SMDB_sound-01 Asbjoern Andersen


Looking for a fast way to remove redundant files from your Soundminer database or your collection of sounds? Award-winning sound designer Tim Farrell has got you covered! He developed the SMDB Companion (Soundminer Database Companion) app that makes it easy to find and remove duplicate files. Here, he shares his inspiration for creating the SMDB Companion, explains how it works, shares different ways to narrow searches, offers tips on useful features, and more!
Interview by Jennifer Walden, photos courtesy of Tim Farrell
Please share:
Animal Hyperrealism IV Is Here!

Accumulating redundant sound files happens. Maybe you’ve made copies of sounds and renamed them for specific projects, or you have tons of sound files that were generated by different AudioSuite processing, or you have “stereo” sounds that are actually just dual mono. All of these files are taking up space in your Soundminer database, making searches less efficient. Going through each and every one to manually identify unnecessary audio files is time-consuming and, let’s be honest, dull work.

Emmy and MPSE Award-winning sound designer Tim Farrell — known for his sound work on Star Trek: Discovery, Star Trek: Picard, The Walking Dead, Moon Knight, Obi-Wan Kenobi, Ahsoka, and more — has developed a Soundminer companion app that lets you find and remove large numbers of duplicate audio files from your Soundminer databases. Here, Farrell shares his inspiration for developing the SMDB Companion (Soundminer Database Companion), explains how it works, offers tips on narrowing searches, goes over some useful features like ‘Metadata Search and Replace,’ and more!



SMDB Companion Overview


SMDB Companion Overview | Tim Farrell

Can you give a brief description of SMDB Companion (Soundminer Database Companion) and how it’s helpful for sound editors?

SMDB_sound-03

SMDBC Creator/Sound Designer Tim Farrell

Tim Farrell (TF): SMDBC is a tool designed to help sound editors clean up their Soundminer databases. Mainly, it’s a duplicate finder. It helps editors find and remove duplication from their libraries, but it can also help identify files you simply want to remove for a variety of reasons.

It can be hard for an editor to find time to go through and clean up their personal sound libraries, especially if there are hundreds of thousands or even millions of files. SMDBC is designed to help automate and speed up this process so editors can quickly find the sounds they are looking for without having to wade through a bunch of duplicates.

A sound editor’s library is the cornerstone for their workflow. Knowing this, SMDBC is designed with several safeguards in place to be non-destructive out of the gate and to protect the user’s current library database and audio files.

You do have the option to take the guard rails down, but if you’re nervous about making changes to your library because of data loss, SMDBC has you covered.
What about sound editors who don’t use Soundminer to manage their libraries? Can they use SMDBC to clean up their databases?

TF: Well, first of all, I highly suggest you pick up a copy of Soundminer. It is truly an indispensable tool. In addition to being an amazing way to organize my sound library, it’s also an incredible playground for sound creation, design, and manipulation. I probably spend as much time using Soundminer as I do Pro Tools in my editing process.

it can also be used to fully scan a library folder and do a full-scale cleanup

But, if you don’t use Soundminer, in addition to the main database search, there is also a mode that allows you to create a list of folders and recursively scan the audio files inside them. This completely bypasses any involvement with a database and is useful for editors who want to quickly search a group of files without creating a database first, such as a complete show backup they want to add to their library. And, of course, it can also be used to fully scan a library folder and do a full-scale cleanup the same way the main database search works.

 

What went into the development of SMDBC? What was your catalyst for creating this tool?

TF: It just came from a place of personal need. I mean, some duplication in your library isn’t really a big deal, and it can even be helpful sometimes, but at some point, it can start to feel like it’s getting in the way and taking up unnecessary space on your library drive.

some duplication in your library isn’t really a big deal […] but at some point, it can start to feel like it’s getting in the way

I do my best to keep my personal sound library organized, but when I get to the end of a show, the last thing I want to do is spend a chunk of time going through all my show files and figuring out which ones are helpful. So, often I’ll just dump my show library and a bunch of my raw ‘Audio Files’ folders directly into my library with the hope that someday I’ll go through it all. Of course, I never do. I’m either working and don’t have time to do it, or I’m not working, and it just feels like the last thing I wanted to do.

When things slowed down during the recent strikes, I thought maybe it might be a good time to give my library some attention, yet when I sat down in front of it, the task seemed monumentally impossible. I have about 950,000 files in my personal sound effects library, and try as I might, I just do not have the patience to go through that many records. And then I had an epiphany…

 

SMDB_sound-02

Screenshot of the SMDB Companion Split View, which shows both results and algorithms

You’ve included great ‘Options’ for ‘Duplicate Match Criteria’ to narrow down the duplicates, like ‘Show Name’ and ‘Manufacturer.’ (There are actually 90 different options in the list!) You can get very specific with a duplicate search and what sound files it’ll search for. Any tips for users on making the most of these combinations?

TF: The fewer items you add to the match list, the more matches you’ll get. That can be a good or bad thing depending on what you want. I often just set it to ‘Filename’ to get more matches and then use ‘Preservation Priority’ to help ensure the best file is being chosen to keep. But the default settings are a little more conservative.

As far as the number of options it gives, it takes all the metadata fields from your Soundminer database to create the list of choices. That way, if you have custom metadata fields in your database, they can be incorporated as options, too.

if you have custom metadata fields in your [Soundminer] database, they can be incorporated as options, too

They really are just there to give you the freedom to be as specific as you want. ‘Show Name’ would be helpful if you want to make sure each show contains no duplicates, but you don’t mind if there are duplicates from show to show.

‘Library’ is another useful one. It will check each of my libraries separately for duplicates within the libraries, and then it will look for duplicates within one large group of all my shows because they don’t have a metadata entry for Library in my database.

But these options are only as good as your metadata. If you’re going to explore them, I strongly suggest opening up your Soundminer database and making sure those columns are completely filled out the way you want. Soundminer has a great tool called ‘Workflows’ that can help automate filling out your metadata.

 

Users can find and remove files created with AudioSuite by selecting ‘AudioSuite Tags’ in the ‘Search Algorithms’ section, and even narrow that down to specific AudioSuite processing by opening ‘Options,’ choosing ‘Tags Manager,’ and then adding the specific/common tags like -NORM_, -DVerb_, -TiSh_, etc. Can you explain a bit more about the ‘Tags Manager’? What’s the difference between ‘Audiosuite Tags’ and ‘Filename tags’?

TF: These lists came about as a result of me dumping my ‘Audio Files’ folders into my library. I have certain tools I reach for in AudioSuite all the time. These create lots of media that are just a chunk of a larger file that’s maybe been compressed a little bit, or reversed, or something simple. And there are other tools I use to create weird, crazy, or wholly new sounds. So, I wanted to build a list of common AudioSuite tags to help me weed out sounds that were only slightly different from the original, as I would consider those duplicates.

But obviously, everyone uses different plugins, so I wanted to give users the option to customize the list to fit their needs.

I wanted to give users the option to customize the list to fit their needs

‘Audiosuite Tags’ will identify a tag and then see if it can find the original source file, and only if it does find the original source file will the AudioSuite-generated file be marked as a duplicate that should be removed.

However, ‘Filename Tags’ will immediately mark a file for removal if it detects that sequence of characters in the filename.

One little tip, you can put any sequence of characters in either list. For example, at one point, I realized I had a bunch of random files from an old OMF scattered throughout my library that all ended in “.OMF.mp3”. So I added that to ‘Filename Tags’, and it helped me quickly get rid of them.

That’s why all the tags I have in by default have the hyphen and the underscore on them, so you can be as flexible as you want with it.

 
What about rearranging, adding, or removing criteria in the ‘Preservation Order’? What are some things to keep in mind here?

TF: ‘Preservation Order’ is how SMDBC decides which files to keep and which files to mark as duplicates, and I would say it is one of the most important parts of the program.

The whole idea of SMDBC is that you don’t have time to go through all your sounds and decide which ones to keep, so it’s essential to take the time to really dial this in to best suit your personal library organization structure. You might have to run a few searches and change the Preservation Order a few times until you are happy. But once you get it set up in a way you fully trust, it means you can run it on your library and not have to spend hours manually checking all the results to thin out your database.

‘Preservation Order’ is […] one of the most important parts of the program.

So basically, the way it works is the program generates groups of files it thinks are duplicates and then goes down that list in order to decide which ones to keep. The most important things are at the top of the list. So, for me, I have a folder that I keep all my personal sound recordings in. This is the most important thing in my library to me, so I put that folder’s name at the top of my list so that if any of my recordings show up in a possible duplicate list, they will be selected as the file to keep from that group.

It uses the same database metadata options we talked about in the ‘Match Criteria’ to give the user maximum flexibility to really create a list that caters to their specific libraries and needs.

Also, if you are curious to see what my actual settings are that I use for my library, you can load the TJF preset, but the default settings are a good starting point.

 

The ‘Audio Content Search’ Option is really cool. So, if you have the same sound but you’ve labeled it differently, then SMDB will find those duplicates! Any tips for using this feature?

TF: I would certainly recommend running the ‘Audio Content Search’ after you’ve spent some time cleaning up your library with the regular duplicate search first. ‘Audio Content Search’ needs to look at every file in your database and generate an audio fingerprint that it uses for comparison. This process can take a while. So, the fewer records it has to scan, the better. I guess my other advice would be to run it at night when you are done for the day.

‘Audio Content Search’ needs to look at every file in your database and generate an audio fingerprint that it uses for comparison.

The good news is that it saves the fingerprints it generates into your database, so once you’ve done it once, any audio content search afterwards will be as fast as the other searches. Also, it saves to the database as it goes, so if you need to stop it for some reason, you can pick back up relatively close to where you left off.

Also, if you go into the ‘Options’ menu, you’ll see ‘Audio Content Search’ has two algorithms to choose from, ‘Exact’ and ‘Relative.’ ‘Exact’ will help you find files that are identical but have different names. ‘Relative’ will do that too, but also help you find files that are similar in their content. There’s a threshold setting that allows you to play with how close they need to be in order to be considered a match.

This is useful for finding files that are perhaps remastered versions of older files. It’s also useful if you find a great sound and want to see if there’s anything similar in your library.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • For a very limited time: Add this library to the cart and enter ah4launch in the cart coupon field for an extra launch discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

  • Fancy a vocal cat? Introducing the first 20 cats of the Istanbul cat federation! Find the true sound of it with Vadi Sound Library.

    About Cats of Istanbul Vol. 1

    With Cats of Istanbul Vol. 1, you can bring out a strong character of any cat in your projects. Angry, happy, distressed, and hungry! From loud meows to long purrs, through wild growls, cries, hisses and yummy eating. These are cats at their most expressive!

    98 files and 200+ sounds in 24-bit / 96kHz Wav format with easy to navigate naming. Go ahead and reflect the world of cats and kittens, indoors and outdoors. Complex tones of meowing, growling, screaming, mewling, purring, munching on various food, hissing, chattering, and howling and even digging in a litter box – in short, long and varied takes. Plus, you get the usual Vadi Sound craft and attention to detail!

    Starring 20 cat friends, namely;
    Oglus, Biyikli, Duduk, Disko, Zeytin, Puantiye, Paspas, Misa, Sans, Cinko, Kaju, Ucgen, Gunes, Teri, Eylul, Pofuduk, Ozmo, Ceku, Pusi, Lola.

    These meticulously recorded sounds have clarity and room for further usage and sound design with the flexible texture of the sounds for further customization. You can now set the bar higher for all your film, game, motion and video projects, advertisement, animation and all kids related projects.

    We donate 50% of this pack’s profits to animals in need.

    Keywords including Actions, Mood, Style
    Animal, Cat, Kitten, Indoors, Outdoors, Meowing, Growling, Screaming, Screaking, Fighting, Mewling, Purring, Munching on various Food, Hissing, Chattering, Howling, Snarling, Digging in a Litter Box, Short, Fast, Slow, Long, High-pitched, Relaxed Agitated, Mad, Angry, Tired, Aggressive, Happy, Distressed, Nervous, Hungry, Wild, Hostile, Dry Food, Cat Food, Water, Milk, Eating, Drinking, Crunching, Chewing, Tingling, Collar, Bell, Biting, Subtle, Gulping, Licking, Threatening, Kicking, Warning, Pleading, Complaining, Trilling, Welcoming, Attention-seeking, Street Cat, Stray, Sleeping, Snoring, Crying, Chattering, Dreaming, Wailing, Pinging.

    What else you may need
    You may also want to check out our Toys SFX Pack for access to 215 carefully recorded sounds effects of Toy Story-like ambiences.

    65 %
    OFF
  • Music Impressionism Play Track 100 sounds included $5

    Impressionism, masterfully crafted by Ni Sound, is a captivating collection of 100 textural music tracks inspired by the evocative soundscapes of Monument Valley and Journey. This cinematic anthology weaves intricate layers of string ensembles, harp, piano, synthesizers, and flute, creating immersive soundscapes that evoke themes of healing, epic grandeur, warmth, and haunting suspense. Tailored for documentaries, art games, advertisements, and projects inspired by literature, Impressionism invites listeners into a world of introspection, adventure, and profound emotional depth.

    Delivered in pristine 96 kHz WAV format, every composition undergoes professional post-production mastering, ensuring exceptional clarity and impact. With a total duration of 2 hours and 26 minutes, Impressionism is the perfect choice for creators seeking to enchant audiences with sophisticated, emotionally resonant sound.

    Additional Features:

    • Easy to use, drag and drop ready
    • AAA mixing and mastering
    • free updates to higher versions, Forever!

    Technical Details:

    • 100 audio files
    • wav format: 24Bit 96khz
    • unpacked size: 5.09GB
    • total run time: 2h 26m 16s

    The content of our sound fx library is free for use in commercial or non-commercial sound production purposes.

    90 %
    OFF
    Ends 1793487599

Latest releases:

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • Weather Sound Effects Hyper Thunder Play Track 800+ sounds included $49.50

    Hyper Thunder is a colossal collection of thunder and lightning, 100% crafted from the ground up using innovative synthesized technics and props recordings. Not a single real life thunder recording was used. using synthesis and props manipulation crafted to deliver impact far beyond natural recordings. Built entirely from innovative synthesis and props recordings, this library pushes the boundaries of weather sound design—perfect for when you need the raw energy of a storm dialed up to cinematic extremes.

    Featuring over 800 files, Hyper Thunder spans everything from subtle distant rumbles and rolling thunder to razor-sharp lightning strikes and earth-shaking impacts. With both designed hits and source layers, you have full control—drop in ready-to-use power or sculpt your own stormscapes using the source recordings.

    Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko—longtime SoundMorph contributors to acclaimed libraries like Robotic Lifeforms 2 and WATER— Hyper Thunder blends technical mastery with bold creativity.

    Key Features

    • 800+ files of synthesized thunder and lightning
    • Both designed hits and source layers for full creative control
    • Covers subtle distant rumbles through to massive cinematic impacts
    • Crafted 100% from synthesis for a unique, larger-than-life sound
    • Perfect for film, games, trailers, and any project needing storm power
    • Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko (Robotic Lifeforms 2, WATER)

    From atmospheric detail to explosive drama, Hyper Thunder gives you thunder and lightning that are bigger, subtler, and more versatile than nature itself.

    50 %
    OFF
  • Beware!

    “Danger: Explosive” is a sound library with a wide range of explosion sounds and supplemental material. Watch out for:

    • Over 600 sounds in 96kHz 24 bit (also provided in 44.1kHz)
    • Separate “Transient”, “Body” and “Tail” layers for flexibility and customisation, as well as game-ready pre-mixed explosions for effortless implementation
    • Rock, sand and gravel debris sounds
    • “Sub drop” layers to add a rumbling low end
    • “Extra long” layers and loopable files provided for situations requiring extended explosions
    • Several variants provided for each sound
    • UCS compliant file naming and metadata
    • Available for commercial or personal use without attribution
    10 %
    OFF
  • Car Sound Effects Skoda 120 M 1983 compact car Play Track 205 sounds included, 46 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    40 %
    OFF
Need specific sound effects? Try a search below:


Can you tell me about ‘Dual Mono’ Search?

TF: ‘Dual Mono’ Search is for the hardcore library space savers. Back when sound libraries went to CD, they would take mono sound effects and put the same mono sound on both the left and right channels. Then, when CD libraries were digitized to audio files and put on servers, they just stayed that way. So there are very likely a bunch of stereo files in your library where each channel is identical.

There’s also a little conversion tool built in that will take any identified dual or multi-mono files and remove the extra channels.

‘Dual Mono’ search will look at all your audio files that have more than one channel and compare them all to make sure they are different. There’s also a little conversion tool built in that will take any identified dual or multi-mono files and remove the extra channels.

Also, like the fingerprinting, it takes time to look at every file, so run this one at night, too. However, like the fingerprinting, it also saves the results to the database as it goes, in case you get interrupted.

 
Permanently removing files will make anyone pause. Can you talk about the different warnings that pop up or are displayed before a user ‘hits the big red button’ to remove files? (The default mode has: ‘Options’ down down menu with ‘Create Safety Database’ checked, as well as ‘Audio Files’ ~ ‘Keep on Disk’ checked. Can you explain what happens to duplicate files in this default mode?)

TF: In default mode, when it comes time to remove records/files, it will make a duplicate copy of your database and do all of its record removal in the newly created copy. It will then completely leave all of your actual library audio files alone.

To me, the safest way to use the program is to keep it in this default mode and thin out all your duplicates in the new safety database copy.

To me, the safest way to use the program is to keep it in this default mode and thin out all your duplicates in the new safety database copy. Then, when you are happy with it, open the thinned safety database in Soundminer and use the ‘Mirror’ function to create a new copy of your library without your duplicates. You can then back up your old library with dupes somewhere and keep it around just in case — because that’s just what we do.

But some people like to live a little more dangerously, and work directly in their database and remove files as they go, so you have those options too, but they come with plenty of warnings to try to prevent you from shooting yourself in the foot by accident.

I also recently added a safe folder list. Anything in a folder marked as safe will be completely ignored during searches and will not show up in the results.

 
What are some mostly unexplored corners of SMDBC that current users might not know about? Any features, search options, etc. that you’d draw attention to?

TF: Once you get all your settings dialed in, save them as a preset. It will remember every setting when you save a preset, so I like to have different color settings for different presets that I’ve saved, so I can tell visually what my Match Criteria, Preservation Order, and Search Algorithms are going to be.

Once you get all your settings dialed in, save them as a preset.

The ‘Compare’ search feature comes in very handy once you’ve cleaned your library and want to add new material to it. When I finish a show, I have my show library in a Soundminer database. I use the ‘Compare’ function to compare it to my main library database, so it will filter out any sounds in my show library that I already have in my main database. Then I use the Soundminer ‘Mirror’ function to copy just the sounds that are unique to my main library.

There’s also ‘Metadata Search and Replace.’ This is really a tool designed to help you update your database if you’ve changed the name of a library drive, or folder structure, and want to quickly update your file paths in Soundminer without running a relink search. You probably won’t really use it much, especially when ‘Workflows’ in Soundminer (as I mentioned before) is such a great and useful tool for working with metadata, but it’s there if you need it.

 
The overview video and the manual are good places to start when first working with SMDBC. If questions arise that aren’t covered there or in the FAQs, where can users go for answers?

TF: The overview video is really the best place to start. I try to go over every feature in the program and give little talking points and advice about them. There have been a few updates since the version I used in the video, so I might find myself making an updated one soon.

I’ve worked hard to make the UI as intuitive and clear as possible, but if you’ve watched the overview video and still have some questions, there’s a contact email on the SMDBC website as well.

 
Any future updates on the horizon for SMDBC?

TF: I just put out another update this morning! Users have been asking to make the results sortable by clicking on the headers, so that went out today, as well as a couple of other bug fixes and some UI things.

I’m currently beta testing an update that will provide the ability to support interacting with server databases to help librarians manage their facility libraries

There’s also the new File System Search I mentioned earlier, which lets you search for duplicates without the need for a database, and I’m currently beta testing an update that will provide the ability to support interacting with server databases to help librarians manage their facility libraries.

And of course, when I get feature requests, I do my best to implement them, so if something is bugging you or there’s something you’d like to see, please reach out.
 

A big thanks to Tim Farrell for giving us a behind-the-scenes look at SMDBC and to Jennifer Walden for the interview!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • For a very limited time: Add this library to the cart and enter ah4launch in the cart coupon field for an extra launch discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • FOUR ELEMENTS - Rock The Speakerbox Professional SFX

    Master the Art of Bending the Elemental Forces

     

    Unleash the raw power of fire, water, earth, and air with this comprehensive 9 GB sound library featuring 3050 high-quality sound effects across 630 files. Whether you’re designing cinematic soundscapes or enhancing video games Four Elements delivers the tools you need to harness the energy of the natural world.

    Construction Kit – 2443 Sounds

    A treasure trove of raw, organic, and processed sounds including seamless loops divided into Fire, Water, Air, Earth and Explosion categories. Customize every detail with an extensive selection of sound components.

    • Organic Fire: Campfire sizzles, torch whooshes, and flame bursts.
    • Processed Fire: Distorted impacts and unique crackles.
    • Organic Earth: Rock crashes, gravel scrapes, and heavy stone hits.
    • Processed Earth: Stylized rumbles and granular textures.
    • Organic Water: Ocean waves, hydrophone bubbles, and fluid splashes.
    • Processed Water: Underwater whooshes and stylized liquid smashes.
    • Organic Air: Bamboo swishes, cloth movements, and pressure bursts.
    • Processed Air: Filtered gusts and dynamic noise sweeps.
    • Explosion: Firework detonations, Butane bursts, and cinematic impacts.

    Building Blocks – 416 Sounds

    Game-ready sound layers featuring Impacts, Whooshes, and Textures as seamless loops. Elevate transitions and enhance atmospheres with loops and pre-designed sound layers.

    • Fire: Explosive bursts, blazing infernos, and warm embers.
    • Earth: Ground-shaking impacts, crumbling terrain, and heavy collisions.
    • Water: Cascading waves, serene rivers, and underwater ambiences.
    • Air: Whispering breezes, stormy turbulence, and slicing gusts.

    Design Kit – 192 Sounds

    A collection of ready-to-use sound effects divided into Attack, Bend, and Explosion categories for quick integration into your projects. Perfect for high-energy scenes and immersive storytelling.

    • Fire: Crackling flames, fiery bursts, and roaring infernos.
    • Earth: Crushing impacts, shifting ground, and massive land eruptions.
    • Water: Splashes, fluid manipulations, and crashing tidal waves.
    • Air: Slicing winds, swirling currents, and thunderous gusts.

     

    Four Elements gives you complete creative control, blending organic recordings with processed sound layers to meet the demands of any project. Master the forces of nature with Four Elements. Let your creativity ignite.

     

    Keywords:

    Elements, Fire, Water, Earth, Air, Wave, Water, Liquid, Rock, Cast, Stone, Pebble, Torch, Gas, Flame, Campfire, Sizzle, Burst, Scrape, Whoosh, Impact, Texture, Attack, Bend, Bending, Explosion, Processed, Surge, Quake, Hit, Flow, Burn, Ignite, Drop, Smack, Destruction, Rumble, Hiss, Blow, Wind, Cloth, Movement, Underwater, Bubble, Ocean, River, Lake, Firework, Firecracker, Bang, Blast, Detonation, Magic, Fantasy, Forces, Fire Magic, Water Magic, Earth Magic, Fire Air, Fire Effect, Fire Whoosh, Water Whoosh, Seamless Loop, Loop, Fire Cast, Water Cast, Earth Cast, Air Cast

  • Fun Casual Sounds contains over 600 professionally designed sound effects!

    A perfect collection of fun sounds suitable for all types of sound designers, video editors, game developers or anyone who needs a large range of high quality fun sound effects ready to use out-of-the-box. Great for both quickly prototyping and the finished product. Designed specifically for games, video and other media by award winning sound designers.

    This pack also includes a variety of 150 bonus sounds effects from our full library Pro Sound Collection. ALL sounds from Fun Casual Sounds are included Pro Sound Collection so if you need more sounds be sure to check it out before purchase.

    20 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • Weather Sound Effects Hyper Thunder Play Track 800+ sounds included $49.50

    Hyper Thunder is a colossal collection of thunder and lightning, 100% crafted from the ground up using innovative synthesized technics and props recordings. Not a single real life thunder recording was used. using synthesis and props manipulation crafted to deliver impact far beyond natural recordings. Built entirely from innovative synthesis and props recordings, this library pushes the boundaries of weather sound design—perfect for when you need the raw energy of a storm dialed up to cinematic extremes.

    Featuring over 800 files, Hyper Thunder spans everything from subtle distant rumbles and rolling thunder to razor-sharp lightning strikes and earth-shaking impacts. With both designed hits and source layers, you have full control—drop in ready-to-use power or sculpt your own stormscapes using the source recordings.

    Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko—longtime SoundMorph contributors to acclaimed libraries like Robotic Lifeforms 2 and WATER— Hyper Thunder blends technical mastery with bold creativity.

    Key Features

    • 800+ files of synthesized thunder and lightning
    • Both designed hits and source layers for full creative control
    • Covers subtle distant rumbles through to massive cinematic impacts
    • Crafted 100% from synthesis for a unique, larger-than-life sound
    • Perfect for film, games, trailers, and any project needing storm power
    • Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko (Robotic Lifeforms 2, WATER)

    From atmospheric detail to explosive drama, Hyper Thunder gives you thunder and lightning that are bigger, subtler, and more versatile than nature itself.

    50 %
    OFF
  • Beware!

    “Danger: Explosive” is a sound library with a wide range of explosion sounds and supplemental material. Watch out for:

    • Over 600 sounds in 96kHz 24 bit (also provided in 44.1kHz)
    • Separate “Transient”, “Body” and “Tail” layers for flexibility and customisation, as well as game-ready pre-mixed explosions for effortless implementation
    • Rock, sand and gravel debris sounds
    • “Sub drop” layers to add a rumbling low end
    • “Extra long” layers and loopable files provided for situations requiring extended explosions
    • Several variants provided for each sound
    • UCS compliant file naming and metadata
    • Available for commercial or personal use without attribution
    10 %
    OFF
  • Car Sound Effects Skoda 120 M 1983 compact car Play Track 205 sounds included, 46 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    40 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.