In these episodes you can learn about mixing audio caught on a stormy crab ship, playing with time and sound effects in Broadway, and the increasing role of sound in directors’ creative palettes. You’ll also hear about trends in audio team sizes and budgets, game audio, and how we can never be afraid of new technology. Happy listening :)
In ‘Bobby O’s Inner Circle Podcast’ Bobby Owsinski interviews Brian Schmidt, a man with a broad career in games who has worked on everything from pinball and SNES games to the XACT audio tools for Microsoft XNA. He is also a founding member of GANG, the creator of the GameSoundCon Survey, a former member of the IASIG steering committee board, and he now runs his own consulting company.
In this episode, Bobby and Brian talk about industry concerns reflected in the recent GameSoundCon survey, such as AAA and indie budgets, average sizes of audio teams, use of audio tools, and breaking into the industry. Bobby also shares his insight on streaming rights and give tips on maximizing effective use of headphones during studio recordings.
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In the new episode of Smart Post Sound’s Smartcast, Larry Benjamin talks to everyone’s favorite ‘sound guy’ Bob Bronow. Bob has worked on several blue collar reality shows like ‘Monster Garage’, ‘Storage Wars’, ‘Punkin Chunkin’, and ‘that crab show’.
He talks about his early years of working with Digidesign’s Sound Tools, the predecessor to Pro Tools, and later years as a beta-tester and presenter with iZotope. The two also talk about how audio restoration magic can be both a blessing and a curse – and how when it comes to competition created by easy access to tools, you can have a set of oil paints but it doesn’t mean you can paint the Sistine Chapel.
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This episode of ‘Soundworks Collection’ features the keynote speech by Gary Bourgeois who has worked on hundreds of films, from ‘Kindergarten Cop’ and ‘Ghostbusters II’ to ‘Captain America’ and ‘The A-Team’.
In his talk, Gary shares positive messages about how writers, directors and producers are looking to express more creativity through sound but warns us to not ‘get boring and mundane and let the geek takeover’ but let them see the passion we have for the process. He also talks about the challenges of mixing to various end-user experiences, both technologically and culturally, and how with the ever-changing and broadening workflows, a resourceful mindset is of utmost importance.
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In this episode of ‘The New Audio Podcast’, Shaun Greenhalgh interviews Darrell Thorp who’s worked with Radiohead, Beck and Paul McCartney – you know, no big deal or anything. Darrell shares his beginnings as a kid who loved Huey Lewis to becoming a detail-oriented US Navy sailor to an engineer working with the highly eclectic Jeff Beck.
They two also talk about the changing perspectives of what makes a ‘band’ and the different ways of finding inspiration in the recording process. They even share some design perspectives like how a little EQ can go a long way when mixing while you record as well as how knowing the qualities of multiple DAWs can help you find the intricate details for stretching a sample and the sweet spot when mixing acoustic and synthetic instruments.
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In this clip from The Dolby Institute Podcast Series, Glenn Kiser speaks with Nevin Steinberg about the use of sound effects in the hugely successful broadway play ‘Hamilton’. Nevin talks about how they used chopped and screwed design techniques to create meaningful gunshots that fit the narrative and hip hop style.
He also talks about mimicking time manipulation to drive internal dialogue in the infamous final gunshot scene and using time reversal to stitch together the divergent realizations of a love declared and a love lost. Listen to the full episode on Live Sound Design where Nevin goes into working with the amazing cast, the differences of designing for interactive and linear projects versus plays and musicals, and developing trends in Broadway sound.