Star Wars Sound 2025 Asbjoern Andersen


To celebrate May 4th, we've compiled the ultimate collection of Star Wars sound stories for you - giving you an extraordinary deep-dive into the iconic sounds of the franchise. Feast your ears below, and Happy Star Wars Day!
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Star Wars Outlaws: Defining the Sound of a ‘Scoundrel Adventure’ – with the Massive Entertainment Game Audio Team

Star Wars Outlaws Game Audio
The Star Wars Outlaws sound team at Massive Entertainment took sonic inspiration from the original Star Wars Trilogy films, embuing the sound of Outlaws with a ‘tape flavor,’ choosing ‘warmth over precision’ and ‘analog over digital.’
Here, they talk about honoring that ’70s aesthetic while also creating a ‘scoundrel adventure’ inspired by Rogue One: A Star Wars Story and Solo: A Star Wars Story. They talk about their creative and technical approach to creating an immersive and reactive world, capturing fresh sounds on field recording trips to Australia, Tasmania, and locations around Sweden, using slapback, bubblespace, and spatial seeds system in the Snowdrop engine, and much, much more!

Get the exclusive Star Wars Outlaws sound story here

Shaping the Sound of Star Wars – an AirCon interview with Emmy, MPSE, & CAS award-winning Sound Supervisor Bonnie Wild

 
In this exclusive AirCon interview, Jennifer Walden speaks with Emmy, MPSE, and CAS Award-winning supervising sound editor/sound designer/re-recording mixer Bonnie Wild:



Shaping the Sound of Star Wars - with Emmy, MPSE, & CAS award-winning Sound Supervisor Bonnie Wild


Achieving Awesome Sound for ‘Ahsoka’ – with Matt Wood and Bonnie Wild:

Ahsoka_sound-01 
Skywalker Sound supervising sound editors Matthew Wood and Bonnie Wild discuss the details of their sound work on the Disney+ series Ahsoka, S1:E4 ‘Fallen Jedi,’. Here, Wood and Wild talk about designing sound of the star map dome, how they handled the droid vocal processing, what went into the sound of Shin’s force choke ability, and more!

Get the exclusive Ahsoka sound story here

The Iconic Sounds of Star Wars – legendary sound designer Ben Burtt in conversation with Adam Savage

 



The Iconic Sounds of Star Wars


While in the original THX theater — where Return of the Jedi was mixed! — Adam Savage sits down with Academy Award-winning sound designer, film director, editor, screenwriter and voice actor Ben Burtt, the man behind the iconic sounds you know and love from the Star Wars franchise, from R2D2’s beeps and boops to Chewbacca’s rrrruuurrr to Darth Vader’s heavy breathing. What’s YOUR favorite Star Wars sound?

Crafting the Gritty Sound of Star Wars: Visions “The Pit” – with David W. Collins and LeAndre Thomas

 
StarWarsVisions_sound-01

Each episode of Disney+ animated series Star Wars: Visions is unique – created by different teams with stories inspired by the Star Wars universe. Here, supervising sound editor/sound designer David W. Collins at Skywalker Sound and writer/director LeAndre Thomas at Lucasfilm talk about their MPSE Award-nominated sound on S2: E8 ‘The Pit,’ which tells the story of oppressed kyber crystal miners abandoned by the Empire. They discuss using sound to help fill in details in animation, creating creature vocals, using legacy sounds to tie this individual story to the larger Star Wars universe, and so much more!

Get the sound story here

Deep Dive Into the Thrilling Sound of ‘Star Wars Jedi: Survivor’

 
Star Wars Jedi: Survivor game audio
Star Wars Jedi: Survivor – developed by Respawn Entertainment and published by Electronic Arts – is the highly anticipated sequel to Star Wars Jedi: Fallen Order (2019 – here’s the sound story behind that game), and picks up five years later with young Jedi Knight Cal Kestis continuing the fight against the Galactic Empire.

Here, the sound team (led by Audio Director Nick von Kaenel at Respawn Entertainment) talks about how they built upon the foundation of Fallen Order while still creating something fun and fresh for Star Wars games fans. They talk about designing bolder sound for the different colored lightsabers, creating franchise-fitting new sounds for foes, world-building for unique environments, building systems for breaths, foliage, ships, combat, debris, and Force abilities, using blueprints in UE4 to add audio to game logic, working with Wwise middleware for spatial audio, and so much more!

Get the exclusive Star Wars Jedi: Survivor sound story here

 

Much more on the superb sound of Star Wars
– hand-picked stories and interviews:

 

The sound of Andor:

 
The Andor series will explore a new perspective from the Star Wars galaxy, focusing on Cassian Andor’s journey to discover the difference he can make. The series brings forward the tale of the burgeoning rebellion against the Empire and how people and planets became involved. It’s an era filled with danger, deception, and intrigue where Cassian will embark on the path that is destined to turn him into a rebel hero.

Watch the video here:



The Sound of Andor - Season 1 with David Acord, Margit Pfeiffer and John Gilroy


Behind the sound of Obi-Wan Kenobi – told by Bonnie Wild & Matt Wood:

 
 
Here’s how ‘Obi-Wan Kenobi’ blended Hayden Christensen & James Earl Jones to make Darth Vader:



How 'Obi-Wan Kenobi' Blended Hayden Christensen & James Earl Jones to Make Darth Vader | Artisans


Creating the score for Obi-Wan Kenobi, with composer Natalie Holt:

 
 
So thrilled to be welcoming Natalie Holt back to Soundtracking – a composer who’s doing great things, most recently in providing the score for Obi-Wan Kenobi on Disney +.

Here she tells Edith about adding to the legendary musical landscape of the franchise, and meeting the man who’s behind much of it, her idol John Williams.

Hear the interview here – starts at 3:34:


Skywalker Sound: Behind The Mac

 

 



Behind The Mac - Skywalker Sound - Apple


 

The Sound Of The Mandalorian – with Bonnie Wild:

 
In this great interview by the Dolby Institute and the Soundworks Collection, Bonnie Wild – sound effects editor and re-recording mixer of Disney+’s hit show The Mandalorian – takes us behind the scenes for a conversation about achieving cinematic scale and production value on a television budget, balancing the palette of new sound creation with classic Star Wars sounds we all know and love, why mixing in a home theater environment was important for the show, and how to do a Jawa loop group session:



The Sound Of The Mandalorian | Dolby Institute Podcast


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Rare footage: Behind the sound of Empire Strikes Back here:

 



The Empire Strikes Back: Behind the Scenes - SOUNDS OF EMPIRE (Rare Footage 1979)


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How The Mandalorian Score Found The New Star Wars Sound:

Get the story behind Ludwig Görransson’s score for The Mandalorian:



How 'The Mandalorian' Score Found The New 'Star Wars' Sound


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Behind the sound for Return of the Jedi – with Ben Burtt:

Check out Mike James Gallagher’s great feature on the sound of Return of the Jedi – with Ben Burtt:



Star Wars: Return of the Jedi sound design explained by Ben Burtt


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Twenty Thousand Hertz special – the sound of Star Wars:

In this episode from Audio Podcast Alliance member Twenty Thousand Hertz, the team explores how Ben Burtt created the sonic universe of Star Wars from scratch, one sound at a time – featuring Marshall McGee:


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ABC’s fantastic Force of Sound documentary:

Go behind the sound of Star Wars in ABC’s fantastic documentary below:

The Ultimate Star Wars Sound Deep-Dive Is Here: May the 4th Be With You!
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Audio interviews:

 
In this Soundworks Collection interview, supervising sound editors Matthew Wood and David Acord delve into the conceptual and sonic intricacies of evolving “force lightning,” and about working in stages from temp mixes to the final mix in a film with a legacy. They share experiences working playfully and dynamically with director J.J. Abrams, recording lines in actor Adam Driver’s closet, and working on previous Star Wars films.


Matthew Wood and David Acord, co-sound supervisors on Star Wars: The Rise of Skywalker, have been working on the sound of the SW films for nearly two decades. Join us for a wide-ranging conversation on the audio restorations of the original films, the voice of Baby Yoda from The Mandalorian, the importance of sound to George Lucas… and even the controversy about whether Han or Greedo shot first and the notorious “Maclunkey.”
 



Conversations With Sound Artists: Star Wars | Podcast | Dolby


(via @Soundworks)

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Ben Burtt, on the sound of Star Wars:

Mike James Gallagher has released this brilliant educational video with commentary by legendary sound designer Ben Burtt, giving you the interesting stories behind the making of the Star Wars: A New Hope sound design:

Watch the video here:



Star Wars: A New Hope sound design explained by Ben Burtt


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Shaping the satisfying sound of ‘Star Wars Jedi: Fallen Order’


Entering into the realm of Star Wars entertainment takes courage. Fans are notoriously exacting, scrutinizing every aspect of the project. But that high standard sets this IP apart. Respawn Entertainment nailed their first Star Wars title: Star Wars Jedi: Fallen Order, which has garnered acclaim from critics and gamers alike. Their sound team — led by Audio Director Nick Laviers — shares an in-depth look at how they designed this game’s stellar sound:
 
Read the story here

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Sound highlight - article continues below:

Popular sci-fi sound libraries:

If you're looking for sci-fi sound effects for your projects, these sound libraries are trending right now:

  • Khron Studio - Spells Variations Vol 4

    Spell Variations Vol. 4 marks the grand finale of our magical sound series, delivering a diverse and powerful collection of spell effects. Inside, you’ll find summonings, blood spells, petrifications, healing spells, dark incantations, and much more!

    This volume includes 255 high-quality sound effects, organized into 27 distinct spell types, each with multiple variations (3 to 17) to ensure no spell sounds the same, even when reused across your project.

    Each spell type is carefully named and sorted into individual folders, giving you intuitive navigation and maximum flexibility for magical scenes, game effects, or cinematic transitions.

    Recorded, edited, and mastered in 192 kHz / 24-bit, these sounds deliver exceptional clarity and full adaptability for pitching, layering, or creative processing.

    A must-have library for professional sound designers seeking drag-and-drop magical sounds for video games, trailers, animations, or any audiovisual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 255 spell sounds
    – Number of Audio Waves: 255
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 19:21

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  • Audiobeast is proud to present our second sample library; the only library of its kind to focus entirely on weapons being fired in urban environments!  For this recording session we were given access to a military training site known as a FIBUA (Fighting In Built-Up Area) consisting of streets with a variety of buildings, vehicles, and exclusive permission to fire weapons in several locations.  Pictures of the street and gas station locations and firing points are included.

    The aim of this library was to offer the slapback type tails needed for gun sound design for convincing city scenes in film, games and tv production.  It’s always been difficult to find gun recordings in a city environment so we hope this library helps sound people everywhere.

    This Library contains over 3 GBs of weapons being fired in multiple urban environments, a street, outside of a gas station and inside of a tower block. 218 WAV files of single shots, bursts and many with multiple takes, all recorded at 96 khz 24 bit, with heaps of information on microphones used and distance from the firearms.

    Various distances were captured, from the DPA4062 on the guns themselves, to the distant other end of the street 100 metres away. To add, some mics were positioned around corners, a nearby graveyard, through walls and in armored vehicles to capture a variety of perspectives.

    Minimal cleanup on the recordings was carried out very carefully so as not to introduce any artefacts into the recordings, they are presented as raw as possible.

    If you need a wider selection of interior gun recordings please check out our first library – The London Warehouse Firearms library

  • SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

  • Weather Sound Effects Florida Thunder Play Track 500+ sounds included, 300 mins total $49

    Florida Thunder by Eric Berzins contains 111 distinct wav files with over 200 dry thunderclaps and over 300 thunderclaps with rain. All files were recorded in the US state of Florida between 2021 and 2025. Florida has more lightning strikes than any other U.S. state! All files have been meticulously edited and cleaned, and have embedded UCS-compliant Soundminer metadata.

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Search for more sci-fi sound libraries

 

Go behind the sound of Rogue One here:

Get the story behind he sound for Rogue One: A Star Wars Story in this in-depth feature:



Sound Design for Rogue One: A Star Wars Story


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Hear the Rise of Skywalker score here:

Here’s legendary composer John Williams on creating the score for Rise of Skywalker:



John Williams on Star Wars: The Rise of Skywalker Score


Hear the full score below, via Spotify:

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Behind the Audio of the Heroes of Star Wars Battlefront II:

EA Dice’s Philip Eriksson shows how the audio team at DICE unified the sound experiences from all eras of Star Wars into one soundscape for Star Wars Battlefront II:



Behind the Audio of the Heroes of Star Wars Battlefront II


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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Music Impressionism Play Track 100 sounds included $5

    Impressionism, masterfully crafted by Ni Sound, is a captivating collection of 100 textural music tracks inspired by the evocative soundscapes of Monument Valley and Journey. This cinematic anthology weaves intricate layers of string ensembles, harp, piano, synthesizers, and flute, creating immersive soundscapes that evoke themes of healing, epic grandeur, warmth, and haunting suspense. Tailored for documentaries, art games, advertisements, and projects inspired by literature, Impressionism invites listeners into a world of introspection, adventure, and profound emotional depth.

    Delivered in pristine 96 kHz WAV format, every composition undergoes professional post-production mastering, ensuring exceptional clarity and impact. With a total duration of 2 hours and 26 minutes, Impressionism is the perfect choice for creators seeking to enchant audiences with sophisticated, emotionally resonant sound.

    Additional Features:

    • Easy to use, drag and drop ready
    • AAA mixing and mastering
    • free updates to higher versions, Forever!

    Technical Details:

    • 100 audio files
    • wav format: 24Bit 96khz
    • unpacked size: 5.09GB
    • total run time: 2h 26m 16s

    The content of our sound fx library is free for use in commercial or non-commercial sound production purposes.

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  • Fancy a vocal cat? Introducing the first 20 cats of the Istanbul cat federation! Find the true sound of it with Vadi Sound Library.

    About Cats of Istanbul Vol. 1

    With Cats of Istanbul Vol. 1, you can bring out a strong character of any cat in your projects. Angry, happy, distressed, and hungry! From loud meows to long purrs, through wild growls, cries, hisses and yummy eating. These are cats at their most expressive!

    98 files and 200+ sounds in 24-bit / 96kHz Wav format with easy to navigate naming. Go ahead and reflect the world of cats and kittens, indoors and outdoors. Complex tones of meowing, growling, screaming, mewling, purring, munching on various food, hissing, chattering, and howling and even digging in a litter box – in short, long and varied takes. Plus, you get the usual Vadi Sound craft and attention to detail!

    Starring 20 cat friends, namely;
    Oglus, Biyikli, Duduk, Disko, Zeytin, Puantiye, Paspas, Misa, Sans, Cinko, Kaju, Ucgen, Gunes, Teri, Eylul, Pofuduk, Ozmo, Ceku, Pusi, Lola.

    These meticulously recorded sounds have clarity and room for further usage and sound design with the flexible texture of the sounds for further customization. You can now set the bar higher for all your film, game, motion and video projects, advertisement, animation and all kids related projects.

    We donate 50% of this pack’s profits to animals in need.

    Keywords including Actions, Mood, Style
    Animal, Cat, Kitten, Indoors, Outdoors, Meowing, Growling, Screaming, Screaking, Fighting, Mewling, Purring, Munching on various Food, Hissing, Chattering, Howling, Snarling, Digging in a Litter Box, Short, Fast, Slow, Long, High-pitched, Relaxed Agitated, Mad, Angry, Tired, Aggressive, Happy, Distressed, Nervous, Hungry, Wild, Hostile, Dry Food, Cat Food, Water, Milk, Eating, Drinking, Crunching, Chewing, Tingling, Collar, Bell, Biting, Subtle, Gulping, Licking, Threatening, Kicking, Warning, Pleading, Complaining, Trilling, Welcoming, Attention-seeking, Street Cat, Stray, Sleeping, Snoring, Crying, Chattering, Dreaming, Wailing, Pinging.

    What else you may need
    You may also want to check out our Toys SFX Pack for access to 215 carefully recorded sounds effects of Toy Story-like ambiences.

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  • Fun Casual Sounds contains over 600 professionally designed sound effects!

    A perfect collection of fun sounds suitable for all types of sound designers, video editors, game developers or anyone who needs a large range of high quality fun sound effects ready to use out-of-the-box. Great for both quickly prototyping and the finished product. Designed specifically for games, video and other media by award winning sound designers.

    This pack also includes a variety of 150 bonus sounds effects from our full library Pro Sound Collection. ALL sounds from Fun Casual Sounds are included Pro Sound Collection so if you need more sounds be sure to check it out before purchase.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Beware!

    “Danger: Explosive” is a sound library with a wide range of explosion sounds and supplemental material. Watch out for:

    • Over 600 sounds in 96kHz 24 bit (also provided in 44.1kHz)
    • Separate “Transient”, “Body” and “Tail” layers for flexibility and customisation, as well as game-ready pre-mixed explosions for effortless implementation
    • Rock, sand and gravel debris sounds
    • “Sub drop” layers to add a rumbling low end
    • “Extra long” layers and loopable files provided for situations requiring extended explosions
    • Several variants provided for each sound
    • UCS compliant file naming and metadata
    • Available for commercial or personal use without attribution
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  • Car Sound Effects Skoda 120 M 1983 compact car Play Track 205 sounds included, 46 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

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  • MINI PUNCHES – 60 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Mini Punches comes in at over 15 seconds, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Mini Punches filenames are in the Universal Category System format with additional Metadata baked-in.
    Looking for a Massive amount of Punch sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

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  • Environments & Ambiences Textured Rain Play Track 116 sounds included, 135 mins total $41.30

    Textured Rain features meticulously recorded rainfall on a wide variety of surfaces and objects. Each sound is delivered as a seamless loop, with three distinct intensities per surface for maximum flexibility.

    Captured in a controlled environment using mainly a DIY rain machine, this collection was recorded in both stereo and mono, ranging from light drizzles to heavy downpours and offering consistent, adaptable textures without unwanted background noise.

    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

    Loops in mono and stereo

    This sound pack have been recorded using multiple mono and stereo microphone configurations and exported as seamless loops for easy drag and drop in your project.

    Props and textures recorded

    Aluminium plate • Car interior • Fabric • Galvanized container • Galvanized tub • Glass plate • Green and dead leaves • Metal barrel • Metal roof • Metal sheets and plates • Metal scrap • Mud puddle • Newspapers • Plastic container • Plastic roof • Plastic sheet • Plastic tarps • Reed screen • Roof tiles • Shopping bags • Stainless steel sheet • Steel box • Tent • Trash bags • Trash can • Umbrellas • Water • Wheelie bin • Window skylight • Wood floor • Wood planks

    … and more!

    Gear used

    MixPre-6 II • F6 • MKH8040 • MKH30 • C411 • MKH416 • LOM Usi Pro • Oktava MK012


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

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