various objects, tearing tape lengthwise, wrapping, unraveling, crumbling and more.

     

Snowboarding


 
  • Sports Sound Effects Snowboarding Play Track 29+ sounds included, 10 mins total $35

    Get ready to shred with this wintery gem of a sound library!

    Taken from many trips up and down the slopes in Upstate New York, this library gives you in your face gliding swishes, crunching carves, turns, stops, passbys from the left and right, falls, jumps, landings, chairlift machine sounds, bindings, and more!

    If you need authentic snowboarding sounds this library has you covered. Whether you need to create loops and insert carves in a video game or film project or if you need lengthy recordings of full trips from the top of the mountain to the bottom this library will give you it all. Enjoy the Snowboarding sound library!

Dark Woods


 
  • Nature & Countryside Ambiences Dark Woods Play Track 68+ sounds included, 288 mins total $49

    The Dark Woods Ambience sound effects library contains sounds of natural night ambiences, all recorded in the woods in Southwest Florida, USA (under trees, woods, etc). All 68 ready to use and loop-able stereo wave files were captured in 24 Bit, 96 kHz stereo (each in 3 or 5 minutes long). There are sounds of birds, a Coyote, frogs, insects, wild pigs, waves/water splashes from fish/wind, thunders, etc (check out the file names). See if you can identify what the two creatures are that approached my microphone. One of the creatures dragged the microphone fur a few feet away!

Ominous Drones - Horror Ambiences & Textures


 
  • Ominous Drones sound library features 100 high quality, dark cinematic drones sound effects perfect for enhancing the anticipation and suspense in any sci-fi, thriller, or horror movie, trailer, video game, music track, and more!

    From dark disturbing braam-like drones, dynamic and evolving ones, to the subtle eerie horror ambiences and atmospheres, this tension-driven sound collection will provide you with the sounds to keep your audience on the edge of their seats. If you’re looking for scary post-apocalyptic ambient sounds, otherworldly and alien-like soundscapes, or dark and sinister dystopian textures, this sample pack is a must have!

    Ominous Drones sound library contains 4.72GB (146 minutes total) of high definition 24bit/96khz Stereo WAV files, embedded with metadata to speed up your workflow.

    If you like the sound of Ominous Drones sound library then be sure to check out Annihilation, Into Abyss and Dystopian Drones for even more doomsday soundscapes, atmospheres, dark textures & horror ambiences!

Wilderness Americas: Geyser And Volcano


 
  • “Wilderness Americas : Geyser and Volcano” is a collection of sounds focused on geothermal phenomena of Central and North America.

    We recorded geysers in the Yellowstone National Park (USA) and two very actives volcanoes: the Fuego in Guatemala, and the Masaya in Nicaragua.

    To complete this sound library, we added natural sound elements which are very efficient for sound design as designed sound material:

    “Super volcano” eruption sounds, magma lake ebullition sounds, lava movement, and landslide sounds.

    The geyser and Masaya volcano sounds (magma lake, lava movement) were recorded with the Telinga Parabola with a Sennheiser MKH 8040. The Telinga was used for its powerful ability to focus on sound details at a reasonable distance.

    The explosions and eruptions of the Fuego volcano were recorded in surround with a Sennheiser DMS setup (MKH 8040-30) and also with the Telinga Parabola + MKH 8020.

    -This sound bank contains 56 sound takes recorded in 24/96 kHz, and a total of 122 files.

 

Need more sound effects? See all the latest SFX releases here

 

Popular sound effects this week:

 
  • Metal Core Alliance is a library created to bring colossal machines, futuristic metallic environments, and large-scale robots to life. Ideal for video games, film, or any project requiring high-impact mechanical sound design.

    In this collection, you’ll find 613 high-resolution (192 kHz / 24-bit) sounds carefully designed and organized into categories for easy creative use:
    🔹Auto Deployment Unit
    🔹Biotitan
    🔹Bionic Spike Rotator
    🔹Brutal Metal Assembly
    🔹Malfunctioning Unit
    🔹Mech (robots, mechas, and more)
    🔹Mechanical Shrinking Gear
    🔹Mechanical Shrinking Pillar
    🔹Sci-Fi Doors (locks, heavy, sliding…)
    🔹Turrets
    🔹 Whoosh (cyber, mech, robotic…)
    🔹Bonus 🎁

    Each category was created with those gigantic mechanisms we see in so many science fiction movies and video games in mind. To achieve this, we used real recordings of heavy machinery, metals, and industrial textures that add authenticity and power.

    All sounds have been recorded and edited at 192 kHz – 96 kHz / 32-24 bits, and are delivered in 192 kHz / 24 bits, allowing them to be stretched, distorted, slowed down, or manipulated without losing quality or detail.

    Metal Core Alliance is not just a library: it’s a versatile, creative, and brutally powerful sound design kit, designed to shape mechanical worlds with their own unique personality.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding Robots, Machines, Gears, etc…[Use them again & again]
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 613 sounds
    – Number of Audio Waves: 613
    – Format: 192KHz / 24 bits
    – Do Sound FX loop: Yes
    – Win/Mac: Yes
    – Minutes of audio provided: 25 minutes

  • Environments & Ambiences Geophonic Sound Effects Play Track 98+ sounds included, 23 mins total $15

    This audio library features low-frequency drones, powerful impacts, metallic scrapes, resonant vibrations, and other rare audio textures.
    All sounds were recorded using the LOM Geofón, a device that captures low-frequency surface vibrations that conventional microphones cannot detect.

    The recordings were made with the TASCAM Portacapture X8 at 192 kHz/32 bit, ensuring maximum detail and sound quality.

    50 %
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  • Forged in Fury Vol. 1: Modular Sounds for Epic Combat

    Break down, customize, and master every detail of your combat effects with Forged in Fury Vol. 1, a collection of 394 brutal sounds in 192kHz/24. Includes katana, heavy axe, metal claws, and layer-by-layer edited vocals for total control.

    🔪 Katana (193 sounds):
    Double whooshes, precise slashes, impacts, blood splatters.
    Mix layers of edge and secondary effects (e.g. combine a quick whoosh with a feminine scream).

    🪓 Heavy Axe (96 sounds):
    Powerful whooshes, crushing blows, equip sounds, blood effects.
    Combine the roar of metal with the sounds of breaking bones.

    🔗 Metal Claws (37 sounds):
    Mechanical opening/closing, scratching, cutting whoosh.
    Ideal for fast movements and surprise attacks.

    🗣️ Male & Female Voices (68 Sounds):
    War cries, moans of pain, grunts of effort.
    Use them alone or synced with weapon effects.

    ✨ Key Feature:
    Each sound includes its own editable layers (e.g. whoosh + impact + blood). Do you want a bloodless ax swing? only the whoosh of a katana?, only blood? Modify it instantly.

    🎚️ Studio Quality:
    Recorded in 192kHz/24-32 bits, delivered in 192kHz/24 bits. Perfect for toning down, adding distortion or manipulating without losing clarity.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding katana, heavy ax and claw [Use them again & again]
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.

Updated in real-time, so it always shows 3 of the most popular SFX libraries from the past week


 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Metal Core Alliance is a library created to bring colossal machines, futuristic metallic environments, and large-scale robots to life. Ideal for video games, film, or any project requiring high-impact mechanical sound design.

    In this collection, you’ll find 613 high-resolution (192 kHz / 24-bit) sounds carefully designed and organized into categories for easy creative use:
    🔹Auto Deployment Unit
    🔹Biotitan
    🔹Bionic Spike Rotator
    🔹Brutal Metal Assembly
    🔹Malfunctioning Unit
    🔹Mech (robots, mechas, and more)
    🔹Mechanical Shrinking Gear
    🔹Mechanical Shrinking Pillar
    🔹Sci-Fi Doors (locks, heavy, sliding…)
    🔹Turrets
    🔹 Whoosh (cyber, mech, robotic…)
    🔹Bonus 🎁

    Each category was created with those gigantic mechanisms we see in so many science fiction movies and video games in mind. To achieve this, we used real recordings of heavy machinery, metals, and industrial textures that add authenticity and power.

    All sounds have been recorded and edited at 192 kHz – 96 kHz / 32-24 bits, and are delivered in 192 kHz / 24 bits, allowing them to be stretched, distorted, slowed down, or manipulated without losing quality or detail.

    Metal Core Alliance is not just a library: it’s a versatile, creative, and brutally powerful sound design kit, designed to shape mechanical worlds with their own unique personality.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding Robots, Machines, Gears, etc…[Use them again & again]
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 613 sounds
    – Number of Audio Waves: 613
    – Format: 192KHz / 24 bits
    – Do Sound FX loop: Yes
    – Win/Mac: Yes
    – Minutes of audio provided: 25 minutes

  • The Demonic Pigs audio library features 12 terrifying pig creature squeals, perfect for any horror film or game that is sure to strike fear into your audience.

  • Enter the realm of fantasy, where mythical creatures roam and legends come to life in a symphony of imagination. From the lumbering footsteps of trolls to the haunting moans of zombies, each sound captures the essence of otherworldly beings. Experience the mischievous cackles of goblins and the eerie calls of giant insects echoing through enchanted forests. Whether it’s the ominous presence of a kraken beneath the waves or the skeletal rattles of undead skeletons, these sounds transport listeners to a realm where magic and mystery reign supreme.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Delirium is a sound effects toolkit, lovingly prepared to accompany your unique and personal descent into madness. Bask in the radiance of wobbling washes of muffled screams, or perhaps some swaying, spiralling tones that make you feel dizzy and nauseous!

    Designed primarily using Madrona Labs SUMU, Delirium is perfect for creating tension-filled atmospheres, hypnotic trances, dream sequences, hallucinations and generally unusual, other-worldly situations. Wavering drones that are writhing and moving, fragmented vocal splinters of what used to be human voices before they were dragged into the void, static bursts of interference from a long forgotten transmission that should never have been found… that sort of thing.

    It does cover some areas that are more grounded in the real world (Comms Static, UI Glitches), but the majority of stuff in here is proudly un-tethered from reality.

    The library is broken down into the following categories and sub categories as part of its comprehensive UCS metadata.

    • COMMUNICATIONS: Static, Telemetry – Scrambled, Lofi, Glitch
    • DESIGNED: Distortion, Drone, Eerie, Ethereal, Granular, Rhythmic, Rumble, Synthetic, Tonal, Vocal, Whoosh – Bubbling, Clicks, Demonic, Energy, Evolving, Fizzing, Gloopy, Gritty, Hissing, Metallic, Movement, Muffled, Neutral, Pulsing, Rattling, Riser, Robotic, Scrambled, Spinning, Static, Steady, Submerged, Sweeteners, Swells, Synth, Texture, Throbbing, Tonal, Watery
    • MAGIC: Shimmer, Spell – Fragments, Metallic, Movement, Steady, Swells, Tonal, Vocal
    • SCIFI: Energy – Evolving, Movement, Riser, Steady, Surges, Swells, Texture
    • USER INTERFACE: Data, Glitch, MotionGritty, Malfunction, Movement, Smooth, Watery, Gestures

    The sounds of Delirium will allow you to travel to weird, wonderful and sometimes unpleasant places with your sonic creations whilst maintaining subtlety and versatility. They are layers waiting to be interwoven, a bag of choice ingredients, a palette of strange colours. Go forth and paint!!!

    Artwork by Jeff at Freakshow Industries.

  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

    18 %
    OFF
  • Animal Sound Effects Steller Sea Lions Play Track 24+ sounds included, 17 mins total $38

    Steller Sea Lions
    The Steller Sea Lions library is a mini library of stereo recordings from an expedition up the coast of Vancouver Island. In this library you will find a variety of vocalizations from a colony of over 200 Steller Sea Lions.
    It’s everything you’d need for any linear or game media.

    The Herring spawn (or Herring run) happens every spring along eastern Vancouver Island. Adult Pacific Herring congregate in huge numbers along the coastal shorelines.
    This brings an abundance of wildlife to the coastal areas of Vancouver Island.

    Keywords: BARKING, BARK, BREATH, GURGAL, SPUTTER, EXHALE, GROAN, GUTTURAL, SNORT, BELCHES, ROAR, BLEATS
    ZAP Library - Steller Sea Lions
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    OFF
  • The Master Gun Ultimax 100 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   
Morris Minor


 
  • Adaptive Triggers is a sound library focused on the unique haptic mechanics of the PlayStation DualSense game controller. At the heart of this collection are detailed recordings of the controller’s adaptive triggers and rumble features, captured to showcase a range of mechanical and tactile sounds.

    To generate these sounds, custom trigger behaviors were programmed using reWASD mapping and DualSenseX controller software. This allowed for the creation of varied press patterns, resistance levels, and haptic feedback combinations. We created a wide range of sounds: from gritty, grinding trigger pulls to rhythmic press sequences, mechanical clicks, and deep rumbles. These sounds were captured using a Sennheiser MKH 8050 microphone paired with a Zoom F6 recorder, ensuring ultra-clean recordings with extended high-frequency detail—ideal for pitch manipulation.

    The result is a versatile set of controller-based source material, perfect for creating sci-fi weapon reloads or trigger pulls, futuristic interface interactions, robotic mechanisms, or experimental percussion layers for music and sound design.

    The final collection includes 150 WAV files delivered in 24-bit 192kHz format, with a total size of 668 MB. All files are fully UCS-compliant and include detailed metadata for easy integration into your workflow.

    Controllers is especially well-suited for:

    Futuristic interface design and control systems
    Weapon mechanisms or sci-fi gear in video games and film
    Robotic movements, servos, or haptic feedback emulation
    Experimental percussion layers in music production and sound design

    Library Specifications:

    Source: PlayStation DualSense controller
    Focus: Adaptive triggers & haptic rumble mechanisms
    Reprogramming Tool: reWASD / DualSenseX (custom trigger tension, click patterns, rumbles)
    Microphone: Sennheiser MKH 8050 (supercardioid)
    Recorder: Zoom F6 (32-bit float, 192kHz)
    Final Format: 150 WAV files at 24-bit / 192kHz (Mono)
    Library Size: 668 MB
    Metadata: UCS-compliant with embedded keywords

City Bicycles - RacerBike


 
  • Adaptive Triggers is a sound library focused on the unique haptic mechanics of the PlayStation DualSense game controller. At the heart of this collection are detailed recordings of the controller’s adaptive triggers and rumble features, captured to showcase a range of mechanical and tactile sounds.

    To generate these sounds, custom trigger behaviors were programmed using reWASD mapping and DualSenseX controller software. This allowed for the creation of varied press patterns, resistance levels, and haptic feedback combinations. We created a wide range of sounds: from gritty, grinding trigger pulls to rhythmic press sequences, mechanical clicks, and deep rumbles. These sounds were captured using a Sennheiser MKH 8050 microphone paired with a Zoom F6 recorder, ensuring ultra-clean recordings with extended high-frequency detail—ideal for pitch manipulation.

    The result is a versatile set of controller-based source material, perfect for creating sci-fi weapon reloads or trigger pulls, futuristic interface interactions, robotic mechanisms, or experimental percussion layers for music and sound design.

    The final collection includes 150 WAV files delivered in 24-bit 192kHz format, with a total size of 668 MB. All files are fully UCS-compliant and include detailed metadata for easy integration into your workflow.

    Controllers is especially well-suited for:

    Futuristic interface design and control systems
    Weapon mechanisms or sci-fi gear in video games and film
    Robotic movements, servos, or haptic feedback emulation
    Experimental percussion layers in music production and sound design

    Library Specifications:

    Source: PlayStation DualSense controller
    Focus: Adaptive triggers & haptic rumble mechanisms
    Reprogramming Tool: reWASD / DualSenseX (custom trigger tension, click patterns, rumbles)
    Microphone: Sennheiser MKH 8050 (supercardioid)
    Recorder: Zoom F6 (32-bit float, 192kHz)
    Final Format: 150 WAV files at 24-bit / 192kHz (Mono)
    Library Size: 668 MB
    Metadata: UCS-compliant with embedded keywords

Volvo 780 Bertone 1990


 
  • Adaptive Triggers is a sound library focused on the unique haptic mechanics of the PlayStation DualSense game controller. At the heart of this collection are detailed recordings of the controller’s adaptive triggers and rumble features, captured to showcase a range of mechanical and tactile sounds.

    To generate these sounds, custom trigger behaviors were programmed using reWASD mapping and DualSenseX controller software. This allowed for the creation of varied press patterns, resistance levels, and haptic feedback combinations. We created a wide range of sounds: from gritty, grinding trigger pulls to rhythmic press sequences, mechanical clicks, and deep rumbles. These sounds were captured using a Sennheiser MKH 8050 microphone paired with a Zoom F6 recorder, ensuring ultra-clean recordings with extended high-frequency detail—ideal for pitch manipulation.

    The result is a versatile set of controller-based source material, perfect for creating sci-fi weapon reloads or trigger pulls, futuristic interface interactions, robotic mechanisms, or experimental percussion layers for music and sound design.

    The final collection includes 150 WAV files delivered in 24-bit 192kHz format, with a total size of 668 MB. All files are fully UCS-compliant and include detailed metadata for easy integration into your workflow.

    Controllers is especially well-suited for:

    Futuristic interface design and control systems
    Weapon mechanisms or sci-fi gear in video games and film
    Robotic movements, servos, or haptic feedback emulation
    Experimental percussion layers in music production and sound design

    Library Specifications:

    Source: PlayStation DualSense controller
    Focus: Adaptive triggers & haptic rumble mechanisms
    Reprogramming Tool: reWASD / DualSenseX (custom trigger tension, click patterns, rumbles)
    Microphone: Sennheiser MKH 8050 (supercardioid)
    Recorder: Zoom F6 (32-bit float, 192kHz)
    Final Format: 150 WAV files at 24-bit / 192kHz (Mono)
    Library Size: 668 MB
    Metadata: UCS-compliant with embedded keywords

Rocky Impacts


 
  • Adaptive Triggers is a sound library focused on the unique haptic mechanics of the PlayStation DualSense game controller. At the heart of this collection are detailed recordings of the controller’s adaptive triggers and rumble features, captured to showcase a range of mechanical and tactile sounds.

    To generate these sounds, custom trigger behaviors were programmed using reWASD mapping and DualSenseX controller software. This allowed for the creation of varied press patterns, resistance levels, and haptic feedback combinations. We created a wide range of sounds: from gritty, grinding trigger pulls to rhythmic press sequences, mechanical clicks, and deep rumbles. These sounds were captured using a Sennheiser MKH 8050 microphone paired with a Zoom F6 recorder, ensuring ultra-clean recordings with extended high-frequency detail—ideal for pitch manipulation.

    The result is a versatile set of controller-based source material, perfect for creating sci-fi weapon reloads or trigger pulls, futuristic interface interactions, robotic mechanisms, or experimental percussion layers for music and sound design.

    The final collection includes 150 WAV files delivered in 24-bit 192kHz format, with a total size of 668 MB. All files are fully UCS-compliant and include detailed metadata for easy integration into your workflow.

    Controllers is especially well-suited for:

    Futuristic interface design and control systems
    Weapon mechanisms or sci-fi gear in video games and film
    Robotic movements, servos, or haptic feedback emulation
    Experimental percussion layers in music production and sound design

    Library Specifications:

    Source: PlayStation DualSense controller
    Focus: Adaptive triggers & haptic rumble mechanisms
    Reprogramming Tool: reWASD / DualSenseX (custom trigger tension, click patterns, rumbles)
    Microphone: Sennheiser MKH 8050 (supercardioid)
    Recorder: Zoom F6 (32-bit float, 192kHz)
    Final Format: 150 WAV files at 24-bit / 192kHz (Mono)
    Library Size: 668 MB
    Metadata: UCS-compliant with embedded keywords

Downhill Skiing


 
  • Adaptive Triggers is a sound library focused on the unique haptic mechanics of the PlayStation DualSense game controller. At the heart of this collection are detailed recordings of the controller’s adaptive triggers and rumble features, captured to showcase a range of mechanical and tactile sounds.

    To generate these sounds, custom trigger behaviors were programmed using reWASD mapping and DualSenseX controller software. This allowed for the creation of varied press patterns, resistance levels, and haptic feedback combinations. We created a wide range of sounds: from gritty, grinding trigger pulls to rhythmic press sequences, mechanical clicks, and deep rumbles. These sounds were captured using a Sennheiser MKH 8050 microphone paired with a Zoom F6 recorder, ensuring ultra-clean recordings with extended high-frequency detail—ideal for pitch manipulation.

    The result is a versatile set of controller-based source material, perfect for creating sci-fi weapon reloads or trigger pulls, futuristic interface interactions, robotic mechanisms, or experimental percussion layers for music and sound design.

    The final collection includes 150 WAV files delivered in 24-bit 192kHz format, with a total size of 668 MB. All files are fully UCS-compliant and include detailed metadata for easy integration into your workflow.

    Controllers is especially well-suited for:

    Futuristic interface design and control systems
    Weapon mechanisms or sci-fi gear in video games and film
    Robotic movements, servos, or haptic feedback emulation
    Experimental percussion layers in music production and sound design

    Library Specifications:

    Source: PlayStation DualSense controller
    Focus: Adaptive triggers & haptic rumble mechanisms
    Reprogramming Tool: reWASD / DualSenseX (custom trigger tension, click patterns, rumbles)
    Microphone: Sennheiser MKH 8050 (supercardioid)
    Recorder: Zoom F6 (32-bit float, 192kHz)
    Final Format: 150 WAV files at 24-bit / 192kHz (Mono)
    Library Size: 668 MB
    Metadata: UCS-compliant with embedded keywords

Volvo 242 DL 1975


 
  • Adaptive Triggers is a sound library focused on the unique haptic mechanics of the PlayStation DualSense game controller. At the heart of this collection are detailed recordings of the controller’s adaptive triggers and rumble features, captured to showcase a range of mechanical and tactile sounds.

    To generate these sounds, custom trigger behaviors were programmed using reWASD mapping and DualSenseX controller software. This allowed for the creation of varied press patterns, resistance levels, and haptic feedback combinations. We created a wide range of sounds: from gritty, grinding trigger pulls to rhythmic press sequences, mechanical clicks, and deep rumbles. These sounds were captured using a Sennheiser MKH 8050 microphone paired with a Zoom F6 recorder, ensuring ultra-clean recordings with extended high-frequency detail—ideal for pitch manipulation.

    The result is a versatile set of controller-based source material, perfect for creating sci-fi weapon reloads or trigger pulls, futuristic interface interactions, robotic mechanisms, or experimental percussion layers for music and sound design.

    The final collection includes 150 WAV files delivered in 24-bit 192kHz format, with a total size of 668 MB. All files are fully UCS-compliant and include detailed metadata for easy integration into your workflow.

    Controllers is especially well-suited for:

    Futuristic interface design and control systems
    Weapon mechanisms or sci-fi gear in video games and film
    Robotic movements, servos, or haptic feedback emulation
    Experimental percussion layers in music production and sound design

    Library Specifications:

    Source: PlayStation DualSense controller
    Focus: Adaptive triggers & haptic rumble mechanisms
    Reprogramming Tool: reWASD / DualSenseX (custom trigger tension, click patterns, rumbles)
    Microphone: Sennheiser MKH 8050 (supercardioid)
    Recorder: Zoom F6 (32-bit float, 192kHz)
    Final Format: 150 WAV files at 24-bit / 192kHz (Mono)
    Library Size: 668 MB
    Metadata: UCS-compliant with embedded keywords

Glitchy Circuits


 
  • Adaptive Triggers is a sound library focused on the unique haptic mechanics of the PlayStation DualSense game controller. At the heart of this collection are detailed recordings of the controller’s adaptive triggers and rumble features, captured to showcase a range of mechanical and tactile sounds.

    To generate these sounds, custom trigger behaviors were programmed using reWASD mapping and DualSenseX controller software. This allowed for the creation of varied press patterns, resistance levels, and haptic feedback combinations. We created a wide range of sounds: from gritty, grinding trigger pulls to rhythmic press sequences, mechanical clicks, and deep rumbles. These sounds were captured using a Sennheiser MKH 8050 microphone paired with a Zoom F6 recorder, ensuring ultra-clean recordings with extended high-frequency detail—ideal for pitch manipulation.

    The result is a versatile set of controller-based source material, perfect for creating sci-fi weapon reloads or trigger pulls, futuristic interface interactions, robotic mechanisms, or experimental percussion layers for music and sound design.

    The final collection includes 150 WAV files delivered in 24-bit 192kHz format, with a total size of 668 MB. All files are fully UCS-compliant and include detailed metadata for easy integration into your workflow.

    Controllers is especially well-suited for:

    Futuristic interface design and control systems
    Weapon mechanisms or sci-fi gear in video games and film
    Robotic movements, servos, or haptic feedback emulation
    Experimental percussion layers in music production and sound design

    Library Specifications:

    Source: PlayStation DualSense controller
    Focus: Adaptive triggers & haptic rumble mechanisms
    Reprogramming Tool: reWASD / DualSenseX (custom trigger tension, click patterns, rumbles)
    Microphone: Sennheiser MKH 8050 (supercardioid)
    Recorder: Zoom F6 (32-bit float, 192kHz)
    Final Format: 150 WAV files at 24-bit / 192kHz (Mono)
    Library Size: 668 MB
    Metadata: UCS-compliant with embedded keywords

Destroyed Piano


 
  • Adaptive Triggers is a sound library focused on the unique haptic mechanics of the PlayStation DualSense game controller. At the heart of this collection are detailed recordings of the controller’s adaptive triggers and rumble features, captured to showcase a range of mechanical and tactile sounds.

    To generate these sounds, custom trigger behaviors were programmed using reWASD mapping and DualSenseX controller software. This allowed for the creation of varied press patterns, resistance levels, and haptic feedback combinations. We created a wide range of sounds: from gritty, grinding trigger pulls to rhythmic press sequences, mechanical clicks, and deep rumbles. These sounds were captured using a Sennheiser MKH 8050 microphone paired with a Zoom F6 recorder, ensuring ultra-clean recordings with extended high-frequency detail—ideal for pitch manipulation.

    The result is a versatile set of controller-based source material, perfect for creating sci-fi weapon reloads or trigger pulls, futuristic interface interactions, robotic mechanisms, or experimental percussion layers for music and sound design.

    The final collection includes 150 WAV files delivered in 24-bit 192kHz format, with a total size of 668 MB. All files are fully UCS-compliant and include detailed metadata for easy integration into your workflow.

    Controllers is especially well-suited for:

    Futuristic interface design and control systems
    Weapon mechanisms or sci-fi gear in video games and film
    Robotic movements, servos, or haptic feedback emulation
    Experimental percussion layers in music production and sound design

    Library Specifications:

    Source: PlayStation DualSense controller
    Focus: Adaptive triggers & haptic rumble mechanisms
    Reprogramming Tool: reWASD / DualSenseX (custom trigger tension, click patterns, rumbles)
    Microphone: Sennheiser MKH 8050 (supercardioid)
    Recorder: Zoom F6 (32-bit float, 192kHz)
    Final Format: 150 WAV files at 24-bit / 192kHz (Mono)
    Library Size: 668 MB
    Metadata: UCS-compliant with embedded keywords

Rise & Fall


 
  • Adaptive Triggers is a sound library focused on the unique haptic mechanics of the PlayStation DualSense game controller. At the heart of this collection are detailed recordings of the controller’s adaptive triggers and rumble features, captured to showcase a range of mechanical and tactile sounds.

    To generate these sounds, custom trigger behaviors were programmed using reWASD mapping and DualSenseX controller software. This allowed for the creation of varied press patterns, resistance levels, and haptic feedback combinations. We created a wide range of sounds: from gritty, grinding trigger pulls to rhythmic press sequences, mechanical clicks, and deep rumbles. These sounds were captured using a Sennheiser MKH 8050 microphone paired with a Zoom F6 recorder, ensuring ultra-clean recordings with extended high-frequency detail—ideal for pitch manipulation.

    The result is a versatile set of controller-based source material, perfect for creating sci-fi weapon reloads or trigger pulls, futuristic interface interactions, robotic mechanisms, or experimental percussion layers for music and sound design.

    The final collection includes 150 WAV files delivered in 24-bit 192kHz format, with a total size of 668 MB. All files are fully UCS-compliant and include detailed metadata for easy integration into your workflow.

    Controllers is especially well-suited for:

    Futuristic interface design and control systems
    Weapon mechanisms or sci-fi gear in video games and film
    Robotic movements, servos, or haptic feedback emulation
    Experimental percussion layers in music production and sound design

    Library Specifications:

    Source: PlayStation DualSense controller
    Focus: Adaptive triggers & haptic rumble mechanisms
    Reprogramming Tool: reWASD / DualSenseX (custom trigger tension, click patterns, rumbles)
    Microphone: Sennheiser MKH 8050 (supercardioid)
    Recorder: Zoom F6 (32-bit float, 192kHz)
    Final Format: 150 WAV files at 24-bit / 192kHz (Mono)
    Library Size: 668 MB
    Metadata: UCS-compliant with embedded keywords

 
 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Metal Core Alliance is a library created to bring colossal machines, futuristic metallic environments, and large-scale robots to life. Ideal for video games, film, or any project requiring high-impact mechanical sound design.

    In this collection, you’ll find 613 high-resolution (192 kHz / 24-bit) sounds carefully designed and organized into categories for easy creative use:
    🔹Auto Deployment Unit
    🔹Biotitan
    🔹Bionic Spike Rotator
    🔹Brutal Metal Assembly
    🔹Malfunctioning Unit
    🔹Mech (robots, mechas, and more)
    🔹Mechanical Shrinking Gear
    🔹Mechanical Shrinking Pillar
    🔹Sci-Fi Doors (locks, heavy, sliding…)
    🔹Turrets
    🔹 Whoosh (cyber, mech, robotic…)
    🔹Bonus 🎁

    Each category was created with those gigantic mechanisms we see in so many science fiction movies and video games in mind. To achieve this, we used real recordings of heavy machinery, metals, and industrial textures that add authenticity and power.

    All sounds have been recorded and edited at 192 kHz – 96 kHz / 32-24 bits, and are delivered in 192 kHz / 24 bits, allowing them to be stretched, distorted, slowed down, or manipulated without losing quality or detail.

    Metal Core Alliance is not just a library: it’s a versatile, creative, and brutally powerful sound design kit, designed to shape mechanical worlds with their own unique personality.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding Robots, Machines, Gears, etc…[Use them again & again]
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 613 sounds
    – Number of Audio Waves: 613
    – Format: 192KHz / 24 bits
    – Do Sound FX loop: Yes
    – Win/Mac: Yes
    – Minutes of audio provided: 25 minutes

  • The Demonic Pigs audio library features 12 terrifying pig creature squeals, perfect for any horror film or game that is sure to strike fear into your audience.

  • Enter the realm of fantasy, where mythical creatures roam and legends come to life in a symphony of imagination. From the lumbering footsteps of trolls to the haunting moans of zombies, each sound captures the essence of otherworldly beings. Experience the mischievous cackles of goblins and the eerie calls of giant insects echoing through enchanted forests. Whether it’s the ominous presence of a kraken beneath the waves or the skeletal rattles of undead skeletons, these sounds transport listeners to a realm where magic and mystery reign supreme.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Delirium is a sound effects toolkit, lovingly prepared to accompany your unique and personal descent into madness. Bask in the radiance of wobbling washes of muffled screams, or perhaps some swaying, spiralling tones that make you feel dizzy and nauseous!

    Designed primarily using Madrona Labs SUMU, Delirium is perfect for creating tension-filled atmospheres, hypnotic trances, dream sequences, hallucinations and generally unusual, other-worldly situations. Wavering drones that are writhing and moving, fragmented vocal splinters of what used to be human voices before they were dragged into the void, static bursts of interference from a long forgotten transmission that should never have been found… that sort of thing.

    It does cover some areas that are more grounded in the real world (Comms Static, UI Glitches), but the majority of stuff in here is proudly un-tethered from reality.

    The library is broken down into the following categories and sub categories as part of its comprehensive UCS metadata.

    • COMMUNICATIONS: Static, Telemetry – Scrambled, Lofi, Glitch
    • DESIGNED: Distortion, Drone, Eerie, Ethereal, Granular, Rhythmic, Rumble, Synthetic, Tonal, Vocal, Whoosh – Bubbling, Clicks, Demonic, Energy, Evolving, Fizzing, Gloopy, Gritty, Hissing, Metallic, Movement, Muffled, Neutral, Pulsing, Rattling, Riser, Robotic, Scrambled, Spinning, Static, Steady, Submerged, Sweeteners, Swells, Synth, Texture, Throbbing, Tonal, Watery
    • MAGIC: Shimmer, Spell – Fragments, Metallic, Movement, Steady, Swells, Tonal, Vocal
    • SCIFI: Energy – Evolving, Movement, Riser, Steady, Surges, Swells, Texture
    • USER INTERFACE: Data, Glitch, MotionGritty, Malfunction, Movement, Smooth, Watery, Gestures

    The sounds of Delirium will allow you to travel to weird, wonderful and sometimes unpleasant places with your sonic creations whilst maintaining subtlety and versatility. They are layers waiting to be interwoven, a bag of choice ingredients, a palette of strange colours. Go forth and paint!!!

    Artwork by Jeff at Freakshow Industries.

  • Step into a world of spells, mysticism, and creative power with Spells Variations Vol. 2, the follow-up to our acclaimed magical sound collection. This time, we’ve expanded the elemental and thematic range, offering 405 professionally crafted sound effects that are fully categorized and ready to use.
    Inside, you’ll find a wide variety of magical types:
    🔥 Fire
    💧 Water
    🌪️ Air
    🌍 Earth
    Electricity
    ❄️ Ice
    ☠️ Poison, Mud, Rocks
    ✨ As well as Arcane, Dark, Monstrous, and other mystical spell types.

    Each category is organized into individual folders, with multiple variations for every spell, giving you complete flexibility to choose the perfect sound for each moment, All this makes a total of 44 different spells.
    Just like in Volume 1, every sound in this collection was recorded, edited, and mastered at 192 kHz / 24-bit, ensuring top-tier quality and adaptability—perfect for professional sound designers or anyone looking for drag-and-drop magical effects for games, trailers, animations, or any audio-visual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 405 spell sounds
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 22:26

    18 %
    OFF
  • Animal Sound Effects Steller Sea Lions Play Track 24+ sounds included, 17 mins total $38

    Steller Sea Lions
    The Steller Sea Lions library is a mini library of stereo recordings from an expedition up the coast of Vancouver Island. In this library you will find a variety of vocalizations from a colony of over 200 Steller Sea Lions.
    It’s everything you’d need for any linear or game media.

    The Herring spawn (or Herring run) happens every spring along eastern Vancouver Island. Adult Pacific Herring congregate in huge numbers along the coastal shorelines.
    This brings an abundance of wildlife to the coastal areas of Vancouver Island.

    Keywords: BARKING, BARK, BREATH, GURGAL, SPUTTER, EXHALE, GROAN, GUTTURAL, SNORT, BELCHES, ROAR, BLEATS
    ZAP Library - Steller Sea Lions
    16 %
    OFF
  • The Master Gun Ultimax 100 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

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