Hear how Ford v Ferrari’s high-octane sound was made:
Read MoreCreating 1917’s Intense, Immersive Sound of War – with Sound Supervisor Oliver Tarney:
Sound Supervisor Oliver Tarney on creating the intense, immersive sound of war for 1917:
Read MoreHappy Holidays from us at A Sound Effect + your chance to land some great end-of-year SFX deals
A huge thanks to all of you who’ve supported the site and indie SFX this year
Read MoreDesigning the sound of DARQ – an indie game audio deep-dive
Hear how sound designer Bjørn Jacobsen designed the sound of DARQ, in this massively in-depth game audio story:
Read MoreSpecial feature: Behind the thrilling sound of Star Wars – with Matthew Wood, David Acord, Ben Burtt, John Williams, Ren Klyce & many more:
Huge Star Wars sound special with Matthew Wood & David Acord + Ben Burtt, John Williams, Ren Klyce, Christopher Scarabosio, Frank Rinella, Ronni Brown & many more:
Read MoreJoining Forces to Succeed in Game Audio – with Li & Ortega
Meet the 5 game audio veterans behind newly-formed full-service audio company Li & Ortega:
Read MoreCreating Call of Duty: Modern Warfare’s Award-Winning Sound – huge sound team interview:
Hear how the award-winning sound for COD: Modern Warfare was made:
Read MoreBehind The Irishman’s Superbly Subtle Sound:
Here’s how the subtle sound of Scorsese’s The Irishman was made:
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