Ben Gallagher on how a mastermind group can help grow your game audio career:
Read MoreHow to make your games blind accessible with game audio – an essential guide by Máté Moldován
Máté Moldován shares his in-depth findings on how to make your games blind accessible with game audio in this must-read guide:
Read MoreDoing sound for independent film – tips, tricks & insights from Tom Disher and Paul Zahnley:
Tom Disher and Paul Zahnley share tips, tricks & insights from their many years of doing sound for independent films:
Read MoreCreating the extraordinary ENRAGE plugin – an audio developer interview
Get the in-depth story behind Enrage with Jan Obergfell-Bourmer, Axel Rohrbach, and Shawn Basey:
Read MoreSean Garnhart on Crafting ‘Old’s ‘Experiential’ Sound and Dolby Atmos Mix
Go behind the sound of director M. Night Shyamalan’s latest film:
Read MoreBehind the Fun, Futuristic-retro Sound of ‘Loki’ on Disney+ – with David Acord, Bonnie Wild, & Danielle Dupre:
Get the in-depth story behind the sound of Loki – with David Acord, Bonnie Wild, & Danielle Dupre:
Read MoreSweet Tooth: Playing with Sonic Perspectives for Netflix’s Post-Pandemic Series
Crafting Sweet Tooth’s unique soundscapes, playing with perspective, weaving music and sound design, and much more:
Read MoreCapturing Incredible Car Sounds for ‘F9’ – with Peter Brown, Charlie Campagna & Paul Aulicino
Sound Supervisor Peter Brown, & sound recordists Charlie Campagna & Paul Aulicino take you behind F9’s sound:
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