Asbjoern Andersen


Thanks a lot for the awesome response to the audio podcast roundup we launched last week! This week’s hand-picked selection features some interesting conversations and insights about audio too:

Scott Gershin gives his thoughts on sound for VR, Arjen Van Der Schoot talks about Audio Ease’s new convolution reverb, Paul Weir discusses procedural audio for No Man’s Sky, and Mix Magazine holds a Sound Effects panel at their Sound for Film Conference.

Also, Phillip Palmer talks about editing dialogue for Glee and Better Call Saul, and Kyle Johnson and Mike Shapiro discuss new developments with the PS4 and iPhone as well as mixing for mobile with the M-Ref.

Hear them all below – hope you enjoy them :)



 


 

Tonebenders: Ep. 047 – Scott Gershin & AudioEase Indoor:

In this dual-interview episode of ‘Tonebenders’, Timothy Muirhead interviews Technicolor’s Scott Gershin who has worked on films by Guillermo Del Toro, Quentin Tarantino, Sam Mendes and J.J. Abrahms, as well as games like The Last of Us, Gears of War, Fable, and Doom. Always at the forefront of new technology, Scott talks about how he will be speaking about 3D Sound for VR at the upcoming GameSoundCon in Los Angeles. In the second half, Tim talks to Arjen Van Der Schoot of Audio Ease about their new ‘Indoor’ convolution reverb which features flexible, realistic room reflections. Sure saves the hassle of traveling with a starter pistol!

Hear the episode:


 

Soundworks Collection: Mix Sound for Film Conference 2015 – Sound Effects Panel:

This episode of the ‘Soundworks Collection’ podcast features Mix Magazine’s 2015 Sound for Film Conference, which focuses on the theme of “The Art of Sound Design: Music, Dialog and Effects in an Immersive World.” Moderator David Bondelevitch interviews Mandell Winter, Scott M. Gershin, Gregory Hedgepath, Richard King and Will Files about how they got into sound, and how they communicate with directors who don’t understand our “black magic”. They also discuss how they use pitch in sound effects to complement and stand out from the film’s score, and what they believe immersive audio means in terms of Art and practicality in today’s world.

Hear the episode:


 

Smart Post Sound’s Smartcast: 021: Production Sound Mixer Phillip Palmer:

Once again, Larry Benjamin has a delightful conversation with one of his colleagues at Smart Post Sound. During this Smartcast, he talks to Phillip Palmer, Production Sound Mixer of some of the finest series on television such as Better Call Saul, Glee, American Horror Story and Jericho, as well as Angels & Demons and J.J. Abrahm’s Star Trek. They talk about making a sonic character out of Michael McKean’s “space blanket” in Better Call Saul as well as how a background in sound has taught Phil to always have multiple backup plans. They also talk about the process of transitioning from storylines to performances in the tight schedule for Glee and how to prepare to work in the 80-grit, unpredictable New Mexican outdoors.

Hear the episode:


 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Water & Oceans Hydro Contact Play Track 1000+ sounds included $40 $30

    HYDRO CONTACT brings you 273 audio files recorded with a contact mic and a hydrophone over the course of a year, in order to get you covered for any kind of underwater scene, in the outer space, for pitch shifting, time stretching or to add a weird tone to your soundscape.

    Recorded at 96 kHz and 24 bits, this collection provides underwater motion, waves, bubbles, impacts, hits, hums, buzzes, car foley, rumbles, bouncing, dripping water, dragging items, blasts, switches, engines, underwater screams, exotic musical instruments and many more sounds, ideal to take your sound design imagination a step further.

    All files are metadata tagged and named.

    25 %
    OFF
    Ends 1551308400
    Add to cart
  • This library features recordings of a Moog analog synthesizer. The sounds range from raw lo-fi zaps, buzzes and glitches, to more futuristic high-tech robot movements, morphs, vocalizations and drones.

    Both source recordings, and designed sound effects are included for further sound manipulation.

    33 %
    OFF
    Add to cart
  • Human Fight Vocalizations Play Track 1000+ sounds included $69 $52

    Fight Vocalizations is a sub-library from the more complete “Universal Emotes”. All the files in this library are already included in the Universal Emotes Library.

    ! If you already own the “Universal Emotes” library, you do not need to purchase this library!

    There is here 20 actors/20 folders, from all ages (kids, teen, middle-aged, elderly), male & female.

    You will find the material you need to “soundify‟ combat/fight scenes or to insert into your fighting/action video game software.

    25 %
    OFF
    Ends 1550790000
    Add to cart
  • Thriller Whooshes sound library brings you 200 tension-building transition sound effects perfect for horror, thriller and action movies, trailers, games, music, and more! In contrast to Sound Response's first installment of whoosh sound effects Whooshes & Transitions that features predominantly sci-fi whoosh sound effects, Thriller Whooshes soundpack contains transition sound effects designed using exclusively organic source sounds recorded with high-end recorders and microphones, in order for effects to be more raw-sounding.

    A must have for anyone looking for sinister-sounding transition sounds, these sound effects will instantly find a way into your production and help you with intensifying the atmosphere of your project!

    Thriller Whooshes sound library contains 547MB (200 sound effects) of high definition 24bit/96khz Stereo WAV files, embedded with metadata to speed up your workflow.

    Add to cart
  • Mechanical Old Engines Grab Bag Play Track 486 sounds included, 265minutes of multitrack recordings mins total $129 $99

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

    Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.

    Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).

    The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
    All files have extensive metadata created in Soundminer, including leg picker with microphone labels.

    Demo files include pitched sounds, which are not delivered with library.

    23 %
    OFF
    Ends 1550617200
    Add to cart

Need specific sound effects? Try a search below:
 

The Sound Architect UK: Interview with Paul Weir about No Man’s Sky and Procedural Audio:

In this episode of ‘The Sound Architect UK’, Alyx Jones speaks with game audio veteran and audio director for No Man’s Sky, Paul Weir. He talks about the process of creating a procedural soundtrack by reconstructing 65daysofstatic’s album and why music synthesis would not have fit the game. He also talks about producing the randomly-generated creatures’ voices with ten emotional states, head/body ratios and random parameters to allow for an immense number of calls. However, when it comes to his favorite kinds of sounds, he likes to keep it simple with his digital recorder.

Hear the episode:


 

Game Audio Hour: Ep. 112 – MRef Plus More:

This week on ‘Game Audio Hour’, Kyle Johnson and Mike Shapiro discuss the topics that delight and frustrate us in game audio. They start by announcing the winner of Izotope’s VocalSynth giveaway and talk about their M-Ref reference speakers and mixing for mobile. They also discuss the new iPhone’s stereo speakers and the infamous removal of the headphone jack, as well as their audio dev wish lists for the PS4 Slim and Neo. And since it wouldn’t be an audio podcast without DAWs coming up, they mention their favorite features in DAWs (and what is still missing) and the importance of tweakability and visual user interfaces. Perhaps by the Game Audio Hour BBQ on 25 September, we’ll see if Kyle changes his mind when he gives Reaper another chance!

Watch the episode:

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Mechanical Old Engines Grab Bag Play Track 486 sounds included, 265minutes of multitrack recordings mins total $129 $99

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

    Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.

    Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).

    The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
    All files have extensive metadata created in Soundminer, including leg picker with microphone labels.

    Demo files include pitched sounds, which are not delivered with library.

    23 %
    OFF
    Ends 1550617200
    Add to cart
  • Drones & Moods Minacious Play Track 369 sounds included, 42 mins total $20

    “Minacious” is a collection of 369 sounds suited for horror/paranormal productions.

    If you need to induce tension, fear and oppression in your game, movie or trailer and evoke the sensation that someone or something is hiding and watching you ready to scare or kill, this library full of textures and atmospheric elements is great for you.

    The library consist of 50 WAV files at 24 Bit / 96 kHz with 6 variations in each file. You will get metallic movements, abnormal textures, dark pianos and guitars, dark vocals, atmospheric elements, reverses, noises and glitches.

    Also you will get the sources used to create the pack. 69 WAV files at 24 Bit / 96 kHz. Pianos, vocal effects, guitar noises and metallic cups are some of the things you will encounter in the sources section.

    The sounds in this pack can be used to add rare textures to musical compositions too.

    If you liked my library “DARE“, you are gonna love this one.

    Add to cart
  • Mechanical Wooden Gear 192 kHz Play Track 215 sounds included, 345 mins total $64

    This construction kit creates the world of various rotating gear sounds. Medieval astronomical clocks, fantasy inventions and steampunk gizmos with a lot of wooden shafts, cogs, sprockets and other parts. From tiny to large objects, you can hear the wooden material working in all its nudity – friction, knocking, clacking, rattling, squeaking, crackling, howling and so on.

    The product includes 75+75 source recordings and 65 designed tracks of different wooden and sometimes metal gears, variety of styles, types, speeds and timbres.

    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Water & Oceans Hydro Contact Play Track 1000+ sounds included $40 $30

    HYDRO CONTACT brings you 273 audio files recorded with a contact mic and a hydrophone over the course of a year, in order to get you covered for any kind of underwater scene, in the outer space, for pitch shifting, time stretching or to add a weird tone to your soundscape.

    Recorded at 96 kHz and 24 bits, this collection provides underwater motion, waves, bubbles, impacts, hits, hums, buzzes, car foley, rumbles, bouncing, dripping water, dragging items, blasts, switches, engines, underwater screams, exotic musical instruments and many more sounds, ideal to take your sound design imagination a step further.

    All files are metadata tagged and named.

    25 %
    OFF
    Ends 1551308400
  • This library features recordings of a Moog analog synthesizer. The sounds range from raw lo-fi zaps, buzzes and glitches, to more futuristic high-tech robot movements, morphs, vocalizations and drones.

    Both source recordings, and designed sound effects are included for further sound manipulation.

    33 %
    OFF
  • Human Fight Vocalizations Play Track 1000+ sounds included $69 $52

    Fight Vocalizations is a sub-library from the more complete “Universal Emotes”. All the files in this library are already included in the Universal Emotes Library.

    ! If you already own the “Universal Emotes” library, you do not need to purchase this library!

    There is here 20 actors/20 folders, from all ages (kids, teen, middle-aged, elderly), male & female.

    You will find the material you need to “soundify‟ combat/fight scenes or to insert into your fighting/action video game software.

    25 %
    OFF
    Ends 1550790000
  • Thriller Whooshes sound library brings you 200 tension-building transition sound effects perfect for horror, thriller and action movies, trailers, games, music, and more! In contrast to Sound Response's first installment of whoosh sound effects Whooshes & Transitions that features predominantly sci-fi whoosh sound effects, Thriller Whooshes soundpack contains transition sound effects designed using exclusively organic source sounds recorded with high-end recorders and microphones, in order for effects to be more raw-sounding.

    A must have for anyone looking for sinister-sounding transition sounds, these sound effects will instantly find a way into your production and help you with intensifying the atmosphere of your project!

    Thriller Whooshes sound library contains 547MB (200 sound effects) of high definition 24bit/96khz Stereo WAV files, embedded with metadata to speed up your workflow.

  • Mechanical Old Engines Grab Bag Play Track 486 sounds included, 265minutes of multitrack recordings mins total $129 $99

    “Old Engines Grab Bag” is a pack of numerous old, unique and characterful engines from early 1900s. It’s a massive collection of 56GB multitrack 192kHz recordings of old tractors and stationary engines, both diesel and gasoline fueled.

    The intention wasn’t to cover vehicles driving, but to get isolated and very closely recorded mechanical elements of engines and exhaust pipes as a source material for sound design. There are many starts, idles, revs, offs, RPMs variations, backfires etc. Some are heavy and large sounding, some are small and funny. Tractors were captured EXT and most of stationary engines INT, but since they are very closely recorded there is just a little amount of reverb on most of them.

    Most of engines are 1 or 2 cylinders and low horse power and their RPMs are also low. Thanks to this, many of those sounds aren’t tonal and can easily be used as additional layer with other design elements. They work great for adding vintage character, designing junky or funny vehicles, crazy huge steampunk machines or engines malfunction.

    Sounds were recorded using multi-mic setup: Sanken CO-100k (most of the time pointing mechanical parts), Sennheiser MKH-8060 (mainly for isolated exhaust pipe), Schoeps CMC6XT mk41/mk8 (general image) and part also with Trance Audio Inducer contact mics (adding unique mechanical perspective).

    The library is delivered as multitrack 192kHz files, as well as stereo mix of all microphones. Thanks to using microphones with extended frequency range, drastic pitch changes can be applied.
    All files have extensive metadata created in Soundminer, including leg picker with microphone labels.

    Demo files include pitched sounds, which are not delivered with library.

    23 %
    OFF
    Ends 1550617200
 
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