Ballad of Buster Scruggs Asbjoern Andersen


The sound for the Coen brothers’ quirky Western, The Ballad of Buster Scruggs (currently available on Netflix) features rich Foley details, rhythmic sound elements, and sound effects-driven sequences that really shine in the mix.

How's it all done? In this new A Sound Effect interview, Oscar-winning supervising sound editor/re-recording mixer Skip Lievsay discusses the sound team's approach to editing the effects, putting the music in the scenes, and then showcasing all those sonic details in the mix:


Written by Jennifer Walden, images courtesy of Netflix
Please share:
A Sound Effect Cloud - free sound effects and music

If you’re a fan of the Coen brothers — makers of Fargo, O Brother, Where Art Thou?, Inside Llewyn Davis, and much more! — then you have to see their Western called The Ballad of Buster Scruggs, available on Netflix. It’s everything you love about Coen brothers’ films. It’s quirky, well-written, and populated by captivating characters. And since it’s a Western, they have fun with genre tropes, like cowboy shootouts and bar brawls, wagon trains, and traveling shows.

But my favorite part of The Ballad of Buster Scruggs is the sound! Each section of this six-part anthology features rich Foley details, rhythmic sound elements, and sound effects-driven sequences that really shine in the mix.

Oscar-winning supervising sound editor/re-recording mixer Skip Lievsay at Warner Bros. Sound handled the dialogue, ADR, and music while co-supervising sound editor/re-recording mixer Craig Berkey tackled the effects. They were joined by Oscar-winning re-recording mixer Greg Orloff at Sony Studios in Los Angeles for the final mix.

Here, Lievsay discusses their approach to editing the effects, putting the music in the scenes, and then showcasing (not burying!) all those sonic details in the mix.



The Ballad of Buster Scruggs | Official Trailer [HD] | Netflix


A man with gray hair and a beard sits at his workstation.

Photo: Skip Lievsay

The effects and Foley play prominently in this mix — from the horse clops and neighs to the spur jingling footsteps, even when ‘Surly Joe’ throws his cards on the table there is this satisfying ‘snap!’ Was this an aesthetic preference of the Coen brothers from the start of sound editorial, or was this a direction that you explored during the mix?

Skip Lievsay (SL): Joel and Ethan [Coen] really like sound effects. They like things to sound big and bold and realistic. In particular, in the Western format, they’re into the big ‘horse opera,’ as we call it. That direction comes from them from the very beginning.

 

What were the directors’ goals for sound on The Ballad of Buster Scruggs? How did they want to use sound to help tell this story?

SL: They were interested in the classic Western movie sound. We’ve done a few together before, like No Country for Old Men, True Grit, and also a little bit in O Brother, Where Art Thou?. It’s the same for all their movies really; they like bold sound effects. They don’t want to fool around. We all basically have the same philosophy of “let’s play it and if it’s not helping then let’s take it out.” We don’t have many subtle or non-assertive sound effects and Foley. That’s something that we’ve been doing for all 18 movies.

[tweet_box]Behind the rich sound of The Ballad of Buster Scruggs[/tweet_box]

 

Some of these skits have a comedic element to them. How did that factor into your approach to the sound?

We have a number of running jokes that are in every movie and they’re sort of for us. If other people get them, that’s great but it’s a bit of a secret.

SL: We tried to do some funny gags. We always have some jokes. For instance, in Barton Fink (1991), there’s a door whooshing sound that started as a joke but we ended up putting it throughout the film. It started off as a gag that Barton Fink’s hotel room was hermetically sealed and so when he opened the door you could hear the air rush in. We put the sound in there when we first started working on the film just as a joke and then when it wasn’t there we missed it. So we eventually put it on the door anytime someone went in or out of Barton Fink’s hotel room. It was a joke but it also worked as a sound effect component to reinforce the idea that the hotel room was very isolated. We became very attached to it. That joke stayed in the movie. We have a number of running jokes that are in every movie and they’re sort of for us. If other people get them, that’s great but it’s a bit of a secret.

The Coen brothers enjoy the process of creating a soundtrack and they enjoy hanging around with us, making fun of stuff. None of that is meant to be front and center for the audience. Some people get it and some have commented on blogs about it. But it’s not meant to be distracting or overt.

An old man walks across a lush mountain valley.

 

One thing I’ve noticed about the Coen brothers’ films is the timing of the effects, whether they’re in rhythm with music or just played on their own. For instance, in “The Ballad of Buster Scruggs” story, the shootout sequences inside the saloon and out on the street have great timing. How are these rhythmic elements crafted?

SL: Joel and Ethan are very musically inclined, as you can see from their movies and from their collaboration with composer Carter Burwell. Joel and Ethan are also editors and so they create those rhythms in editorial as well. Then, we all dip from the same well where we feel the musical aspect of the edit — whether there’s music playing or just playing in our heads. All of that comes from Joel and Ethan of course. When we get the movie to work on, we’re following their lead. In most cases, those rhythms are already established in the edit.

Outside the bank you hear a creaking rope sound that’s revealed to be a bucket hanging above a well. That is later reprised for the hangman’s noose at the end of the story.

One of the rhythmic elements in The Ballad of Buster Scruggs is an homage to Sergio Leone. In the “Near Algodones” story, outside the bank you hear a creaking rope sound that’s revealed to be a bucket hanging above a well. That is later reprised for the hangman’s noose at the end of the story. Those are all elaborate, rhythmic, quasi-musical sequences.

That was an homage to Once Upon a Time in the West, I believe, to the opening sequence in the train station while they are waiting for Charles Bronson’s character to arrive. It has a fantastic polyrhythmic sound effect sequence without music. I know music was written for that scene by composer Ennio Morricone but they decided during the mix to just use the sound effects.

Also in The Ballad of Buster Scruggs, in the “All Gold Canyon” story, there is a lot of rhythmic editing and sound effects work that we did, like the shoveling and digging, and the sifting of dirt in the prospector’s pan. That was all done with Joel’s guidance, to make a somewhat musical sequence as well.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Creature Sound Effects Squeaking Vessels Play Track 1401 sounds included, 48 mins total $12

    Squeaking Vessels is a collection of tonal squeaks, croaks and creaks from ceramic, glass and metal cups, mugs, jars and bowls.
    Rubbing, wiping and applying pressure reveals organic, animalistic textures perfect for crafting alien languages, reptilian growls and mythical creature vocalizations.
    A rich design source for sound designers, game developers and filmmakers this library offers unique, morph-able material for sci-fi, fantasy and horror projects.

    Source Files Info
    Mastered : No
    Normalised :-6 dbFS
    Grouped Files for Easy Reference Included
    Multi Recording Takes For Varying Nuances

    Equipment :
    Recorders : Sound Devices 633 and Sound Devices Mix Pre 10II
    Microphones : Sennheiser MKH 8050
    Files are stamped with detailed UCS compliant metadata in Soundminer, including pictorial references.

    20 %
    OFF
  • A collection of intimate Foley sounds of cricket equipment recorded in a studio.
    Ball, bat, wicket, stumps, hand and glove.
    See list for all sounds included.

  • Introducing “Cricket – Junior & Senior”, the ultimate sound effects library tailor-made for cricket enthusiasts and creators alike!

    Whether you’re looking for the crisp crack of the bat connecting with the ball, the shuffle of players in the field, or the exhilarating ambience of a bustling cricket ground, we’ve got you covered with a broad range of sounds that differentiate cricket from other batting sports. Included are sounds of cricket gear, movements, batting, bowling, fielding and other miscellaneous sounds.

    17 %
    OFF
  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

    50 %
    OFF

Latest releases:

  • In the orchestra of the office, every item plays its part, from the crisp snip of scissors to the smooth glide of a marker pen. The gentle thud of dusting off a book and the soft shuffle of playing cards intermingle with the rustle of paper and the flipping of magazine pages, crafting an ambiance of productivity and pause. Hear the distinctive squeaks of drawers and folders opening, the comforting closure, and reopening of a window, and the mechanical harmony of a printer and typewriter in action. The sharp whirl of a pencil sharpener punctuates the air, completing the symphony of office life—a blend of focus, creativity, and the mundane.

  • Embark on a journey through the futuristic realm of mechanical marvels with this comprehensive collection of sci-fi sounds. Explore the intricacies of a sci-fi engine breakdown and the complex workings of futuristic electronics and machinery. Feel the protective shield hum with power and the resonance of mechanical hits reverberate through space. Experience the precision of a laser welder and the reassuring voice of a spaceship assistant guiding you through the cosmos. From the subtle hum of a spaceship to the intricate workings of mechanics, each sound captures the essence of sci-fi technology and innovation. Ideal for filmmakers, game developers, and sound designers seeking to transport their audience to the far reaches of the galaxy.

  • Journey into the world of small containers with this diverse collection of sounds that evoke the charm of everyday objects. From the metallic clink of an aluminum canister to the nostalgic creak of an old metal toolbox, each sound offers a glimpse into the tactile world of storage. Explore the subtle rustle of a plastic box and the hollow echo of an empty can, accompanied by the sturdy thud of a letter box and the satisfying twist of a jar lid. Whether it’s the familiar crunch of a cardboard box or the distinctive click of various closures, these sounds enrich your auditory landscape, inviting listeners to explore the hidden treasures within.

  • Welcome to SPORTS 02, the eagerly anticipated sequel that invites you to dive deeper into the exhilarating world of athletics. From the precision of archery to the fast-paced action of basketball and the strategic finesse of billiards, this collection offers a diverse range of sporting experiences. Lace up your inline skates or grab your skateboard for some adrenaline-fueled excitement, or hit the court for a thrilling game of tennis or table tennis. Whether you’re gliding across the ice in a game of ice hockey or battling it out in the water polo arena, SPORTS 2 has something for every sports enthusiast, delivering the excitement and intensity of athletic competition straight to your ears.

  • Step into the digital realm with this collection of office computer sounds that capture the essence of modern workspaces. From the rhythmic tap of keyboards to the subtle clicks of computer mice, each sound immerses listeners in the daily rhythm of office life. Experience the tactile sensation of laptop keys and the smooth control of cables, accompanied by the precise action of mouse double clicks. Delve into the symphony of productivity as these sounds come together, enhancing any project with the familiar ambiance of a bustling office environment.

Film Audio Faceoff at Airwiggles
Need specific sound effects? Try a search below:


 

Did you have a favorite scene to design?

It’s crucial to have someone who is intimately involved in the sound effects and then another doing dialogue and music. It’s helpful to have that separation, to have two minds working together.

SL: Craig Berkey does the majority of the heavy lifting on sound effects. We divide up the movie so that I mainly work with the dialogue, production sound, and music. Craig does all the sound effects and atmospheric work and Foley. We discovered way long ago that when you divide it up, it’s so much easier to sort the work out. And the Coen brothers like being able to talk to two people simultaneously on a project. On most films, it’s crucial to have someone who is intimately involved in the sound effects and then another doing dialogue and music. It’s helpful to have that separation, to have two minds working together. In my opinion, that works better than just having one mind. So, Craig was the mastermind of the sound effects track.

I go to the spotting sessions when Craig can’t make it. I’ve been to all the sessions on this film and Craig has been to some of them. A lot of times we’ll just have him on the phone when he can’t make it to New York. I’ll take notes and Craig does too, this way we can cross-check what the Coen brothers asked for.

A man with a guitar and a white hat sings in the Montana desert.

 

In terms of the vocal processing, it sounds like you had some fun there. In “The Ballad of Buster Scrugg” story, Buster is riding through a canyon singing the song “Cool Water.” His voice bounces and echoes around the canyon, and we hear the music from a perspective of inside the guitar. Can you talk about your approach to that scene?

We really tried to incorporate the music into the scenes and make them feel like they are happening in situ.

SL: That song was recorded in a recording studio but we needed it to be realistic and to seem like it was coming from Tim Blake Nelson on horseback. We also had to match the production dialogue, to make it sound like it was all coming from the same person. We had some nice tracks that were prepared and recorded in the studio by T Bone Burnett. Joel and Ethan are keen on having the vocals and singing sound like it’s really coming from the actor on-screen. That sequence was all about that — all about making the singing feel as lifelike as possible rather than just added on. That’s how the old musicals felt many times, like they were part movie and part record where the singing and dialogue didn’t match up very well. Joel and Ethan are very sensitive to that idea, as am I. So we really tried to incorporate the music into the scenes and make them feel like they are happening in situ.

We had separate tracks of all the vocals and instruments, which was mainly just Tim Blake Nelson singing and a guitar track. But then in the saloon we had additional tracks of violin and piano. There were also tracks of harmonica, and a musical saw that was added in very subtly at the beginning of “Cool Water.”

In terms of reverb, I like to use one reverb — in this case Audio Ease’s Altiverb — that I print onto copies of the source sound, so that I have it in my session next to the source, so I can adjust panning and whatever independently of the source track. Then I have a live reverb, send and return, and for that I use Avid’s ReVibe, to get that live reverb sound. I may use a few others depending on the complexity of the reverb requests.

Then, I use the Pro Tools EQ. Over the years I found that it’s more important to be able to adjust things on demand above anything else. The Pro Tools EQ automation is very accurate and that is why I use it.

 

Where did you do the final mix on the film?

SL: We do a two-stage mix, and we’ve been doing this for quite a few years now, going back to O Brother, Where Art Thou?. First, we mixed in New York at Warner Bros. facility on 55th Street. We mixed there for about two weeks. (Craig and I had been pre-mixing in our own editing suites before we went into the studio.) Then after our two-week ‘semi-final’ mix, Craig and I moved to Sony Studios in Los Angeles, into the Burt Lancaster Theater where we joined up with our longtime collaborator re-recording mixer Greg Orloff. Our final pass at Sony is when we added in the score.

A group of townspeople gather as a taller man looks in concern.

 

In terms of your responsibilities on the mix, what would you say your biggest challenge was?

SL: Joel and Ethan like to have everything pretty-thoroughly sorted out by the time we actually start final mixing. So we spent a lot of time trying to keep things organized so that nothing gets lost, both in terms of elements and in terms of the mix. A lot of things we had already decided during screenings and discussions with them. So when we get to the final mix, we are basically adding in Foley, a little bit of ADR, and the final music. Mostly everything else had been sorted out and previewed with Joel and Ethan.

We like to make the final mix more of a quality control pass. We make sure that everything is perfect and it’s the way we want it. We do have a lot of discussions and experiments during the final mix but it’s not like the old days where you’re hearing everything together for the first time during the final mix. The only new element we have during the final mix is the score.

 

The Foley in this film is tremendous. And it looks like there was more than one crew on this film?

SL: We had three Foley crews actually. That was mostly a timing issue. We tried to put the Foley together at the very last minute and so we had one crew doing footsteps, and another doing props. This way we could get it all recorded in a week’s time and the material could be passed on to Craig and sorted out quickly at the very end.

 

I love all the Foley details. For example, during the bank robbery, the teller triggers a set of shotguns that blast through the wooden counter and as James Franco’s character hops over it you hear all the dust and debris crumble onto the floor. The film is filled with those little details…

They appreciate that we do it; they encourage us to do it; they become enamored with the details.

SL: That’s a tribute to Joel and Ethan’s appreciation of fine sound details. They appreciate that we do it; they encourage us to do it; they become enamored with the details, so much so that they become a bit whiney when we don’t have enough. If we add those details into one part and then don’t do it in another they say, “Hey wait, where’s all of that fun stuff?” And I say, “Oh okay, we have that right here.”

 

What are you most proud of in terms of sound on The Ballad of Buster Scruggs?

SL: I would have to say the singing and music component. It’s all through the movie and I believe that’s a bit of an homage to a movie we all enjoyed when we were kids, called Cat Ballou (1965). I’ve teased Joel and Ethan about that movie over the years and I think this movie kind of settles that score, so to speak. It’s always exciting and fun to work with the Coen brothers. They’re great filmmakers and really good friends as well.

 

A big thanks to Skip Lievsay for giving us a look at the creative sound of The Ballad of Buster Scruggs – and to Jennifer Walden for the interview!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Creature Sound Effects Squeaking Vessels Play Track 1401 sounds included, 48 mins total $12

    Squeaking Vessels is a collection of tonal squeaks, croaks and creaks from ceramic, glass and metal cups, mugs, jars and bowls.
    Rubbing, wiping and applying pressure reveals organic, animalistic textures perfect for crafting alien languages, reptilian growls and mythical creature vocalizations.
    A rich design source for sound designers, game developers and filmmakers this library offers unique, morph-able material for sci-fi, fantasy and horror projects.

    Source Files Info
    Mastered : No
    Normalised :-6 dbFS
    Grouped Files for Easy Reference Included
    Multi Recording Takes For Varying Nuances

    Equipment :
    Recorders : Sound Devices 633 and Sound Devices Mix Pre 10II
    Microphones : Sennheiser MKH 8050
    Files are stamped with detailed UCS compliant metadata in Soundminer, including pictorial references.

    20 %
    OFF
  • Quute UI - Modern & Cute User Interface Sound Effects

    Add playful charm and polished precision to your apps, games, devices, and everything in between with Quute UI. This carefully crafted collection of sonic treats strikes a great balance between vibrant and sophisticated, with over 500 carefully curated and ready-to-use sound effects. From crisp button clicks and snappy pops to smooth swipes, delightful selects, and charming notifications, each sound is fine tuned for intuitive feedback. Whether you’re building a sleek app, developing a vibrant game, or working with dynamic motion graphics, Quute UI gives you the sounds to bring your User Interface to life.

    Perfect For
    · Mobile & Desktop Apps
    · Video Games
    · Animation & Motion Graphics
    · Smart Devices & Wearable Tech
    · Film, TV & Commercials
    · Interactive Kiosks & Installations
    · Websites & Social Media
    · Kids’ Media & Edutainment
    · Product Demos & Walkthroughs

    Features

    • Over 500 tastefully designed sound effects.
    • Edited with precision to ensure minimal latency & optimal responsiveness for seamless integration directly into apps, games, and devices.
    • UCS-compliant with fully embedded metadata, making it easy to search and organize.
    • High Quality – 96kHz, 24-bit WAV files.
    • Robust Mono Compatibility, helping the sounds translate excellently across all devices, big or small.
    • 100% Royalty-Free – Use in unlimited projects, no extra fees.

    Keywords
    Click, Tap, Button, Press, Touch, Toggle, Push, Select, Confirm, Notification, Message, Text, Achievement, Accept, Tactile, Activate, Verify, Tick, Scroll, Type, Adjust, Pop, Bubble, Plip Plop, Like, Sparkle, Magical, Crystal, Chime, Shimmer, Anime, Twinkle, Interact, Interface, Navigation, Alert, Response, New, Unlock, Success, Level Up, Upgrade, Victory, Complete, Reward, Trophy, Celebration, Prize, Win, Goal, Correct, Approved, Positive, Finished, Back, Undo, Discovery, Haptic, Motion, Swipe, Slide, Swish, Virtual Assistant, Droid, Communication, Data, Telemetry, Signal, Beep, Emergency, Computing, Scanning, Emote, Calculating, Loading, Transmission, Delete, Cancel, Deactivate, Remove, Decline, Deny, Error, Refuse, Reject, Incorrect, Mistake, Wrong, Invalid, Block, Failed, Hi-Tech, Futuristic, Menu, Console, UI, Keypad.

    Additional Download Information
    This download includes two types of file structures to suit different workflows:
    – Individually edited files for ready-to-go direct integration into your games, apps, and devices.
     – Grouped/Glued files containing 4–10 sounds per WAV, ideal for Sound Designers who prefer this type of file management.

  • The Bedford CA was a British light utility vehicle, produced by Bedford Motors, based in Luton in the county of Bedfordshire, just north of London, U.K. Date of production from 1952 to 1969

    It was available in many formats, including as a conversion to a small motorhome or R.V., known as The Dormobile, made by a company in Folkstone, Kent. It came complete with a table, bench seats that converted to beds, a simple bottled-gas cooker, a sink and a small closet. It also featured an expanding roof which allowed occupants to stand up in the rear section. This model dates from 1958 and is an early version.

    All files are 96/24 and stereo, except the under bonnet (hood) recording, which is mono.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • In the orchestra of the office, every item plays its part, from the crisp snip of scissors to the smooth glide of a marker pen. The gentle thud of dusting off a book and the soft shuffle of playing cards intermingle with the rustle of paper and the flipping of magazine pages, crafting an ambiance of productivity and pause. Hear the distinctive squeaks of drawers and folders opening, the comforting closure, and reopening of a window, and the mechanical harmony of a printer and typewriter in action. The sharp whirl of a pencil sharpener punctuates the air, completing the symphony of office life—a blend of focus, creativity, and the mundane.

  • Embark on a journey through the futuristic realm of mechanical marvels with this comprehensive collection of sci-fi sounds. Explore the intricacies of a sci-fi engine breakdown and the complex workings of futuristic electronics and machinery. Feel the protective shield hum with power and the resonance of mechanical hits reverberate through space. Experience the precision of a laser welder and the reassuring voice of a spaceship assistant guiding you through the cosmos. From the subtle hum of a spaceship to the intricate workings of mechanics, each sound captures the essence of sci-fi technology and innovation. Ideal for filmmakers, game developers, and sound designers seeking to transport their audience to the far reaches of the galaxy.

  • Journey into the world of small containers with this diverse collection of sounds that evoke the charm of everyday objects. From the metallic clink of an aluminum canister to the nostalgic creak of an old metal toolbox, each sound offers a glimpse into the tactile world of storage. Explore the subtle rustle of a plastic box and the hollow echo of an empty can, accompanied by the sturdy thud of a letter box and the satisfying twist of a jar lid. Whether it’s the familiar crunch of a cardboard box or the distinctive click of various closures, these sounds enrich your auditory landscape, inviting listeners to explore the hidden treasures within.

  • Welcome to SPORTS 02, the eagerly anticipated sequel that invites you to dive deeper into the exhilarating world of athletics. From the precision of archery to the fast-paced action of basketball and the strategic finesse of billiards, this collection offers a diverse range of sporting experiences. Lace up your inline skates or grab your skateboard for some adrenaline-fueled excitement, or hit the court for a thrilling game of tennis or table tennis. Whether you’re gliding across the ice in a game of ice hockey or battling it out in the water polo arena, SPORTS 2 has something for every sports enthusiast, delivering the excitement and intensity of athletic competition straight to your ears.

  • Step into the digital realm with this collection of office computer sounds that capture the essence of modern workspaces. From the rhythmic tap of keyboards to the subtle clicks of computer mice, each sound immerses listeners in the daily rhythm of office life. Experience the tactile sensation of laptop keys and the smooth control of cables, accompanied by the precise action of mouse double clicks. Delve into the symphony of productivity as these sounds come together, enhancing any project with the familiar ambiance of a bustling office environment.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.