A man wearing headphones stands in front of a blazing firestack. Asbjoern Andersen


Last summer, Angel Pérez Grandi went on a trip to capture sounds at Scotland's Outer Hebrides - here's the story behind it (+ some excellent recordings captured with a pair of hydrophones). A big thanks to Angel Pérez Grandi for letting us share it here
Written by Angel Pérez Grandi. Images courtesy of Angel Pérez Grandi and Julie Brook © 2017.
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Zombie sound effects library

Its been a year since our first trip to the Outer Hebrides in the Winter of 2017, where we recorded the sounds of Julie Brook’s fascinating Firestacks. Six months later in the Summer of 2017, we were lucky enough to revisit this stunning corner of the world, on a follow-up assignment; this is a brief account of the experience.

A bag and suitcase lay in the sand as a boat approaches the shoreline.

Waiting for a boat ride to complete the last leg of travels to reach the work location.

The main focus of these field recording trips is to document the life-cycle of the Firestack; from building, to firing, to extinction, as well as its environment. An important perspective that Julie has always been keen on capturing is the underwater one – what does it sound like under the surface when the tidal waves engulf the Firestacks?

Recording: Hydrophone embers:

On the first trip we had the privilege to work with a pair of Ambient ASF-1 Hydrophones, which we absolutely loved. The second time round we used a H27S Stereo Hydophone from Monkey Sound – an artisan contact mics manufacturer based in Spain – as well as our old faithful JrF D-Series Hydrophones. The H27S caught our attention because it comes in one casing. Given the rough seas we faced the first time round, it seemed like a practical feature in terms of retrieving the mic planted in the Firestack after the tide has covered it (Firestacks are around 1.5 meters tall at their highest point). These clips give you an idea of the colour and stereo field of this neat, relatively new, hydro-mic on the market.

Recording: Hydrophone waterfall:

Recording: Hydrophone waves:
Download the Hydraphone recordings:

You can download longer versions of these recordings here (free to use under the Sound Ark License Agreement).

Here’s a few more sights and sounds we recorded – hope you enjoy them on your device as much as we enjoyed them in the field:

A group of people hike through the Scottish hills.


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    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
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A campfire burns while the hydrophone mics capture sounds from a puddle.



White-tailed Eagle, Outer Hebrides (Scotland)


Recording: Calm sea waves:

Recording: Strong wind gusts:
 

These are cold long days in a remote bay on the Western-most part of Lewis, and that’s what makes it so special. There is practically no shelter, the nature is bare and the exposure to the elements constant. There is virtually no noise pollution, very little chatting between the crew and so the day becomes mostly a long introspective moment. It’s a positive experience – you are immersed in the surroundings, constantly active, albeit completely still a lot of the time. The hours fly and before you know it (plus a 40-minute hike) you are back at the bothy, lighting the fire and regaining your extrovert self with the help of a dram of Scotch whisky.

Jura Origin Scotch WhiskyA hot stove and a D50 recording the blaze

Without a doubt one of the most inspiring assignments we have had the pleasure to work on so far, looking forward to round 3!

What’s the most inspirational recording or filming location you have worked in? We’d love to hear your stories, especially if the location was free from noise pollution or on the contrary extremely noisy – you can leave us a comment below.

 

A big thanks to Angel Pérez Grandi for sharing his adventures and hydrophone recordings!

 

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    Inside this library, you’ll find over 200 high-quality sounds, ranging from subtle, crunchy clicks and soft taps to layered futuristic swipes, innovative button presses, toggle switches, and alert notifications. Each sound has been professionally recorded and mastered to ensure clarity, balance, and versatility across any platform or device.

    Whether you’re designing a mobile app, developing an interactive game, or building a modern web interface, UI Interaction Elements provides sounds that seamlessly integrate with your visual design, enhancing user feedback and engagement. The library has been meticulously designed, with each sound layered down and optimized for a maximum performance.

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    These were recorded over the past three years in various forests, foothills, and mountain environments.   A lot of these took place in or near Southern California’s Angeles Forest and San Gabriel Mountains, an area that spans 1200 Square Miles and varies vastly in terrain.

    Also included are some sounds from Northern California, along with recordings from the Pacific Northwest.

    The recording techniques for this varied as sometimes I went with the recorders running unattended to capture night, dawn and early morning.  Other times I’d record while being close by.

    Working as a Sound Effects Editor I’ve curated this collection with Editors in mind.  Background Ambiences and Spotted FX can really bring a location to life and give it so much story and character and that was a lot of the inspiration behind putting this all together. 

    Forests and Mountains

     

    The Locations

    California (61 Files) – This is where a majority of the sounds from this library were recorded and specifically Southern California.  Variety of areas and different environments, mostly around Angeles Forest, from Lower Elevation Foothills to more rugged mid-elevation Mountain Canyons and then much Higher Elevation and more remote terrain.  Also included are a few recordings from the Eastern Sierras and Northern California.

    Washington (19 Files) – Southern WA in Gifford Pinchot Forest and various Northwest Forest areas near Puget Sound.

    Oregon (16 Files) – Lakeside Recordings in forest and marsh at Klamath Lake in SE Oregon. 

    The Birds 

    Prominent / Specific Birds (36) (Closer Mic Perspective and more detailed) (* denotes multiple versions)

    Acorn Woodpecker, Barred Owl, Black-headed Grosbeak, California Towhee, *Canadian Geese, *Fox Sparrow, *Great Horned Owl, *House Wren, Northern Flicker, Oak Titmouse, Pacific Wren, Pileated Woodpecker, *Raven, Robin, *Song Sparrow, Spotted Towhee, Swainson’s Thrush

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    Acorn Woodpecker, American Coot, California Quail, California Towhee, Cassin’s Finch, Fox Sparrow, Great Horned Owl, Hose Wren, Mallard, Mountain Chickadee, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pied-billed Grebe, Common Poorwill, Raven, Red-tailed Hawk, Spotted Towhee, Steller’s Jay, Western Tanager, Western Wood-Pewee, White-breasted Nuthatch, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird, Zone-tailed Hawk

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    Insects (7) – Crickets from various perspectives and different forests along with some Grasshoppers.
    Rain (4) Light to heavier in a canyon with dense vegetation, some with distant birds.
    Rivers (5) Smaller detailed creeks to faster moving rivers.
    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
    Metadata
    Detailed with descriptions and markers and photos to easily navigate and allow for options when searching.  UCS was used to categorize and various bird species are identified.  I’ve also labeled the metadata with what I consider Lower Elevation (up to 1500 feet), Middle Elevation (2000-5000 feet), and Higher Elevation (above 5000 feet).   Included are the season of the year which was mostly Spring and Summer.  Using Open-Tier in Soundminer you can use these to help get a bit more specific to particular environments.

    The Gear

    Sound Devices MixPre-3 & 6 | Zoom F3 & 6 | Sony PCM-D100

    Mics

    Sennheiser MKH 8020 | Sennheiser MKH 8040 |

    Sennheiser MKH 30 | Clippy EM 272

  • Hello Creators!

    Here’s my new pack: “General UI Sounds“

    General UI Sounds  ·  The Sound Guild

    I wanted to create a sound pack to cover different situations in an user interface.
    I hope you enjoy implementing this sounds in your project!

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

    Check all my packs on Asoundeffect

    50 %
    OFF
  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.


   

One thought on “Recording adventures at the Outer Hebrides (featuring free underwater ember recordings):

  1. A couple more free underwater recordings on this related blog post: http://www.soundarkstudios.com/blog/ambient-asf-1-first-impressions

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