Film sound legend Randy Thom shares insights on how to make your project shine with sound:
Read MoreVideo: Creating unforgettable sounds for Call of Duty – with the audio team at Sledgehammer:
Hear about the unconventional tactics of Sledgehammer Games’ guerilla-style audio team in this game audio feature:
Read MoreSundance Special: The Sound of ‘Wendy’
How the sound team blended natural and fantastical elements to make Neverland feel magical:
Read MoreNeed free sound effects (and inspiration) for your Global Game Jam projects? Here you go:
We’ve found a number of sources of free sounds (+ sound design guides) for your Global Game Jam adventures here:
Read MoreSundance Special: The Sound of ‘The Killing of Two Lovers’
Peter Albrechtsen on using sound design instead of score to support the emotion in ‘The Killing of Two Lovers’:
Read MoreSundance Special: The Sound of ‘Save Yourselves!’
Creating the sound of weird alien encounters in the wilderness:
Read MoreSundance Special: The Sound of Nine Days
How Mac Smith created sound to support the deeply philosophical story in Nine Days:
Read MoreSound Designer Tormod Ringnes’ 4-Step Approach to Great Film Sound
Here’s why (and how) Tormod Ringnes applies his 4-step approach to all sound design projects, no matter the size of the production:
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