Designing the sound of the future for ‘Ghost in the Shell’
Oscar-winning supervising sound editors Per Hallberg & Karen Baker Landers share the intriguing story behind the sound for Ghost In The Shell:
Oscar-winning supervising sound editors Per Hallberg & Karen Baker Landers share the intriguing story behind the sound for Ghost In The Shell:
The sound effects community returns with excellent new releases – hear them here:
Impact is a 100 sound collection of light and heavy abstract hits sourced from lo-fi recordings of the destruction of laptops, mobile phones and a handheld games console. The sounds have been manipulated with extreme editing and digital processing – leaving little to no trace of the original recordings behind – to bring a series of production elements ready to drop into your latest trailer, environment or Industrial/EDM music production. Featuring huge sonic eruptions, metal on metal collisions, robotic movement, found sound snare drums, tech debris and more, this versatile array of sound effects may be just what you need to give your latest production that extra bit of Impact.
Exclusive to A Sound Effect, this library comes with 100 bonus source material sounds featuring hammer hits, drops and debris scrapes!
The sound effects community is back with a selection of great SFX libraries – hear them here:
The DIAL IT Collection collection is divided into three packs (and is available in a bundle too):
On the look out for a dial/rotary phone or a gear rotation for a robot? DIAL IT_Pack 01 is just a pitch bend away! In this pack are pick ups, hand ups, slams, detaching cable, dialing 0-9 at multiple speeds, various buttons on the phone and base, and more! Â Pack 01 contains over 1738 Sounds recorded over two different microphones, or over 869 takes per microphone all bundled in a total of 78 files. Pack 01 was recorded at 96 kHZ, 24 Bit using the Sennheiser MKH60 and the Rode NT5. Exported mono .wav files. Â
Hey there! DIAL IT_Pack 02 here. I include sound files of a Dial/Rotary phone that is meant to hang vertically. I am filled with variation of pick ups, hand ups, slams, shaking, rattling, dialing 0-9 at multiple speeds, various buttons and switches on the phone and base, and more! I top over 1998 sounds recorded using two microphones, or 999 sounds per one microphone. I am packaged in a total of 96 sound files recorded at 96 kHZ, 24 Bit using the Sennheiser MKH60 and Sennheiser MKH8050 microphones. Exported mono .wav files.
All sounds are metadata tagged and updated using the Universal Category System in Soundminer, Basehead, and Soundly. Also available in a bundle combining all three packs – at a nice discount.
The Arduino Collection is a library of electronic gizmos manipulated through an Arduino UNO, custom built circuitry and code. Clocking in at over 75 minutes, the collection features piezos, motors, servos and fans, all provided at 192KHz.
Within each category multiple types, actions and variations were recorded. Amongst other assets, motors for instance include quick revs and longer engine drones spread across three different RPM configurations. Perfect for robots, servos have a diverse selection of manual and automated movements, whilst the piezo category features a rich palette of simple and more esoteric tones.
Recordings include:
– Stepper Motor
– Rotary / Cylinder Motor
– 5000RPM Motor
– 7500RPM Motor
– 13000RPM Motor
– Haptic Motor
– Vibrator
– Two Servos
– Piezo Alarm
– Piezo Theremin
– Piezo Transducers
– Single Fan
– Dual Fan
– Mini Buttons
Audio director Paul Weir takes you behind the sound for No Man’s Sky in this in-depth interview:
Databending: A digital art form where flaws in digital systems are exploited and used for creative purposes.
Data Disruption contains 200 sounds sourced from raw computer files which have been interpreted as audio data. Bitmaps, executables, plugin files and more have been exploited to bring you a unique, varied collection of sound effects and atmospheres ready for a range of productions.
This sound collection has 100 'raw' files which include harsh, random data noises, intense drones and a versatile selection of glitch one shots as well as 100 processed sounds which were subject to extreme editing and mangling to deliver an array of abstract sonic artefacts.
Most useful for scenarios where computer technology – known or otherwise – is glitching out, these sounds are best suited to Science Fiction productions which call for the noise of broken communications, signal failures, ailing machines, industrial settings, planetary ambience and dystopian soundworlds.
That's not to say they won't also come in handy for Glitch/IDM music producers looking to build up an original collection of sounds for their latest kit, or for the creative sound designer to further shape these sounds into anything from user interface clicks, blips and bleeps to surreal soundscapes and beyond.