Asbjoern Andersen


Last week, I launched a small survey to find out what sound libraries you’d like to see made – and now the results are in! There are some really good ideas in there, so a big thanks to all of you who took part.

I’ve included a few ones from last year’s survey too (these are marked with a *), as I still think these ideas are quite relevant. I’ve also added a comment here and there, for suggestions where there might be something useful available already.

Have something to add to the list? Leave a comment and I’ll add your idea to the list too!

 

Ideas for new sound effect libraries:

 
• Animals such as dolphins, whales, cats, big cats, bears, deer, moose and others. (There’s a library with stag sound effects here)

• Bicycles – clean and modern, as well as old and rusty

• Birds, people, nature sounds WITHOUT planes, cars, cities. We need this for historical films.

• Circus

• Computer Beeps (both basic, and sci fi) – beeps, Interface sounds for zooming, swiping etc. (some of these UI libraries could come in handy)

• Cute, non-annoying dolphin sounds.

• Deep space phenomenon (black holes, quasars, neutron stars, supernova etc)

• Deserts

• Doors – Various wooden ones, big small, plastic doors, sliding doors, every type of door. / Doors and Lockers! Every Sound with different Intensities and performances, to match performances on-screen as much as they can. (this door SFX library could be useful for that)

• Electricity: Zaps and Sparks (the Electronic Drain or Sci-fi Electric libraries could be useful for that)

• Electric cars: Teslas, hybrids

• Farm animals / machines and tools / farm life (there’s an extensive Farm Animal library SFX here)

• Flyby/passby library (there are a number of passby collections in the Whoosh sound effects category)

• Fire / flame (this fire SFX library might fit the bill for that)

• Grains (everything starting from fine sand, to debris)*

• Global events (Olympics, World Cup, Tour De France etc) *

• Heavy Machinery

• Heavy Metal Implements

• Historical village and townscapes, taverns, traffic-free city noises, horses on cobblestone, tanners, blacksmith’s forges etc.

• Knocking / banging on various items such as doors, walls etc – different speeds, intensities, bare-handed, with gloves

• Laboratories

• Large Electric Motors: Everything from large industrial servos, to the drive motor of an electric car, to the AC motors on subway railcars, maybe even all the way up to electric motors on certain ships. There are also the highly unique sounds of the Formula E. An ideal recording would include sustained power at several RPMs, as well as varied acceleration and deceleration.

• Monster sounds – I can find some stuff and other I’ve recorded, but it be nice if there were a library with scuttling, high-pitched screeches, growls (something like Creatures – Designed or Creatures could be useful for this. More in the Animals & Creatures sound effect category)

• Non-car vehicle engines and sounds, motorcycles etc, but scifi styles too (there’s a selection of non-car vehicle sounds in the Vehicles category)

• Old Vehicles (Clunky Engines) (this make-and-break engine, or this 1932 Ford might come in handy)

• Pens, pencils, brushes, chalk – drawing, painting and other creative uses

• Physical hits, misses and impacts, eg. hand-to-hand combat, melee combat etc. (these two – Punch and Close Combat – could come in real handy for the hand combat elements)

• Positive, upbeat, happy, sparkling, swooshy, shiny, shimmery sounds a la Blastwave’s POP! library.

• Prison

• Quality footsteps library, several surfaces, several footwear, several perspectives (this footstep library might be useful for that – and there are some other alternatives here)

• Reptile recordings

• Rolling loops of different size, weight, texture and if possible by layers organized in frequencies of wood, metal, plastic and their corresponding squeaks. For example, loops of tree logs rolling, or different size metal tanks or pipes rolling downhill on concrete etc etc.

• Rowing boats (there’s a Rowing Boat SFX library here)

• Scifi/fantasy weapons/spells etc (good ideas – for spells and fantasy sounds, check out the Magic sound effects library)

• Sci-Fi vehicle engine sounds – continuous, not just pass-bys. There are lots of pass-by sounds out there, but continuous engine sounds are harder to come by. Could be for spacecraft, as well as for ground vehicles too.

• Skids and Peel outs

• Slingshot bys library

• Small “fire” (candle, lighter, old lamps)

• Steampunk (gears, steam, rusty, etc)

• Swoosh/fx sweetener element library would be pretty fun. Just have lots of gunshot canyon tails, flames and bursts, zings, hits and low end sweeteners. (there might be something useful in the Whoosh category)

• Tiny gears, cranks, mechanisms etc *

• Vintage cars from the early days of the automotive industry (this 1932 Ford might come in handy)

• Walkie talkie (beep, voices in different languages, interference, feedbacks) (there are several walkie talkie SFX libraries available here)

• Wind in grass (this wind / rustle library could be useful)

• WALLA that can be used internationally in M&E! Most walla has distinct words in a language and will be rejected by TV stations in other countries. We need a wall library that has been carefully edited to take this stuff out.

If you’ve got more ideas, please leave a comment and I’ll add them to the list. Once again, thanks a lot to everyone who shared their ideas – and hopefully this will prove inspiring to the sound effect creators out there!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Cinematic & Trailer Sound Effects Magic – Alchemy Play Track 4213 sounds included From: $135 From: $108

    SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

    20 %
    OFF
    20 %
    OFF
    20 %
    OFF
    20 %
    OFF
  • Spell Variations Vol. 4 marks the grand finale of our magical sound series, delivering a diverse and powerful collection of spell effects. Inside, you’ll find summonings, blood spells, petrifications, healing spells, dark incantations, and much more!

    This volume includes 255 high-quality sound effects, organized into 27 distinct spell types, each with multiple variations (3 to 17) to ensure no spell sounds the same, even when reused across your project.

    Each spell type is carefully named and sorted into individual folders, giving you intuitive navigation and maximum flexibility for magical scenes, game effects, or cinematic transitions.

    Recorded, edited, and mastered in 192 kHz / 24-bit, these sounds deliver exceptional clarity and full adaptability for pitching, layering, or creative processing.

    A must-have library for professional sound designers seeking drag-and-drop magical sounds for video games, trailers, animations, or any audiovisual production.

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical sounds [Use them again & again
    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 255 spell sounds
    – Number of Audio Waves: 255
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 19:21

    40 %
    OFF
  • Foley Sound Effects Grenade Foley Play Track 1374 sounds included $15

    A focused collection of grenade foley, captured with precision using replica units. This library provides the essential, clean sounds of tactical handling, interaction, and impacts.

    Recorded at 96kHz/24-bit across various surfaces including steel plates, carpet, wood floorings, soil, and grass, this library offers variation for different environments. The recordings feature grenade shakes, surface impacts and rolls, pin pulls, spoon lever ejections, spoon drops, and tactical gear foley, all captured with Lewitt LCT 540 S and Shure SM7B.

    This is a practical toolkit for sound designers working in film, games, and other media, providing a tonal and versatile foundation for building realistic military action.

    50 %
    OFF
Explore the full, unique collection here

Latest sound effects libraries:
 
  • UI Interaction Elements by Cinematic Sound Design delivers a meticulously crafted sound effects library designed to enhance every click, swipe, tap, and notification in your user interface. This collection brings your apps, games, websites, and software to life, providing a rich auditory experience that makes every interaction feel responsive, intuitive, and satisfying.

    Inside this library, you’ll find over 200 high-quality sounds, ranging from subtle, crunchy clicks and soft taps to layered futuristic swipes, innovative button presses, toggle switches, and alert notifications. Each sound has been professionally recorded and mastered to ensure clarity, balance, and versatility across any platform or device.

    Whether you’re designing a mobile app, developing an interactive game, or building a modern web interface, UI Interaction Elements provides sounds that seamlessly integrate with your visual design, enhancing user feedback and engagement. The library has been meticulously designed, with each sound layered down and optimized for a maximum performance.

    Bring your interfaces to life and create a tactile, immersive experience for your users. Make your UI unforgettable, one sound at a time.

    20 %
    OFF
  • Animal Sound Effects Forests and Mountains Play Track 96+ sounds included, 220 mins total $110

    Forest and Mountains features nature and wildlife sounds from California, Washington, and Oregon.  Included are a number of bird recordings and forest ambiences, along with some insects, winds, rivers, and rain.  

    These were recorded over the past three years in various forests, foothills, and mountain environments.   A lot of these took place in or near Southern California’s Angeles Forest and San Gabriel Mountains, an area that spans 1200 Square Miles and varies vastly in terrain.

    Also included are some sounds from Northern California, along with recordings from the Pacific Northwest.

    The recording techniques for this varied as sometimes I went with the recorders running unattended to capture night, dawn and early morning.  Other times I’d record while being close by.

    Working as a Sound Effects Editor I’ve curated this collection with Editors in mind.  Background Ambiences and Spotted FX can really bring a location to life and give it so much story and character and that was a lot of the inspiration behind putting this all together. 

    Forests and Mountains

     

    The Locations

    California (61 Files) – This is where a majority of the sounds from this library were recorded and specifically Southern California.  Variety of areas and different environments, mostly around Angeles Forest, from Lower Elevation Foothills to more rugged mid-elevation Mountain Canyons and then much Higher Elevation and more remote terrain.  Also included are a few recordings from the Eastern Sierras and Northern California.

    Washington (19 Files) – Southern WA in Gifford Pinchot Forest and various Northwest Forest areas near Puget Sound.

    Oregon (16 Files) – Lakeside Recordings in forest and marsh at Klamath Lake in SE Oregon. 

    The Birds 

    Prominent / Specific Birds (36) (Closer Mic Perspective and more detailed) (* denotes multiple versions)

    Acorn Woodpecker, Barred Owl, Black-headed Grosbeak, California Towhee, *Canadian Geese, *Fox Sparrow, *Great Horned Owl, *House Wren, Northern Flicker, Oak Titmouse, Pacific Wren, Pileated Woodpecker, *Raven, Robin, *Song Sparrow, Spotted Towhee, Swainson’s Thrush

    Other Birds Featured (17) (Mixed together from various perspectives, calm to busy depending on time of day, and then closer to more medium and distant sounds.)

    Acorn Woodpecker, American Coot, California Quail, California Towhee, Cassin’s Finch, Fox Sparrow, Great Horned Owl, Hose Wren, Mallard, Mountain Chickadee, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pied-billed Grebe, Common Poorwill, Raven, Red-tailed Hawk, Spotted Towhee, Steller’s Jay, Western Tanager, Western Wood-Pewee, White-breasted Nuthatch, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird, Zone-tailed Hawk

    General Forest (9) – A mix of some wildlife (Chipmunk, Deer, Bullfrogs), and more general lighter forest ambiences.
    Insects (7) – Crickets from various perspectives and different forests along with some Grasshoppers.
    Rain (4) Light to heavier in a canyon with dense vegetation, some with distant birds.
    Rivers (5) Smaller detailed creeks to faster moving rivers.
    Wind (11)  A mix of calm to heavier with gusts, vegetation, and tree creaks.
    Metadata
    Detailed with descriptions and markers and photos to easily navigate and allow for options when searching.  UCS was used to categorize and various bird species are identified.  I’ve also labeled the metadata with what I consider Lower Elevation (up to 1500 feet), Middle Elevation (2000-5000 feet), and Higher Elevation (above 5000 feet).   Included are the season of the year which was mostly Spring and Summer.  Using Open-Tier in Soundminer you can use these to help get a bit more specific to particular environments.

    The Gear

    Sound Devices MixPre-3 & 6 | Zoom F3 & 6 | Sony PCM-D100

    Mics

    Sennheiser MKH 8020 | Sennheiser MKH 8040 |

    Sennheiser MKH 30 | Clippy EM 272

  • Hello Creators!

    Here’s my new pack: “General UI Sounds“

    General UI Sounds  ·  The Sound Guild

    I wanted to create a sound pack to cover different situations in an user interface.
    I hope you enjoy implementing this sounds in your project!

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed in Logic Pro X, mainly editing the recorded material but also I used the Logix Pro X sampler.

    Some considerations

    1. Keep in mind this sounds can be used in a variety of situations, I put a name to the SFX but this doesn’t mean it can’t be used in other contexts.

    2. The sounds are in 44.1Khz/16 bit format. I have the original files at 96khz/24bit also, if you need this format, please contact me.

    Check all my packs on Asoundeffect

    50 %
    OFF
  • Car Sound Effects BMW Z4 E89 2009 sports car Play Track 221 sounds included, 47 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Toy Quadcopter is a focused mini library capturing the playful and high-pitched character of a toy drone in motion. Perfect for film, TV, games, and interactive media, it offers a variety of flight sounds, close fast pass-bys, slow passes, motor modulations, and essential electronic signals.
    This collection includes take-off and landing sequences, beeps for syncing, calibration and low battery warnings, as well as servo engine textures and detailed proximity recordings. Recorded with precision and clarity, it’s a compact but rich toolset for designing scenes that call for small UAVs, gadgets, or sci-fi elements.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.