Ahsoka_sound-01 Asbjoern Andersen


Skywalker Sound supervising sound editors Matthew Wood and Bonnie Wild discuss the details of their sound work on the Disney+ series Ahsoka, S1:E4 'Fallen Jedi,' which has been submitted for 2024 Emmy consideration for 'Outstanding Sound Editing for a Limited or Anthology Series, Movie or Special.' Here, Wood and Wild talk about designing sound of the star map dome, how they handled the droid vocal processing, what went into the sound of Shin's force choke ability, and more!
Interview by Jennifer Walden, photos courtesy of Disney+
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  • Animal Sound Effects Animal Hyperrealism Vol III Play Track 1711 sounds included $136

    Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.

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    Why make another Water library? Because here at SoundMorph we always want to push the limits and quality of what is out on the current marketplace. Elements like WATER present a huge challenge to make modern and exciting. This is what we aimed for with this collection. Watch the Behind The Scenes video by clicking on the “How’s Made Button” to find out just how much went into making this colossal release. A new standard for any working sound professional!

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Disney+ series Ahsoka is set after the fall of the Empire, and follows former Jedi knight Ahsoka Tano as she investigates an emerging threat to a vulnerable galaxy.

Ahsoka S1:E4 “Fallen Jedi” has been submitted for 2024 Emmy consideration for “Outstanding Sound Editing for a Limited or Anthology Series, Movie or Special.” Here, supervising sound editors Matthew Wood and Bonnie Wild – at Skywalker Sound – discuss the details of creating some of the episode’s key sounds, like the lightsaber battles between Ahsoka and Marrok, the star map dome, the Jedi droid vocal processing, Shin’s force choke ability, and more!

Wild has previously won three Emmy Awards for sound editing and mixing on The Mandalorian and another Emmy Award for sound editing on Moon Knight. She’s also earned five Emmy nominations for her sound mixing on Obi-Wan Kenobi, sound editing on The Book of Boba Fett, sound mixing on Moon Knight, sound editing on The Falcon and the Winter Soldier series, and sound editing on Star Wars: Rebels.

Wood has won a 2020 Emmy Award for sound editing on The Mandalorian, and earned seven Emmy nominations for sound editing on Obi-Wan Kenobi, sound editing on The Mandalorian, sound editing on Loki, sound editing on The Book of Boba Fett, sound editing on The Falcon and the Winter Soldier series, and sound editing Star Wars: Rebels.



Ahsoka | Teaser Trailer | Disney+


Ahsoka | Teaser Trailer | Disney+

In Ahsoka S1:E4 “Fallen Jedi,” Ahsoka and Sabine are stranded on the planet of Seatos. How did you use sound to make their location feel more isolated and their situation more dire?

Bonnie Wild (BW): We worked hard to fill the forest on Seatos with wildlife, this puts them far away from any civilization, truly stranding them. The ship is dead, the communications are down, and they are alone. The sounds of wildlife stop only when the enemy arrives.

 

Ahsoka_sound-02

What went into the sound of the fight between Morgan Elsbeth’s HK-87 Assassin Droids and Jedi droid Huyang, Ahsoka, and Sabine?

BW: This was a real mix of some classic rebels and new sounds from Dave Acord. It’s fun bringing these characters born in animation into live action and revisiting the sounds. Sabine’s blaster and Ahsoka’s sabers are all born of the original Rebels sounds and worked to serve in the live action. Huyang puts up a good fight and the sounds reflect him standing his ground but has to call for help. The sounds are clean, fast like Ahsoka and Sabine’s fighting and reflect how they are starting to work together.

 

Ahsoka_sound-03

What did you do for Huyang’s vocal processing/treatment? And for after the fight when he’s taken a few blows to the head?

BW: We keep his treatment very close to the Clone Wars treatment, really letting David Tenant’s performance shine through. We warped his voice and stuttered him up as he gathered himself after the head blow. We also muffled his, “help, help!” when the HK-series assassin droid puts his hand over his mouth, just for fun!

 

What was your approach to the vocal processing on the other droids? Is it tough to come up with so many unique vocal processes?

Matthew Wood (MW): It’s certainly a challenge to make unique vocal processes when there are so many in the Star Wars universe already. As with any process, the main challenge is to preserve the actor’s performance. You don’t want to overdo the processing to the point of sacrificing performance and intelligibility for the sake of a cool sounding voice. So it’s a fine line, really.

 

Ahsoka_sound-04

Ahsoka and Sabine take on Marrok and Shin Hati – what were some of your opportunities for sound here?

MW: I think my favorite moment in this episode is (spoiler) Ahsoka defeating Marrok with a single slash. Then Marrok sort of explodes this screaming gaseous, ghostly form from his wound. That was pretty fun, it’s sort of a moment to showcase horror with sound.

 

Ahsoka_sound-05

There are so many cool sounds for Morgan’s star map and the machines that analyze it! Can you talk about how you created some of those?

MW: The star map “dome” is a blend of synthetic sounds (musical and non-musical tones created from synths), alongside mechanical elements. Dave Filoni wanted the dome to have a grounded feel to differentiate these holographic machines from the witch’s powers.

 


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HIGHLIGHTS:

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    Recorded in the field and on the Paramount Pictures Foley stage, this library equips sound designers for film, games, and web with the tools for creating a ruckus.

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    KEYWORDS:
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  • Here is the complete ultimate Magic bundle!
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Need specific sound effects? Try a search below:


Ahsoka_sound-07

What went into the sound of Shin’s Force Choke ability?

MW: For Shin’s force choke, the first sound you hear is actually a sound I made for Ventress in the Clone Wars. I was always happy with that effect and I’d wanted to reuse it. After that, we witness Shin turning up the heat a little, making slow work of Sabine. For this, I used a new force rumble mixed with some of the Kylo Ren force sounds I made for Rise of Skywalker.

 

 

Ahsoka_sound-09

Of all the episodes in Season 1 to choose for Emmy consideration, why did you pick Ep. 4 “Fallen Jedi”? What do you feel makes this episode stand out sonically?

BW: This episode really leant itself to some great sound moments. The action totally led the character development and it was fun to tell that story sonically in the lightsaber battles. We had outstanding sound effects moments, Ahsoka and Baylan meeting surrounded by the star map, the hyper ring charge up, and the X-wing carnage post hyperspace ring jump. The mix really became a fun dance where music and effects got to hand off in the most satisfying way; we were all truly proud of this episode and it really represents how Dave Filoni has a real collaborative approach to these projects. Baylan’s power is so evident in this episode, every sound reflects how intentional he is, with his words and his actions. All the characters get their moment and it’s so fun to play with that! And obviously, at the end of the episode where we visit the World Between Worlds, we got to toy with the viewer before the big Anakin reveal, playing in that space to not immediately give away he’s there. It was just a delight bringing this episode together – the best fun!

 

A big thanks to Matthew Wood and Bonnie Wild for giving us a behind-the-scenes look at the sound of Ahsoka and to Jennifer Walden for the interview!

 

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Latest sound effects libraries:
 
  • Bicycle Sound Effects City Bicycles – Complete Bundle Play Track 633 sounds included, 330 mins total $120

    The complete package bundles all available City Bicycles-packages and is fully UCS compliant. The ‘Various Passbys + Bicycle Handling’ package is added as a free bonus!

    This is a unique bicycle library that captures four characteristic bikes in clean, quiet, nicely performed true exterior rides. Including multiple perspectives, speeds and actions. From fast passbys on asphalt to slow onboard recordings, smooth or skidding stops. This package contains everything you need to create convincing sound design for a City Bicycle.

    Contents:

    Four bikes with distinct characteristics:
    1. Good bike: a smooth sounding retro bike that doesn’t rattle or squeak, really nice tire noise.
    2. Bad bike: an old worn bike with severe rattles and cranking, tends to let the chain fly off.
    3. Ugly bike: this bike gets you from A to B… but it won’t win awards for it’s looks.
    4. Racer bike: a vintage racer that’s pre-owned but still super slick.
    'City Bicycles'  Sound Library by Frick & Traa
    Five perspectives:
    1. Onboard Front: captures the whirring tire and surface sound.
    2. Onboard Pedal: nice overall combination of pedaling, crank creaks, chain rattle, tire and surface sounds.
    3. Onboard Rear: close up sound of the rear axle, with chain, sprocket and switching of gear.
    4. Tracking shot: mono recording of the passby, keeping the bike in focus while passing by.
    5. Static XY shot: stereo recording of the passby that emphasizes speed.

    Five perspectives:



    Overview of perspectives and mic placement

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    Five surfaces:

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    Five Surfaces:
    1. Asphalt: nice and clean, with smooth singing sound.**
    2. Large Bricks: nicely textured surface that makes the tires purr like a cat.**
    3. Gravel: a fresh crackling surface sound that you might find in a city park.
    4. Grit: classic bicycle path surface sounds that layers perfectly with the other surfaces.**
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    BONUS files:
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    2. We also recorded 21 additional single passbys of various bicycles, from severely rattling to smooth riding bikes on small brick streets and alleys. Enough to expand your options to create a distinguished sound design.

    Metadata & Markers:

    FREE UPDATE to City Bicycles: now conforms to UCS with new metadata to quickly find your sounds.

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    OpenTier
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    Scene &  Performer
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    iXMLTrackLayout
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    We also sell single packages for all the bicycles in this library.
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    Reviews:
    344 AUDIO: ‘City Bicycles has a plethora of content, for a great price. The perfect balance between a great concept, great presentation and outstanding execution, lands them an almost perfect score of 4.9.

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    Watch a video created by Zdravko Djordjevic.

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    OFF
  • Animal Sound Effects Rural Ambiences and Textures vol.1 Play Track 130+ sounds included, 270 mins total $21

    Rural ambiences, farm animals, pastures, rural villages, forest, meadows, tractors, farm ambiences etc. Distant villages, daytime and nighttime recordings. Barnyard, henhouse, pigsty ambiences, lumberjack works etc. Check the sound list for full info.

    High quality recordings recorded in MS, XY, AB; NOS, etc., mostly with Sennheiser MKH microphones and Sound Devices recorder/mixer. Files are without any dynamic manipulation (compression) with max. peak around -5dBFS.

    25 %
    OFF
  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
    70 %
    OFF
    Ends 1733266799
  • Ambisonic Sounds – Sea Waves Loops Vol.2 – these are 16 sounds of sea waves recorded on a pebble beach at close range, 2 sounds with seagull voices, 4 sounds recorded on the beach during the beginning of a thunderstorm and 6 sounds recorded near the seashore in the early morning, in which in addition to the sound of the sea, the sounds of crickets can be heard.

  • Electricity Sound Effects Massive Electric Magic Play Track 2587 sounds included, 154 mins total $34.99

    MASSIVE ELECTRIC MAGIC – is an extensive sound library containing 2587 unique files of various types of electric magic. From Zaps, Cracks and Buzzing to Lightning Energy chains. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    30 %
    OFF

   

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