Edward Ultimate Sound Effects Library Asbjoern Andersen


The Edward footstep sound effects library made quite a splash when it was launched last year – and now there are two vastly improved versions out: Edward Extended and Edward ULTIMATE.

Edward ULTIMATE was created by Tobias Vukadinovic, Josh Reinhardt and their team, and performed by Foley Artist Lara Dale – and it was a massive undertaking, covering almost 50.000 individual samples + 90 combinations of shoes and surfaces!

Here’s the inside-story behind the world’s most advanced Foley footstep sound effects library, as told by Josh Reinhardt and Lara Dale:

 

Hi Josh, could you please introduce yourself and how you got involved with the Edward project?

Sure, I’m Josh and I’ve been doing sound design for feature film and television for the better part of 10 years.
How I got involved with Edward is actually an interesting story! I have wanted to develop an interactive Foley software library since I first started recording Foley many years ago. Over the years I came up with the functionality and interface design, met with many developers, took a programming class, and even recorded a library with the very talented Foley Artist Lara Dale. We called the sound library “Ultimate Footsteps” and released it for sale. Before I left on a long trip abroad I stumbled across an Edward video and was impressed by their software.

Coincidentally the owner of Edward came across the “Ultimate Footsteps” library after I left, and contacted me while I was farming in France. After a number of emails we decided we’d meet in Düsseldorf and talk about our ideas for Edward Ultimate.

I’m glad we met because with his team this software has turned out better than I ever imagined

It turns out the coffee shop we met in was the same little shop that my grandfather grew up in before he had to flee because of the Holocaust, so it was very significant to me.

When I returned from my travels I sent Toby the GUI design and functionality that I had in mind and we got to work right away. I’m glad we met because with his team this software has turned out better than I ever imagined.
 

What’s included in Edward Ultimate – and what are some of the things that have been improved compared to the original version?

I wanted to include all of the functionality from the years of research I had devoted to my own software project into Edward Ultimate, so the old Edward had to be redesigned and re-scripted almost from the ground up. It was painstaking work, because there are nearly 50,000 samples in Edward Ultimate, which makes it the largest Kontakt instrument on the market.

There are nearly 50,000 samples in Edward Ultimate, which makes it the largest Kontakt instrument on the market.

I spent many hours deciding which footstep variations would be best suited for the keyboard. Everywhere I went I listened to my own footsteps and thought of the best sounds to use. I set it up so you can mix and match variations and create very complex performances for your character just by how you combine the different variations (scuffs, stairs stomps etc). Edward Ultimate will also have the ability to have sample updates so we will continue to add more footsteps, cloth and props in the future. In fact we have already recorded the cloth and prop pack with many types of cloth and props like purses, guns, backpacks, keys etc. it will be released shortly.
 
 

The Edward lineup in all its glory:
 
Surfaces: Asphalt, Carpet1, Carpet2, Concrete, Creak1, Creak2, Diamond, Dirt, Grass, Grate, Gravel, Rectangle Wood, Creaky Wood, Parquet, Cut Wood, Swiss Dock, Boat Wood, Linoleum, Marble, Puddle, Snow, Tile, Metal, Rocks, Water, Deep Water

Shoes: Sneaker, Boot, Dress, Heel, Flat

Specifications:
• Single-Patch Instrument
• 90 combinations
• 48.900 samples
• Unique control features
• Requires NI Kontakt 5.3.1 or higher

More details here

Surfaces: Asphalt, Carpet, Concrete, Diamond, Dirt, Grass, Dry Grass, Gravel, Hardwood, Leaves, Metal, Rocks, Timber

Shoes: Sneaker, Boots, Business, Heels, Slipper, Barefoot

Specifications:
• Single-Patch Instrument
• 43 combinations
• 35.600 samples
• Requires NI Kontakt 5.3.1 or higher
 
 
 
 

More details here

Surfaces: Carpet, Concrete, Gravel, Hardwood, Timber

Shoes: Sneaker, Boots, Business, Heels, Slipper, Barefoot

Clothes: Light, Medium, Jeans

Specifications:
• Multi-Patch Instrument
• 29 combinations
• 25.000 samples
• Requires NI Kontakt 5.3.1 or higher
 
 
 
 

More details here

 

What are some of your favorite features in the new version?

I really love the mod wheel and the pitch wheel! It’s great to be able to easily mix and switch between the two “decks” with the mod wheel. It gives you so much flexibility in your sound – much more then any other Foley software currently on the market. I also love the ability to use the pitch wheel to easily play a common step variation. This makes it much easier to perform, so you don’t have to jump around the keyboard to make complex performances. The software is specifically engineered for ease of performance and really cool sounds.
 



Edward ULTIMATE - DEMO


Josh presents a video overview of what Edward ULTIMATE looks – and sounds – like


 

Can you describe some of the recording sessions for Edward Ultimate?

I really liked meticulously testing each shoe to see which one would make the cut for the library. We went through many different styles and variations and each type of shoe had a unique name. The boots we ended up using were actually the same boots that we used for Sly Stallone in Expendables 3.

I really liked meticulously testing each shoe to see which one would make the cut for the library

I believe Lara named them “Blue Suede.” I think we were torn with the sneakers and couldn’t decide between a dependable pair that we always used, or another pair I had given Lara that I got from Switzerland called “Josh Swiss.” Whenever you are a Foley mixer that wears the same size as the artist you need to be willing to donate your old shoes to the stage! It’s cool to remember those long sessions – going through all those piles of shoes to see which ones would make for the best Ultimate shoe collection.
 

Already own the first Edward library? Get a special upgrade deal here:

Simply send a message here with info of what version you have to get a special deal on the brand-new versions!
 

Do you have any tips, techniques or considerations from real Foley work that are useful for people working with Edward Ultimate?

I personally like recording the output of Edward, instead of recording using Edward as a plugin that reads midi data. This will allow you reallocate your processing power for other plugins in your session. When performing I like to use a program called “Streamers” that produces beeps and a swipe on the screen that matches your pre-roll so you know when to start your performance.

Find a place where you need steps in your project and watch it a few times. Dial in the settings and surface to match the production track as much as possible. Try to imagine what the performance would sound like, and especially pay attention to the timing and emotion of the characters.

Most performances can be done by combining the different keys/step variations (stomp, stair, scrapes, steps, scuffs, etc.) together. Assigning different step variations to the pitch wheel is also really helpful so you don’t have to jump to different notes on the keyboard. Sometimes it helps if you count how many steps you need, or say the performance out loud.
Use velocity mode on Edward so the midi keyboard responds to how hard you press the keys. That way, if someone is far in the background, you press lightly, and if they are in the foreground you press harder. This is really effective, but don’t be surprised if it takes a few tries – it is a skill that will take practice. Also don’t be surprised at how much fun it is once you master it! Much of this process is identical to what it is like to actually record and produce Foley, but this time you get to be the engineer and Foley walker!
 

Doing the Foley for Edward ULTIMATE – meet Lara Dale:

“My name is Lara Dale and I am the Foley Artist for Edward Ultimate (Lara’s IMDB profile is here)

Because of my extensive background in dance and music I was very blessed to have been given the opportunity, through Josh Reinhardt, to learn the complex, fascinating and deeply esoteric art of Foley. I was able to pick things up fairly quickly, though I’m sure there were many times when Josh would have loved to have had me speed up my learning curve due to tight deadlines and thousands of cues!

I have to admit that at first I was very nervous about transforming years of effort and training into a sound library that could in effect replace me as a Foley artist. I feared it might make me obsolete, and that I would no longer be able to practice my craft. But as we talked through the amazing vision Josh had, and the ingenious way he was working with the team at Edward Ultimate to make it accessible to independent filmmakers, I soon became certain that it was not only the right thing to do – it was the inevitable future of post-production sound.

For those not familiar with Foley, it is a very similar discipline to dance in that it requires tremendous timing, strength, endurance and precision. It also helps to have an actor’s ability to convey emotional range and depth when creating the sounds each character produces as they move around onscreen. And, similar to a dancer, Foley Artists tend to have a stronger and a weaker foot in terms of endurance and precision.

One of the hardest parts about doing endless repetitions for the library was that I had to rely heavily on my right foot, as it had the most consistent timing while I was recording long takes. I was so engrossed in creating the best possible sound, and so determined to do whatever it took to get us through the sessions with as few glitches as possible, that I ended up seriously straining my right knee, because I wasn’t paying attention to the extreme stress on my feet and joints, or the need to take more breaks.

A tremendous amount of skill and concentration and effort went into providing you the best library Josh and I could possibly assemble

I point this out not for sympathy, but to help you understand that the art of Foley is very difficult and physically demanding, and a tremendous amount of skill and concentration and effort went into providing you the best library Josh and I could possibly assemble. Special thanks to my favorite shoes: Marilyn, Greta, Rita, Blue Suede, Spencer and Gary for being such reliable steppers!

As far as memories I have of doing the recording, the immediate thing that comes to mind is the countless hours spent in the dirt pit, inhaling clouds of dust as I tried to get the best gritty, dusty, rocky, sandy, watery and snowy outdoor footstep sounds possible. I came away with a very visceral sense of what it must be like to be a coal miner after those sessions, because I had a serious dust cough for a week!

In working with Edward Ultimate I hope you will come to understand the meticulous detail that goes into Foley and post-production sound. I also hope that you will be as enthusiastic about this incredible software as Josh and I are, and that you will come to appreciate the artistry and skill of talented Foley Artists and Foley Engineers, and the tremendous importance of Foley in filmmaking at any level. Enjoy!”

 

What do you think plugins such as Edward means for the Foley craft? And how do you see things ten years from now, for Foley artists?

I have tremendous respect and love for the craft and artistry of Foley, and there are really only a handful of great Foley artists out there. It takes many years and a real love of the craft to become a working professional, and it is a very limited, competitive field. I think the best Foley artists will always have a job so long as linear media and large budget films exist. Major studios will always have the budget to spend on award winning Foley artists that have dedicated their life to their craft, and produce outstanding, organic work.

With that in mind, Foley artists of that caliber are hard to come by. For that reason they are in high demand, and as a result, very expensive. The reality is that if you are a student or an independent filmmaker you most likely will not have the budget for a professional Foley artist, or the equipment, experience and space necessary to properly record Foley.

It is my belief that Edward will expand accessibility, raise awareness, and ignite MORE interest in the wonderful, fascinating world of Foley

The only other option is to leave it out of your project, or try to cut it by hand from a library, which is very tedious and difficult to make sound as natural as a great Foley artist.

Edward is a powerful tool for sound designers, independent filmmakers, students and professionals to assist in creating great media, now and in the future, since our library will continue to be updated to meet your needs. Edward is meant to bridge the gap for independent filmmakers, and make Foley accessible to anyone who wants to have a better sounding project and have fun doing it. It is my belief that Edward will expand accessibility, raise awareness, and ignite MORE interest in the wonderful, fascinating world of Foley, and as a result it will help filmmakers and film professionals create better sounding, more engaging media for everyone to enjoy!

 

Please share this:


 

A big thanks to Josh and Lara for the story behind Edward ULTIMATE! Check out the exciting Edward lineup below:
 
The three Edward versions for Kontakt:
 
Surfaces: Asphalt, Carpet1, Carpet2, Concrete, Creak1, Creak2, Diamond, Dirt, Grass, Grate, Gravel, Rectangle Wood, Creaky Wood, Parquet, Cut Wood, Swiss Dock, Boat Wood, Linoleum, Marble, Puddle, Snow, Tile, Metal, Rocks, Water, Deep Water

Shoes: Sneaker, Boot, Dress, Heel, Flat

Specifications:
• Single-Patch Instrument
• 90 combinations
• 48.900 samples
• Unique control features
• Requires NI Kontakt 5.3.1 or higher

More details here

Surfaces: Asphalt, Carpet, Concrete, Diamond, Dirt, Grass, Dry Grass, Gravel, Hardwood, Leaves, Metal, Rocks, Timber

Shoes: Sneaker, Boots, Business, Heels, Slipper, Barefoot

Specifications:
• Single-Patch Instrument
• 43 combinations
• 35.600 samples
• Requires NI Kontakt 5.3.1 or higher
 
 
 
 

More details here

Surfaces: Carpet, Concrete, Gravel, Hardwood, Timber

Shoes: Sneaker, Boots, Business, Heels, Slipper, Barefoot

Clothes: Light, Medium, Jeans

Specifications:
• Multi-Patch Instrument
• 29 combinations
• 25.000 samples
• Requires NI Kontakt 5.3.1 or higher
 
 
 
 

More details here

 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • CINEMATIC METAL – TITAN pushes big screen sound design beyond its comfort zone. New and unheard HITS, BRAAMS, BOOMS, IMPACTS, STINGERS and much more await you in the comprehensive Construction Kit and devastating Designed edition. Get over 12GB worth of clean, dazzling sound effects – available as individual components as well as layered, processed and ready to use.

    The library is available in two versions & a special bundle:

    CINEMATIC METAL – TITAN CONSTRUCTION KIT

    CINEMATIC METAL – TITAN sounds massive from start to finish. This Construction Kit in particular starts off with an unusual amount of kick. While foley and other, more meticulous applications are certainly possible, the main purpose here is to bring out the big guns and stomp any hint of moderation into the ground.

    LOCK AND LOAD
    Supplement your designs with detailed, high-end metallic sounds. The Construction Kit allows you to build unique, multi-accent effects that not only impress in scale, but also in fidelity, rhythm and character. This library particularly shines in situations, where the visible picture doesn’t necessarily produce the envisioned sound, but warrants its own supernatural emphasis.


    Files: 700 • Sounds: 4200 • Size: 10.9 GB


    CINEMATIC METAL – TITAN DESIGNED:

    Optimized for trailers, action scenes, in-game cinematics and special effects, the Designed edition brings fresh and exciting sounds to the table.

    Discover the force of aggressive, low, soft, processed, clean and tonal HITS, BRAAMS, IMPACTS, SCREECHES, STINGERS and SLAMS.

    DARK AND POWERFUL
    Paint a sense of dread and awe – CINEMATIC METAL – TITAN Designed can evoke fear of the unknown but just as easily kick into rampage mode: Empowered, ready for battle and thirsty for revenge. Find your perfect blend of haunting thriller and jacked, gritty anti-hero.
    Files: 100 • Sounds: 400 • Size: 1.5 GB


    CINEMATIC METAL – TITAN BUNDLE:

    THE BUNDLE – The best of both worlds at a discounted price.
    The Bundle gives you the full sound design power as it contains both – the DESIGNED and the CONSTRUCTION KIT edition at a discounted price.


    Files: 800 • Sounds: 4600 • Size: 12.4 GB

    Included sounds – keywords:

    Braam, impact, rattle, squeak, rumble, clang, crunch, bell, groan, squeak, creak, cymbal, stinger, rusty, gate, container, flam, click, chain, dragging, thwack, bolt, door, train, metallic, iron, sliding, pole, oil drum, scrap, nail, gutter, break, steel, rim, scaffold, crowbar, swell, brass, hook, grate
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Play, Stop, Fast Forward and Fast Rewind. Loading and unloading. Buttons and switches!
    A collection of tape or open reel machines from the 70s to 00s. Machines and players that utilized reels or tapes to work. From cassette players and VCR to professional audio and video equipment. Mechanical sounds and motorized drones!
    Recorded and edited both in stereo and mono.

  • Experience the rugged versatility of our Ford Ranger sound effects pack, featuring 45 meticulously recorded audio clips. Perfect for filmmakers, game developers, and audio enthusiasts, each sound captures the distinctive essence of this iconic truck. From engine roars and tire screeches to door slams and off-road maneuvers, these versatile sounds add authenticity to automotive scenes and adventurous settings. Ideal for enhancing action-packed sequences, documentary footage, or creating immersive driving simulations, this collection offers a variety of engine revs, gear shifts, and vehicle impacts. Immerse your audience in the dynamic sounds of the Ford Ranger and elevate your projects with our comprehensive library of truck sound effects, designed to bring the spirit of adventure to your audio landscapes.

  • Step into the future with our Future Vehicle sound effects pack, featuring 51 meticulously crafted audio clips. Perfect for filmmakers, game developers, and audio designers, each sound captures the innovative essence of futuristic transportation. From sleek electric hums to sci-fi engine revs and futuristic vehicle maneuvers, these versatile sounds add authenticity to sci-fi films, video games, and virtual reality experiences. Ideal for enhancing dynamic sequences, space explorations, or creating immersive futuristic cityscapes, this collection offers a range of high-tech vehicle sounds and atmospheric details. Immerse your audience in the cutting-edge sounds of future transportation and elevate your projects with our comprehensive library of futuristic vehicle sound effects, designed to transport listeners to new realms of audio imagination.

  • Dive into the intricate world of telemetry with our Telemetry sound effects pack, featuring 51 meticulously recorded audio clips. Perfect for filmmakers, game developers, and audio designers, each sound captures the electronic signals, beeps, and data transmissions of futuristic technology. From spaceship diagnostics and robotic communications to biomedical monitors and radar scans, these versatile sounds add realism to sci-fi films, space simulations, and medical dramas. Ideal for enhancing technical sequences, futuristic environments, or creating immersive audio interfaces, this collection offers a range of telemetry effects and atmospheric details. Immerse your audience in the dynamic sounds of advanced telemetry systems and elevate your projects with our comprehensive library of telemetry sound effects, designed to bring futuristic technology to life with precision and authenticity.

  • Step into the realm of advanced warfare with our Future Weapons sound effects pack, featuring 50 meticulously crafted audio clips. Perfect for filmmakers, game developers, and audio designers, each sound captures the futuristic firepower of cutting-edge armaments. From plasma bursts and laser blasts to electromagnetic pulses and high-tech reloads, these versatile sounds add intensity to sci-fi films, video games, and virtual reality experiences. Ideal for enhancing action-packed sequences, space battles, or creating immersive futuristic combat environments, this collection offers a range of high-energy weapon effects and atmospheric details. Immerse your audience in the dynamic sounds of future warfare and elevate your projects with our comprehensive library of futuristic weapon sound effects, designed to bring futuristic battles to life with unparalleled realism.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.