Building a game audio department from the ground up – with Audio Lead Sam Hughes

Want to know what it takes to build a game audio department from scratch? Finnish mobile game studio Metacore has hired its first Audio Lead, Sam Hughes -and here, he talks about all the responsibilities that came with the title, of being the first audio employee at Metacore, improving the audio experience on their main mobile game Merge Mansion, what it takes to build out a brand new sound studio, and so much more!

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Designing Volcano Sounds for Oscar-nom’d Documentary ‘Fire of Love’ (and how indie SFX libraries played a key role) – with Patrice LeBlanc

Sound designer Patrice LeBlanc takes you behind the sound for the Oscar-nominated documentary feature film, creating sound of MOS archival material, using sound to emphasize the emotional aspects of events, working with his Foley team to add a sense of reality to the moving images, and so much more:

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