โฐ Last Chance To Save! Check out the deals ๐Ÿ‘‰ here

Mar 5, 2020 |

How Anno 1800โ€™s atmospheric game audio is made:

By Asbjoern Andersen
Anno 1800 game audio

The environment sounds in Ubisoftโ€™s city-builder Anno 1800 are hugely atmospheric, and in a just-released podcast episode, Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz take you behind the scenes on the sound design for the game:

NOVA by Mattia CellottoEarly BirdNOVA by Mattia Cellotto is coming soon!Become an Early Bird and get 3 SFX libraries (worth $125 total!), FREE with your NOVA orderBECOME AN EARLY BIRD โ†’

Ubisoftโ€™s official introduction:

From distant church bells and bustling factories to winding rivers and busy zoos, how do the sounds of a city-builder game adapt as you zoom the camera in and out or skip from one part of the map to the other? Members of the audio team at Ubisoft Dรผsseldorf talk about how they developed a brand-new environment sound system for Anno 1800 to address these challenges. Featuring Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz.

Listen to the story behind the sound for Anno 1800 below:

Watch the trailer for Anno 1800 below:

Watch 40 minutes of in-game footage from the game below:

โ†‘