How do you get audio branding right? Sound designer Frederik Max has written this useful guide to help you make it happen:
Read MoreDeep Dive Into the Thrilling Sound of ‘Star Wars Jedi: Survivor’
‘Star Wars Jedi: Survivor’s sound team talks about designing fun, fresh sounds for this sequel to ‘Fallen Order’ — going bolder for the different colored lightsabers sounds, creating franchise-fitting new sounds for foes, world-building for unique environments, building systems for breaths, foliage, ships, combat, debris, and Force abilities, using blueprints in UE4 to add audio to game logic, working with Wwise middleware for spatial audio, and so much more!
Read More21 great new sound libraries: Cottage doors, classic Walkmans, looting, paragliding, horror elements, and more!
The independent sound community brings you 21 new sound effects libraries – hear the very latest in sound here:
Read MoreDemystifying Game Audio Mixing
Audio Director Alex Riviere explores what it takes to make your game audio mix sound great:
Read MoreThe inspired sound of ‘Star Wars: Visions’ – with David Collins and Mac Smith:
Get the in-depth stories behind Star Wars: Visions’ inspired sound – with sound designers & supervising sound editors David Collins & Mac Smith:
Read More20 great new sound libraries: Vintage lawnmowers, bungalow doors, British radio transmissions, ambiences of city and nature, and more!
Want to hear the very latest in sound effects? Check out Adriane Kuzminski’s highlight of 20 new sound libraries here:
Read More9 Common Sound Re-Design Pitfalls
Brent Richard shares 9 common pitfalls when doing sound redesigns – and how to avoid them – in this inspiring new video:
Read More15 great new sound libraries: escalators, Dominican Republic ambiences, fight sequences, swishes and flybys, and more!
Adriane Kuzminski highlights excellent new sound effects libraries from the independent community here:
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