4 excellent sound effects libraries from the indie SFX community this week – hear them here:
Read MoreMake the most of REAPER as a sound design tool – part 2: Workflow
Find out how to get the optimal workflow in REAPER, in this new guide by Anne-Sophie Mongeau:
Read MoreA new sound effects project wants to capture the sound of remote places – and support the environment:
Olivia Kline and Hamdallah Marmash are launching a new recording project to capture the sound of remote places – and to support the environment in the process:
Read MoreNew sound effects: Hostile, high-tech glitches, experimental pianos, futuristic doors – and whooshes:
Lots of interesting new SFX this week – check out the highlights here:
Read MoreAudio Games for Charity: A Q&A with James Kyle about Audiogame Jam
James Kyle is running Audiogame Jam, an international game jam focused on blind-accessible games. Here’s the story behind it – and how you can take part:
Read MoreMake the most of REAPER as a sound design tool – part 1: Getting Started
Learn how to get started with REAPER for sound design, in this special guide by Anne-Sophie Mongeau:
Read MoreNew sound effects: Infantry vehicles, intricate machines, lasers, experimental ice, beaches – and Las Vegas
6 really interesting sound effects releases this week – get the overview here (and hear what they sound like):
Read MoreHow the outstanding sound for ‘Stranger Things’ is made:
Uncover the full story behind the sound for Stranger Things, in this in-depth interview with supervising sound editor Brad North and sound designer Craig Henighan:
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