Bird Box sound Asbjoern Andersen


Bird Box had a record-breaking debut at Netflix, with around 80 million viewers watching it in its first 4 weeks of release. In this new A Sound Effect interview, supervising sound editors/sound designers Glenn Freemantle and Ben Barker get you the story behind the sound for this mysterious tale:
Written by Jennifer Walden, images courtesy of Netflix. Please note: Contains spoilers.
Please share:

In Netflix’s film Bird Box, a mysterious entity has plunged the world into an apocalyptic state.  Although no one is sure what it is, there is one certainty — if you look at it, you die. Sane survivors no longer venture outside without wearing a blindfold. The story follows Malorie (Sandra Bullock) and a crew of survivors who find themselves in the precarious situation of trying to scavenge for supplies while blindfolded all while avoiding a supernatural creature that’s trying to destroy them by making them commit suicide. Plus, there are crazy survivors walking around not blindfolded, who also pose a threat. Malorie and her two children seek refuge at a camp of survivors but to get there, they must navigate down river through dangerous rapids and then trek through an unfamiliar forest… all while blindfolded, of course.

Supervising sound editors/sound designers Glenn Freemantle and Ben Barker of Sound24 (based at Pinewood Studios) worked with Director Susanne Bier to create the sound for a creature that is never seen. They also craft a chaotic apocalypse scenario that mixes supernatural elements with organic sounds, and help to heighten the feeling of confusion for the blindfolded characters through a creative approach to mixing and panning.



Bird Box | Official Trailer [HD] | Netflix


 

How did you prepare for work on Bird Box? What were some of your initial ideas for how this film could sound?

Two men smile as they stand and sit near their soundboard.Glenn Freemantle (GF): Our prep work on Bird Box was challenging but very exciting.  How do we create a soundscape of an unseen monster in a post apocalyptic world?! Our initial ideas involved working with fear and tension — what sounds could we create that weren’t over processed or too other worldly? How could we imply that fear is all around us without being too sci-fi? As crazy as it sounds we had to think of what would this really actually sound like!

 

How did you approach the sound of the unseen ‘monster’ in the film? Did filmmaker Susanne Bier have a specific ideas or references for how she’d like it to sound? How did you collaborate to find the sound of this supernatural entity?

GF: The sound of the unseen monster was a constantly evolving process. We worked very closely with Susanne Bier and Ben Lester (Editor) to land on a series of designed sounds that would play in a number of scenarios, which could build into climatic scenes as well as support the quieter moments.

We worked on various layers of the creature, the first being whispers. This was the main way victims were convinced to commit suicide. They could communicate with their victims by getting into their heads and convincing them to take their own lives.
[tweet_box]How Bird Box’s quietly intense sound was created:[/tweet_box] The next layer of design was the movement of the creature. We needed to feel that they were moving around us, like a constant threat that was surrounding us. We used swarms of bees as our core sound to do this, which was very effective.

Finally, we decided on the idea that the creature would have an “attack” element, something that would be used in the bigger scenes to work as a sonic cinematic tool to tighten tension.

As far as references go, Susanne wanted us to start from scratch, to design something original which was great fun for us!

The film crew looks at the footage on camera screen.

What was your process for creating the windy-whispery sound that indicates its presence?

GF: Our process involved recording a lot of whispers! When we were recording the loop group we played them the gusts of wind we had laid as part of the design. The idea was that the whispers could be in time and flow together to heighten the creepiness as well as support the feeling that we are surrounded by this presence at all times.

Susanne was interested in giving each moment its individual detail, no matter how small.

After that we put them into a sampler with a few other design elements to create the weird-whispery sounds you hear throughout the movie. Each time we tried to use specific phrases, which would relate to that particular scene.  Susanne was interested in giving each moment its individual detail, no matter how small.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • COMPATIBLE WITH ANY VIDEO SOFTWARE
    CRAFTED BY INDUSTRY PROFESSIONALS
    INSTANT DIGITAL DOWNLOAD
    100% ROYALTY FREE

    Introducing the Ultimate Sound FX Bundle – your all-in-one solution to level up your audio game! Say goodbye to wasting countless hours searching for the perfect sound effects, and hello to a seamless editing process that enhances your creativity.

    This bundle includes sound effects from different genres and subjects, so you’ll have everything you need right at your fingertips. Whether you’re working on a film, game, podcast, or music project, this bundle has got you covered.

    With the Ultimate Sound FX Bundle, you can speed up your workflow and take your creativity to new heights. Imagine having access to a vast library of high-quality sound effects that perfectly match your project’s needs, all in one place. No more time wasted on sifting through endless sound effect libraries – this bundle has it all.

    Don’t let sound effects be a pain point in your creative process any longer. Invest in the Ultimate Sound FX Bundle today and experience a smoother, more efficient workflow that unleashes your full creative potential.

    Image
  • Fully Universal Category System (UCS) compliant sound effects library of isolated tire skids (without any engine sounds!). This library offers detailed recordings of various drifting sounds on tarmac with both onboard and exterior microphone perspectives – 22 files, 16 min 43 sec, a total of 472mb (24bit/96khz).

    The onboard recordings were captured with DPA 4060 and Sennheiser MKH 8020 microphones.

    The exterior recordings have both stereo and mono perspectives and were captured with Neumann KM184 and Sennheiser MKH 8060 microphones.

    Cars recorded: Porsche Taycan Turbo (2021) and Toyota GT86 (2014).

  • Unveiling Rusty Metal Squeaks, a meticulously curated collection of 40 high-quality sound effects that embody the essence of decay and time-worn machinery. This exclusive sound library is an indispensable resource for audio professionals looking to inject authentic, eerie, and atmospheric creaks and squeals into their projects.

    Whether you’re crafting the ambient background of a rusty freighter, designing the eerie atmosphere of an abandoned facility, or in need of authentic mechanical noises for a period piece, Rusty Metal Squeaks delivers. This library provides you with the raw, unpolished sounds of metal that groans and protests, perfect for adding depth and realism to your audio projects.

    Explore the full potential of sound with Rusty Metal Squeaks, your go-to sound effects library for that perfect metallic resonance.

    20 %
    OFF
  • User Interface (UI) Sound Effects Interactive Play Track 3917 sounds included, 225 mins total $120
    User Interface (UI) Sound Effects - get more than 3900+ sounds in the INTERACTIVE sound library

    Introducing ‘INTERACTIVE’ by Rock The Speakerbox: Your ultimate organic Game UI Sound Design Toolkit. Elevate your UI sound design with a comprehensive sound effects library crafted to meet the exacting demands of modern game development. ‘INTERACTIVE’ is a massive toolset designed to empower you with a diverse range of components for creating immersive, dynamic and organic sounding UI.

    Structured into three packages:

    Construction Kit (3151 Sounds):
    Unlock a world of possibilities with a massive set of generic components like clicks, whooshes, pops, and textures, alongside elaborate recordings for specific contextual needs such as coins, paper, medieval weapons and many more. Explore elemental textures like water, wood, stone, etc for added depth and a comprehensive arsenal of percussive and tonal instruments.

    Building Blocks (606 Sounds):
    Streamline your workflow with pre-designed sounds of basic UI components, including impacts, clicks, whooshes, specific contextual actions and textures (clattering coins, rustling paper, igniting fires, alchemical reactions, growing vegetation) plus tonal and musical feedback for different moods (positive, negative, rewarding, warning, triumphal, holy)

    Designed (160 Sounds):
    Choose from four sets of ready-to-use sounds tailored for the most common UI actions in different game styles (Casual, Dark, Medieval, Modern).

    Each of the four sets gives you following UI sounds:
    • Confirm
    • Select
    • Notification
    • Purchase
    • Open Menu
    • Back/Close Menu
    • Positive Light
    • Positive Heavy
    • Negative Light
    • Negative Heavy

    With 699 sound files, each offering more than 5 variations in average, ‘INTERACTIVE’ delivers a total of over 3900 sounds – ensuring that you’ll never run out of options to bring your creative vision to life. This library gives you everything you need to captivate your audience and create immersive UI soundscapes that truly resonate.

    20 %
    OFF
    Ends 1714255199

Latest releases:

  • ‘Cartoon & Animation Vol 2’ by Cinematic Sound Design delivers the ultimate sound effects library tailored for your comedic creations, cartoons, games, and music productions. Dive into a realm of whimsical wonders with this curated collection of handcrafted sound effects, featuring an array of delightful cartoon pops, boings, jumps, crashes, impacts and a lot more.
    Crafted and captured using top-of-the-line outboard equipment including the ‘Sound Devices 702’ field recorder and Neumann KM184 microphones, each sound is processed through an Apogee Symphony AD/DA for unparalleled clarity, depth, and impact. Discover an array of truly unique SFX meticulously crafted to infuse your projects with personality and charm with a selection of zany boings, energetic jumps, clumsy falls, quirky snaps, lively runs and playful mallets.

    Product Details:

    • 121 Designed Cartoon SFX
    • 24-Bit/96kHz
    • 100% Royalty-Free

  • Unleash the full potential of your audio production with the Tool Bag Foley Sound Effects Library. Meticulously recorded with precision, this library offers an expansive collection of sounds straight from the tool shed. Whether you’re in film, television, game development, or theatre, these sounds will enhance your soundscapes and bring your scenes to life.

    29 %
    OFF
  • CRRRACK!!!

    Introducing “Wood Destruction” – a powerful sound library that brings the raw and intense sounds of wood breaking to your audio projects. This collection is designed to provide sound designers, filmmakers, and video professionals with an extensive range of wood destruction sounds. From small wooden objects to massive structures, every breaking sound is meticulously captured to deliver a sense of power and scale.

    The sounds in “Wood Destruction” are presented in a clean and isolated format, allowing for seamless integration into your projects without the need for extensive editing. Each sound is carefully labeled and categorized, making it easy to find the perfect wood destruction sound for your specific scene or sequence.

    From explosive demolition scenes to suspenseful moments of destruction, this library will be your ultimate resource for authentic and impactful wood destruction sound effects.

    26 %
    OFF
  • Environments & Ambiences Natural Water Streams Play Track 10 sounds included, 30 mins total $18

    This meticulously crafted sound effects library is an essential tool for professionals in film, game development, and audio production who seek authentic and high-quality water soundscapes.

    Recorded using high-quality equipment such as Zoom H4N, H1, and H6, these sounds offer unparalleled clarity and realism. Whether you’re creating serene nature scenes or designing complex audio environments, ‘Natural Water Streams’ provides a versatile range of water sound effects.

    28 %
    OFF
  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $15

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

     The results are a selection of metallic movements, evolving eerie soundscapes, atmospheric hums, whines.

     Excellent design source and sound morphing material, eerie atmospheres and dystopian environments.

    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine

    25 %
    OFF
    Ends 1715205599
Need specific sound effects? Try a search below:


Since the characters are blindfolded, they rely on sound to determine what’s going on around them. What were some of the challenges/opportunities you had while creating these blind-fold scenes?

Taking out all the surrounding atmosphere and concentrating on the breathing and spot sounds helped us to create the confusion of the space she’s in.

GF: The blindfold scenes presented us with some fantastic sonic opportunities.  It really allowed us to go inside the character’s head. To do this, we used both sides of the shot to help us to feel the jeopardy the character was in when blindfolded. Increasing the natural surroundings on the exterior before we went to the POV allowed us to really immerse ourselves into Malorie’s perspective. Taking out all the surrounding atmosphere and concentrating on the breathing and spot sounds helped us to create the confusion of the space she’s in. We also played with levels and panning, which added to what we were watching on-screen.  We hear a sound but where did it come from and how far away is it?

 

Can you talk about creating the sound for the scene inside the car when the group is on their way to the grocery store?

GF: The car scene was our first real physical contact with the monster, which was pivotal for the audience. Before that, the encounters had just been its presence. The characters had only felt what was going on around them, but this was its first connection.

To do this, we had to continue the monsters sound language from previous encounters and then progress it into a scary crescendo. Using our base elements, we progressed the scene by layering human and animal sounds to really punctuate the horrifying situation that was going on outside the car.

A woman carries her children through a garden as they wear blindfolds.

How about the sound for the rapids scene on the river?

GF: The river and rapids was a really great sequence to work on. Here we were back to using natural elements to create our tension instead of the supernatural. We had to enforce the idea that Malorie was taking on this fierce river with Girl (Vivien Lyra Blair) and Boy (Julian Edwards) in a small tin boat. It was a very dangerous situation, especially whilst they were blindfolded.

We worked with all organic sounds to do this, which was a great moment to step back from the ethereal world we were set in.

 

And of course their final trek through the woods on the way to the School for the Blind. That was a really intense sequence. What went into the sound work there?

GF: The final trek through the woods to the school was approached in three separate sections designed to come together sonically for one complete end sequence.

The sound at the start was intended to create complete confusion for Malorie. We had to be sure when she was blindfolded that we had no sense of how far away she was from anything — is it next to me, or over there? Where did the sound come from? As mentioned, the panning and levels of design here really came into effect. Constantly moving design and dialogue went into the sound, again to confuse Malorie and the audience.

From there, the creature went into full attack in the final chase leading up to the door of the School for the Blind, which is where we entered the final part to our sequence. Working with the score, it was very important to feel every emotion of Malorie’s pain and emotion, to be close with her horrifying situation as she pleads, “Just take the children.” Working closely with the actors, we played their screams and crying which took over from the creatures around them to push everything into this emotional, terrifying climatic moment.

A concerned woman and man sit in a house with their children.

What was your favorite scene in terms of sound? What went into it?

We moved from the real to the surreal of the creature attacking whilst working in concert with the fantastic score from Trent Reznor and Atticus Ross.

GF: There were a lot of scenes that we really enjoyed in terms of sound, as each situation within the story line brought its own challenge. Having talked about the car, the rapids, and the end sequence, I’d have to say the opening from when Malorie leaves the hospital. It’s such a great sequence. The world is plunging into the darkness but everyone is in such a confused state. We moved from the real to the surreal of the creature attacking whilst working in concert with the fantastic score from Trent Reznor and Atticus Ross. When the cast reach the safety of the house you really do find yourself able to breathe again. It was a great scene to really build the sound throughout.

 

Did you do any fun field recordings for this film? If so, how were those sounds used in the design?

GF: We got out to record some forest and rapids. It was important to us to have completely organic sounds when we could in a film, which was heavily designed around fiction.

 

Sound-wise, what are you most proud of on Bird Box?

GF: I think the film as a whole to be honest. It was such an exciting project to be a part of. We were given such a fantastic creative director in Susanne, who encourages the use of sound design. I have to say we’re proud of it all.

 

A big thanks to Glenn Freemantle for giving us a look at the quietly intense sound of Bird Box – and to Jennifer Walden for the interview!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Fully Universal Category System (UCS) compliant sound effects library of isolated tire skids (without any engine sounds!). This library offers detailed recordings of various drifting sounds on tarmac with both onboard and exterior microphone perspectives – 22 files, 16 min 43 sec, a total of 472mb (24bit/96khz).

    The onboard recordings were captured with DPA 4060 and Sennheiser MKH 8020 microphones.

    The exterior recordings have both stereo and mono perspectives and were captured with Neumann KM184 and Sennheiser MKH 8060 microphones.

    Cars recorded: Porsche Taycan Turbo (2021) and Toyota GT86 (2014).

  • Mechanical Sound Effects Gearbox Play Track 3551 sounds included, 279 mins total $149.99

    We’ve ventured to obscure boutiques, prop houses and vintage shops to capture mechanical contraptions from around the world. Ranging from bizarre creations, to steampunk gadgetry, gizmos and machines, GEARBOX clocks in at over 10 GB of high definition, precision mastered sounds spanning across 2987 construction kit sounds and 584 designed sounds.

    GEARBOX equips Sound Designers with a literal toolbox of mechanical gadgetry. Ranging from tiny to huge, GEARBOX‘s machines and gizmos provide coverage for interacts, mechanism, machine or device in your scene or game.

    INTRODUCING BUILDING BLOCKS

    In addition to CONSTRUCTION KIT and DESIGNED SOUND content, GEARBOX features BUILDING BLOCKS. This category of sound consists of designed phrases and oneshots utilized for our designed machinery, empowering Sound Designers with maximum flexibility when trying to get that particular phrase from an existing DESIGNED SOUND. GEARBOX features over 468 BUILDING BLOCKS ranging from levers, hits, grinds, snaps, and more.



    GEARBOX - Rock The Speakerbox Professional SFX


  • Destruction & Impact Sounds Broken Play Track 2266 sounds included, 273 mins total $149.99

    Nothing slaps a smile on a face like the sweet sound of destruction and mayhem. Designing sound for such complex events as a collapsing building or an earthquake requires a diverse and comprehensive palette of chaos. To create such havoc, one must be equipped with the ultimate destruction sound library.

    We stopped at nothing to put together this library of utter mayhem. BROKEN boasts over 9 GB of HD quality content spread across 1940 construction kit sounds and 326 designed sounds. From car crashes, explosions, crumbling buildings, earthquakes, ripping earth and metal, to debris, BROKEN features all elements of destruction.

    Recorded in the field and on the Paramount Pictures Foley stage, this library equips sound designers for film, games, and web with the tools for creating a ruckus.

    Get wrecked. Get BROKEN.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • ‘Cartoon & Animation Vol 2’ by Cinematic Sound Design delivers the ultimate sound effects library tailored for your comedic creations, cartoons, games, and music productions. Dive into a realm of whimsical wonders with this curated collection of handcrafted sound effects, featuring an array of delightful cartoon pops, boings, jumps, crashes, impacts and a lot more.
    Crafted and captured using top-of-the-line outboard equipment including the ‘Sound Devices 702’ field recorder and Neumann KM184 microphones, each sound is processed through an Apogee Symphony AD/DA for unparalleled clarity, depth, and impact. Discover an array of truly unique SFX meticulously crafted to infuse your projects with personality and charm with a selection of zany boings, energetic jumps, clumsy falls, quirky snaps, lively runs and playful mallets.

    Product Details:

    • 121 Designed Cartoon SFX
    • 24-Bit/96kHz
    • 100% Royalty-Free

  • Unleash the full potential of your audio production with the Tool Bag Foley Sound Effects Library. Meticulously recorded with precision, this library offers an expansive collection of sounds straight from the tool shed. Whether you’re in film, television, game development, or theatre, these sounds will enhance your soundscapes and bring your scenes to life.

    29 %
    OFF
  • CRRRACK!!!

    Introducing “Wood Destruction” – a powerful sound library that brings the raw and intense sounds of wood breaking to your audio projects. This collection is designed to provide sound designers, filmmakers, and video professionals with an extensive range of wood destruction sounds. From small wooden objects to massive structures, every breaking sound is meticulously captured to deliver a sense of power and scale.

    The sounds in “Wood Destruction” are presented in a clean and isolated format, allowing for seamless integration into your projects without the need for extensive editing. Each sound is carefully labeled and categorized, making it easy to find the perfect wood destruction sound for your specific scene or sequence.

    From explosive demolition scenes to suspenseful moments of destruction, this library will be your ultimate resource for authentic and impactful wood destruction sound effects.

    26 %
    OFF
  • Environments & Ambiences Natural Water Streams Play Track 10 sounds included, 30 mins total $18

    This meticulously crafted sound effects library is an essential tool for professionals in film, game development, and audio production who seek authentic and high-quality water soundscapes.

    Recorded using high-quality equipment such as Zoom H4N, H1, and H6, these sounds offer unparalleled clarity and realism. Whether you’re creating serene nature scenes or designing complex audio environments, ‘Natural Water Streams’ provides a versatile range of water sound effects.

    28 %
    OFF
  • Industrial Ambiences Wind Turbines Inner Sounds Play Track 45 sounds included, 144 mins total $15

    Wind turbine rotations and motor movements recorded subterraneously, through wire fences, metal steps and the body of the turbine.

     The results are a selection of metallic movements, evolving eerie soundscapes, atmospheric hums, whines.

     Excellent design source and sound morphing material, eerie atmospheres and dystopian environments.

    https://www.youtube.com/watch?v=QSGOZXKJWbc

    Number of Sounds : 45

    Number of Files : 45      

    Total Audio Time : 2 hours  22 minutes  18  secs  ( 142 minutes 18 seconds)

    Type : WAV Stereo

    Sample Rate / Bit Rate : 192 kHz / 24 Bit

    Mastered : No

    Normalised : No

    Size : 9.92 Gb

    Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer

    Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)

    License : A Sound Effect EULA / Terms and Conditions https://www.asoundeffect.com/license-agreement/

    Recorders : Zoom F3 and Sound Devices Mix Pre 10 II

    Microphones :  LOM Geofon, Stille and Klang small spots, Sennheiser 8040’s and 8050

    Microphone Configuration : Magnetic, Spike, Contact. ORTF and Centre Mic

    KEYWORDS : Wind Turbine , Back, Wire Fence, Metal Steps, Underground, Rotate, Inner, Motor, Vibrate, Whirr, Bass, Hum, Whine, Pulse, Atonal, Disharmonious, Breeze

    FXNAME :  Abandoned Environment, Deserted Environment, Design Source, Dystopian, Eerie Atmosphere, Post Apocalypse, Sound Morph, Uninhabited, Wind Turbine

    25 %
    OFF
    Ends 1715205599

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.