freelance audio payment Asbjoern Andersen


Are you charging enough for your audio work? Ryan Ike is back with more thoughts on pricing, and how to calculate if you're doing highly specialized audio work - at rates that are effectively below the minimum wage. Read on for his thoughts on setting the right price for your freelance audio work:
Written by Ryan Ike, and republished with his kind permission
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After my thread (and post) about how game audio people (and freelancers in general) don’t charge enough, a lot of people responded with “I want to charge more, but I don’t know how to price myself.”

 
It’s easy, but you need to analyze your work, a thing lots of us don’t do. I’ll explain:

Most of us, especially if you’ve been at this awhile, have a basic idea how long it takes to make X thing. “I can write a minute of finished music in a week working full time hours, less if it’s a genre I’m comfy with, more if it requires lots of live players” Something like that.

As freelancers, we’re charging for our skillset, but even more so, we’re charging for our time. And a TON of us forget to take this into account when we set our rates on a new project.

If you sign on to write a full sized indie game soundtrack, (let’s say roughly 45 minutes of music), break it down. How long does it take you to write a 3-4 minute track? Or a minute of music? What about edits and revisions?

Yes, this is tricky and not an exact science, and every project differs based on the working dynamic, the type of work, etc. But just ball park it.

In most cases, you’ll find you’re charging not nearly enough for the amount of work you’re set up to do

Once you have an estimate on how much of your time this will take, charge based on THAT.

In most cases, you’ll find you’re charging not nearly enough for the amount of work you’re set up to do. If I charged $20,000 for the above example and it takes me roughly a week to write 1 min of music, that’s 20k over 45 weeks at BEST.

If we do a little math on that, that works out to roughly 11 dollars an hour if I”m putting in a full 40 hour workweek each week. That’s way under minimum wage here in Seattle, and a lot of other places too.

And that’s the really surprising thing I’ve learned by asking fellow audio folks to compare how much of their time they’re providing VS what they get paid. An absolute ton of you aren’t even working for minimum wage. You’re working for less.

I was chatting about this with a sound designer friend of mine who wanted to raise their rates, but wasn’t sure what to raise them to. I won’t name them, but they’ve worked on some incredibly popular things you’ve DEFINITELY heard of.

ME: Well, how long does it take you to make a sound asset, usually?
THEM: I mean, they’re all different, but usually around 3 hours.
ME: Ok, and what do you charge?
THEM: $50 per file.
ME: So . . . like 17 bucks an hour?
THEM: …oh.


Popular on A Sound Effect right now - article continues below:


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    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
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    This library contains a selection of classic Wild West style weapons, including; Colt 1851 Navy Revolver, Pattern-Enfield 1853 Rifle, Snider-Enfield 1861 Artillery Carbine, Winchester Model 1887 Shotgun and more.

    Recorded on a private shooting range in the UK, this library features multi-mic coverage and a range of distance positions captured on all included source content. Microphones used include; Schoeps, Sennheiser, Neumann, AKG and DPA, captured with recorders such as Sound Devices, Zoom, Sony, and more.

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    The majority of the material was recorded at 192 KHz with a Sanken CO100K and a stereo pair of Sennheiser MKH8040, making this library greatly flexible for pitch shifting and all sorts of heavy processing.

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    Underwater Explorer – A small 2 person vehicle to explore the treasures below.
    Segway – A small personal transporter. Capable of fast, swift movements if used by a skilled pilot.
    Chopper – The helicopter technology of the future.
    Train – Large public transport of a struggling future civilization

    For each vehicle you will find sounds covering engine turn on, idle, speed up, slow down and turn off, alongside 12 pass by’s at various speeds and distances.

    This library is a perfect addition to sci-fi Film, TV & Game trailers, or productions with a futuristic, experimental or abstract edge. Use these sounds in projects to inject larger than life, futuristic textures into your vehicle sound design.

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Need specific sound effects? Try a search below:


And again, this person is crazy talented and has already worked on some major franchises, and they’re still barely charging over minimum wage where we live. And didn’t even really realize it, because we’re not used to thinking of our work in terms of time spent.

Game audio is far, far from a minimum wage-level job. The amount of time and practice required to get good, the cost of building a studio space and having the right gear/software, going to cons to network and stay in business, it’s HUGE.

More on setting (and getting) the right price for your work:

 

Want to know more audio pricing? Ryan Ike has written another guide on audio pricing, and how to get it right, here. Also check out Kate Finan’s in-depth guide on how to set – and get – the right price for your audio work here.

Yet so many of you charge barely more than what you’d get paid if you worked at Starbucks. And not that working there is bad, of course, but it doesn’t require years of practice and thousands of dollars in gear to be employed there.

So, the next time you’re figuring out the finances of a new gig, think how much an hour of your time as a creative professional SHOULD be worth. 50 bucks? 60? More (typically, yes, more).

Break down the amount of work, figure out how long it’ll take you, and charge accordingly.

And it doesn’t matter if you prefer to charge clients based on X amount per track or asset, X amount for the whole project, or if you actually just bill based on how many hours you worked. But base X on how much time you’ll spend, and how you value that time.

A big thanks to Ryan Ike for letting us share his thoughts on pricing! Got some insights or tips on how to set the right price? Please share them in the comments setion.

About Ryan Ike:

Ryan Ike is a composer and sound designer based in Seattle, WA, with work spanning games like Gunpoint, West of Loathing, and Where the Water Tastes Like Wine. Outside of making audio, he spends his time trying to help newcomers find their place in the game industry, and is passionate about making sure that game audio pros (and creatives in general) are getting the pay and respect they deserve. You can listen to his work here
 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $156

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
    20 %
    OFF
    Ends 1715637599
  • Western Black Powder Guns is a collection of 19th century firearm sounds, created by sound designer Barney Oram. It features 496 sounds in total, including 440 multichannel source sounds and 56 designed sounds, supplied in 192kHz 24bit WAV file format.

    This library contains a selection of classic Wild West style weapons, including; Colt 1851 Navy Revolver, Pattern-Enfield 1853 Rifle, Snider-Enfield 1861 Artillery Carbine, Winchester Model 1887 Shotgun and more.

    Recorded on a private shooting range in the UK, this library features multi-mic coverage and a range of distance positions captured on all included source content. Microphones used include; Schoeps, Sennheiser, Neumann, AKG and DPA, captured with recorders such as Sound Devices, Zoom, Sony, and more.

    In addition to source recordings, Western Black Powder Guns also contains a generous designed section, lovingly crafted to be of immediate use to sound designers. The designs are an homage to the classic gun sounds of Western movies, mixed with a tight and punchy modern edge.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Western Black Powder Guns Sound Library - Behind the Scenes


  • Materials & Texture Sound Effects Glacier Ice Play Track 300+ sounds included $40

    Glacier Ice is a library containing over 300 high quality sounds of ice cracking, breaking, shattering in various sizes of blocks – recorded entirely in the Italian Alps over the course of two winters.

    The library contains sounds of all dimensions, from ice cubes being dropped in a drink to a designed iceberg collapsing.

    The majority of the material was recorded at 192 KHz with a Sanken CO100K and a stereo pair of Sennheiser MKH8040, making this library greatly flexible for pitch shifting and all sorts of heavy processing.

    A small section recorded at 96KHz features sounds recorded exclusively with contact microphones placed directly on the surface of a frozen water stream.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Sci-Fi Vehicles Vol. 3 is a collection of 4 sci-fi inspired land vehicles, meticulously designed and crafted from the ground up.

    Our Audio Craftsmen used a plethora of sound design techniques to create 4 unique land-based crafts, each inspired by a particular shape, size, material, or purpose;

    Underwater Explorer – A small 2 person vehicle to explore the treasures below.
    Segway – A small personal transporter. Capable of fast, swift movements if used by a skilled pilot.
    Chopper – The helicopter technology of the future.
    Train – Large public transport of a struggling future civilization

    For each vehicle you will find sounds covering engine turn on, idle, speed up, slow down and turn off, alongside 12 pass by’s at various speeds and distances.

    This library is a perfect addition to sci-fi Film, TV & Game trailers, or productions with a futuristic, experimental or abstract edge. Use these sounds in projects to inject larger than life, futuristic textures into your vehicle sound design.

    All sounds are delivered in 24Bit 96kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

    20 %
    OFF
  • Foley Sound Effects Gold Coins Play Track 26 sounds included $10

    The Gold Coins sound effects pack contains 26 high quality sounds of coins, with variations of coin rummaging, shaking, dropping, and more. Perfect for all things fantasy and RPG!

    33 %
    OFF
  • Next door remodeling sound library is a collection of construction and remodeling noises, meticulously recorded from an adjacent apartment. This compilation covers a diverse range of sounds of hammers, jackhammers, and drills, all amplified by the acoustics of the room in which the sounds were recorded and the concrete panel structure of the building itself.

  • Glass Smashing & Breaking Sound Library

    Unleash the chaotic symphony of destruction with our Glass Smashing & Breaking Sound Library. Immerse yourself in 20 high-quality, meticulously recorded sound effects, perfect for professionals looking to add authentic audio to their projects.

    Whether it’s for a dramatic scene or to enhance an audio narrative, our Glass Smashing & Breaking Sound Library is your go-to resource for high-impact sounds.

    Explore the sound of destruction like never before. Add the Glass Smashing & Breaking Sound Library to your collection today. 

    30 %
    OFF
  • Ice Cracking & Breaking Sound Library

    Discover the captivating world of Ice Cracking & Breaking, a meticulously crafted sound library designed for professionals in film, video games, and multimedia projects. Experience the pristine and immersive quality of ice sounds in various textures and scenarios.

    This library offers a diverse range of ice sounds, from gentle cracking to the intense breaking of thick layers. Each sound is captured using state-of-the-art equipment, ensuring the highest fidelity and usability in various post-production scenarios.

    Perfect for sound designers and audio professionals, this library adds a layer of realism to your scenes involving ice environments. Whether it’s for a documentary set in the polar regions, a suspenseful moment in a video game, or special effects for an animation, these sounds will elevate your production’s audio experience.

    33 %
    OFF

   

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