The environment sounds in Ubisoft's city-builder Anno 1800 are hugely atmospheric, and in a just-released podcast episode, Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz take you behind the scenes on the sound design for the game:
From distant church bells and bustling factories to winding rivers and busy zoos, how do the sounds of a city-builder game adapt as you zoom the camera in and out or skip from one part of the map to the other? Members of the audio team at Ubisoft Düsseldorf talk about how they developed a brand-new environment sound system for Anno 1800 to address these challenges. Featuring Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz.



