This week’s SFX releases delivers the goods when it comes to vehicle sound effects – hear for yourself here:
Read MoreCreating the Sound for the Grand, Wild World of ‘The Witcher 3’
Get the inside-story behind the sound for ‘The Witcher 3: Wild Hunt’, one of the most award-winning RPG games in recent history:
Read MoreSave 20% on these excellent SFX libraries from Airborne Sound right now:
Airborne Sound just added a big collection of vehicle sounds to the site – and to celebrate, those libraries are currently available at 20% off, for a limited time:
Read MoreNew sound effects: Motorcycles, hits, surround ambiences, crows, Rwanda and Kurdistan atmospheres
Get an overview of six interesting new SFX libraries – including world sounds, surround ambiences, motorcycles and more:
Read MoreThis is how SoundMorph’s ‘Future Weapons 2’ SFX library was created:
Get the story behind SoundMorph’s ‘Future Weapons 2’ SFX library – the follow-up to their very popular sci-fi weapons library:
Read More5 Useful Tips for Upcoming Sound Designers and Sound Editors
Sound designer Philip Moroz shares five useful tips for those of you just starting out as sound designers and sound editors (+ includes three bonus reads):
Read MoreNew sound effects: Grit, futuristic weapons & soundscapes, magic, hybrid cars and piping sounds
Lots of excellent new sound effects libraries have been released – get an overview here:
Read MoreMeet the man behind the sound of the X-Files:
Here’s the story behind the sound for the original X-Files series – with supervising sound editor Thierry J Couturier and Matt Allair from The X-Files Lexicon:
Read More- « Previous Page
- 1
- …
- 196
- 197
- 198
- 199
- 200
- …
- 230
- Next Page »