Game Audio Play Expo Manchester Asbjoern Andersen


Sam Hughes and the team at The Sound Architect is looking to introduce game audio to the visitors at Play Expo Manchester. The catch is that most of the expo visitors probably never gave game audio much thought – so I was curious to hear how he was going to get them excited about it. Here’s his plan:



 

Hi Sam, what’s Play Expo Manchester all about?

Play Expo Manchester is the biggest gaming expo in the North of England which has drawn thousands of attendees over the years and continues to grow every year. There’s something there for everyone: retro games, modern releases, indie exhibitors, the cosplay masquerade, traders and for the first time ever a game audio stage!
 

Play Expo Manchester will have a big Game Audio element to it – can you share some details on that, and how you’re involved with it?

Definitely, I am curating the whole of the game audio content, which I am really excited about. “The Sound Architect presents Game Audio at Play Expo Manchester”, which is awesome!

This is a great opportunity to bring game audio to such a varied audience and we have some fantastic talks, panels, guests and performances lined up for attendees.

This is a great opportunity to bring game audio to such a varied audience

I’ve worked with Replay Events previously and they’ve always held game audio in high regard, which as we know is quite special, so it’s fantastic to be able to collaborate on such a unique experience.
 

What are you doing to make game audio interesting at a consumer-facing event – and why is that important?

Well, obviously this is a challenge as we want to be able to cater for audiophiles such as myself, as well as the general consumer, dev or student. The content is going to be well-balanced throughout the weekend. So we’re going to go into enough detail for the audio folk among us to enjoy, as well as not making it overly technical for people outside the audio realm.

We’re going to have sound designers, composers and voice actors for talks, panels and presentations. We also have Jon Hare and Ben Daglish doing a set of music from Sensible Software and other titles from the 8-bit era, so it’s going to be fantastic!
 

Who are some of the speakers, and what panels do you have planned?

I’m only going to tease a couple at this time, as we want to do some more special announcements soon.

Ash Read from CCP will be coming to talk about working on the VR audio for EVE: Valkyre. We also have Matt Griffin from the recent indie release Unbox from Prospect Games talking about the music and sound design.

We’ll have Nathan McCree, composer of the first three Tomb Raider titles, appearing on both our stage and the main stage over the weekend

There’s a big 20th Anniversary Tomb Raider theme over the weekend, too, and we’ll have Nathan McCree, composer of the first three Tomb Raider titles, appearing on both our stage and the main stage over the weekend. Jay Britton, award-winning voice artist, most recently in The Turing Test, will also be there talking about character voices and discussing VO in general.

Aside from that, more exciting guests and times will be announced very soon!
 


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What are you most excited about in relation to game audio at Play Expo Manchester?

I’m excited about the whole thing really, I know that sounds cliché! It’s a fantastic opportunity for The Sound Architect, where we’ve always been passionate about game audio and the community. Not only that, but it’s also a great chance for everyone involved to be able to present to a new type of crowd and really get stuck in with a one of a kind event that we hope to continue in further years.
 

How can people take part in the Expo? And how can they prepare to make the most of the game audio aspects of it?

If you want more information on the event and what’s going on there (which is a lot), then you can check out this link. Also, there are various ticket options available and you can purchase them right here. Follow that for a special discount code for our audio comrades, which will deduct 10% off of ALL of the ticket options. The code is literally: thesoundarchitect :)

We’ll also be holding a competition very soon to give away 2 free tickets for the Sunday of the expo, so keep an eye on our social media channels for more info!

A big thanks to Sam Hughes for the info about their game audio plans. For more info and updates, check out this link

 

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Latest sound effects libraries:
 
  • 'Organic Lifeform Textures' by Bluezone Corporation is an inspirational sound effect library offering a selection of 99 ( 24 bit / 96 kHz / stereo ) unusual and mysterious sounds : From huge organisms to tiny insects, unexpected groans to invertebrate creatures moving through mud, this SFX library will offer you ultra high quality malleable textures for all your projects. This downloadable sample pack is very usefull for pro editors, film makers, music producers and video game sound designers.

    All sounds were recorded using various sources and processed meticulously using high-end gear. These sound effects have been layered to give you ready-to-use elements. You can easily pitch, modulate, mangle and stretch these sounds to create thousands of variations. 'Organic Lifeform Textures' has been designed to enhance science fiction, mystery, suspense and fantasy video game and scoring projects. Note: The background ambience in the demo is not part of the product but is added free of charge.

  • Space Cargo Play Track 138 sounds included $22

    Bluezone Corporation presents 'Cargo – Spaceship Sound Effects', a new sci-fi sample library covering a wide range of elements including cockpit and interior ambiences, interface and beep sounds, reactor rumbles, spaceship passby sounds and more. Created with a large selection of high quality recordings and then meticulously layered, this downloadable sample pack will enhance your creative potential with as many as 138 highly usable sounds.

    All sound files are named according to their content and sorted thematically. WAV files are provided as 24 Bit / 96 kHz and sorted in 11 folders. In order to give you ready-to-use sounds for your productions, all samples are royalty-free for all your commercial projects.

  • Whooshes Cinematic Metal – Titan Play Track Up to 4600 sounds included From: $119

    CINEMATIC METAL – TITAN pushes big screen sound design beyond its comfort zone. New and unheard HITS, BRAAMS, BOOMS, IMPACTS, STINGERS and much more await you in the comprehensive Construction Kit and devastating Designed edition. Get over 12GB worth of clean, dazzling sound effects – available as individual components as well as layered, processed and ready to use.

    The library is available in two versions & a special bundle:

    CINEMATIC METAL – TITAN CONSTRUCTION KIT

    CINEMATIC METAL – TITAN sounds massive from start to finish. This Construction Kit in particular starts off with an unusual amount of kick. While foley and other, more meticulous applications are certainly possible, the main purpose here is to bring out the big guns and stomp any hint of moderation into the ground.

    LOCK AND LOAD
    Supplement your designs with detailed, high-end metallic sounds. The Construction Kit allows you to build unique, multi-accent effects that not only impress in scale, but also in fidelity, rhythm and character. This library particularly shines in situations, where the visible picture doesn’t necessarily produce the envisioned sound, but warrants its own supernatural emphasis.


    Files: 700 • Sounds: 4200 • Size: 10.9 GB


    CINEMATIC METAL – TITAN DESIGNED:

    Optimized for trailers, action scenes, in-game cinematics and special effects, the Designed edition brings fresh and exciting sounds to the table.

    Discover the force of aggressive, low, soft, processed, clean and tonal HITS, BRAAMS, IMPACTS, SCREECHES, STINGERS and SLAMS.

    DARK AND POWERFUL
    Paint a sense of dread and awe – CINEMATIC METAL – TITAN Designed can evoke fear of the unknown but just as easily kick into rampage mode: Empowered, ready for battle and thirsty for revenge. Find your perfect blend of haunting thriller and jacked, gritty anti-hero.
    Files: 100 • Sounds: 400 • Size: 1.5 GB


    CINEMATIC METAL – TITAN BUNDLE:

    THE BUNDLE – The best of both worlds at a discounted price.
    The Bundle gives you the full sound design power as it contains both – the DESIGNED and the CONSTRUCTION KIT edition at a discounted price.


    Files: 800 • Sounds: 4600 • Size: 12.4 GB
    Included sounds – keywords:

    Braam, impact, rattle, squeak, rumble, clang, crunch, bell, groan, squeak, creak, cymbal, stinger, rusty, gate, container, flam, click, chain, dragging, thwack, bolt, door, train, metallic, iron, sliding, pole, oil drum, scrap, nail, gutter, break, steel, rim, scaffold, crowbar, swell, brass, hook, grate
  • Environments New Zealand Ambiences Play Track 27 sounds included, 88 minutes mins total $30

    New Zealand Ambiences is a beautifully crafted ambience library exploring the incredible country and sounds of New Zealand (mainly focusing on the South Island). This library will take you on a sonic adventure exploring the many unique birds and creatures ranging from locations such as: Haast, Queenstown, Lake Paringa, Lake Wakatipu, Te Anau, the Clay Cliffs and Pukaki!

    Recorded at 24 bit/192 kHz you’ll have the flexibility to pitch these ambiences and bird songs to create some truly amazing other worldly atmospheres!

  • City Life Jamaican Vibrations Vol. 2 Play Track 90 sounds included, 702 mins total From: $30

    Get the sounds and ambiences of Jamaica in this very special sound effects library, featuring almost 12 hours of authentic recordings.

    An Additional Library of Vol 1. the Jamaican Vibrations SFX library includes Walla sounds of Jamaican Patois chatting, urban and village ambiences, high mountain atmospheres, forest sounds, car rides, coffee farm working sounds, wooden house sounds, roomtones, beaches, as well as a luxury hotel visit. So if you're looking for the real sounds of Jamaica, here they are:

 
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