Sci Fi Sound Design and Sound Effects Asbjoern Andersen


Youtube creator Ultraclocked spent about a month compiling an interesting new overview of the weapon and ability sci-fi sounds in Overwatch - so if you're looking for sonic inspiration for your own sci-fi sound design, or just want to feast your ears on some incredible work, check out the video below. And to help you create your own sci-fi sound effects, we've gathered 5 detailed guides on how to do that as a bonus:
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Zombie sound effects library
 
 

Watch Ultraclocked’s Overwatch sound design highlight below:

 

Ultraclocked’s official introduction:

An in-depth audiovisual showcase of every weapon and hero ability from Overwatch before the launch of the sequel, Overwatch 2.

This video archives all weapons, all abilities, all ultimates, as well as the quick-melee attacks for every character from Overwatch. This showcase is all about the various weapon and ability animations, sounds, and visual effects.

It took me multiple weeks to finish this project. 7 hours (182 GB) of raw footage was recorded and edited!



Overwatch - All Weapons & Abilities - Visuals & Sounds


Characters and playing times:

0:00 Ana • 0:34 Ashe • 1:23 Baptiste • 2:13 Bastion • 3:08 Brigitte • 3:47 Cassidy • 4:25 D Va • 5:25 Doomfist • 6:12 Echo • 7:05 Genji • 7:50 Hanzo • 8:42 Junkrat • 9:45 Lucio • 10:46 Mei • 11:42 Mercy • 12:43 Moira • 13:59 Orisa • 15:00 Pharah • 15:36 Reaper • 16:22 Reinhardt • 17:06 Roadhog • 17:56 Sigma • 18:53 Soldier: 76 • 19:42 Sombra • 20:49 Symmetra • 22:04 Torbjörn • 23:01 Tracer • 23:37 Widowmaker • 24:32 Winston • 25:16 Wrecking Ball • 26:21 Zarya • 27:09 Zenyatta

(via @Ultraclocked)
 


 

How do you design your own sci-fi sound effects?
Find out with these 5 exclusive sound design guides:

 

5 surprising sound sources for interesting sci-fi engine sound design – by Paul Stoughton:


Sci-Fi Engine Sound EffectsWhile creating his impressive Advanced Propulsion debut SFX library, seasoned sound designer and audio lead Paul Stoughton came across some highly useful source material, from some rather unusual places. Here they are:

 

Read the sci-fi engine sound guide

↑ back to the sci-fi sound overview

 

Video: How to build 1000s of sci-fi weapon sounds – from a single sample (includes downloadable SFX!)


Sci Fi Weapon Sound EffectsIndependent sound effects creator Chase Steele from Sound Spark has posted an interesting, in-depth video outlining how a single sample can be transformed into 1000s of sci-fi sounds. As a bonus, he’s generously sharing some of the resulting sounds, and you’ll find a link to those below too!
 

Watch the in-depth sci-fi weapon sound guide

↑ back to the sci-fi sound overview

 

How To Design Superb Sci-Fi UI Sound Effects:


Sci-Fi UI Sound EffectsHow do you create outstanding sci-fi UI sounds? Find out in this in-depth guide by sound designer Ruslan Nesteruk, covering everything from conceptualizing, design insights and ideas, to tools and real-life examples.
And not only that: Veteran sound designers Mark Camperell, Jason Cushing and Ivo Ivanov also share their key advice on what makes for great sci-fi UI sound design, their favorite design techniques and go-to tools. Happy designing!
 

Read the Sci-Fi UI sound effects guide

↑ back to the sci-fi sound overview

 

How To Design Stellar Spaceship Sound Effects – an Essential Sci-Fi Sound Design Guide:


Sci-Fi Space Sound EffectsLooking to create the sound of a futuristic – and perhaps alien – spaceship? Sound designers Ruslan Nesteruk and Gleb Bondarenko have spent the last few months researching and working on excellent spaceship sound effects – and now they’ve made the most in-depth spaceship SFX guide I’ve ever seen.
In this exclusive A Sound Effect guide, they share their tips and ideas on how to get this vital sci-fi sound element just right; from the conceptual phase, the sound sources, tools and methods, to designing the actual spaceship sound itself.

 

Read the sci-fi spaceship sound design guide

↑ back to the sci-fi sound overview

 

How To Design Supreme Sci-Fi Weapon Sound Effects:


Sci-fi weapon sound effectsHow do you create awe-inspiring sci-fi weapon sound effects? That’s something sound designers Ruslan Nesteruk and Gleb Bondarenko have spent countless hours researching, recording and experimenting to discover – for their game audio work, and for their recent sci-fi weapon SFX library, Lethal Energies.
In this in-depth sound design guide for A Sound Effect, they share their insights on the tools, techniques and tricks + the key elements you’ll want to consider when designing your next all-powerful sci-fi weapon sound:

 

Read the in-depth guide

↑ back to the sci-fi sound overview

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Foley Sound Effects Grenade Foley Play Track 1374 sounds included $15

    A focused collection of grenade foley, captured with precision using replica units. This library provides the essential, clean sounds of tactical handling, interaction, and impacts.

    Recorded at 96kHz/24-bit across various surfaces including steel plates, carpet, wood floorings, soil, and grass, this library offers variation for different environments. The recordings feature grenade shakes, surface impacts and rolls, pin pulls, spoon lever ejections, spoon drops, and tactical gear foley, all captured with Lewitt LCT 540 S and Shure SM7B.

    This is a practical toolkit for sound designers working in film, games, and other media, providing a tonal and versatile foundation for building realistic military action.

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  • Bring your fantasy world to life with our 105 Carefully Crafted Magic Spell Sound Effects pack. This versatile collection features a wide range of high-quality sounds designed to enhance magical moments in your game, film, or video project. From mystical incantations and powerful energy blasts to enchanting spellcasts and magical transformations, these effects are perfect for a variety of scenarios. Whether you’re creating epic battles, immersive fantasy environments, or magical interactions, these designed sound effects will add depth and excitement, making every spell cast feel impactful and immersive.

    Features:

    •  Fast Spells – 84 sounds
    •  Medium Spells – 21 sounds
  • The Renault Master 2.3 dci diesel van sound library is a go-to pack for many transportation-related scenes. It features 102 96kHz files, more than 130 minutes of audio covering different aspects of using the van. Inside you’ll find engine sounds recorded under the hood, stereo recordings from the cabin during driving, exterior passes and different maneuvers and foley recordings.

    The library contains:
    • 6 engine under-the-hood onboard recordings while driving (38 minutes)
    • 10 interior cabin recordings, 6 in sync with engine (54 minutes)
    • 70 exterior passby / driving files
    • 18 foley sound effects

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • UI Interaction Elements by Cinematic Sound Design delivers a meticulously crafted sound effects library designed to enhance every click, swipe, tap, and notification in your user interface. This collection brings your apps, games, websites, and software to life, providing a rich auditory experience that makes every interaction feel responsive, intuitive, and satisfying.

    Inside this library, you’ll find over 200 high-quality sounds, ranging from subtle, crunchy clicks and soft taps to layered futuristic swipes, innovative button presses, toggle switches, and alert notifications. Each sound has been professionally recorded and mastered to ensure clarity, balance, and versatility across any platform or device.

    Whether you’re designing a mobile app, developing an interactive game, or building a modern web interface, UI Interaction Elements provides sounds that seamlessly integrate with your visual design, enhancing user feedback and engagement. The library has been meticulously designed, with each sound layered down and optimized for a maximum performance.

    Bring your interfaces to life and create a tactile, immersive experience for your users. Make your UI unforgettable, one sound at a time.

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  • Animal Sound Effects Forests and Mountains Play Track 96+ sounds included, 220 mins total $110

    Forest and Mountains features nature and wildlife sounds from California, Washington, and Oregon.  Included are a number of bird recordings and forest ambiences, along with some insects, winds, rivers, and rain.  

    These were recorded over the past three years in various forests, foothills, and mountain environments.   A lot of these took place in or near Southern California’s Angeles Forest and San Gabriel Mountains, an area that spans 1200 Square Miles and varies vastly in terrain.

    Also included are some sounds from Northern California, along with recordings from the Pacific Northwest.

    The recording techniques for this varied as sometimes I went with the recorders running unattended to capture night, dawn and early morning.  Other times I’d record while being close by.

    Working as a Sound Effects Editor I’ve curated this collection with Editors in mind.  Background Ambiences and Spotted FX can really bring a location to life and give it so much story and character and that was a lot of the inspiration behind putting this all together. 

    Forests and Mountains

     

    The Locations

    California (61 Files) – This is where a majority of the sounds from this library were recorded and specifically Southern California.  Variety of areas and different environments, mostly around Angeles Forest, from Lower Elevation Foothills to more rugged mid-elevation Mountain Canyons and then much Higher Elevation and more remote terrain.  Also included are a few recordings from the Eastern Sierras and Northern California.

    Washington (19 Files) – Southern WA in Gifford Pinchot Forest and various Northwest Forest areas near Puget Sound.

    Oregon (16 Files) – Lakeside Recordings in forest and marsh at Klamath Lake in SE Oregon. 

    The Birds 

    Prominent / Specific Birds (36) (Closer Mic Perspective and more detailed) (* denotes multiple versions)

    Acorn Woodpecker, Barred Owl, Black-headed Grosbeak, California Towhee, *Canadian Geese, *Fox Sparrow, *Great Horned Owl, *House Wren, Northern Flicker, Oak Titmouse, Pacific Wren, Pileated Woodpecker, *Raven, Robin, *Song Sparrow, Spotted Towhee, Swainson’s Thrush

    Other Birds Featured (17) (Mixed together from various perspectives, calm to busy depending on time of day, and then closer to more medium and distant sounds.)

    Acorn Woodpecker, American Coot, California Quail, California Towhee, Cassin’s Finch, Fox Sparrow, Great Horned Owl, Hose Wren, Mallard, Mountain Chickadee, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pied-billed Grebe, Common Poorwill, Raven, Red-tailed Hawk, Spotted Towhee, Steller’s Jay, Western Tanager, Western Wood-Pewee, White-breasted Nuthatch, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird, Zone-tailed Hawk

    General Forest (9) – A mix of some wildlife (Chipmunk, Deer, Bullfrogs), and more general lighter forest ambiences.
    Insects (7) – Crickets from various perspectives and different forests along with some Grasshoppers.
    Rain (4) Light to heavier in a canyon with dense vegetation, some with distant birds.
    Rivers (5) Smaller detailed creeks to faster moving rivers.
    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
    Metadata
    Detailed with descriptions and markers and photos to easily navigate and allow for options when searching.  UCS was used to categorize and various bird species are identified.  I’ve also labeled the metadata with what I consider Lower Elevation (up to 1500 feet), Middle Elevation (2000-5000 feet), and Higher Elevation (above 5000 feet).   Included are the season of the year which was mostly Spring and Summer.  Using Open-Tier in Soundminer you can use these to help get a bit more specific to particular environments.

    The Gear

    Sound Devices MixPre-3 & 6 | Zoom F3 & 6 | Sony PCM-D100

    Mics

    Sennheiser MKH 8020 | Sennheiser MKH 8040 |

    Sennheiser MKH 30 | Clippy EM 272

  • Hello Creators!

    Here’s my new pack: “General UI Sounds“

    General UI Sounds  ·  The Sound Guild

    I wanted to create a sound pack to cover different situations in an user interface.
    I hope you enjoy implementing this sounds in your project!

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

    Check all my packs on Asoundeffect

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  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.


   

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