Women In Sound Asbjoern Andersen


It is International Women's Day - and to celebrate, we've compiled a list of stories, podcasts, events and groups that feature women in audio for games, film and television. We'd also like to thank all the artists, interviewers, organizers, contributors and advocates who ensure their audio communities are welcoming and supportive to everyone in all stages of their lives and careers. If we've missed any events or articles, please let us know in the comments below.
Written by Adriane Kuzminski.
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Zombie sound effects library

Stories from A Sound Effect:

How to succeed in UI/UX Sound Design, ADR Recording, & Audio Programming – with Emma Butt
How to succeed in Sound Editing, Sound for Advertising, and Production Sound – with Lucy J Mitchell
How to succeed in sound design for Film, Documentaries, and Trailers – with Nia Hansen
Creating the sound for Velvet Buzzsaw’s mix of horror, humor, and high art – with Margit Pfeiffer
How ‘First Man’ takes your ears on a supersonic adventure – with Ai-Ling Lee and Milly Iatrou
Indie Audio Adventures: Telling BestLuck’s beautiful story through sound – with Gina Zdanowicz
Ant-Man and the Wasp – Creating Big Sound for Tiny Superheroes – with Katy Wood
Ototoxicity: Is your medication damaging your hearing? – with Karen Collins


More Stories:

International Women’s Day: Celebrating Irish Women in the Audio Visual Sector
Women & The Grammy For “Producer of The Year, Classical”
Women on air, for International Women’s Day


Podcasts:

Ada Lovelace Day – hosted by Suw Charman-Anderson
Level with Emily Reese – hosted by, of course, Emily Reese
The Sound Women Podcast – hosted by Liz Kershaw
Tonebenders – hosted by Teresa Morrow

Beards, Cats, and Indie Game Audio Podcast – Ep. 49: Chatting with Carlye Nyte at GDC
Immersive Audio Podcast – Ep. 10: Jane Gauntlett & Tessa Ratuszynska (In My Shoes)
Immersive Audio Podcast – Ep. 6: Catherine Robinson
Location Sound Podcast – Ep. 8: Jennelle Jordan – Production Manager at ProductionHUB
midierror meets… – Ep. 8: Hannah Dunster – Community Music Maker / Company Director / Flutist
Recording Studio Rockstars – Ep. 180: Yoli Mara – How To Manage A Pro Studio – Welcome To 1979
The Right Scuff – Kitty Malone
The Sound Architect UK – S2E1: Victoria Atkin & Patricia Summersett
The Sound Architect UK – Women In Gaming: Voiceover Special – Victoria Atkin, Cissy Jones & Patricia Summersett
The Sound Architect UK – Interview with Voiceover Director and Composer, Amanda Rose Smith
The Sound Architect UK – Another Awesome Catch Up Interview with Cissy Jones!
Soundbytes Podcast – Ep. 25: Interview with Isabella Ness
Sound Perspective – Making Music for Art: Becky Sui Zhen, CORIN and Casey Hartnett
Soundworks Collection – The BBC “Dancing Shadows” Sound Design Series – with Cecelia Hall and Ann Kroeber
Soundworks Collection – Conversations with Sound Artists: 2019 Oscar Edition – with Nicole Paradis Grindle
Tonebenders – Ep. 94: Nina Hartstone & John Warhurst on Bohemian Rhapsody
Tonebenders – Ai-Ling Lee & Mildred Iatrou Morgan on First Man
Tonebenders – Ep. 87: SoundGirlsOrg: Career Paths in Audio Post-Production
Twenty Thousand Hertz – Ep. 61: Dining on Decibels – with Kate Wagner
Voices of VR – Women in VR Dicussion Sponsored by Mozilla


Events:

Women in Games Drinks in Brighton – 8 March 2019
WOMEN IN GAMES: A Celebration! Hosted by Playcrafting NYC – 28 March 2019
WAMCon Nashville – 27-28 April 2019
Wonder Women Tech Washington DC Global Summit – 1 May 2019
Wonder Women Tech London International Conference – 8 June 2019
Wonder Women Tech Amazonas Latinx Summit – 29-31 August 2019


Groups:

Audio Treehouse Community Slack – The Audio Treehouse provides a safe space for aspiring and current audio professionals of all underrepresented genders/sexes in the industry.
Black Girls Code – A non-profit organization that introduces programming and technology to a new generation of coders, coders who will become builders of technological innovation and of their own futures.
IGDA Women in Games SIG – The IGDA Women in Games (WIG) Special Interest Group (SIG) was formed to create a positive impact on the game industry with respect to gender balance in the workplace and the marketplace.
Soundgirls – SoundGirls supports women working in professional audio and music production by highlighting their success and providing a place for them to connect, network, and share advice and experiences.
Sound Women Network – This Facebook group is for all women who work in audio (radio, podcasting, music, streaming, management, engineering and beyond).
Women in Film & Television UK – Women in Film & TV (UK) is the leading membership organisation for women working in creative media in the UK and part of an international network of over 13,000 women.
Women in Games Boston – Women in Games Boston is a networking event for women who make games and their allies.
Women in Games International – Women in Games International (WIGI), made up of both female and male professionals, works to promote the inclusion and advancement of women in the global games industry.
Women in Games – Women in Games (WIGJ) is a not for profit organisation that works to recruit more women into the games industry and to support those already in the industry.
Women’s Audio Mission – Women’s Audio Mission is a San Francisco/Oakland-based nonprofit organization, and the only professional recording studio in the world built and run by women, which attracts over 2,000 underserved women and girls every year to STEM and creative technology studies that inspire them to amplify their voices and become the innovators of tomorrow.
Wonder Women Tech – Wonder Women Tech (WWT) is a 501(c)(3) nonprofit organization and ecosystem that produces year-round programming and national and international conferences that highlight, educate, and celebrate women and the underrepresented in STEAM industries (Science, Technology, Engineering, Arts, Math), innovation and entrepreneurialism.

A special thanks from Asbjoern Andersen, founder of A Sound Effect:

I just want to say a huge thanks to two gifted women who are an absolute cornerstone of A Sound Effect: Adriane Kuzminski (who wrote this piece & many more), and Jennifer Walden, who does a lot of brilliant interviews for the site. Their talents, excellent writing and drive are an ongoing inspiration!
– Asbjoern
 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Cinematic & Trailer Sound Effects Magic – Alchemy Play Track 4213 sounds included From: $135 From: $108

    SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

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  • Khron Studio - Spells Variations Vol 4

    Spell Variations Vol. 4 marks the grand finale of our magical sound series, delivering a diverse and powerful collection of spell effects. Inside, you’ll find summonings, blood spells, petrifications, healing spells, dark incantations, and much more!

    This volume includes 255 high-quality sound effects, organized into 27 distinct spell types, each with multiple variations (3 to 17) to ensure no spell sounds the same, even when reused across your project.

    Each spell type is carefully named and sorted into individual folders, giving you intuitive navigation and maximum flexibility for magical scenes, game effects, or cinematic transitions.

    Recorded, edited, and mastered in 192 kHz / 24-bit, these sounds deliver exceptional clarity and full adaptability for pitching, layering, or creative processing.

    A must-have library for professional sound designers seeking drag-and-drop magical sounds for video games, trailers, animations, or any audiovisual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 255 spell sounds
    – Number of Audio Waves: 255
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 19:21

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  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • UI Interaction Elements by Cinematic Sound Design delivers a meticulously crafted sound effects library designed to enhance every click, swipe, tap, and notification in your user interface. This collection brings your apps, games, websites, and software to life, providing a rich auditory experience that makes every interaction feel responsive, intuitive, and satisfying.

    Inside this library, you’ll find over 200 high-quality sounds, ranging from subtle, crunchy clicks and soft taps to layered futuristic swipes, innovative button presses, toggle switches, and alert notifications. Each sound has been professionally recorded and mastered to ensure clarity, balance, and versatility across any platform or device.

    Whether you’re designing a mobile app, developing an interactive game, or building a modern web interface, UI Interaction Elements provides sounds that seamlessly integrate with your visual design, enhancing user feedback and engagement. The library has been meticulously designed, with each sound layered down and optimized for a maximum performance.

    Bring your interfaces to life and create a tactile, immersive experience for your users. Make your UI unforgettable, one sound at a time.

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  • Animal Sound Effects Forests and Mountains Play Track 96+ sounds included, 220 mins total $110

    Forest and Mountains features nature and wildlife sounds from California, Washington, and Oregon.  Included are a number of bird recordings and forest ambiences, along with some insects, winds, rivers, and rain.  

    These were recorded over the past three years in various forests, foothills, and mountain environments.   A lot of these took place in or near Southern California’s Angeles Forest and San Gabriel Mountains, an area that spans 1200 Square Miles and varies vastly in terrain.

    Also included are some sounds from Northern California, along with recordings from the Pacific Northwest.

    The recording techniques for this varied as sometimes I went with the recorders running unattended to capture night, dawn and early morning.  Other times I’d record while being close by.

    Working as a Sound Effects Editor I’ve curated this collection with Editors in mind.  Background Ambiences and Spotted FX can really bring a location to life and give it so much story and character and that was a lot of the inspiration behind putting this all together. 

    Forests and Mountains

     

    The Locations

    California (61 Files) – This is where a majority of the sounds from this library were recorded and specifically Southern California.  Variety of areas and different environments, mostly around Angeles Forest, from Lower Elevation Foothills to more rugged mid-elevation Mountain Canyons and then much Higher Elevation and more remote terrain.  Also included are a few recordings from the Eastern Sierras and Northern California.

    Washington (19 Files) – Southern WA in Gifford Pinchot Forest and various Northwest Forest areas near Puget Sound.

    Oregon (16 Files) – Lakeside Recordings in forest and marsh at Klamath Lake in SE Oregon. 

    The Birds 

    Prominent / Specific Birds (36) (Closer Mic Perspective and more detailed) (* denotes multiple versions)

    Acorn Woodpecker, Barred Owl, Black-headed Grosbeak, California Towhee, *Canadian Geese, *Fox Sparrow, *Great Horned Owl, *House Wren, Northern Flicker, Oak Titmouse, Pacific Wren, Pileated Woodpecker, *Raven, Robin, *Song Sparrow, Spotted Towhee, Swainson’s Thrush

    Other Birds Featured (17) (Mixed together from various perspectives, calm to busy depending on time of day, and then closer to more medium and distant sounds.)

    Acorn Woodpecker, American Coot, California Quail, California Towhee, Cassin’s Finch, Fox Sparrow, Great Horned Owl, Hose Wren, Mallard, Mountain Chickadee, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pied-billed Grebe, Common Poorwill, Raven, Red-tailed Hawk, Spotted Towhee, Steller’s Jay, Western Tanager, Western Wood-Pewee, White-breasted Nuthatch, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird, Zone-tailed Hawk

    General Forest (9) – A mix of some wildlife (Chipmunk, Deer, Bullfrogs), and more general lighter forest ambiences.
    Insects (7) – Crickets from various perspectives and different forests along with some Grasshoppers.
    Rain (4) Light to heavier in a canyon with dense vegetation, some with distant birds.
    Rivers (5) Smaller detailed creeks to faster moving rivers.
    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
    Metadata
    Detailed with descriptions and markers and photos to easily navigate and allow for options when searching.  UCS was used to categorize and various bird species are identified.  I’ve also labeled the metadata with what I consider Lower Elevation (up to 1500 feet), Middle Elevation (2000-5000 feet), and Higher Elevation (above 5000 feet).   Included are the season of the year which was mostly Spring and Summer.  Using Open-Tier in Soundminer you can use these to help get a bit more specific to particular environments.

    The Gear

    Sound Devices MixPre-3 & 6 | Zoom F3 & 6 | Sony PCM-D100

    Mics

    Sennheiser MKH 8020 | Sennheiser MKH 8040 |

    Sennheiser MKH 30 | Clippy EM 272

  • Hello Creators!

    Here’s my new pack: “General UI Sounds“

    General UI Sounds  ·  The Sound Guild

    I wanted to create a sound pack to cover different situations in an user interface.
    I hope you enjoy implementing this sounds in your project!

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

    Check all my packs on Asoundeffect

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  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.


   

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