Asbjoern Andersen


Once again, we’ve hand-picked our favorite new podcast episodes about sound – and as usual, there are a number of great interviews from the audio community:

In these episodes you can learn about mixing audio caught on a stormy crab ship, playing with time and sound effects in Broadway, and the increasing role of sound in directors’ creative palettes. You’ll also hear about trends in audio team sizes and budgets, game audio, and how we can never be afraid of new technology. Happy listening :)



 

Bobby O’s Inner Circle Podcast: Ep. 127, Brian Schmidt

In ‘Bobby O’s Inner Circle Podcast’ Bobby Owsinski interviews Brian Schmidt, a man with a broad career in games who has worked on everything from pinball and SNES games to the XACT audio tools for Microsoft XNA. He is also a founding member of GANG, the creator of the GameSoundCon Survey, a former member of the IASIG steering committee board, and he now runs his own consulting company.

In this episode, Bobby and Brian talk about industry concerns reflected in the recent GameSoundCon survey, such as AAA and indie budgets, average sizes of audio teams, use of audio tools, and breaking into the industry. Bobby also shares his insight on streaming rights and give tips on maximizing effective use of headphones during studio recordings.

Hear the episode:



 

Smart Post Sound’s Smartcast: Ep. 22, Re-Recording Mixer & Sound Editor Bob Bronow:

In the new episode of Smart Post Sound’s Smartcast, Larry Benjamin talks to everyone’s favorite ‘sound guy’ Bob Bronow. Bob has worked on several blue collar reality shows like ‘Monster Garage’, ‘Storage Wars’, ‘Punkin Chunkin’, and ‘that crab show’.

He talks about his early years of working with Digidesign’s Sound Tools, the predecessor to Pro Tools, and later years as a beta-tester and presenter with iZotope. The two also talk about how audio restoration magic can be both a blessing and a curse – and how when it comes to competition created by easy access to tools, you can have a set of oil paints but it doesn’t mean you can paint the Sistine Chapel.

Hear the episode:



Popular on A Sound Effect right now - article continues below:


Trending right now:

  • (Ominous, pulsing music starts to build in the background) In a world where sound reigns supreme… comes the ultimate arsenal for your audio production. Imagine a collection of earth-shattering, spine-tingling, and awe-inspiring sound effects that will leave your audience breathless.

    (Dramatic, cinematic sound effects start to play) Introducing Trailer Essentials – Big Screen Sound Elements. With over 370+ heart-pounding, cinematic sound effects at your fingertips, you’ll be able to craft trailers, teasers, adverts and cutscenes that will leave a lasting impact.

    (Quick cuts of futuristic, dystopian, and horror-themed sound effects play in rapid succession) From blockbuster hits and sweeps, to sub drops and dystopian impacts, this curated collection of premium audio has it all. Perfect for games, film, motion graphics, cinematic music, and any interactive sound design project that demands the attention getting sound.

    (Music reaches a crescendo) With 376 sound effects, all in stunning 96k 24bit .wav format, plus other formats, you’ll have the tools to create audio that’s truly unforgettable. 1+ GB of inspiring samples, 124 sound sets – glued files for faster sound design. The possibilities might just be endless.

    (Music drops to a deep, ominous tone) Unleash the drama, the tension, and the excitement with Trailer Essentials – Big Screen Sound Elements. The ultimate sound resource for the modern audio designer. (Music fades, video fades to black)

  • Environments & Ambiences Geophonic Sound Effects Play Track 98+ sounds included, 23 mins total $15

    This audio library features low-frequency drones, powerful impacts, metallic scrapes, resonant vibrations, and other rare audio textures.
    All sounds were recorded using the LOM Geofón, a device that captures low-frequency surface vibrations that conventional microphones cannot detect.

    The recordings were made with the TASCAM Portacapture X8 at 192 kHz/32 bit, ensuring maximum detail and sound quality.

    50 %
    OFF
  • Metal Sound Effects Just Chains Play Track 973 sounds included $14

    As you’ve probably guessed from the title, this SFX library is all about metal chain sound effects. Various sizes of chains were pulled, dropped, shaken, rattled, whipped, hung, dangled and jingled.

    These sounds could come in handy for a wide range of purposes like morning star swings / whips, coin ringing, chain metal armor movements, hoists, addons for footstep movements and many more.

    So if you’re after any kind of metal chain sounds, this SFX library is one to get!

    60 %
    OFF
  • Foley Sound Effects Buttons & Switches Play Track 2000+ sounds included $17.50

    This new library gets you a huge collection of all kinds of Buttons, Switches, Knobs, Levers, Sliders – that were pushed hard (and soft).

    From small buttons, small mechanics to big levers of different materials.
    Perfectly cleaned and edited for direct use.

    Whenever there is something to be pushed, pressed, released, hit, clicked, pulled – you’ll find the sounds to go with it here.

    All sounds are delivered as BWF tagged, 24Bit / 96kHz wav-files

    50 %
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Latest releases:

  • Looking to transport your audience straight to the 1980s? Need to build the perfect atmosphere of a buzzing shopping mall arcade? Want to capture the vibe of those early living room gaming sessions?

    Whether you’re recreating vintage console-style environments or crafting your own retro-inspired game audio, the 8-Bit and Retro Game Sounds library has you covered.

    Experience the classic 8-bit sounds from 1980s arcades and home gaming systems – including effects from gameplay actions, item pickups, battles, catchy chiptune melodies, beeps, and other nostalgic retro gaming audio.

    With more than 500 lo-fi, gritty sound effects, this collection delivers over 2 gigabytes of meticulously crafted audio – packed with authentic retro and 8-bit game sounds:

    • accents (achievement, danger, error, game over, score counting, points, select)
    • in-game actions (bouncing, falling, jumping, using items, pick up, teleport)
    • in game items (alarms, communications, computers, machines, force fields, vehicles, robots)
    • combat (hits, explosions, guns, lasers)
    • melodies (bonus round, boss fight, dungeon crawl, final stage, new wave, win)
    • tones (going down, going up, ascending, descending)

    The package features authentic 8-bit game sounds alongside retro-style clips that have a more contemporary twist.

  • Transport yourself to the tranquil depths of ancient caves with this atmospheric soundscape collection. “Ancient Caves Ambiences” features 8 serene tracks that capture the essence of solitude and peace in the heart of the earth. With a total duration of 25 minutes and 11 seconds, this pack brings together soothing elements such as the subtle sound of water dripping, distant birds, and the gentle resonance of a meditation bowl. Perfect for relaxation, meditation, or setting a calm, mystical atmosphere, these tracks invite you to unwind and connect with nature’s quiet beauty.

    Included Elements:

    • Water Dripping
    • Birds in the Distance
    • Meditation Bowl Resonance

    With its immersive sound textures, “Ancient Caves Ambiences” creates a peaceful auditory experience ideal for meditation, deep focus, or creating a serene ambiance in any space.

  • Step into the heart of one of the world’s most vibrant cities with Streets of Istanbul, a rich tapestry of field recordings capturing the everyday rhythm, pulse, and energy of Turkey’s cultural capital.

    From the echoing calls to prayer near ancient mosques to the lively chatter of open-air bazaars, this collection immerses you in authentic urban textures and atmospheric soundscapes. Hear the hum of the port, footsteps on cobblestone alleys and the ever-present hum of street life—crowds, vendors, passing trams, and distant seagulls.

    Whether you’re a sound designer, filmmaker, game developer, or just a lover of sonic storytelling, these recordings bring Istanbul’s layered sonic identity directly to your ears.

    Includes:

    • Bustling bazaar ambiances with vendors and crowds
    • Peaceful yet active park recordings with birdsong and families
    • Atmospheric portside soundscape with waves, gulls, and distant horns
    • Spiritual mosque exteriors with calls to prayer and community presence
    • Daily life in the streets – footsteps, conversations, distant traffic
    • Natural crowd recordings from squares and alleyways

    Royalty-Free for Commercial and Personal Use

    Bring the soul of Istanbul into your next project.

  • Metal Sound Effects Moving Ship’s Steps Play Track 26 sounds included, 8 mins total $6

    Haunting, metallic creaks and moans of a ship’s steps as it shifts with the sea in Reykjavik Harbour. Recorded with a LOM Geofon this sound library contains eerie, dissonant textures and deep resonant tones, ideal for abandoned, post-apocalyptic or ghostly atmospheres.

  • Bundles Videogame Foley Essentials Vol. IV Play Track 1325 sounds included, 219 mins total $50

    Continuing the popular Videogame Foley Essentials series (Vol. I, Vol. II, Vol.III), Vol. IV offers an additional 1325 individual sound effects all mixed at the same volume level, carefully cleaned of any unnecessary background noise and artifacts. These sounds are ready to be integrated into any audio middleware solution, such as Wwise or FMOD. Recorded with videogame development in mind, all sounds are short, snappy one-shots with dozens of iterations, making them ideal for layering, stretching and bending to achieve surprising results. The goal is to streamline the workflow for editors and sound designers by providing ready-to-use sound batches for their middleware projects, avoiding auditory repetition and fatigue for gamers while keeping them fully immersed in their upcoming adventures.

    You’ll find in this library the following folders with clear nomenclature and corresponding metadata related to various interactions either with environmental objects or the characters in the game:

    • Cameras: foley sounds of both analog and digital cameras, including manual and digital zooming, button pressing, photographic film and battery insertion, digital power-on and power-off sounds, shooting clicks, and the handling of all camera elements.
    • Disks: CD, DVD and Blu-ray interactions, including the sound effects of respective players’ trays opening and closing, disk insertion and removal from various devices, button pressing, foley sounds of disks being placed, removed and inserted into different cases, and the handling of jewel cases and DVD cases. Also includes mechanical sounds of different recorders and players turning on and off.
    • Radio: long takes of both AM and FM frequencies. AM frequencies prominently feature harsh static, noise and distortion, while FM frequencies include rapid radio station switching with garbled voices, brief musical stings, and smoother static sounds. These frequency types were recorded using both in-line and microphone techniques. Also includes short static bursts from a radio being turned off.
    • Tape Cassettes: everything big, analog and noisy sounding; including cassettes, VHS and Betamax tapes being handled, inserted, and removed from various recorders and devices. Foley sounds of Walkman buttons, cassette and tape cases/boxes. Hums, hisses, ejecting and rewinding sounds from tapes and cassettes. Jack cables being inserted and removed from a tape deck.
    • Vinyl: long takes of vinyl record grain loops, dozens of different needle drops, and over thirty audio files of genuine scratching, slowing down and speeding up sounds (with no digital pitch shifting or other software involved). Also includes foley sounds of records being removed and inserted into sleeves.
Film Audio Faceoff at Airwiggles
Need specific sound effects? Try a search below:


Soundworks: Mix Magazine Sound for Film Event 2016 – Gary Bourgeois Keynote:

This episode of ‘Soundworks Collection’ features the keynote speech by Gary Bourgeois who has worked on hundreds of films, from ‘Kindergarten Cop’ and ‘Ghostbusters II’ to ‘Captain America’ and ‘The A-Team’.

In his talk, Gary shares positive messages about how writers, directors and producers are looking to express more creativity through sound but warns us to not ‘get boring and mundane and let the geek takeover’ but let them see the passion we have for the process. He also talks about the challenges of mixing to various end-user experiences, both technologically and culturally, and how with the ever-changing and broadening workflows, a resourceful mindset is of utmost importance.

Hear the episode:


 

The New Audio Podcast by iZotope: Ep. 6: Darrell Thorp:

In this episode of ‘The New Audio Podcast’, Shaun Greenhalgh interviews Darrell Thorp who’s worked with Radiohead, Beck and Paul McCartney – you know, no big deal or anything. Darrell shares his beginnings as a kid who loved Huey Lewis to becoming a detail-oriented US Navy sailor to an engineer working with the highly eclectic Jeff Beck.

They two also talk about the changing perspectives of what makes a ‘band’ and the different ways of finding inspiration in the recording process. They even share some design perspectives like how a little EQ can go a long way when mixing while you record as well as how knowing the qualities of multiple DAWs can help you find the intricate details for stretching a sample and the sweet spot when mixing acoustic and synthetic instruments.

Hear the episode:


 

The Dolby Institute Podcast Series: Nevin Steinberg on the Sound Design of Hamilton

In this clip from The Dolby Institute Podcast Series, Glenn Kiser speaks with Nevin Steinberg about the use of sound effects in the hugely successful broadway play ‘Hamilton’. Nevin talks about how they used chopped and screwed design techniques to create meaningful gunshots that fit the narrative and hip hop style.

He also talks about mimicking time manipulation to drive internal dialogue in the infamous final gunshot scene and using time reversal to stitch together the divergent realizations of a love declared and a love lost. Listen to the full episode on Live Sound Design where Nevin goes into working with the amazing cast, the differences of designing for interactive and linear projects versus plays and musicals, and developing trends in Broadway sound.

Hear the episode:


 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Environments & Ambiences Geophonic Sound Effects Play Track 98+ sounds included, 23 mins total $15

    This audio library features low-frequency drones, powerful impacts, metallic scrapes, resonant vibrations, and other rare audio textures.
    All sounds were recorded using the LOM Geofón, a device that captures low-frequency surface vibrations that conventional microphones cannot detect.

    The recordings were made with the TASCAM Portacapture X8 at 192 kHz/32 bit, ensuring maximum detail and sound quality.

    50 %
    OFF
  • Unheard Sounds releases their first sound pack titled ‘MAGIC: Organic Twinkles and Shimmers’!

    This extensive library of organic, unprocessed, ‘magic-sounding’ props and textures can be a go-to for any sound design that needs some raw, magical character to it!
    Beautiful, unique materials on mobiles, interesting whooshes, bowed cymbals with vibrating textures… and all recorded with a Sennheiser 8040ST pair and a Sanken CO-100K for pristine quality! See sound list below for details.

    Get a taste of our product by listening to the design demo (which exclusively uses sounds from the pack) and by watching the trailer here:
    MAGIC: Organic Twinkles & Shimmers |  Trailer

    Includes Various Organic Source Such As:
    • Rain Stick Performances (Some Movement with Less Pebbles and Glass Debris)
    • Bowed Cymbal Performances (Some with Glass Rattling on Cymbal, Some with Muted Crown or Side for Unique Character)
    • Garden Cultivator (Movement, Hits & Ring-outs)
    • Sea Glass Shards (Mobile Movement)
    • Obsidian Needles (Large and Small Mobile Movement)
    • Whooshes and Twirl Movement  (With Violin Bow and Various Gauge Guitar Strings)
    • Weaponry (Slides and Scrapes)

  • Stadium Crowd Vol. 1 captures an immersive symphony of emotions reverberating around a UK stadium packed with over 80,000 people. The library includes a cacophony of cheers, jeers, groans, and moans, giving a genuine sense of the passionate energy in the stands.

    This library was recorded during a professional wrestling event, making it an ideal choice for productions featuring exhilarating sports scenes filled with heightened excitement. Experience the resonant thuds of body slams, the distinct chime of bell dings, and the vibrant chorus of crowd chants.

    These sound effects are not only suitable for productions infused with pro wrestling themes, but can also elevate any scene with an enthusiastic stadium crowd.

    Combine these sounds with our Football SFX Bundle Vol. 1  & Vol. 2 to build a myriad of enthusiastic fanfares.

    All sounds are delivered in 24Bit 96kHz format allowing further sonic manipulation, and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Looking to transport your audience straight to the 1980s? Need to build the perfect atmosphere of a buzzing shopping mall arcade? Want to capture the vibe of those early living room gaming sessions?

    Whether you’re recreating vintage console-style environments or crafting your own retro-inspired game audio, the 8-Bit and Retro Game Sounds library has you covered.

    Experience the classic 8-bit sounds from 1980s arcades and home gaming systems – including effects from gameplay actions, item pickups, battles, catchy chiptune melodies, beeps, and other nostalgic retro gaming audio.

    With more than 500 lo-fi, gritty sound effects, this collection delivers over 2 gigabytes of meticulously crafted audio – packed with authentic retro and 8-bit game sounds:

    • accents (achievement, danger, error, game over, score counting, points, select)
    • in-game actions (bouncing, falling, jumping, using items, pick up, teleport)
    • in game items (alarms, communications, computers, machines, force fields, vehicles, robots)
    • combat (hits, explosions, guns, lasers)
    • melodies (bonus round, boss fight, dungeon crawl, final stage, new wave, win)
    • tones (going down, going up, ascending, descending)

    The package features authentic 8-bit game sounds alongside retro-style clips that have a more contemporary twist.

  • Transport yourself to the tranquil depths of ancient caves with this atmospheric soundscape collection. “Ancient Caves Ambiences” features 8 serene tracks that capture the essence of solitude and peace in the heart of the earth. With a total duration of 25 minutes and 11 seconds, this pack brings together soothing elements such as the subtle sound of water dripping, distant birds, and the gentle resonance of a meditation bowl. Perfect for relaxation, meditation, or setting a calm, mystical atmosphere, these tracks invite you to unwind and connect with nature’s quiet beauty.

    Included Elements:

    • Water Dripping
    • Birds in the Distance
    • Meditation Bowl Resonance

    With its immersive sound textures, “Ancient Caves Ambiences” creates a peaceful auditory experience ideal for meditation, deep focus, or creating a serene ambiance in any space.

  • Step into the heart of one of the world’s most vibrant cities with Streets of Istanbul, a rich tapestry of field recordings capturing the everyday rhythm, pulse, and energy of Turkey’s cultural capital.

    From the echoing calls to prayer near ancient mosques to the lively chatter of open-air bazaars, this collection immerses you in authentic urban textures and atmospheric soundscapes. Hear the hum of the port, footsteps on cobblestone alleys and the ever-present hum of street life—crowds, vendors, passing trams, and distant seagulls.

    Whether you’re a sound designer, filmmaker, game developer, or just a lover of sonic storytelling, these recordings bring Istanbul’s layered sonic identity directly to your ears.

    Includes:

    • Bustling bazaar ambiances with vendors and crowds
    • Peaceful yet active park recordings with birdsong and families
    • Atmospheric portside soundscape with waves, gulls, and distant horns
    • Spiritual mosque exteriors with calls to prayer and community presence
    • Daily life in the streets – footsteps, conversations, distant traffic
    • Natural crowd recordings from squares and alleyways

    Royalty-Free for Commercial and Personal Use

    Bring the soul of Istanbul into your next project.

  • Metal Sound Effects Moving Ship’s Steps Play Track 26 sounds included, 8 mins total $6

    Haunting, metallic creaks and moans of a ship’s steps as it shifts with the sea in Reykjavik Harbour. Recorded with a LOM Geofon this sound library contains eerie, dissonant textures and deep resonant tones, ideal for abandoned, post-apocalyptic or ghostly atmospheres.

  • Bundles Videogame Foley Essentials Vol. IV Play Track 1325 sounds included, 219 mins total $50

    Continuing the popular Videogame Foley Essentials series (Vol. I, Vol. II, Vol.III), Vol. IV offers an additional 1325 individual sound effects all mixed at the same volume level, carefully cleaned of any unnecessary background noise and artifacts. These sounds are ready to be integrated into any audio middleware solution, such as Wwise or FMOD. Recorded with videogame development in mind, all sounds are short, snappy one-shots with dozens of iterations, making them ideal for layering, stretching and bending to achieve surprising results. The goal is to streamline the workflow for editors and sound designers by providing ready-to-use sound batches for their middleware projects, avoiding auditory repetition and fatigue for gamers while keeping them fully immersed in their upcoming adventures.

    You’ll find in this library the following folders with clear nomenclature and corresponding metadata related to various interactions either with environmental objects or the characters in the game:

    • Cameras: foley sounds of both analog and digital cameras, including manual and digital zooming, button pressing, photographic film and battery insertion, digital power-on and power-off sounds, shooting clicks, and the handling of all camera elements.
    • Disks: CD, DVD and Blu-ray interactions, including the sound effects of respective players’ trays opening and closing, disk insertion and removal from various devices, button pressing, foley sounds of disks being placed, removed and inserted into different cases, and the handling of jewel cases and DVD cases. Also includes mechanical sounds of different recorders and players turning on and off.
    • Radio: long takes of both AM and FM frequencies. AM frequencies prominently feature harsh static, noise and distortion, while FM frequencies include rapid radio station switching with garbled voices, brief musical stings, and smoother static sounds. These frequency types were recorded using both in-line and microphone techniques. Also includes short static bursts from a radio being turned off.
    • Tape Cassettes: everything big, analog and noisy sounding; including cassettes, VHS and Betamax tapes being handled, inserted, and removed from various recorders and devices. Foley sounds of Walkman buttons, cassette and tape cases/boxes. Hums, hisses, ejecting and rewinding sounds from tapes and cassettes. Jack cables being inserted and removed from a tape deck.
    • Vinyl: long takes of vinyl record grain loops, dozens of different needle drops, and over thirty audio files of genuine scratching, slowing down and speeding up sounds (with no digital pitch shifting or other software involved). Also includes foley sounds of records being removed and inserted into sleeves.

   

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