TLOUP2_sounds-33 Asbjoern Andersen


Want to know more about the stellar sound for The Last of Us Part II? Soundworks Collection has just released a great interview with the audio team, as well as a video giving you a behind the scenes look at the making of some of the sounds. Check it out below:
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Animal Hyperrealism IV Is Here!
The official introduction:

 
In this conversation we chat with the sound team from Naughty Dog to discuss their extensive work on The Last of Us: Part 2. We explore the gun and foley sound recordings, creating the terrifying sounds of the infected, the whistle language of the Seraphites, the unique glass and breathing sound systems, Ellie’s guitar gameplay sounds and much more!
 

 
In the interview: Robert Krekel – Audio Lead • Neil Uchitel – Senior Sound Designer • Jonathan Lanier – Audio Programmer • Maged Khalil Ragab – Dialogue Supervisor
(via Soundworks Collection)

How The Last of Us Part II’s incredible sound was made

 
Missed our huge interview with the Naughty Dog audio team? Be sure to check it to get the story on the game’s incredible sound was made here
 

Beau Anthony Jimenez, Sound Designer at Naughty Dog shares some of the creative processes explored to create the sound for The Last of Us: Part 2:



The Sounds of The Last of Us: Part 2


 

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