Asbjoern Andersen


Thanks a lot for the awesome response to the audio podcast roundup we launched last week! This week’s hand-picked selection features some interesting conversations and insights about audio too:

Scott Gershin gives his thoughts on sound for VR, Arjen Van Der Schoot talks about Audio Ease’s new convolution reverb, Paul Weir discusses procedural audio for No Man’s Sky, and Mix Magazine holds a Sound Effects panel at their Sound for Film Conference.

Also, Phillip Palmer talks about editing dialogue for Glee and Better Call Saul, and Kyle Johnson and Mike Shapiro discuss new developments with the PS4 and iPhone as well as mixing for mobile with the M-Ref.

Hear them all below – hope you enjoy them :)



 


 

Tonebenders: Ep. 047 – Scott Gershin & AudioEase Indoor:

In this dual-interview episode of ‘Tonebenders’, Timothy Muirhead interviews Technicolor’s Scott Gershin who has worked on films by Guillermo Del Toro, Quentin Tarantino, Sam Mendes and J.J. Abrahms, as well as games like The Last of Us, Gears of War, Fable, and Doom. Always at the forefront of new technology, Scott talks about how he will be speaking about 3D Sound for VR at the upcoming GameSoundCon in Los Angeles. In the second half, Tim talks to Arjen Van Der Schoot of Audio Ease about their new ‘Indoor’ convolution reverb which features flexible, realistic room reflections. Sure saves the hassle of traveling with a starter pistol!

Hear the episode:


 

Soundworks Collection: Mix Sound for Film Conference 2015 – Sound Effects Panel:

This episode of the ‘Soundworks Collection’ podcast features Mix Magazine’s 2015 Sound for Film Conference, which focuses on the theme of “The Art of Sound Design: Music, Dialog and Effects in an Immersive World.” Moderator David Bondelevitch interviews Mandell Winter, Scott M. Gershin, Gregory Hedgepath, Richard King and Will Files about how they got into sound, and how they communicate with directors who don’t understand our “black magic”. They also discuss how they use pitch in sound effects to complement and stand out from the film’s score, and what they believe immersive audio means in terms of Art and practicality in today’s world.

Hear the episode:


 

Smart Post Sound’s Smartcast: 021: Production Sound Mixer Phillip Palmer:

Once again, Larry Benjamin has a delightful conversation with one of his colleagues at Smart Post Sound. During this Smartcast, he talks to Phillip Palmer, Production Sound Mixer of some of the finest series on television such as Better Call Saul, Glee, American Horror Story and Jericho, as well as Angels & Demons and J.J. Abrahm’s Star Trek. They talk about making a sonic character out of Michael McKean’s “space blanket” in Better Call Saul as well as how a background in sound has taught Phil to always have multiple backup plans. They also talk about the process of transitioning from storylines to performances in the tight schedule for Glee and how to prepare to work in the 80-grit, unpredictable New Mexican outdoors.

Hear the episode:


 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Introducing Foam Gun Fun! Over 300 fun-filled plastic toy gun sounds to share with your friends. Featuring small to large sizes of gun cocks, dry gunshots, and bullet fires. Also featuring designed, processed or effected sounds such as rapid-fire and sci-fi blasts! New from Carma Studio! 44k/24bit and 96k/24bit metadata enabled.

    Add to cart
  • Fire Medieval Play Track 605 sounds included $59

    The Dark Ages are calling! With this curated package full of high-quality sound effects everything in your medieval world is brought to life. From objects like doors, chests and fire over foley sounds like steps, chains and gore to weapons such as the crossbow, sword, hammer and axe. This compilation provides a solid foundation of „ready to use“ sound effects to give your project an authentic medieval feeling.

     

    The Library includes:
    Horse, Textile, Impact, Whoosh, Armor, Chain, Gore, Step, Chest, Door, Drawbridge, Fire, Gate, Mechanical, Flag, Portcullis, Carriage, Axe, Blade, Bow, Catapult, Crossbow, Hammer, Knife, Quarterstaff, Sickle, Sword

    Add to cart
  • Environments Sports Crowd Cheer! Play Track 41 sounds included, 15 mins total $9.95

    Welcome sports fans to Sports Crowd Cheer sound library.  Be in the crowd up close with this mini-pack of over 40 crowd reactions including cheers, boos, your ups, and downs, down to the buzzer, score and more!  Short crowd bursts to longer reactions with sirens and horns.  With sounds from the arena, ballpark, stadium, and court, it's a score from Carma Studio!

    Add to cart
  • Environments Comedy Stand-Up Crowd Play Track 33 sounds included, 4 mins total $9.95

    Hi folks and welcome to the Comedy Stand-Up Crowd sound library.  We’re here tonight from Carma Studio delivering you a mini pack of over 30 sounds including laughter, applause, and cheers to add comic relief to any of your production work whenever that comedic moment is desired.  Very short bursts to extended fill-ins.  Great for television audience reactions too.  Try it out, it’s a laugh!  44k/24bit with metadata added.

    Add to cart
  • Vehicles Classic Vehicles Play Track 40+ sounds included $20 $15

    Classic vehicles is a jam packed high-quality classic vehicle sound library filled with fantastic engine starts, engine revs, engine idles, door opening/closing, kick starts and much much more! Recorded at 24 bit/192 kHz you'll be able to pitch/bend these sounds to your hearts desire to create some truly monstrous sounds! The vehicles in this library are: a custom 1930 Ford Model A with a V8 flathead engine & a 1967 Triumph Bonneville. Let this pack be a small but powerful addition to your sound FX library.

    25 %
    OFF
    Ends 1562018400
    Add to cart

Need specific sound effects? Try a search below:
 

The Sound Architect UK: Interview with Paul Weir about No Man’s Sky and Procedural Audio:

In this episode of ‘The Sound Architect UK’, Alyx Jones speaks with game audio veteran and audio director for No Man’s Sky, Paul Weir. He talks about the process of creating a procedural soundtrack by reconstructing 65daysofstatic’s album and why music synthesis would not have fit the game. He also talks about producing the randomly-generated creatures’ voices with ten emotional states, head/body ratios and random parameters to allow for an immense number of calls. However, when it comes to his favorite kinds of sounds, he likes to keep it simple with his digital recorder.

Hear the episode:


 

Game Audio Hour: Ep. 112 – MRef Plus More:

This week on ‘Game Audio Hour’, Kyle Johnson and Mike Shapiro discuss the topics that delight and frustrate us in game audio. They start by announcing the winner of Izotope’s VocalSynth giveaway and talk about their M-Ref reference speakers and mixing for mobile. They also discuss the new iPhone’s stereo speakers and the infamous removal of the headphone jack, as well as their audio dev wish lists for the PS4 Slim and Neo. And since it wouldn’t be an audio podcast without DAWs coming up, they mention their favorite features in DAWs (and what is still missing) and the importance of tweakability and visual user interfaces. Perhaps by the Game Audio Hour BBQ on 25 September, we’ll see if Kyle changes his mind when he gives Reaper another chance!

Watch the episode:

Video Thumbnail
 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Foley Switch Play Track 124 sounds included $20

    124 recordings of various switches and buttons, flipped, pressed and clicked. This collection contains household light and lamp switches, radio buttons and a variety of other activate and click presses.

    Recorded in 2018 and 2019 with a stereo shotgun microphone.

    All sounds were recorded and edited at 24-bit / 96Khz resolution and mastered to broadcast quality, with only the best final sounds selected for this collection. Each audio file includes embedded meta-data.

    Add to cart
  • Destruction & Impact Modular Explorations: Bristol Play Track 700+ sounds included, 90 mins total
    Rated 5.00 out of 5
    $35

    Modular Eplorations: Bristol features cinematic alien arcades and cities, deserted crystalline caverns, vast hives of digital insects, distressed metal impacts and abstract user interface sounds.

    Created in Bristol with Eurorack equipment (Mutable Instruments, Intellijel, Doepfer, Erica Synths, Make Noise, Arturia, Expert Sleepers, 2hp, Ladik) recorded into an Emu E5000Ultra Sampler, then processed digitally using a variety of techniques and high-end effects in Berlin.

    Modular Explorations: Bristol is an experimental collaboration between Gregor Quendel and ARC Noise.

    Professional metadata provided and edited by Kai Paquin.

    Modular Bristol highlights:
    • 546 24bit / 96kHz WAV files / 700+ Sounds / Meta-tagged (Soundminer)
    • 104 Alien Textures
    • 46   Harmonic Textures
    • 30   Simple Textures
    • 50   Ambient Effects
    • 108 Chaotic Effects
    • 93   Nano Effects
    • 38   Organic Effects
    • 77   Transition Effects

    Add to cart
  • Destruction & Impact Bullet Impacts Play Track 320 sounds included
    Rated 4.00 out of 5
    $35

    Prepare for impact! This EFX Bullet Impact collection features a huge number of impacts into cars, metal, walls, water, body impacts, as well as passbys, ricochets and underwater passbys.

    A must-have for for actual bullet and combat sounds – and for adding oomph to many other types of impact sounds too!

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Introducing Foam Gun Fun! Over 300 fun-filled plastic toy gun sounds to share with your friends. Featuring small to large sizes of gun cocks, dry gunshots, and bullet fires. Also featuring designed, processed or effected sounds such as rapid-fire and sci-fi blasts! New from Carma Studio! 44k/24bit and 96k/24bit metadata enabled.

  • Fire Medieval Play Track 605 sounds included $59

    The Dark Ages are calling! With this curated package full of high-quality sound effects everything in your medieval world is brought to life. From objects like doors, chests and fire over foley sounds like steps, chains and gore to weapons such as the crossbow, sword, hammer and axe. This compilation provides a solid foundation of „ready to use“ sound effects to give your project an authentic medieval feeling.

     

    The Library includes:
    Horse, Textile, Impact, Whoosh, Armor, Chain, Gore, Step, Chest, Door, Drawbridge, Fire, Gate, Mechanical, Flag, Portcullis, Carriage, Axe, Blade, Bow, Catapult, Crossbow, Hammer, Knife, Quarterstaff, Sickle, Sword

  • Environments Sports Crowd Cheer! Play Track 41 sounds included, 15 mins total $9.95

    Welcome sports fans to Sports Crowd Cheer sound library.  Be in the crowd up close with this mini-pack of over 40 crowd reactions including cheers, boos, your ups, and downs, down to the buzzer, score and more!  Short crowd bursts to longer reactions with sirens and horns.  With sounds from the arena, ballpark, stadium, and court, it's a score from Carma Studio!

  • Environments Comedy Stand-Up Crowd Play Track 33 sounds included, 4 mins total $9.95

    Hi folks and welcome to the Comedy Stand-Up Crowd sound library.  We’re here tonight from Carma Studio delivering you a mini pack of over 30 sounds including laughter, applause, and cheers to add comic relief to any of your production work whenever that comedic moment is desired.  Very short bursts to extended fill-ins.  Great for television audience reactions too.  Try it out, it’s a laugh!  44k/24bit with metadata added.

  • Vehicles Classic Vehicles Play Track 40+ sounds included $20 $15

    Classic vehicles is a jam packed high-quality classic vehicle sound library filled with fantastic engine starts, engine revs, engine idles, door opening/closing, kick starts and much much more! Recorded at 24 bit/192 kHz you'll be able to pitch/bend these sounds to your hearts desire to create some truly monstrous sounds! The vehicles in this library are: a custom 1930 Ford Model A with a V8 flathead engine & a 1967 Triumph Bonneville. Let this pack be a small but powerful addition to your sound FX library.

    25 %
    OFF
    Ends 1562018400
 
FOLLOW OR SUBSCRIBE FOR THE LATEST IN FANTASTIC SOUND:
 
                              
 
GET THE MUCH-LOVED A SOUND EFFECT NEWSLETTER:
 
The A Sound Effect newsletter gets you a wealth of exclusive stories and insights
+ free sounds with every issue:
 
Subscribe here for free SFX with every issue

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.