How to create a sound effects library 344 Audio Asbjoern Andersen


How do you create a sound effects library? The team at 344 Audio have steadily grown their catalog of great sound effects releases, and below they give you an overview of their sound library creation process:
Written by Alex Gregson and the team at 344 Audio
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Creating a sound effects library is a task that combines creative thinking, technical execution and project management skills. At 344 Audio we have developed an efficient and effective process that has been honed over countless releases, and allows us to consistently generate new content over time.

In this article, we will share this process with you step by step, and give you all the tools you need to start creating your own sound effects libraries.
 

 

Step 1 – Concept

The first thing you need to figure out when creating a sound effects library is the concept. This can be anything you want, but it helps to focus on a certain theme, aesthetic or type of sounds that work together.

Some previously examples of our library concepts include:

Practical Doors – Practical Doors contains a range of interior and exterior door sound effects with common uses: open, close, creak, slam, keys, locks, latches, knocks and many more!

Trailer instruments Designed – Trailer Instruments Designed contains a variety of effects captured from instruments and manipulated into impacts, drones, stingers, risers and more.

The Burger Kitchen – The Burger Kitchen contains a wide variety of food preparation, eating and handling sounds captured in our foley suite.

As we can see, these libraries each have a unique theme and focus on different kinds of sounds, and would be useful in different contexts. Having a solid concept is key as it not only gives you creative boundaries to work within, but will help add some personality to your library and help it stand out in the marketplace.
 

Step 2 – Structure

Once you have your concept nailed down the next step is to decide on the structure of your library. This means how many sounds will there be in total? How will you organise the sounds within the library and how many subfolders will your library contain?

Let’s use Epic Impacts Vol. 1 as an example.

80 files in total

Folder 1 – Electronic Impacts – 20 Sounds
Folder 2 – Organic Impacts – 20 Sounds
Folder 3 – Designed Impacts – 20 Sounds
Folder 4 – Crazy Metallic Impacts – 10 Sounds
Folder 5 – Sub Impacts – 10 Sounds

Using this structure as a reference, you can make a list of sounds that you will need to record to build the library.

Structuring your library in this way breaks up the content and makes it easier for the user to find the sounds they are looking for. It also helps you during the recording and editing phase as you know exactly what you are working towards in terms of the number of sounds and what is in each subfolder.
 

Step 3 – Recording

Now we are getting to the fun stuff. The recording phase is where the magic happens, so it’s crucial that you get this stage of the process absolutely spot on!

A few things to consider before you begin recording are:

• What kind of sounds are you recording? Are they more external “field recording” sounds or are you able to capture them in a controlled studio environment?

• Do the sounds need to be in mono or stereo? Mono is most common for “spot fx” and stereo is more commonly used for atmos, or sounds with an inherent spacial element to them such as a car passing left to right, trains going past etc.

• What kind of microphones and pickup patterns will you be using? Dynamic, Condenser, Shotgun, Cardiod mic etc.

• Are the sounds being processed heavily during the editing & design stage?

Once you have given this some thought and have decided on your approach, it’s time to start making some noise. Whilst the recording stage can most definitely be completed by one person, it is much easier when there are 2 people doing it, as one of you can take charge of recording whilst the other can “perform” the sounds. We recommend working in a team of 2 for maximum speed and efficiency during this stage of the process.

Operating as a pair, work through the list of sounds that you wrote during the structure phase until you have captured all of the source material that you need in order to build the library. As a general rule it’s always more favourable to have too much source material over not enough, so make an effort to capture as much as possible. By taking a little extra time and capturing as many sounds as you can you will be giving yourself the most amount of content to work with in the editing & design phase.
 

Step 4 – Editing & Additional Design

With the recording complete it’s now time to move into the editing and design phase. This is where you will take your raw source material and start bringing them to life, either through editing or additional design and effects processing.

When editing your sounds, it’s important to consider the end user and in what context they will be using the sounds. For example, when editing our Practical Doors library, we specifically made all of the doors have a consistent level and frequency content, so that they would all feel right when placed in a scene together. You should edit your sounds in a way that makes things easy for the sound editor so that they can drop sounds into their project timeline and work within the scene with minimal fuss.

There is a lot more to editing than just chopping files, making fades and stripping silences. The editing phase is your chance to be really creative, and give your sounds that bold, dramatic feel that will make them stand out.

Some techniques to implement during editing include:

• Play with extremes – Don’t play it safe. Embrace large dynamics and make use of contrast between quiet and loud sounds to maximise their impact.

• Heighten the drama – Try and edit your sounds in a way that conjures up an image, indicates some real world physicality and motion or has a visceral effect on you when you hear it. For example, in our gore library Slaughter we were editing sounds for a human body being crushed. We spend a lot of time thinking about how this would actually play out in reality, and the different phases of the body being broken down, skin, bones, blood, guts etc. Approach editing like this took our sound from “decent” to genuinely stomach-churning, which is exactly the effect a gore library needs to have.

• Fill out the frequency content – Combine and layer different recordings together so that you can fill up the frequency spectrum and give each sound that big, bold weightiness that is so characteristic of modern movie sound effects.

There may be instances where editing isn’t enough and you must use effects processing to create the sounds required for your library. This is something we do quite often, especially on libraries with an otherworldly or Sci-Fi concept to them, or when we are constructing drones and atmospheres from everyday sound sources.

Some go-to processing methods that we love to use are:

• Reverbs with long decay times.
• Modulation effects – Flangers, phasers, chorus.
• Crazy comb filters, LFOs and modulation delays.
• Pitch and formant shifting.

Once you have completed the editing and design and have your effects sounding just as you want them it’s time to move forward to the quality control phase.
 

Step 5 – Quality Control

The quality control phase is super important, as it is your last chance to address any errors in your library before release, and make sure that everything is sounding perfect.

Firstly, you can export all of your edited and designed sounds out from your DAW and organise them into seperate folders using the structure you came up with earlier. Once you have this done, listen through all of your sounds from start to finish and be attentive to any technical or aesthetic issues as you go. These may be things such as excess silence in the file, unwanted clicks and pops and sounds being cut off from improper fade ins/outs. Make notes as you listen through and then make any adjustments needed to the sounds which have unwanted elements or errors in them.

Most common issues can be avoided by paying close attention during the recording and editing phases, but it’s always worth double and triple checking in case any unwanted sounds have slipped through the cracks and made it all the way to this stage without being flagged up and corrected.

Once you have checked through all of your sounds and are happy with everything it’s time to embed metadata into the files. Metadata are additional tags that you can attach to a file that makes it easier for people to find when they are searching through their sound libraries.

For example, we may have a bone breaking sound called “Bone Break 01.Wav” but we would like to give it additional tags so that it appears in searches relating to “horror” and “gore”.

There are several programs that will allow you to achieve this but we use the sound effects platform Soundly, as it has a great interface and is really helpful for organising your sound effects.

Within Soundly, select the sound you want to add metadata, right click and go “edit metadata”. This will then bring up a window where you can edit both the file metadata and file originator (Author of the file, in our case 344 Audio). In the metadata section simply type your additional search tags each separated by a comma.

File Name: Bone Break 01
Originator: 344 Audio (In your case it might be “Johns Samples” etc.)
Metadata: Bone, Break, Snap, Injury, Gore, Horror, Violent, Fall, Fracture

By adding the metadata it makes it much easier for the user to find your sounds and gives them a little bit more information about the context in which to use them.
 

Step 6 – Artwork, Description, Demo Track

The final stage before releasing your library is to create some killer artwork, write up an enticing description for use on online stores, and make a demo track to show of your library and get people hyped up.

Artwork – We think its best to keep things simple and consistent when it comes to artwork. Use an online tool to create some custom graphics that can be saved as a template for use across your future library releases. There are a range of awesome websites that allow you to make custom graphics. We use Adobe Spark as it has a large range of stock images to choose from, and a user friendly interface.

Choose a background image that links to the concept of your library and then overlay some text with the name of the library. You can then finish it off with your company or brand logo in the corner to let your users know who the library is from.

Artwork examples:

Here are some examples of 344 Audio’s cover art:

  • Weather Update: Extreme Winds Vol. 1 now forecast! Prepare to be swept away by the raw power of nature. Featuring furious howling gusts, eerie whistling drafts, and cataclysmic, world ending hurricanes. This library is perfect for injecting tension into your film, game or TV soundscapes.

    Created with usability and versatility in mind, this collection includes 14 designed winds ready to drag and drop straight into your projects. Alongside both raw, and processed stems to bring you a construction kit that gifts you creative powers similar to mother nature herself. Our team combined high-quality field recordings, synthesis, and beautifully performed Foley to meticulously crafted a huge variety of sounds such as isolated wind howls, rumbles, environmental interactions, cloth flaps and much more.

    Extreme Winds Vol. 1 is your ultimate tool for designing a wide range of cinematic weather soundscapes. Drop your audience in the midst of a whirling tornado, transport them to freezing mountaintops, or give them shelter…for now.

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • Eastern Instruments Designed Bundle Vol. 1 features an array of unique sounds inspired by a wide range of cultures. Travel to a distant Eastern land shrouded in mystery and intrigue, where history, culture, and innovation fuse into an unforgettable sonic experience.

    Experience the rich soundscapes of Eastern traditions brought to life in this stunning library series, inspired by iconic worlds like Ghost of Tsushima and Shogun alongside influences from the rich musical heritage of India and China. Capturing an authentic performance by a traditional Eastern instrumentalist trained by a Master of Japanese Arts in Tokyo. Featuring the Tsugaru Shamisen, Kanun Harp, Ocarina, Den Den Daiko, Flutes and many more. This 6.17GB collection includes 3 volumes:

    Eastern Instruments Designed Vol. 1:
    A collection of 30+ unique and abstract ambiences.

    Eastern Instruments Designed Vol. 2:
    A collection of 30+ cinematic stingers.

    Eastern Instruments Designed Vol. 3:
    A collection of 30+ musical phrases and decorations.

    Each recording has been meticulously crafted, edited, and manipulated to form a unique series of risers with a wide variety of intensity that blending tradition with modern sonic exploration. This library is a perfect for adding depth and authenticity to your Film, TV & Game trailers, projects, or productions that take place in an eastern setting. Use these sounds to inject cinematic elements with a musical edge and eastern influence into your sound design.

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

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  • Storm Alert: Rain, Thunder, and Lightning Vol. 1: Brace yourself for a thunderous soundscape – high chance of rain, lightning, and roaring thunder heading your way. Whether you’re building tension in a film, creating a dynamic game atmosphere, or adding flair to a cartoon, this library delivers the drama across all mediums.

    Designed with usability and versatility in mind, we’ve packed this collection with everything you need to create precise, realistic sound design or to flood entire scenes with immersive weather ambience and effects. Our team, featuring a top Foley artist, meticulously captured a huge variety of authentic sounds including isolated thunder claps – perfect for when you need thunder without the rain. No more digging through layers of noise to find that perfect rumble!

    Crafted from high-quality field recordings, synthetic elements, and beautifully performed Foley, Rain, Thunder, and Lightning Vol. 1 is your ultimate tool for cinematic weather soundscapes. From subtle drizzle to earth-shaking thunder, it’s everything we’ve always wanted in a weather library. We’ll let you take it from here. Stay tuned for further updates!

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • Eastern Instruments Designed Vol. 3 is a collection of musical phrases and decorations. Travel to a distant Eastern land shrouded in mystery and intrigue, where history, culture, and innovation fuse into an unforgettable sonic experience.

    Experience the rich soundscapes of Eastern traditions brought to life in this stunning library series, inspired by iconic worlds like Ghost of Tsushima and Shogun alongside influences from the rich musical heritage of India and China. Capturing an authentic performance by a traditional Eastern instrumentalist trained by a Master of Japanese Arts in Tokyo. Featuring the Tsugaru Shamisen, Kanun Harp, Ocarina, Den Den Daiko, Flutes and many more.

    Each recording has been meticulously crafted, edited, and manipulated to form a unique series of risers with a wide variety of intensity that blending tradition with modern sonic exploration. This library is a perfect for adding depth and authenticity to your Film, TV & Game trailers, projects, or productions that take place in an eastern setting. Use these sounds to inject cinematic elements with a musical edge and eastern influence into your sound design.

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • Eastern Instruments Designed Vol. 2 is a collection of cinematic stingers. Travel to a distant Eastern land shrouded in mystery and intrigue, where history, culture, and innovation fuse into an unforgettable sonic experience.

    Experience the rich soundscapes of Eastern traditions brought to life in this stunning library series, inspired by iconic worlds like Ghost of Tsushima and Shogun alongside influences from the rich musical heritage of India and China. Capturing an authentic performance by a traditional Eastern instrumentalist trained by a Master of Japanese Arts in Tokyo. Featuring the Tsugaru Shamisen, Kanun Harp, Ocarina, Den Den Daiko, Flutes and many more.

    Each recording has been meticulously crafted, edited, and manipulated to form a unique series of risers with a wide variety of intensity that blending tradition with modern sonic exploration. This library is a perfect for adding depth and authenticity to your Film, TV & Game trailers, projects, or productions that take place in an eastern setting. Use these sounds to inject cinematic elements with a musical edge and eastern influence into your sound design.

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • Eastern Instruments Designed Vol. 1 is a collection of unique and abstract ambiences. Travel to a distant Eastern land shrouded in mystery and intrigue, where history, culture, and innovation fuse into an unforgettable sonic experience.

    Experience the rich soundscapes of Eastern traditions brought to life in this stunning library series, inspired by iconic worlds like Ghost of Tsushima and Shogun alongside influences from the rich musical heritage of India and China. Capturing an authentic performance by a traditional Eastern instrumentalist trained by a Master of Japanese Arts in Tokyo. Featuring the Tsugaru Shamisen, Kanun Harp, Ocarina, Den Den Daiko, Flutes and many more.

    Each recording has been meticulously crafted, edited, and manipulated to form a unique series of experimental ambiences, blending tradition with modern sonic exploration. This library is a perfect for adding depth and authenticity to your Film, TV & Game projects, or productions with a sci-fi, experimental or abstract edge. Use these sounds to inject otherworldly textures with a musical edge and eastern influence into your sound design.

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • Sci-Fi Vehicles Vol. 3 is a collection of 4 sci-fi inspired land vehicles, meticulously designed and crafted from the ground up.

    Our Audio Craftsmen used a plethora of sound design techniques to create 4 unique land-based crafts, each inspired by a particular shape, size, material, or purpose;

    Underwater Explorer – A small 2 person vehicle to explore the treasures below.
    Segway – A small personal transporter. Capable of fast, swift movements if used by a skilled pilot.
    Chopper – The helicopter technology of the future.
    Train – Large public transport of a struggling future civilization

    For each vehicle you will find sounds covering engine turn on, idle, speed up, slow down and turn off, alongside 12 pass by’s at various speeds and distances.

    This library is a perfect addition to sci-fi Film, TV & Game trailers, or productions with a futuristic, experimental or abstract edge. Use these sounds in projects to inject larger than life, futuristic textures into your vehicle sound design.

    All sounds are delivered in 24Bit 96kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • Sci-Fi Vehicles Vol. 2 is a collection of 4 sci-fi inspired land vehicles, meticulously designed and crafted from the ground up.

    Our Audio Craftsmen used a plethora of sound design techniques to create 4 unique land-based crafts, each inspired by a particular shape, size, material, or purpose;

    Electric Hoverbike – A personal use vehicle to get where you need to be, as smoothly as possible.
    Fire Speeder – A land speeder similar in shape to a modern box car, with 3 fire fuelled thrusters.
    Space Bike – The extra-terrestrial equivalent to the Harley Davidson.
    Future Dystopia Car – Mad Max meets Dune. A combination of modern motor car and future technology.

    For each vehicle you will find sounds covering engine turn on, idle, speed up, slow down and turn off, alongside 12 pass by’s at various speeds and distances.

    This library is a perfect addition to sci-fi Film, TV & Game trailers, or productions with a futuristic, experimental or abstract edge. Use these sounds in projects to inject larger than life, futuristic textures into your vehicle sound design.

    All sounds are delivered in 24Bit 96kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

Descriptor – This covers all of the text that will be used to help sell the library and is broken down into product tagline and product description.

Your tagline should be short, sweet and enticing. Try and write something that will wet the appetite of a potential customer and get them intrigued about the sounds in the library.

Our tagline for British Soldier Voices – “British Soldier Voices contains 800+ soldier vocalisations including orders, commands, shouts, grunts and more performed at different intensities. All recorded up close and personal for use in video games, film and other media content. Recorded in 24Bit 96kHz, allowing for further sonic manipulation.

Your product description goes into more detail and explains to the customer exactly what is contained within the library, and some specific technical information such as number of files and sample rate etc.

Our product description for “British Soldier Voices”: Phrases include genuine language used by SAS, Army, Royal Navy and Paratroopers as well as exaggerated script elements. We consulted real British Armed Forces Personnel to ensure that our scripts were accurate and performed correctly by our voice talent. Both modern phrases and historical phrases are included, extending the libraries use beyond modern warzones.

Whether you are making a FPS game featuring the SAS, a film featuring the armed forces or need voice effects for training purposes, this library covers both real life commands as well as phrases included for dramatic effect. All lines are included clean along with a processed version to add quick army radio comms to any project, perfect for video game implementation!

If you think your sound collection is in need of some reinforcements then this is the library for you!
Here are the included folders:

Whispering: Perfect for stealth mission and special forces operations, using the element of surprise.
Talking: Soldiers speaking at normal levels, perfect for instructing commands or for training exercises.
Shouting: Perfect intonation for heavy battle in close proximity with the enemy, lock and load!
Grunts: A collection of grunts and efforts perfect for close-quarters combat or when a soldier is hit.

Specs: 1600+ files • 1600+ sounds • 24 Bit / 96 kHz | 16 Bit / 44.1 kHz • 435 MB • Includes metadata

Demo Track – Most people are going to want to listen to some examples of the library before making a purchase, so here is where the demo track comes in.

The demo track should be about a minute in length and show off the full range of sounds within your library in an interesting and exciting way. Be creative and try and create something that is fun to listen to and links back to the concept of the library. Try and give your demo track a sense of rhythm and that it is building towards a climax. Even if the sounds in your library don’t have a musical quality to them, injecting a bit of rhythm and bounce to your demo track will help your library stand out and give the potential customer a positive impression.

 

Keys To Success

Whilst we have given you our step by step process in a general sense, below are a few extra tips that will help you turbocharge your workflow and generate consistent results over time.

Teamwork is king – There’s nothing that you can do alone that wouldn’t have been clone in less time and to a better standard than in a team. Develop a team of people to work on your libraries and you can complete a more diverse range of projects in less time than alone.

Break up the workload – Split the different stages of the process amongst the different members of your team. Whilst one person is recording someone else can be preparing the pro tools session for editing. Or if one person is editing someone else can be writing the descriptions and creating the artwork.

Develop a repeatable process – It sounds like a no-brainer but develop a process for creating sound effects libraries that you can repeat time and time again. This way no matter what the concept or content of the library is, everyone will be on the same page and know where they are up to in the process, and what stage comes next.

Be consistent – By keeping things consistent you will be able to produce content as faster speeds. By working in the same studio, following the same step by step process with the same team of people and equipment you are eliminating unknown variables and will over time become a well-drilled and efficient unit.

We hope you enjoyed this article! Please check out our full catalog at A Sound Effect here, and be sure to leave any questions or comments below.

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Foley Sound Effects Rummage Play Track 733+ sounds included $12.80

    Rummage is a collaborative sound library from SoundBits and Glitchedtones with a focus on unsystematic searches through everyday items.
    Created especially for projects calling for careful, hasty or frantic rummaging, these 733 files offer up plenty of variation to cover a wide range of scenarios. Featuring searches through paper, pockets, trash, wallets, retro media, wood, tools, bags, wardrobes, metal and lots more… your movie scene, game environment or even music production in need of some Rummage, is covered, or more appropriately, uncovered!”.

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  • Another electromechanical-focused library from SkewSound! Our reel2reel Sound Library features a professional tape machine from the 1980s. We captured all the sounds this little (well, actually quite large and heavy) piece of gear could create.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Motorcycle Sound Effects Scooters Play Track 197+ sounds included, 164 mins total $99

    SCOOTERS features various sound effects recorded from 7 different scooters, ranging from general scooters to a scooter with a modified exhaust. An old two-stroke scooter with high-pitched brake squealing sounds is also included, along with on-board riding sounds (including revving and speeding), pass-bys, idling, approaching, pull-away, engine cranking, and varied mechanism sounds. SCOOTERS sound library helps you create different types of scenes with scooter riding.

    The recorded scooters include:

    ・KYMCO VJR 110
    ・YAMAHA BW’S 125
    ・YAMAHA BW’S R 125
    ・YAMAHA FORCE 155
    ・YAMAHA Super Four (with a modified exhaust)
    ・YAMAHA VINO 50 (Two-stroke scooter)
    ・YAMAHA VINO 50 FI

    This library includes total 197 files, consisting of 170 mono files and 27 stereo files recorded in ORTF at 96 kHz. Approx. 2 hour and 44 minutes total.

    Certainly, this library was carefully tagged with rich Soundminer metadata, including marks in the recordings highlighting interesting sounds.

    All the recordings were recorded, edited and mastered with love and care.

  • City Life Sound Effects Quiet Streets 3d Play Track 100 sounds included, 580 mins total From: $135 From: $78

    Quiet Streets 3D is the latest chapter in Articulated’s Quiet Streets series, offering a meticulously crafted collection of quiet urban ambiences. Designed with both creativity and precision in mind, this library captures the essence of urban stillness through the advanced Schoeps 3D ORTF recording technique, resulting in multi-dimensional soundscapes that reveal both horizontal and vertical spatial details.

    This library features 100 files delivered at 96kHz/24-bit. With a total size of 74.8 GB and over 9 hours and 40 minutes of carefully curated ambiences, Quiet Streets 3D is a comprehensive resource for creating immersive urban soundscapes.

    A Global Journey Through Quietude

     

    The recordings span cities across three continents, capturing the unique characteristics of urban environments in Paris, London, Los Angeles, Tokyo, Bangkok, Naples, Kuala Lumpur, Montreal, Regensburg, Hong Kong, New Delhi, Strasbourg, Singapore, and more. Each location offers its own subtle yet distinct textures, from the hushed buzz of a late-night street in Bangkok to the subdued murmurs of a Parisian alley at dawn.

    A Commitment to Quality

     
    Over two years, our team travelled to these cities to document quiet moments in urban life. Recordings were made at various times of day and across seasons, capturing the interplay of natural and environmental sounds. The ambiences feature layers of biophony (birdsong, rustling leaves), geophony (wind, distant rain), and faint traces of anthropophony (passing footsteps, distant traffic). Care was taken to minimize intrusive noises, ensuring that these recordings integrate seamlessly into projects that require clarity for dialogue or sound effects. Note: at times some distinctive authentic events were kept in order to give the choice for the editor to use them in their projects. These are tagged as marker on the spectrogram.

    A Versatile Tool for Storytelling

     
    The library’s 8-channel 3D ORTF format provides an intricate sense of space, making it ideal for surround sound configurations in film, video games, and immersive media. For those working in stereo, we’ve included a high-quality downmixed version of every file, offering flexibility without compromising quality.

    Recorded with the acclaimed Schoeps 3d ORTF system, it has a total of 8 discreet channels, 4 on the lower plane arranged in 2 pair of ORTF similar to a IRT-Cross, and doubled with a higher plane of 4 more microphones. The channel layout of the sound recorded and delivered is as this: L R Ls Rs hL hR hLs hRs (whereas h stand for high). Learn more about this configuration here: https://schoeps.de/en/products/surround-3d/ortf-3d/ortf-3d-outdoor-set.html

    Every file is embedded with UCS-compliant metadata, allowing for intuitive searching and streamlined integration into your workflow. The metadata includes detailed descriptors, location names, and environmental characteristics, making it easy to find the perfect ambience for any scene.

    A Timeless Collection for Any Project

     
    Whether you need the intimate quiet of a European alley or the expansive stillness of an Asian metropolis, Quiet Streets 3D provides a rich palette of urban soundscapes. This library is not just a collection of audio files—it’s a carefully curated journey through the subtleties of urban life, designed to enhance the emotional depth and spatial realism of your projects.

    With Quiet Streets 3D, you’re investing in a resource that will remain relevant across countless future projects.

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  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Electricity Sound Effects Massive Thunder Play Track 616 sounds included, 217 mins total $29.99

    MASSIVE THUNDER – 616 files of Thunder sound effects, at varying distances and intensities. From low and slow rolling distant rumbles to violently fast and bombastic direct cracking impacts. Massive Thunder comes in at over 3 hours and 37 minutes of short and long scenes of thunder and lightning for every occasion. Recorded during several storm seasons and dozens of independent thunderstorms, with indoors and outdoors perspectives. Massive Thunder’s filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Thunder and Lightning sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

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  • Car Sound Effects Jaguar XJ 2010 full size car Play Track 46 sounds included, 60 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II recorder. The library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

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