Kai Paquin shares his metadata approach and workflows in this highly in-depth guide:
Read MoreThe Ultimate Beginner’s Guide to Foley Editing
Want to get Foley editing right? Check out this excellent guide by Yuri Pridachin:
Read MoreIntroducing the Sound Design Power List
If you’re looking for sound design resources of any kind, don’t miss the Sound Design Power List:
Read MoreVideo: Unreal Engine’s built-in game audio capabilities demonstrated using blueprints
Tzvi Sherman demonstrates the many game audio possibilities you get with Unreal Engine’s blueprints:
Read MoreHow To Create A Sound Effects Library – a step-by-step guide by 344 Audio:
The team at 344 Audio give you an overview of their sound library creation process here:
Read MoreReaper for Game Audio – Part III: Project Scopes & Subprojects
Find out why project management can be one of the most powerful and unique features that Reaper has to offer:
Read MoreHow to Design Fierce Creature Vocals – Huge Sound Design Tutorial (includes 26 free SFX!)
Chase Steele returns with an excellent new tutorial on creature vocalizations (and he throws in 26 free sound effects for you too as a bonus!):
Read MoreCreating artificial crowd ambience for NHL + stadium atmosphere for soccer players:
How crowd sounds are being brought back to live sports:
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