Game Audio Play Expo Manchester Asbjoern Andersen


Sam Hughes and the team at The Sound Architect is looking to introduce game audio to the visitors at Play Expo Manchester. The catch is that most of the expo visitors probably never gave game audio much thought – so I was curious to hear how he was going to get them excited about it. Here’s his plan:



 

Hi Sam, what’s Play Expo Manchester all about?

Play Expo Manchester is the biggest gaming expo in the North of England which has drawn thousands of attendees over the years and continues to grow every year. There’s something there for everyone: retro games, modern releases, indie exhibitors, the cosplay masquerade, traders and for the first time ever a game audio stage!
 

Play Expo Manchester will have a big Game Audio element to it – can you share some details on that, and how you’re involved with it?

Definitely, I am curating the whole of the game audio content, which I am really excited about. “The Sound Architect presents Game Audio at Play Expo Manchester”, which is awesome!

This is a great opportunity to bring game audio to such a varied audience and we have some fantastic talks, panels, guests and performances lined up for attendees.

This is a great opportunity to bring game audio to such a varied audience

I’ve worked with Replay Events previously and they’ve always held game audio in high regard, which as we know is quite special, so it’s fantastic to be able to collaborate on such a unique experience.
 

What are you doing to make game audio interesting at a consumer-facing event – and why is that important?

Well, obviously this is a challenge as we want to be able to cater for audiophiles such as myself, as well as the general consumer, dev or student. The content is going to be well-balanced throughout the weekend. So we’re going to go into enough detail for the audio folk among us to enjoy, as well as not making it overly technical for people outside the audio realm.

We’re going to have sound designers, composers and voice actors for talks, panels and presentations. We also have Jon Hare and Ben Daglish doing a set of music from Sensible Software and other titles from the 8-bit era, so it’s going to be fantastic!
 

Who are some of the speakers, and what panels do you have planned?

I’m only going to tease a couple at this time, as we want to do some more special announcements soon.

Ash Read from CCP will be coming to talk about working on the VR audio for EVE: Valkyre. We also have Matt Griffin from the recent indie release Unbox from Prospect Games talking about the music and sound design.

We’ll have Nathan McCree, composer of the first three Tomb Raider titles, appearing on both our stage and the main stage over the weekend

There’s a big 20th Anniversary Tomb Raider theme over the weekend, too, and we’ll have Nathan McCree, composer of the first three Tomb Raider titles, appearing on both our stage and the main stage over the weekend. Jay Britton, award-winning voice artist, most recently in The Turing Test, will also be there talking about character voices and discussing VO in general.

Aside from that, more exciting guests and times will be announced very soon!
 


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What are you most excited about in relation to game audio at Play Expo Manchester?

I’m excited about the whole thing really, I know that sounds cliché! It’s a fantastic opportunity for The Sound Architect, where we’ve always been passionate about game audio and the community. Not only that, but it’s also a great chance for everyone involved to be able to present to a new type of crowd and really get stuck in with a one of a kind event that we hope to continue in further years.
 

How can people take part in the Expo? And how can they prepare to make the most of the game audio aspects of it?

If you want more information on the event and what’s going on there (which is a lot), then you can check out this link. Also, there are various ticket options available and you can purchase them right here. Follow that for a special discount code for our audio comrades, which will deduct 10% off of ALL of the ticket options. The code is literally: thesoundarchitect :)

We’ll also be holding a competition very soon to give away 2 free tickets for the Sunday of the expo, so keep an eye on our social media channels for more info!

A big thanks to Sam Hughes for the info about their game audio plans. For more info and updates, check out this link

 

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    All recordings were made with a pair of Lewitt LCT 540s microphones in an ORTF configuration. These microphones have extremely low self noise and a wide, balanced frequency response, allowing for the detailed capture of a range of sounds, from distant and quiet to close, loud and chaotic, from the deep rumble of engines to the supersonic screeching of brakes. Recorded at a sampling rate of 96kHz, these recordings contain detailed information above 20kHz, expanding the possibilities for sound manipulation by slowing and pitching down the recordings.

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    Featured airports in this library:

    • Athens International Airport Eleftherios Venizelos, Greece
    • Changi Airport Singapore
    • Chiang Mai International Airport, Thailand
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    • Noi Bai International Airport Hanoi, Vietnam
    • Penang International Airport, Malaysia
    • Roberts International Airport Liberia, Costa Rica
    • Suvarnabhumi Airport Bangkok, Thailand
    • Tom Bradley International Airport Los Angeles, USA

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    We've captured audio from all areas of these airports. You'll hear sounds from departure halls, arrival halls, inside private lounges, bathrooms, security check with rolling suitcases, beeping sounds from the security scanners, announcements in different languages and passengers waiting at the gates to board the aircraft.

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    Consisting of 101 great, and sometime eclectic recordings from the English capital, and over 10GB in size, this is a library every sound designer needs in their arsenal. It comes with detailed file names plus Soundminer, ID3 v2.3.0 and RIFF INFO metadata embedded.

    In total, this library gets you  5.5 hours of atmospheric London sounds!

    Sounds captured at famous London locations and landmarks, including:

    Bow Bells – Two amazing, over 10 minute recordings from the belfry at St Mary Le Bow Church  • The famous crossing outside Abbey Road Studios, made famous by The Beatles • Stunning overhead plane recordings coming into land at Heathrow airport • Christmas Markets • Crowds outside Buckingham Palace before and after the changing of the guard • Various emergency vehicle sirens • Various markets both internal and external, quiet and busy • Tube train journeys • London Underground ambiences • Various Parks • Great sounding famous London pub ambiences • Train stations • Room tones, including the infamous possible Newgate Prison Cell in the cellar of the Viaduct Tavern Pub • Churches • Crowds in some of London's most popular and obscure streets • General traffic sounds • North, South, East and West London locations • Hotels • London Aquatic Centre • The Royal Exchange • St Bartholomew's Hospital Grounds • Scrooge's Counting House Location • The Tower of London • The River Thames from Execution Dock • Pudding Lane – the location of the start of the Great Fire of London • Various Gardens • Underground car park • Tower Bridge • And much more – check out the complete file list below

    25 %
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    Ends 1559253600
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    Explore Singapore as you've never heard it before! This massive library includes ambisonic sounds recorded with the new Zoom H3 VR, binaural recordings with the Soundman OKM II Rock Studio and stereo soundscapes recorded with the Zoom F8n, DPA 4060 and several LOM microphones.

    The diversity of Singapore makes this library unique with lush sounds from busy highways, crowded food markets/ hawker centers in many different languages, neighborhood basketball games at night, skateparks, horse races, city rain sounds, the countries super efficient underground train station (MRT), and even loud military fighter jets and helicopters.

    Perhaps you're wanting nature sounds? No problem! This library features sounds from a variety of cicadas recorded at night and birds from the famous Javan Mynah near Mount Faber.

    With nearly six hours of recordings throughout Singapore, we suggest reviewing the metadata and discovering sounds you may not have expected!

    The library is available in 3 variations: A Stereo, AmbiX and special bundle featuring both Stereo and AmbiX files at a big discount.

  • Human The Counting Voice Play Track 167 sounds included $30

    A man with a neutral English accent counts from zero to one hundred. Then counts in hundreds to one thousand. Then counts in thousands to ten thousand. Using the various files you can concatenate the files to read any number between 0-10,999 (and beyond if you fancy some creative editing).

    Useful for all sorts of games, apps and many other projects.

 
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