ana monte sound recording Asbjoern Andersen


In field recording, preparation is always key – but when preparing to record in a war zone, where do you even start? Freelance sound designer Ana Monte shares her experiences working on Picturing War, a Film Academy Baden-Wüttemberg student documentary directed by Konstantin Flemig.

She and the production team follow journalist and war photographer Benjamin Hiller as he captures images of a YPJ all-female fighter unit, a refugee camp in Erbil, the Murambi Genocide Memorial in Rwanda, and Kurdish soldiers fighting in Northern Iraq.

Now back in Heidelberg, Ana Monte was kind enough to share some of her experiences working on such an ambitious and perilous film:


Written by Adriane Kuzminski



 

Hello, Ana! Please introduce yourself:

Hello there! I’m Ana Monte, a freelance sound designer from Brazil living in the beautiful city of Heidelberg in Germany.
 

Recently, you worked on the film Picturing War. Could you tell us a little about it?

My graduation film Picturing War was a life-changing experience, professionally and personally. The movie was shot in Kurdistan (Northern Iraq and Syria), Rwanda, Holland, France and Germany. It follows photojournalist Benjamin Hiller on his quest to capture photos and asks the questions, ‘Which conflict is worth reporting? Which war might interest the consumers of media outlets? And how do pictures travel around the globe, from zones of conflict to the worldwide public?’
 

Could you tell us about your role in the production team?

My role for Picturing War was Production Sound Mixer and Sound Designer. I was in charge of planning all the audio for the movie from pre-production to post-production. I decided what equipment would work for each country, and since we went to areas of conflict, I had to look into things like what equipment would be the lightest and most compact to carry around and what frequency band I could use with my lavalier microphones so I wouldn’t interfere with military frequencies. This was especially important when we were planning our trip to Israel/Gaza – which didn’t end up happening, but they are very strict about who is “picking up” their military frequencies, even if it is by accident.

For choosing equipment and survival tips, I counted on the support of my highly experienced teacher, Ed Cantu (Sound Mixer for Homeland in 2015, among other movies). On one of our trips, we were supposed to secretly record a market that dealt with human trafficking and he gave me tips on how to hide my recorder in my bag. Big shout out to Ed Cantu for his amazing support!
 

Ana walks along a road in Rwanda with four excited young boys

With so much travel involved, I can only imagine the coordination it took. Did you run into any issues during the production?

The whole production process was an undertaking from the start due to so many obstacles we as a team had to overcome. The woman who was our first protagonist was killed in Afghanistan. We also had to end our contract with our second protagonist because she required business class plane tickets (which we couldn’t afford as a student production). Plus, a military coup started one week before shooting in Thailand, and we had to deal with the filming permit bureaucracy in Rwanda and more. We (the team) still joke about the “curse of Picturing War”, and the director later wrote an article called “How Not to Shoot in War Zones”.
 

Especially after such troubling events, how did you prepare for these risky journeys, both as a sound recordist and as a non-combatant in a war zone?

When you are dealing with dangerous locations, it is important to do your research and to focus on safety. This was our film school’s main concern! They even got us bulletproof vests, which we eventually only used to take selfies in the hotel room :D

Planning is also a very important part of movie-making, be it for feature film or documentary. You can avoid a lot of trouble if you have things planned out and a back-up plan for when things go wrong. Because they will.

You can avoid a lot of trouble if you have things planned out and a back-up plan for when things go wrong. Because they will

I admit I did not fear any moment during our shooting, because our director, Konstantin, is an incredibly responsible young man and he put our security ahead of everything else. I always felt safe because he let us know if we felt unsafe at any point, we could stay behind. One of these moments happened when he chose to go alone to Afghanistan because he felt it would be unsafe for the team. This is how the woman who was our first protagonist was killed. She went ahead to check out the location and was later shot and killed by a sniper. Thank God Konstantin wasn’t there!
 
[tweet_box]The Sound of War: How Ana Monte captured sounds of humanity in a conflict zone:[/tweet_box]  

How was the production team able to navigate around conflict areas?

In Kurdistan, we relied on a great fixer who is Kurdish and lives in Germany. A fixer is a person who knows his or her way around and knows the culture, the language, and has political connections. They are extremely important in these dangerous locations, and journalists rely heavily on them. Through our fixer, we were able to interview General Najat Ali, the Peshmerga Commander of the Makhmour front, which is a 40-kilometer frontline roughly one mile away from an ISIS-controlled city. We interviewed him on the frontline, so this was probably one of the few times I considered using the bulletproof vest, but the thing was so heavy I left it in the car. One week later, Makhmour was attacked, leaving several people dead.


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With so much risk in this production, what was your biggest challenge working on the film?

For me, personally, it was the humanitarian side. Documentaries are exciting to me because you get to meet so many interesting people and hear their stories. Unfortunately, this also involves tough stories. It was extremely difficult shooting in the refugee camps. We visited two camps and heard the stories of many people and saw the faces of many children. How can you see something like this and not be moved?

As our movie states, we are bombarded daily with thousands of pictures which almost make us immune and indifferent to them. But meeting one of these refugees changes your life: parents concerned about their children missing school; families separated because there was not enough space for the whole family in one camp – and yet, through all the suffering, so much generosity! Children without toys, without proper clothes, running up to you and offering you candy and fruits and whatever they could give you. It brought tears to my eyes!

Ana and her production team stand in front of a demolished tank.
 

This humanitarian awareness is very apparent in your ambiences. Though the film has not yet been broadcasted, you released your ambiences for Picturing War in your SFX libraries, Atmospheres of Kurdistan and Atmospheres of Rwanda, which capture the human experience in ways that many libraries overlook. Was this a goal? How do you approach ambiences in this way?

Yes, that is definitely a goal. It didn’t start off as a conscience choice; I knew finding ambient sounds online for places like Kurdistan or Rwanda would be challenging, so I tried capturing as much as I could while I was there, and it later just developed that way. Now I try to make it my “signature sound”.

Sound has the power to transport you to places, so when I record I ask myself, ‘Is there a certain fauna characteristic related to this place? Can I find a place where you can hear a bit of the local language?’ Acoustical authenticity is really important to me when it comes to background sounds. These are sounds that subconsciously guide you through the film. In the case of the Kurdish language, it’s not your everyday language, so it was important to record good walla ambiences that could be used in the movie. It might not be important to us non-natives, but for a Kurdish native, he or she will distinguish the language rhythm or subtle music being played in the background of a tea shop.

The best thing about the movie’s shooting schedule was that we had different shooting blocks, so every time I came back from a certain country, I would listen to my ambient sounds and see what worked and what didn’t, including the equipment and the miking techniques. The concept that worked well was to pick sounds to record that were acoustically specific to the country or city. Most people record ambiences that are so neutral they could be from anywhere. These are useful for certain situations, but when I record sounds that will be attached to the image of a country or city, they need to be personal. Think NYC and sirens. I know, it’s a sound cliché, but anyone who has been to NYC knows that sirens are an important part of the city soundscape.

When I record sounds that will be attached to the image of a country or city, they need to be personal

Another wish I had while shooting was to record local musicians. I remember talking to a musician playing a tanbur at the music store where we recorded. He was happy Kurdish music would be played in a movie, as they have been persecuted for playing their music and speaking their language. His recording became the soundtrack for the Kurdistan Teaser:



BILDERKRIEG - Teaser Kurdistan


Also, on the last day of shooting in Rwanda, we found out our translator was a talented singer-songwriter. She wrote a beautiful song for us in only two hours while we were packing to leave. Before we left for the airport, I built a sound booth in the hotel room with the room drapes and recorded her beautiful voice. This became the soundtrack to our Rwanda teaser:



BILDERKRIEG - Teaser Rwanda


Here is the beautiful text roughly translated into English:

By Ndimbira Shenge

Please come with me,
So that I can show you Rwanda
A country of a thousand hills
The Rwanda of King Gihanga
That everybody is amazed of
Wake up very early so I don’t go without you
We already know about its bad history
Where Rwandese killed other Rwandese
But after they cured themselves
And healed their own wounds
Even the scars are disappearing
By changing into small beauty signs.
Get ready to dance girl
Get ready to dance boy
Your heroism is beyond the limits
Your heroism is beyond the limits
 

What do you enjoy most about field recording?

The traveling. My ultimate dream is to get sponsored by someone and just travel the world recording ambiences. Did you hear me, rich millionaire sponsor? I’m ready when you are! ;)

Now for the serious side: I love going on this acoustical treasure hunt, keeping my ears open to specific sounds that I’ve never heard before. I remember being overwhelmed the first time I heard the call of prayer in the old citadel of Erbil. There were many towers spread around the city where you could hear the voices crying out and it was really cool. This summer, it was a lot of fun recording the stadium crowds while watching the Olympic games in my hometown of Rio.

Ana wears her headphones and drink tea as a YPJ female soldier holds her boom mic.

At A Sound Effect, we’ve noticed you are currently the only woman who has submitted sound effects libraries. Do you find this to often be the case in your work life?

First of all, this is really crazy! And surprising, considering there are so many talented women sound designers out there! Yes, we do exist! Unfortunately, women in sound are like unicorns; but like in other professions, we want to be recognized for our work based on our capabilities and not our gender! With that being said, yes, it is a male-dominated industry. Thankfully, I have not experienced any discrimination while working in Germany. The usual reaction when working with me has been for men to treat me like one of the guys or treat me like their sister. For Picturing War we were a team of four guys (protagonist, fixer, DOP and director) and me, and I seriously felt like I had four bodyguards! It’s not every day that you are 5 km from the ISIS frontline and still feel safe! I guess the bulletproof vest also helped.

Regardless of gender, we are all people and we have our insecurities, especially in a business that has so much competition

For my Master’s studies, I was the only girl along with six others guys. They had my back throughout the whole program and there was never a problem with ego between us. I think ego wars can sometimes be more common among guys than between a guy and a girl. Regardless of gender, we are all people and we have our insecurities, especially in a business that has so much competition. My advice is to be a team player, respect your co-workers and let your work speak for itself!

Ana stands with his boom mic and gear on a dirt road in Kurdistan.

Ana, thank you so much for sharing your insight and your experiences! It has been very interesting to hear about them. Do you have any advice for sound designers who are looking to get into documentaries?

• Read a lot, watch videos, and join forums. With the internet, there are no excuses to not find the information you need.
• Getting involved with local student films or no-budget productions could be a good way to start. These are productions where you can afford to make mistakes because everyone is still learning.
• Contact experienced sound designers that can mentor you. You’d be surprised by how excited people are to give tips and help out.
• Finally, be a well-rounded professional and not, as Germans say, a Fachidiot (a one-trick pony). In documentaries, the teams tend to be small, so all of your skill set will be appreciated. Don’t just stick to your department; be ready to contribute to all departments. This could include carrying heavy camera equipment or helping translate with your broken high school Spanish.
 

Great advice! And what projects are you currently working on?

Right now I am editing hours and hours of ambient sounds from the Olympic games. I got a bit too excited. They never end! The problem is they play a lot of music during the breaks, and we all know music is a big no-no. So I’m cutting out the music every time someone scores a point. It’s monotonous, but I don’t want Taylor Swift suing me. ;)

I’ve also started an audio post-production company that focuses on spatial audio for VR, 360° film, games, and installations called DELTA Soundworks. We believe spatial audio is the best technique for a fully-immersive experience, and with ambisonics technology, we are able to simulate surround sound for headphones and provide rotating audio that follows the video.
 

Sounds like you have your work cut out for you and exciting stuff in store for the future! If people want to get in touch or hear updates about your company, how can they reach you or follow you?

People can contact me regarding sound libraries at ana@montesound.com, and for any questions regarding spatial audio for VR productions at ana@deltasoundworks.com. They can also follow our Facebook pages www.facebook.com/deltasoundworks and www.facebook.com/montesound.
 

Thank you very much, Ana!

 
 

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    FOUR ELEMENTS - Rock The Speakerbox Professional SFX

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    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

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    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

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    Are you looking for skid sounds for your next action movie? Well, this sound library is made for you.

    “Skid and Drift” is the result of 4 years of recording work. It is a complete collection of skids from various vehicles, recorded from multiple perspectives, on all types of surfaces, and in high quality (dirt, dry and wet concrete, gravel, etc.).
    You will find skids from race cars recorded during the French National Drift Championship, skids from go-karts, motocross bikes, bicycles, skateboards, ice skates, rollerblades, as well as foot skids.
    These sounds were recorded in both stereo (XY and ORTF position) and mono, depending on the case, using the following microphones: Schoeps CCM4, Neumann U87, DPA4061, Lom MikroUsi. All sounds are recorded in 24-bit. The sampling frequency is 48kHz for scuffing footsteps sounds, and 96kHz and 192kHz for other recordings.

    The metadata is precise and complete. All sounds are in UCS format.

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  • Mechanical Sound Effects MicroMech Play Track 1800+ sounds included, 72 mins total $40

     MicroMech is an expressive collection of tiny, non-motorized mechanisms.

    Recorded by Nathan Moody in great ultrasonic detail, this collection of quiet and delicate sounds can become robotic limbs or fingers, weapon mechanisms, gun reloads, crafting or equipping sounds in a game, high-tech gadgets, superhero armor, clockwork steampunk artifacts, door latches, or any other metallic articulations you can think of.

    It pairs perfectly with Studio Obsidian’s Analogue Ordnance library for high-tech weaponry mechanism sounds.

    An hour of clicks, rattles, ratchets, trills, clacks, and slides will fill your sonic projects with mechanical filigree and mechanized finesse. Props include antique and vintage cameras, can openers, dictaphones, high-end fidget toys, and much more. Each recording in MicroMech has many performance variations, making them perfect for game audio projects.

    All sounds were recorded dry with a hypercardioid microphone and an ultrasonic-capable omni microphone into Millennia preamps, blended together for a punchy, full-range tone while preserving ultrasonic content.

    Get big sounds from small sources with MicroMech!

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Car Sound Effects Golden State Mustang Play Track 130 sounds included, 28 mins total $44.71

    This sound library is a collection of various actions with game audio in mind from a Ford Mustang 2021 Ecoboost convertible, recorded in parts of rural California in November 2024.

    The Mustang features a 2.3L Inline-4 (I4) turbocharged engine, which was quite the character captured with a lot of emphasis in the multichannel recording session.

    For help to record this beauty I enlisted the aid of my friend Diego Hodge who helped with both his arsenal of microphone options, rigging up the ‘Stang, and planning for the session. You can learn more about Diego’s work here: https://diegohodgeaudio.com/

    The library contains captures of idling, all the way up to 5000 RPM and beyond. Both single rev cycles as well as laying on the pedal for a consistent, sustained loop was a key part of our capture log. We even tried some sporadic flares of the engine in the style of Fast and the Furious, so your scene/game can be complete with that classic aggressive turbo-charged muscle sound to signal to the competition that you mean business.

    For the rest of the session, we captured some burnouts, some close-miked details of the tire on dirt roads, the classic passbys at various speeds, as well as the typical foley and actions associated with vehicles: doors, windshield wipers, buttons, etc. The microphones used: Clippy EM272M and Primo EM258 capsules from Micbooster for the car interior, a pair of Tascam TM-78 condenser mics in the engine bay, a pair of ND468 dynamic mics on the exhaust, and the Rode NTG5 shotgun mic.

    The content is offered in 96 kHz 24 bit for the engine recordings and 192 kHz 24 bit for the actions performed inside the vehicle. Polywavs are naturally provided for the multichannel mic arrays. This library is fully UCS compatible and Soundminer-friendly with richly embedded metadata. It contains 25 WAV files in total with a runtime of close to 28 mins of audio.

    Thank you for listening. I sincerely hope you enjoy my work and have lots of fun making new creations for the world to hear! Also be sure to post or send me what you’re working on with the assets. Attribution is appreciated, but not required.

  • Drones & Mood Sound Effects Electromagnetic Drones Play Track 171+ sounds included, 108 mins total $49

    Electromagnetic Drones is a collection of 171 recordings that capture the invisible electromagnetic landscape produced by electronic devices. Using the Soma Ether, a specialized wide-band receiver, we captured hums, pulses, and static produced by phones, microwaves, fridges, TVs, computers, Wi-Fi routers, and more. Unlike traditional radios that filter out interference, Ether acts as an “anti-radio,” capturing a broad spectrum of electromagnetic activity from hertz to gigahertz, revealing the sonic textures generated by electronic equipment.

    The library features both raw recordings directly from the Soma Ether device, as well as designed sounds, giving you a versatile range of textures to work with. These recordings were transformed into deep, evolving drones, ranging from gritty industrial hums and eerie, synth-like tones to rhythmic machine pulses and dissonant, unsettling tones.

    Captured at 192kHz, these sounds maintain exceptional clarity, allowing for extreme pitch manipulation and creative sound processing. With its dark, atmospheric qualities, Electromagnetic Drones is well-suited for horror, suspense, drama, sci-fi, and experimental sound design in film, television, and video games. Whether you need haunting ambiences, dystopian textures, or immersive low-frequency drones, this collection provides a rich sonic palette drawn from sounds of the electromagnetic world.

  • Explosion Sound Effects Massive Fireworks Play Track 815 sounds included, 350 mins total $29.99

    Massive Fireworks – 815 files of Commercial Fireworks sound effects, at varying distances and intensities. From small pops and sparkles in the distance to screeches and bombastic mortar fire front and center. Massive Fireworks comes in at over 5 hours and 50 minutes of short and long displays of fireworks for every occasion. Recorded during several New Years and Holiday Celebrations. Massive Fireworks’ filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Fireworks sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    Visit Us At: www.MassiveSoundFX.com

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  • Forged in Fury Vol. 1: Modular Sounds for Epic Combat

    Break down, customize, and master every detail of your combat effects with Forged in Fury Vol. 1, a collection of 394 brutal sounds in 192kHz/24. Includes katana, heavy axe, metal claws, and layer-by-layer edited vocals for total control.

    🔪 Katana (193 sounds):
    Double whooshes, precise slashes, impacts, blood splatters.
    Mix layers of edge and secondary effects (e.g. combine a quick whoosh with a feminine scream).

    🪓 Heavy Axe (96 sounds):
    Powerful whooshes, crushing blows, equip sounds, blood effects.
    Combine the roar of metal with the sounds of breaking bones.

    🔗 Metal Claws (37 sounds):
    Mechanical opening/closing, scratching, cutting whoosh.
    Ideal for fast movements and surprise attacks.

    🗣️ Male & Female Voices (68 Sounds):
    War cries, moans of pain, grunts of effort.
    Use them alone or synced with weapon effects.

    ✨ Key Feature:
    Each sound includes its own editable layers (e.g. whoosh + impact + blood). Do you want a bloodless ax swing? only the whoosh of a katana?, only blood? Modify it instantly.

    🎚️ Studio Quality:
    Recorded in 192kHz/24-32 bits, delivered in 192kHz/24 bits. Perfect for toning down, adding distortion or manipulating without losing clarity.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding katana, heavy ax and claw [Use them again & again]
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.

    24 %
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  • Explosion Sound Effects Mini Fireworks Play Track 40 sounds included, 24 mins total $6.99

    Mini Fireworks – 40 files of Commercial Fireworks sound effects, at varying distances and intensities. From small pops and sparkles in the distance to screeches and bombastic mortar fire front and center. Mini Fireworks comes in at over 24 minutes of short and long displays of fireworks for every occasion. Recorded during several New Years and Holiday Celebrations. Mini Fireworks’ filenames are in the Universal Category System format with additional Metadata baked-in.

    Looking for a Massive amount of Fireworks sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    Visit Us At: www.MassiveSoundFX.com

    30 %
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One thought on “The Sound of War: How Ana Monte captured sounds of humanity in a conflict zone

  1. Thank you Adriane for bringing awareness about such an amazing lady with an amazing talent! You can really feel her warmth and humor in this piece.

    Keep up the phenomenal work!

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