Asbjoern Andersen


Thanks a lot for the awesome response to the audio podcast roundup we launched last week! This week’s hand-picked selection features some interesting conversations and insights about audio too:

Scott Gershin gives his thoughts on sound for VR, Arjen Van Der Schoot talks about Audio Ease’s new convolution reverb, Paul Weir discusses procedural audio for No Man’s Sky, and Mix Magazine holds a Sound Effects panel at their Sound for Film Conference.

Also, Phillip Palmer talks about editing dialogue for Glee and Better Call Saul, and Kyle Johnson and Mike Shapiro discuss new developments with the PS4 and iPhone as well as mixing for mobile with the M-Ref.

Hear them all below – hope you enjoy them :)



 


 

Tonebenders: Ep. 047 – Scott Gershin & AudioEase Indoor:

In this dual-interview episode of ‘Tonebenders’, Timothy Muirhead interviews Technicolor’s Scott Gershin who has worked on films by Guillermo Del Toro, Quentin Tarantino, Sam Mendes and J.J. Abrahms, as well as games like The Last of Us, Gears of War, Fable, and Doom. Always at the forefront of new technology, Scott talks about how he will be speaking about 3D Sound for VR at the upcoming GameSoundCon in Los Angeles. In the second half, Tim talks to Arjen Van Der Schoot of Audio Ease about their new ‘Indoor’ convolution reverb which features flexible, realistic room reflections. Sure saves the hassle of traveling with a starter pistol!

Hear the episode:


 

Soundworks Collection: Mix Sound for Film Conference 2015 – Sound Effects Panel:

This episode of the ‘Soundworks Collection’ podcast features Mix Magazine’s 2015 Sound for Film Conference, which focuses on the theme of “The Art of Sound Design: Music, Dialog and Effects in an Immersive World.” Moderator David Bondelevitch interviews Mandell Winter, Scott M. Gershin, Gregory Hedgepath, Richard King and Will Files about how they got into sound, and how they communicate with directors who don’t understand our “black magic”. They also discuss how they use pitch in sound effects to complement and stand out from the film’s score, and what they believe immersive audio means in terms of Art and practicality in today’s world.

Hear the episode:


 

Smart Post Sound’s Smartcast: 021: Production Sound Mixer Phillip Palmer:

Once again, Larry Benjamin has a delightful conversation with one of his colleagues at Smart Post Sound. During this Smartcast, he talks to Phillip Palmer, Production Sound Mixer of some of the finest series on television such as Better Call Saul, Glee, American Horror Story and Jericho, as well as Angels & Demons and J.J. Abrahm’s Star Trek. They talk about making a sonic character out of Michael McKean’s “space blanket” in Better Call Saul as well as how a background in sound has taught Phil to always have multiple backup plans. They also talk about the process of transitioning from storylines to performances in the tight schedule for Glee and how to prepare to work in the 80-grit, unpredictable New Mexican outdoors.

Hear the episode:


 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • 6 men were recorded to create this unique sound library. With various breath emotion, speed, and intensity.

    Great malleable source material, recorded from up-close in 192KHz with high-end microphone in an acoustically controlled space.

    52 %
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  • Inside an airplane cockpit, we captured control manipulation sounds (knobs, levers, switch…), alarms, and ambiences.

    Recorded from a 737 cabin, with the help of a certified pilot. Get maneuver sounds with original and ‘cleaned’ version (from background noise); but also ‘loopeable’ ambiences. See file list.

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  • CLICKS, SWIPES, SCROLLS, NOTIFICATIONS, APPROVALS, DENIALS, WARNINGS, MESSAGES, PICK-UP ITEMS, COINS, TRINKETS, and OBJECT SOUNDS are all in this concise set of 300 interface sound files! Each and every CHIME, DING, PLUCK, POP, TUNE, HIT, ALARM, BLEEP, ZAP, SPLASH, THUMP, WHOOSH, ALERT and much much more has been carefully constructed with a distinct feel using GLASS, WOOD, and ELECTRICITY themed sounds, covering all shapes, sizes and paces you’ll ever need for specific elemental UI sounds!

    PERFECT FOR:

    • Video Games
    • Slot Games
    • Film / Animation
    • Ads / Trailers
    • YouTube Videos
    • Live Events
    • Sound Design

    …and all other audio-visual productions

    ADDITIONAL FEATURES:

    • Easy to use, drag and drop ready
    • AAA mixing and mastering
    • High Definition, Standard Quality WAV and High Quality MP3 formats
    • Meticulously labelled and easily searchable files, including keywords/tags
    • FREE Updates to higher versions, FOREVER!
    Add to cart
  • Environments Under Construction Play Track 60 sounds included, 78 mins total $45 $30

    This library include a wide range of construction site sounds. Here are collected the general ambiences of the construction site, machines and instruments. There are also separate tools, such as a jackhammer, drill, screwdriver, etc.

    All sounds were recorded at various sites in Kiev, Ukraine. Some sounds contain the voices of workers, but their speech is not intelligible, and individual words cannot be identified.

    Recording was made both inside and outside the sites. Some sounds were recorded from different perspectives, which will help you choose a more suitable sound for your scene.

    All files are meta-tagged, that describe everything in more detail. This collection can also be used as a construction kit to create the general atmosphere of a construction site.

    33 %
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The Sound Architect UK: Interview with Paul Weir about No Man’s Sky and Procedural Audio:

In this episode of ‘The Sound Architect UK’, Alyx Jones speaks with game audio veteran and audio director for No Man’s Sky, Paul Weir. He talks about the process of creating a procedural soundtrack by reconstructing 65daysofstatic’s album and why music synthesis would not have fit the game. He also talks about producing the randomly-generated creatures’ voices with ten emotional states, head/body ratios and random parameters to allow for an immense number of calls. However, when it comes to his favorite kinds of sounds, he likes to keep it simple with his digital recorder.

Hear the episode:


 

Game Audio Hour: Ep. 112 – MRef Plus More:

This week on ‘Game Audio Hour’, Kyle Johnson and Mike Shapiro discuss the topics that delight and frustrate us in game audio. They start by announcing the winner of Izotope’s VocalSynth giveaway and talk about their M-Ref reference speakers and mixing for mobile. They also discuss the new iPhone’s stereo speakers and the infamous removal of the headphone jack, as well as their audio dev wish lists for the PS4 Slim and Neo. And since it wouldn’t be an audio podcast without DAWs coming up, they mention their favorite features in DAWs (and what is still missing) and the importance of tweakability and visual user interfaces. Perhaps by the Game Audio Hour BBQ on 25 September, we’ll see if Kyle changes his mind when he gives Reaper another chance!

Watch the episode:

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Latest sound effects libraries:
 
  • 6 men were recorded to create this unique sound library. With various breath emotion, speed, and intensity.

    Great malleable source material, recorded from up-close in 192KHz with high-end microphone in an acoustically controlled space.

    52 %
    OFF
    Ends 1591739999
  • Inside an airplane cockpit, we captured control manipulation sounds (knobs, levers, switch…), alarms, and ambiences.

    Recorded from a 737 cabin, with the help of a certified pilot. Get maneuver sounds with original and ‘cleaned’ version (from background noise); but also ‘loopeable’ ambiences. See file list.

    47 %
    OFF
    Ends 1591739999
  • CLICKS, SWIPES, SCROLLS, NOTIFICATIONS, APPROVALS, DENIALS, WARNINGS, MESSAGES, PICK-UP ITEMS, COINS, TRINKETS, and OBJECT SOUNDS are all in this concise set of 300 interface sound files! Each and every CHIME, DING, PLUCK, POP, TUNE, HIT, ALARM, BLEEP, ZAP, SPLASH, THUMP, WHOOSH, ALERT and much much more has been carefully constructed with a distinct feel using GLASS, WOOD, and ELECTRICITY themed sounds, covering all shapes, sizes and paces you’ll ever need for specific elemental UI sounds!

    PERFECT FOR:

    • Video Games
    • Slot Games
    • Film / Animation
    • Ads / Trailers
    • YouTube Videos
    • Live Events
    • Sound Design

    …and all other audio-visual productions

    ADDITIONAL FEATURES:

    • Easy to use, drag and drop ready
    • AAA mixing and mastering
    • High Definition, Standard Quality WAV and High Quality MP3 formats
    • Meticulously labelled and easily searchable files, including keywords/tags
    • FREE Updates to higher versions, FOREVER!
  • Environments Under Construction Play Track 60 sounds included, 78 mins total $45 $30

    This library include a wide range of construction site sounds. Here are collected the general ambiences of the construction site, machines and instruments. There are also separate tools, such as a jackhammer, drill, screwdriver, etc.

    All sounds were recorded at various sites in Kiev, Ukraine. Some sounds contain the voices of workers, but their speech is not intelligible, and individual words cannot be identified.

    Recording was made both inside and outside the sites. Some sounds were recorded from different perspectives, which will help you choose a more suitable sound for your scene.

    All files are meta-tagged, that describe everything in more detail. This collection can also be used as a construction kit to create the general atmosphere of a construction site.

    33 %
    OFF
    Ends 1592431199
  • We have created a small library to help with the ongoing need for safety videos during this strange time in our lives. From hand sanitizer’s to spray bottles, we have compiled a library to cover all forms of day to day sanitizing.

    20 %
    OFF
    Ends 1591394399
 
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