Game audio career Asbjoern Andersen


Looking to grow your game audio career? Check out these thoughts from Ben Gallagher on how a mastermind group can help you accomplish that:
Written by Ben Gallagher
Please share:

If you had an unlimited budget, would you consider hiring a qualified coach to help you improve your skills, advance your career, and turn the dial on your excitement and motivation for audio up to 11?

Now, what if I told you that you don’t need even one dollar to make this happen?

If the term “Mastermind Group” doesn’t mean anything to you yet, get ready for an introduction to one of the best things you can do for your career in professional audio.

 

 

What is a Mastermind Group?

A mastermind group is a small group of like-minded individuals who are committed to pursuing and achieving a common goal.

These individuals meet on a regular basis to exchange ideas, give each other feedback, learn from each other’s experiences, and offer a supportive environment that helps every member grow.

In other words, it’s like having your own personal coaching group where you can give and receive help from people who understand your problems because they have them, too.

The idea of a mastermind group was pioneered by Napoleon Hill in his book “Think & Grow Rich”. He described its benefits in the following way:

“Two or more people actively engaged in the pursuit of a definite purpose with a positive mental attitude, constitute an unbeatable force.”

– Napoleon Hill

In other words, two heads are better than one!

A mastermind group essentially applies the power of teamwork in a very specific way to help you achieve your goals faster.

Now that we’ve defined what a mastermind group is, let’s take a look at the benefits it can bring to your professional and personal life.
 

Don’t Work Hard, Work Smart

One of the main superpowers of a mastermind group is the ability of each member to learn from the shared experience of the group.

As you meet to discuss what you’re working on, you will have valuable exchanges with your peers who have either:

A | Tried new or different strategies to achieve your shared goal or…

B | Tried the same strategies in different ways or with different results.

From the conversations around these topics, you will learn in minutes or hours what would have taken you days or weeks to learn on your own.

In essence, it’s like putting your skill acquisition on steroids.
 

Powerful & Relevant Feedback

A mastermind group is a fantastic place to get feedback on your work as well as your current career plans and strategies.

The best part about this feedback is that it not only comes from qualified peers who understand your situation but also from people who, through the regular meetings and exchanges, know your work and can appreciate the subtleties of your progress.

They will also be better suited to point it out if you are headed in the wrong direction or are maybe missing something due to a personal blind spot you never could have diagnosed yourself.
 

Accountability Overload

As human beings, we have a strong natural urge to fit into “the group”.

By forcing yourself into a situation like a mastermind, you immediately enter not only a positive new environment focused on mutual support and growth but also a kind of social contract that has a much stronger influence on your behavior than simply going it solo could ever have.

By openly expressing not only your goals but how you plan to achieve them to your mastermind group, you create a new social obligation that adds a surprisingly powerful motivator for you to actually follow through with your plans.

Game audio insights
Give and receive valuable input for your business

Keys to a Successful Mastermind Group

If you’ve never heard of mastermind groups before, you may well be interested in starting one yourself.

While the basic concept is not at all complicated and getting together regularly with even one person in your industry is already a fabulous start, there are some points to consider for a mastermind group to most positively affect everyone involved.
 

1 | Size Matters

A handful of like-minded individuals can achieve a lot together.

When too many people are involved, however, meetings take longer, some needs go unmet, and personal sharing is minimized.

Since this is not optimal, a general recommendation is that mastermind groups shouldn’t consist of more than 6-8 people.

Too many is not good, but too few is also not ideal.

If there are only 2 or 3 of you, you risk hitting a wall pretty quickly in terms of what each person can offer the others and things can get stale.

Also, people are busy.

This means even when everyone commits to meet weekly/bi-weekly at an agreed time, there will undoubtedly be times where someone can’t make it.

This slows down progress and makes the meetings less enjoyable for everyone.

For that reason, I’d highly recommend trying to get a group together that fits the sweet spot of around 4-8 people.
 

2 | Choose Your Members Wisely

Besides being people with whom you feel you could get along over an extended period of time, there are a few guidelines to the types of people who should join a mastermind group together.

Firstly, all members should be more or less at the same spot in their career.

If one person in the group is a beginner while someone else is a seasoned pro, there will be an imbalance in the give/take aspect of the group.

Those earlier in their careers will be more in need of the information and feedback experienced members can provide while being able to give back little in comparison.

This is not a bad thing in and of itself and many who are enjoying some level of success also love lending others a helping hand, but the situation I’ve just described is a mentorship, not a mastermind.

Secondly, all members should be in a related field.

While many aspects of freelancing and doing business in the world of professional audio overlap, we all know that there are many genre/job-specific nuances that simply don’t translate.

A sound designer for games will have little to provide in terms of helpful feedback and advice to a live sound technician and vice versa. A mix engineer who works exclusively with death metal may have very different job experiences than someone who mixes J-Pop.

Focusing as narrowly as you can on your niche is the way to go for your mastermind group.

Only in a group of people doing very similar work can experiences, skills, and knowledge translate most effectively to the benefit of everyone involved.
 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • MAGIC SOUND EFFECTS REDEFINED
     
    Enter the world of MAGIC – ARCANE FORCES, where supernatural entities can be heard raging with ultimate power and fury. The distinctly forceful and kinetic character of this comprehensive sound effects library and its designs is supported by countless pristine source recordings of the elements being pushed to their limits. Whether in post production or sound design for games, MAGIC – ARCANE FORCES gives you the edge on the other side.

    WHAT’S INSIDE:
    INCLUDED SOUNDS – KEYWORDS
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  • Magic & Fantasy Sound Effects Magic Elements vol.1 Play Track 770 sounds included $119

    Please Note: You get a better deal by buying this library in the Magic Elements vol 1 – 2 bundle here

    ‘Magic Elements’ is a detailed collection of designed & source sounds of organic elements, actions, characters, items, spells & atmospheres in the realm of Magic.


    DESIGNED:
    In the designed section you will find 326 carefully crafted sounds.
    Volume 1 of this magic saga is comprehensively focused on 6 elements:
    Earth, Ice, Fire, Air, Black, and Generic.

    Each element comes with a variety of spells, actions/movements such as whoosh, impacts, atmospheres, projectiles, along with many variations in intensity and speed.

    All these sounds are carefully designed, edited and meta-tagged.

    The ‘generic’ category contains handy neutral go-to sounds that are useful for any project.

    SOURCE:
    The source folder is packed with 444 useful sounds that cover a large spectrum; thoroughly edited and meta-tagged. They will support your creativity with materials such as choirs, dissonant metal, creatures, papers, debris, drones, cracks, textures, friction, LFE sub sweeteners,…

    What’s inside:

    • Impacts, Whoosh, Air Swirls,
    • Fireball, Deflagration, Flame Thrower, Deep Sub Whoosh
    • Aura, Energy Stone, Old Grimoire, Healing,
    • Earthquake, Constant Debris, Falling Rocks, Ground Friction,
    • Haunted Books,Laboratory, Magic Box, Potion
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    2 DOWNLOAD OPTIONS INCLUDED:

    • GLUED (Multiple variations of the same sound glued in one file)

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  • Metal Sound Effects MetalMotion Play Track 2000+ sounds included, 239 mins total $110

    MetalMotion is a sound design construction kit that contains four hours of moving metal mayhem: clicks and clanks, rolls and drags, wronks and squeals, scrapes and rattles, ranging from from tiny to monstrous. Nathan Moody’s unique performances with unusual combinations of props produce everything from Foley-like movements to intense groans and howls.

    Whether you’re covering a robot’s movements, sweetening weapon Foley, making crafting or pick-up sounds in a game, placing unusual layers beneath a kaiju’s roar, or crushing a submarine with undersea pressure, this collection covers the full range of subtle to raucous. Each file has many performance variations for creative choice and game audio asset creation.

    While there are some tasty impacts within, this library’s true focus is on characterful movements: handling, rummaging, opens, closes, ratchets, swirls, rolls, drags, drops, spins, rubs, zuzzes, and bows. Metal containers, filing cabinets, modern appliances, vintage (and very rusty) tools, cymbals, bells, grills, plates, bars, rods, and tubes, and many other props lent their voices to this collection.

    This UCS-compliant library was recorded with a combination of standard, contact, and ultrasonic-capable microphones through Millennia preamps. Sample rates vary based on the amount of ultrasonic content in each file. The audio files are mastered for realism, ready for extreme processing and pitch shifting of your own, but still useful in more grounded contexts.

  • A comprehensive sound library from the enchanting world of the Middle Ages featuring meticulously recorded elements that come together harmoniously to create a realm of realism that transports your audience back in time, including isolated elements, acoustic impulse responses, noiseprints, and ambience loops.

    Medieval Towns and Villages - Full Library Presentation

Latest releases:

  • Empower Your Compositions with Authentic Medieval Phrases.
    [Note: This product requires a FULL version of Native Instruments’ KONTAKT or Steinbergs free HALion Sonic]

    Embark on a journey through time with the latest addition to the MEDIEVAL PHRASES series: FIDDLE & NYCKELHARPA. With the Fiddle, with its rich and expressive tones, coupled with the Nyckelharpa’s distinctive resonant strings, we invite you to capture the mood of medieval times. Composers and producers can now use dramatic live performances by outstanding performers or freely play their instruments with varied articulations.

    Imagine the bustling markets and vibrant festivals of late medieval Europe, where the rhythm and bounce of the Fiddle & Nyckelharpa set feet tapping and light the hearts of weary travelers. These instruments were the lifeblood of celebration, often heard at markets and taverns above the chatter of merchants and the laughter of children. Their history is woven through countless generations, where they not only provided entertainment but also served as a cultural heartbeat during times of both hardship and prosperity.

    MEDIEVAL PHRASES FIDDLE & NYCKLEHARPA carry within tales of the past, each string resonating with stories untold. The Fiddle’s bow dances across strings to produce a vibrant, rhythmic melody, while the Nyckelharpa’s keyed fiddle design adds an otherworldly depth. These sounds, once echoing through medieval tavern halls and open markets, are now crisply captured for the modern composer. With MEDIEVAL PHRASES, breathe new life into your medieval compositions, delivering an authentic experience that is both profound and exhilarating.

    20 %
    OFF
    Ends 1709765999
  • Volleyball Match Ambience provides three distinct soundscapes spread through long, evolving and captivating sound recordings from Portugal’s primary masculine and feminine leagues, in addition to a regional match.

    This is a highly intense and balanced sport characterized by its fast-paced nature, emphasis on teamwork and strategic play, where players use a combination of spiking, blocking, setting, and serving techniques to gain an advantage and outmaneuver their opponents. The game is played on a rectangular court divided by a net, with each team aiming to score points by grounding the ball on the opposing team’s side.

    All recordings were attained from a centered front-row seat position in crystal-clear stereo, meaning you have all the necessary field-of-play interactions, in addition to varied crowd reactions ranging from diverse support chants, booing, casual conversations, clapping, local team speaker asking for crowd backing, referee whistles, coach instructions and air horns. This versatility of content guarantees full immersion, drama, excitement, intensity and realism for film, television, videogames, podcasts and more. Your audience will be transported courtside in no time.

    The regional match sound files are the longest with a constant stream of clapping and chants from supporters and the players themselves championing their respective team, interspersed with quieter moments, making it ideal for a more balanced volleyball match ambience. Also included in this section are pre-match drills.

    With over three and a half hours of content, this library is your all-access pass to the dynamic, exhilarating world of volleyball.

  • Environments & Ambiences Curated Rain Play Track 39 sounds included, 183 mins total $44.99

    CURATED RAIN – is an extensive sound library containing 39 unique files of rain in varying environments and conditions ranging from city streets, back alleys, parks, forests and windows and heavy walls of rain to gentle and lite drizzles. Including isolated sections of rain as well as rain storms in their entirety. All of our libraries comply with the Universal Category System naming convention standard as well as traditional embedded metadata, allowing for accurate and easy granular searches. Original recordings were captured at 192kHz and 32bit float. Curated Rain (RAW – 192kHz 24bit) comes out to 11.7 GB and 3 hours 3 minutes and 10 seconds in overall length.

    25 %
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    Ends 1709852399
  • Human Sound Effects Applauses Play Track 50 sounds included, 11 mins total $30
    It took me 2 years to create this sound library and for the first time I used AI to create a cover image! 50 applause recordings made in various interior and exterior places, small and big audience, some with cheering and some with only clapping. All files are recorded 32bit, 192kHz with FEL Pluggy EM272 and Sonorous Objects SO.3 microphones, Zoom F3 recorder. The library is also available in UCS.
  • Environments & Ambiences WINTER SCAPE Play Track 33 sounds included, 148 mins total From: $119

    Feel the coldness of winter landscapes. In the heart of the Cantal mountains in France, immerse yourself in a soothing nature or in the cold winter wind.

    All files are embedded with extensive UCS compliant metadata.

Need specific sound effects? Try a search below:


3 | Your Calendar is King

Pick a time and place to meet that works for everyone and hold each member accountable for their consistent attendance.

A group that never manages to decide when and where to meet or has flaky members who don’t show up can never lead to the growth of those involved.

Your best bet is to choose a recurring appointment and stick to it.

I’ll insert one of my all-time favorite quotes here:

“If it’s not in the calendar, it doesn’t exist.”

  • Tim Ferriss

It should also be made clear at the beginning that, although there is certainly an element of friendship and comradery in the group, this is a serious meeting and members who don’t respect the time and energy of the group by not showing up regularly will be asked to leave.

Hot tip: How no-shows and other offenses are to be dealt with can and should be enshrined in some simple document created by and agreed upon by the mastermind members.
 

What Does This Look Like?

If you’re wondering what this might look like, here are a few data points from my own mastermind group:

  • We are 6 people in total
  • All of us are video game composers and/or sound designers
  • All members are full-time freelancers with the majority of their income generated not only from audio work but from game audio work
  • All members are located in northern Europe and most are in the same time zone
  • We meet bi-weekly for 60-minutes.
  • Anyone who wants to continue talking after those 60 minutes are up is free to do so. However, we have all agreed that a well-run, focused session should take no longer than one hour and everyone is free to leave after that time is up.
  • We have a Discord group and discuss there what topic we would like to cover at each session before it begins. (we also share links, resources, and a healthy amount of memes)
  • If any member is in particular need of dedicated attention for a problem they’re facing, a session can also be used in this way.
  • If any member misses three sessions without excusing themselves, the group reserves the right to expel them.

Our mastermind group has been running for about a year and I have not only learned a great deal from its members (shoutout to Indra, Felix, Mathilde, Paul, and Cai), I am also amazed at how consistently I continue to learn new and helpful things for my business.

As each member grows, the group grows with them.

As the group grows, the members grow with it.

 

This is powerful stuff, y’all!

Yes, I said “y’all”. I’m from Virginia. Gimme a break.

Game audio heroes
With your powers combined…

 

Takeaway

With the rise of the gig economy, more and more of us are striking out on our own and working purely online from the comfort of our homes.

This brings many wonderful advantages, but what is missing?

For many, it’s the group of peers we would otherwise have working in a company or studio who would provide us with daily opportunities to discuss our craft and get valuable feedback and advice.

Freelancers often don’t have that kind of tight-knit community built into our work life, but we can create it!

A mastermind group is a fantastic and free way to give and receive the kind of support that can skyrocket your career while helping you build a powerful network in your industry.

P.S. You also don’t have to be a freelancer to start a mastermind group nor does it necessarily have to be work-related. Anyone looking to improve their skills and succeed in any endeavor would benefit from mastermind meetings with their peers.

If this sounds interesting to you, take the first step and reach out to some folks you think might be interested in creating a mastermind group with you!

If you have any questions, feel free to let me know via email at go@thegameaudiopro.com or via Twitter @ben_gameaudio.

For more helpful tips on freelancing effectively in the world of professional audio, especially if you’re in the game audio realm like me, visit The Game Audio Pro.

A big thanks to Ben Gallagher for his insights!

 

Please share this:


 


 


Power Lists - essential audio resources and insights:

• The Sound Design Power List

• The Game Audio Power List

• The Film Sound Power List

 
  Succeed in sound:

• How to Set (and Get) the Right Price for Your Audio Work

• 10 Essential Tips for Game Audio Freelancers

• How to be a successful sound designer – with Scott Gershin

• How To Actually Live as an Audio Freelancer – by Melissa Pons

• How to set your sonic creativity free & overcome creative inhibitions – by Mark Kilborn

• 5 Useful Tips for Upcoming Sound Designers and Sound Editors

• Sound Opinions: How to get game audio pricing right

• Building a successful audio post studio – with Kate Finan and Jeff Shiffman

• Rebuilding your studio: Goals, tips and lessons learned

• Creating audio for games – with Martin Stig Andersen

• A life in sound: How to foster creativity and protect yourself from burning out – with Chance Thomas

• Better audio work habits: How a Wacom Tablet can help reduce the risk of Repetitive Strain Injury (RSI)

• Better audio work habits: How a sit & standing desk can reduce your sedentary studio life

• Tips and thoughts on running your own audio post production house – with William McGuigan

• 30+ year audio veteran Andy Greenberg, on building client relationships in the advertising industry

• 7 Sound Alternatives to Working For Free

• Audio Outsourcing Success: Essential Tips, Thoughts and Working Practices from Adele Cutting

 
 
The sound success series:

• How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming

• How to succeed in sound design for Film, Documentaries, and Trailers

• How to succeed in sound design for Games, Animation, and Television

How to succeed in Field Recording, Foley, and Teaching Sound

• How to succeed in Audio Branding, Music Editing, and sound for VR

• How to succeed in Theater Sound Design, Podcast Sound Design, and Podcast Production

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• How to succeed in Sound Editing, Sound for Advertising, and Production Sound

• The Composer Success Series: Composing for Film – ft. Pinar Toprak, Nainita Desai, & Jonathan Snipes

• The Composer Success Series: Composing for TV – ft. Charlie Clouser, Sherri Chung, & Cindy O’Connor

• The Composer Success Series: Composing for Theatre – ft. Elyssa Samsel, Kate Anderson, and Daniel Kluger

• The Composer Success Series: Composing for Games – ft. Inon Zur

 
Breaking into audio – guides and resources:

• The ‘Quit Aspiring’ book – by Adam Croft

• How to get hired in game audio – thoughts and insights from your potential employer’s perspective

• Why gear is not the ticket to entry in the game audio community

• 4 Effective Ways to Break into Game Audio

• Tips for Creating a Perfect Resume for Audio Industry Jobs

• Yet Another Game Audio Hiring Article – by Ariel Gross

• 5 Tips for Getting a Job in the Audio Industry

• Applying for a job in game audio – by Matthew Florianz

• Freelance Game Audio: Getting Started and finding work – by Ashton Morris

• How to get started (and make it) in game audio – 10+ fundamental questions answered by Akash Thakkar

• Courses: How to network and get paid for your work in the game industry – by Akash Thakkar

• How to Craft a Perfect Cover Letter for Audio Industry Jobs
 
 
Finding those audio jobs:

• Get the weekly Audio Jobs newsletter

• Join the Audio Jobs Facebook group
 
 
Showcasing your work:
 
• Get a free profile on Soundlister

• Upload your demos to Soundcloud

• Upload your demos to ReelCrafter
 
 
Networking:
 
• Find game audio community groups around the world

• Find interesting audio events around the world

• Find other audio pros around the world
 
 
Coping with a layoff - and how to bounce back:

• How to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:

• How to Survive a Game Audio Layoff – insights from Damian Kastbauer

• What it’s like to be laid off from your video game studio

• What To Do Before and After Being Laid Off

• Facebook Group: Survival Skills for Creatives
 
 
Education and knowledge:
 
• Get an audio mentor at the Audio Mentoring Project

• How To Learn Game Audio Online – A talk with Game Audio Educator Leonard Paul

• Hear the very best podcasts about sound

• Read the 100s of sound stories and guides on the A Sound Effect blog (search for stories here)

• Browse Industry Data: Game Music and Sound Design Salary Survey Results

• Browse 100+ Sound Design Guides

• Find essential books about sound – for film, games and audio post production

• Get tips and ideas for making your own sound effects

• Use the Audio Events Calendar to find audio-related events around the globe

• Get a steady stream of great sound stories from the community

• Discover 1000s of sound libraries from the independent sound community

• Take online courses in Wwise, FMOD Studio, Unity, Pure Data & Unreal at the School of Video Game Audio
 
 
Getting into independent sound effects:
 
• DIY SFX libraries - Your guide to your first sound effects library

• Sound effects survey results: Here are 90+ ideas for new SFX libraries

• How to create an indie sound bundle

• The quick-start guide to adding sound FX library metadata


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Metal Sound Effects MetalMotion Play Track 2000+ sounds included, 239 mins total $110

    MetalMotion is a sound design construction kit that contains four hours of moving metal mayhem: clicks and clanks, rolls and drags, wronks and squeals, scrapes and rattles, ranging from from tiny to monstrous. Nathan Moody’s unique performances with unusual combinations of props produce everything from Foley-like movements to intense groans and howls.

    Whether you’re covering a robot’s movements, sweetening weapon Foley, making crafting or pick-up sounds in a game, placing unusual layers beneath a kaiju’s roar, or crushing a submarine with undersea pressure, this collection covers the full range of subtle to raucous. Each file has many performance variations for creative choice and game audio asset creation.

    While there are some tasty impacts within, this library’s true focus is on characterful movements: handling, rummaging, opens, closes, ratchets, swirls, rolls, drags, drops, spins, rubs, zuzzes, and bows. Metal containers, filing cabinets, modern appliances, vintage (and very rusty) tools, cymbals, bells, grills, plates, bars, rods, and tubes, and many other props lent their voices to this collection.

    This UCS-compliant library was recorded with a combination of standard, contact, and ultrasonic-capable microphones through Millennia preamps. Sample rates vary based on the amount of ultrasonic content in each file. The audio files are mastered for realism, ready for extreme processing and pitch shifting of your own, but still useful in more grounded contexts.

  • A comprehensive sound library from the enchanting world of the Middle Ages featuring meticulously recorded elements that come together harmoniously to create a realm of realism that transports your audience back in time, including isolated elements, acoustic impulse responses, noiseprints, and ambience loops.

    Medieval Towns and Villages - Full Library Presentation
  • Environments & Ambiences Curated Rain Play Track 39 sounds included, 183 mins total $44.99

    CURATED RAIN – is an extensive sound library containing 39 unique files of rain in varying environments and conditions ranging from city streets, back alleys, parks, forests and windows and heavy walls of rain to gentle and lite drizzles. Including isolated sections of rain as well as rain storms in their entirety. All of our libraries comply with the Universal Category System naming convention standard as well as traditional embedded metadata, allowing for accurate and easy granular searches. Original recordings were captured at 192kHz and 32bit float. Curated Rain (RAW – 192kHz 24bit) comes out to 11.7 GB and 3 hours 3 minutes and 10 seconds in overall length.

    25 %
    OFF
    Ends 1709852399
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Empower Your Compositions with Authentic Medieval Phrases.
    [Note: This product requires a FULL version of Native Instruments’ KONTAKT or Steinbergs free HALion Sonic]

    Embark on a journey through time with the latest addition to the MEDIEVAL PHRASES series: FIDDLE & NYCKELHARPA. With the Fiddle, with its rich and expressive tones, coupled with the Nyckelharpa’s distinctive resonant strings, we invite you to capture the mood of medieval times. Composers and producers can now use dramatic live performances by outstanding performers or freely play their instruments with varied articulations.

    Imagine the bustling markets and vibrant festivals of late medieval Europe, where the rhythm and bounce of the Fiddle & Nyckelharpa set feet tapping and light the hearts of weary travelers. These instruments were the lifeblood of celebration, often heard at markets and taverns above the chatter of merchants and the laughter of children. Their history is woven through countless generations, where they not only provided entertainment but also served as a cultural heartbeat during times of both hardship and prosperity.

    MEDIEVAL PHRASES FIDDLE & NYCKLEHARPA carry within tales of the past, each string resonating with stories untold. The Fiddle’s bow dances across strings to produce a vibrant, rhythmic melody, while the Nyckelharpa’s keyed fiddle design adds an otherworldly depth. These sounds, once echoing through medieval tavern halls and open markets, are now crisply captured for the modern composer. With MEDIEVAL PHRASES, breathe new life into your medieval compositions, delivering an authentic experience that is both profound and exhilarating.

    20 %
    OFF
    Ends 1709765999
  • Volleyball Match Ambience provides three distinct soundscapes spread through long, evolving and captivating sound recordings from Portugal’s primary masculine and feminine leagues, in addition to a regional match.

    This is a highly intense and balanced sport characterized by its fast-paced nature, emphasis on teamwork and strategic play, where players use a combination of spiking, blocking, setting, and serving techniques to gain an advantage and outmaneuver their opponents. The game is played on a rectangular court divided by a net, with each team aiming to score points by grounding the ball on the opposing team’s side.

    All recordings were attained from a centered front-row seat position in crystal-clear stereo, meaning you have all the necessary field-of-play interactions, in addition to varied crowd reactions ranging from diverse support chants, booing, casual conversations, clapping, local team speaker asking for crowd backing, referee whistles, coach instructions and air horns. This versatility of content guarantees full immersion, drama, excitement, intensity and realism for film, television, videogames, podcasts and more. Your audience will be transported courtside in no time.

    The regional match sound files are the longest with a constant stream of clapping and chants from supporters and the players themselves championing their respective team, interspersed with quieter moments, making it ideal for a more balanced volleyball match ambience. Also included in this section are pre-match drills.

    With over three and a half hours of content, this library is your all-access pass to the dynamic, exhilarating world of volleyball.

  • Environments & Ambiences Curated Rain Play Track 39 sounds included, 183 mins total $44.99

    CURATED RAIN – is an extensive sound library containing 39 unique files of rain in varying environments and conditions ranging from city streets, back alleys, parks, forests and windows and heavy walls of rain to gentle and lite drizzles. Including isolated sections of rain as well as rain storms in their entirety. All of our libraries comply with the Universal Category System naming convention standard as well as traditional embedded metadata, allowing for accurate and easy granular searches. Original recordings were captured at 192kHz and 32bit float. Curated Rain (RAW – 192kHz 24bit) comes out to 11.7 GB and 3 hours 3 minutes and 10 seconds in overall length.

    25 %
    OFF
    Ends 1709852399
  • Human Sound Effects Applauses Play Track 50 sounds included, 11 mins total $30
    It took me 2 years to create this sound library and for the first time I used AI to create a cover image! 50 applause recordings made in various interior and exterior places, small and big audience, some with cheering and some with only clapping. All files are recorded 32bit, 192kHz with FEL Pluggy EM272 and Sonorous Objects SO.3 microphones, Zoom F3 recorder. The library is also available in UCS.
  • Environments & Ambiences WINTER SCAPE Play Track 33 sounds included, 148 mins total From: $119

    Feel the coldness of winter landscapes. In the heart of the Cantal mountains in France, immerse yourself in a soothing nature or in the cold winter wind.

    All files are embedded with extensive UCS compliant metadata.


   

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