Reformer sound effects performance tool Asbjoern Andersen


Reformer by Krotos offers an entirely new way of using sound effects, by letting you essentially perform and add expression to sound effects in real-time. It’s a unique concept with a lot of creative possibilities, and below, Krotos founder Orfeas Boteas explains how it works, how the team invented the concept – and how you can start using it right now:




https://youtu.be/IDK0sAiZLb8
The launch trailer for Reformer

Hi Orfeas, please introduce yourself and Krotos

Hello, I’m the founder and CEO of Krotos. Krotos develops innovative audio software and aims to fundamentally change the way sound effects are created. Krotos’ Dehumaniser has made it possible for actors to perform other-worldly creature and monster sounds in blockbusters like Avengers: Age of Ultron, The Jungle Book, Far Cry 4, Doom, and League of Legends.
 

Just what is Reformer? And how can it be used for Foley and sound design?

Reformer is a brand-new way to work with sound effects libraries, allowing you to create and sculpt sound effects in real-time based on any incoming audio. Instead of editing multiple sounds from a library to create a sound effect that matches with your visuals, you can just perform the effect in real-time from a palette of pre-analysed library sounds.
 

How did the idea for Reformer come about in the first place, and how long has it been in the works?

Initially, we wanted to develop a module in Dehumaniser 2 that would allow you to trigger and edit animal sounds automatically in real time, using your voice as an input.

All together, it took around two years to develop Reformer

When the development team made the first prototype, it was so impressive in that it could be used for so many effects, that we decided to make it its own plugin. All together, it took around two years to develop Reformer.

[tweet_box]Reformer – welcome to the age of performable sound effects[/tweet_box]

What are some real-life situations where you see Reformer being particularly useful?

Reformer is like an instrument for designing sound effects or adding textures to pre-recorded audio. It can be used for any creative sound design, from Foley to collisions, animal sounds and music. For example, instead of going through hundreds of tiger sounds to create a specific expression for your film or game, you can just perform it and the plugin will sculpt the expression, automatically sourcing and combining from a palette of pre-analysed library sounds in real time, based on your voice.

Instead of going through hundreds of tiger sounds to create a specific expression for your film or game, you can just perform it and the plugin will sculpt the expression

If you needed to create a collision and needed multiple layers of Foley, you can just choose rock, metal or smashing glass libraries in Reformer and any audio input with sharp attacks to make the sound. If you wanted to make the sound of let’s say, a Transformer, then you would have to go through multiple mechanical sounds and edit them to match with the duration of the animation. With Reformer, you can just choose the mechanical library and perform it without worrying about the length of the animation.
 

Here’s how you get Reformer – for free:

Want to take Reformer for a spin? You can do that, and it’s entirely free. It can be downloaded here, and comes with a free black leopard SFX library included. Happy designing (and experimenting)!
 

How has the product evolved, from the initial idea to the release version?

The first version was very rough in terms of functionality and quality. After seeing the potential of the technology, we didn’t know if we would be able to achieve the vision of the product. It took a lot of R&D time to get to the point of commercial release but we are very happy with the results. There was lot of testing and tweaking needed to finalise it, and the CPU consumption was relatively high. Now, the sound is very organic and the CPU consumption is around 0.3% (In Reaper, on an average machine).
 

From a technical perspective, how does Reformer work?

Reformer uses artificial intelligence and advanced signal analysis to allow you to perform sound effects with your voice or any other audio input. It’s advanced technology analyses multiple characteristics of the input sound and then matches them in real time with the pre-analysed libraries to reconstruct a new sound.



Reformer - Getting Started


An overview of the main features in Reformer

Any kind of source material Reformer is particularly useful for/with?

Voice works exceptionally well with Reformer because you can control it instantly and transmit your expression to the sound effect design in detail. You can also perform using just a microphone in the same way you would perform Foley. For example, you could choose the leather library in Reformer and just record your footsteps wearing trainers but it will sound as if you were wearing leather shoes. Also, percussion works well to design explosions or collisions, and you can even feed Reformer with white noise or synthesisers to create atmospheric sound.

You can also perform using just a microphone in the same way you would perform Foley

Each library works better with different input sounds; for example, animal sounds work better with voice because the content is more similar than a glass smashing sound, which will work better with transients.
 

How can users get sounds into Reformer? And are there any ready-made packs available?

Reformer is available for free at krotosaudio.com, which includes a free black leopard sound library. We now have more than 100 custom-made, Reformer compatible libraries available for purchase on the Krotos website, including libraries from Boom, SoundBits and Coll Anderson.
 

What’s next for Reformer?

The next step is to keep improving Reformer based on the feedback from our users, and explore how it can be used for VR, AR and MR. The fact that you can construct complex sounds and add organic textures to audio in real time means that, in a virtual world, Reformer will respond and re-design as player characters and NPCs interact unpredictably with objects made of different material types.

A big thanks to Orfeas Boteas for sharing the story behind Reformer!

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

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    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

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  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

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  • Unbox your creativity with Professional Boxer: Cardboard. This comprehensive library features 244 high-quality Cardboard Box sound effects with various gestures ranging from single boxes sliding, handling, rubbing, opening, closing and squeaking to multiple boxes being stacked, moved, and dropped. This collection provides a diverse range of sounds and textures and can serve as great source material for sound design work, recorded at 96kHz/24 bit for ultimate sound manipulation.

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • UI Interaction Elements by Cinematic Sound Design delivers a meticulously crafted sound effects library designed to enhance every click, swipe, tap, and notification in your user interface. This collection brings your apps, games, websites, and software to life, providing a rich auditory experience that makes every interaction feel responsive, intuitive, and satisfying.

    Inside this library, you’ll find over 200 high-quality sounds, ranging from subtle, crunchy clicks and soft taps to layered futuristic swipes, innovative button presses, toggle switches, and alert notifications. Each sound has been professionally recorded and mastered to ensure clarity, balance, and versatility across any platform or device.

    Whether you’re designing a mobile app, developing an interactive game, or building a modern web interface, UI Interaction Elements provides sounds that seamlessly integrate with your visual design, enhancing user feedback and engagement. The library has been meticulously designed, with each sound layered down and optimized for a maximum performance.

    Bring your interfaces to life and create a tactile, immersive experience for your users. Make your UI unforgettable, one sound at a time.

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  • Animal Sound Effects Forests and Mountains Play Track 96+ sounds included, 220 mins total $110

    Forest and Mountains features nature and wildlife sounds from California, Washington, and Oregon.  Included are a number of bird recordings and forest ambiences, along with some insects, winds, rivers, and rain.  

    These were recorded over the past three years in various forests, foothills, and mountain environments.   A lot of these took place in or near Southern California’s Angeles Forest and San Gabriel Mountains, an area that spans 1200 Square Miles and varies vastly in terrain.

    Also included are some sounds from Northern California, along with recordings from the Pacific Northwest.

    The recording techniques for this varied as sometimes I went with the recorders running unattended to capture night, dawn and early morning.  Other times I’d record while being close by.

    Working as a Sound Effects Editor I’ve curated this collection with Editors in mind.  Background Ambiences and Spotted FX can really bring a location to life and give it so much story and character and that was a lot of the inspiration behind putting this all together. 

    Forests and Mountains

     

    The Locations

    California (61 Files) – This is where a majority of the sounds from this library were recorded and specifically Southern California.  Variety of areas and different environments, mostly around Angeles Forest, from Lower Elevation Foothills to more rugged mid-elevation Mountain Canyons and then much Higher Elevation and more remote terrain.  Also included are a few recordings from the Eastern Sierras and Northern California.

    Washington (19 Files) – Southern WA in Gifford Pinchot Forest and various Northwest Forest areas near Puget Sound.

    Oregon (16 Files) – Lakeside Recordings in forest and marsh at Klamath Lake in SE Oregon. 

    The Birds 

    Prominent / Specific Birds (36) (Closer Mic Perspective and more detailed) (* denotes multiple versions)

    Acorn Woodpecker, Barred Owl, Black-headed Grosbeak, California Towhee, *Canadian Geese, *Fox Sparrow, *Great Horned Owl, *House Wren, Northern Flicker, Oak Titmouse, Pacific Wren, Pileated Woodpecker, *Raven, Robin, *Song Sparrow, Spotted Towhee, Swainson’s Thrush

    Other Birds Featured (17) (Mixed together from various perspectives, calm to busy depending on time of day, and then closer to more medium and distant sounds.)

    Acorn Woodpecker, American Coot, California Quail, California Towhee, Cassin’s Finch, Fox Sparrow, Great Horned Owl, Hose Wren, Mallard, Mountain Chickadee, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pied-billed Grebe, Common Poorwill, Raven, Red-tailed Hawk, Spotted Towhee, Steller’s Jay, Western Tanager, Western Wood-Pewee, White-breasted Nuthatch, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird, Zone-tailed Hawk

    General Forest (9) – A mix of some wildlife (Chipmunk, Deer, Bullfrogs), and more general lighter forest ambiences.
    Insects (7) – Crickets from various perspectives and different forests along with some Grasshoppers.
    Rain (4) Light to heavier in a canyon with dense vegetation, some with distant birds.
    Rivers (5) Smaller detailed creeks to faster moving rivers.
    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
    Metadata
    Detailed with descriptions and markers and photos to easily navigate and allow for options when searching.  UCS was used to categorize and various bird species are identified.  I’ve also labeled the metadata with what I consider Lower Elevation (up to 1500 feet), Middle Elevation (2000-5000 feet), and Higher Elevation (above 5000 feet).   Included are the season of the year which was mostly Spring and Summer.  Using Open-Tier in Soundminer you can use these to help get a bit more specific to particular environments.

    The Gear

    Sound Devices MixPre-3 & 6 | Zoom F3 & 6 | Sony PCM-D100

    Mics

    Sennheiser MKH 8020 | Sennheiser MKH 8040 |

    Sennheiser MKH 30 | Clippy EM 272

  • Hello Creators!

    Here’s my new pack: “General UI Sounds“

    General UI Sounds  ·  The Sound Guild

    I wanted to create a sound pack to cover different situations in an user interface.
    I hope you enjoy implementing this sounds in your project!

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

    Check all my packs on Asoundeffect

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  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.


   

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