Canadian recordist Paul Col wants to make crowdsourced sound effects accessible to a lot more people – here’s how he plans on making it happen:
Read MoreMeet the team who creates some of the world’s best vehicle sound recordings:
How did Pole Position Production end up creating one of the world’s absolute top vehicle sound collections? Get the story behind the Swedish success here:
Read MoreThis is the inside-story behind Edward ULTIMATE – a breakthrough for footstep sound effects:
Edward ULTIMATE is a breakthrough for footstep Foley sound effects – and here’s the exclusive story on how it was made:
Read MoreAndy Martin’s big, 1-year journey to capture the sound of the US Pacific Northwest:
Andy Martin wants to capture the sounds of the US Pacific Northwest in a way it’s never been done before, and he’s planning on spending a year doing it. Here’s the story behind the project:
Read MoreThis is how SoundMorph’s ‘Future Weapons 2’ SFX library was created:
Get the story behind SoundMorph’s ‘Future Weapons 2’ SFX library – the follow-up to their very popular sci-fi weapons library:
Read More‘Ori and The Blind Forest’ wins Best Audio Award – here’s the story behind the sound:
Get the exclusive story behind the sound for ‘Ori and the Blind Forest’, winner of Gamesradar+’s prestigious Golden Joystick Award for Best Audio:
Read MoreAn exclusive inside-look at iZotope RX5 with Matt Hines – and 2 chances to win it!
Matt Hines shares his insights on iZotope RX5, industry firsts, key audio post trends + 2 ways you could win RX5!
Read MoreWhy Mattia Cellotto recorded his new Rocks Sound Effects Library in the Italian Alps:
Mattia Cellotto’s new rocks sound effects library is an interesting one – here’s how he made it, and why he went high up into the Alps to do it:
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