Asbjoern Andersen


What's next for game audio? We got the chance to speak with Becky Allen - head of audio at PopCap/Electronic Arts, and keynote speaker at GameSoundCon - about just that. And here, she shares her insight on the current challenges, advancements, and future opportunities in the game audio industry:
Written by Jennifer Walden
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GameSoundCon is coming up quickly — Nov 7-8th in Los Angeles. The two-day conference explores tools and topics relevant to sound designing and composing for games, VR, and AR. This year’s keynote speaker is Becky Allen, head of audio at PopCap/Electronic Arts in Seattle, WA. She has over 20 years of experience in sound, composing and sound designing for companies like Microsoft, Soundelux Design Music Group, and PopCap Games —where she recently handled audio direction for Plants Vs. Zombies Heroes.

Allen doesn’t just simply work in the game audio industry. She also facilitates the expansion of the craft. Allen is a founding volunteer of the Audio Mentoring Project — a mentoring program in which game audio veterans use their extensive networks of contacts and industry experience to encourage the learning and development of less experienced members of the game audio industry.

Here, Allen shares her thoughts on GameSoundCon, as well as gives insight on current challenges, advancements, and opportunities in the game audio industry. Find out what she sees for the future of game audio.

 

What’s one advancement you’ve seen in game sound in the past year that you’re excited about?

Becky Allen has pink and blonde hair and sits in front of her workstationBecky Allen (BA): There’s a renewed focus on the importance of accurate 3D spatialization of audio through VR/AR and a lot of excitement around that. VR/AR is still the new frontier for audio and our fellow sound designers and creators are tackling new and interesting issues. I look forward to hearing their work as it advances.

Audio in VR/AR is a key and essential part to maintaining the illusion of a virtual world and if audio isn’t working well, the experience breaks. Because of this, we see more emphasis on the sound and its significance for this new platform.

 

What’s the biggest challenge for game audio at the moment? How do you see that resolved in the future? Tech wise, what would you want to see for game sound?

BA: Regardless of the size and scope, systems for delivering dynamic and captivating content are becoming more complex. The complexity of systems requires deeper understanding of scripting and at some points coding. These skills are becoming more important for a sound designer to develop.

Tech-wise, it’s the same that we have been developing for decades — more and better tools in the hands of the sound designers and composers. Our tools have made great advancements and we continue to drive these innovations through new ideas and creative desire.

GameSoundCon in Los Angeles, 7-8 November

Creatively, what would you like to see in the future for game sound?

BA: With the increased amount of data collection that we now see coming from gameplay, we are able to craft individual experiences for each player on a finer level. We can drive unique experiences for each player that is different, believable and compelling each time — much like our real-world experience. Creatively this opens up many possibilities for designers in all areas: sound design, music design, and voice.

 

You’re the first female keynote speaker at GameSoundCon. Can you tell us a little about that conference and why you would recommend it to your peers and newcomers to the industry?

BA: GameSoundCon (Nov 7 – 8, in Los Angeles) is a conference specifically for audio people. It’s a great conference to learn about new tools, share skills and knowledge, and also to network.

This is a smaller conference than GDC, which is wonderful but can be overwhelming. At this conference, you have more quality time with the participants and can really dig into deeper topics and have more substantial connections with individuals.

Also, to acknowledge your statement above, yes, I am delighted to be the first female keynote speaker and I hope the first of many.


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Prepare for combat!

    With our fighting sound library, you’ll have 192 high-quality sound effects at your disposal so you can create the ultimate fighting experience in your video games, movies, or audio projects. Each of our sound effects has been carefully designed and categorized to cover all possible situations of a fight scene.

    Sound categories include: Punch, Bone Break, Blood, Punch Whoosh, Hit Protection, Break Bone, Sword, Knife…

    Furthermore, all of our sound effects have been recorded at a 96KHz & 24-bit, which means that each one of them has exceptionally high sound quality and stunning clarity. These sound effects are also highly customizable, which means you can adjust them to perfectly suit your creative needs.
    If you’re looking for a fight sound library that will really make an impact on your project, look no further! Our fighting sounds library will provide you with all the sound effects you need to create the most exciting and realistic fight you’ve ever imagined.
    Download now and start creating!

    Preview
    Youtube soon…
    Soundcloud

    Movements include:
    – Blood
    – Body Falls
    – Break Bone
    – Cloth Whoosh
    – Grab Body Cloth
    – Knife
    – Metal tube
    – Punch Breaking Bones
    – Punch Protection
    – Punch Whoosh
    – Strong Generic Punch
    – Sword

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties.
    – Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 192 unique fight sounds
    – Number of Audio Waves: 192
    – Format: 96 Hz / 24 bits
    – Do Sound FX loop: Some
    – Minutes of audio provided: 3 minutes and 13 second

    Documentation
    License Agreement

    20 %
    OFF
  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
    OFF
  • 20 classic card sounds used in games, cherry-picked from Sonic Worlds' larger comprehensive “Playing Cards” library.
    The library was recorded with the most commonly-used card deck used by casinos, magicians and hobbyists alike.

    The library uses a close Mic perspective for that “in your face” sound used in games or film scenes where you want focus and create an impact.

    INCLUDES:

    • Riffle Shuffles
    • Bridging
    • Overhand Shuffle
    • Natural card dealing
    • Hard card dealing
    • Flipping onto a table
    • Flipping onto a card

Latest releases:

  • Bringing you the iconic sounds of 20+ high performance Nerf guns.

    With 206 files and 860 sounds, this one has all the sounds of motorized blaster guns, darts and water blasters; cocks, fires, gunshots, triggering thuds, clicking, rattling, spinning, grabbing, shooting, snapping, reloading and more.

    All organically recorded in-studio at 192kHz with a Sennheiser MKH8040 stereo pair and F6 and a lot of fun. The left channels have front mic and the right have rear mic takes.

    The resulting spectrum is rich and allows for manipulation of the sounds for complex sound design. Use these electronic and mechanical gun sounds to enhance mechanical, weapon and toy weapon design.

     

    860 sounds / 100% royalty-free / comes with detailed naming / UCS compatible

    Find the true sound of it with Vadi Sound Library.

    Special thanks to Can Aktaş and Sefa Tanyer for finally agreeing to lend us their precious Nerf collections :)

     

    Nerf Series Inside

    Captain America, Dinosquad Rex-Rampage, Elite 2.0 Turbine CS-18, N-strike Elite Titan CS-50, Ultra Amp Motorized Blaster, Huntsman Ambush Rifle MXM-018 Blaster, Accustrike Falconfire, Elite 2.0 series: Commander RD-6 Blaster, Eaglepoint RD-8, Echo CS-10, N-strike series: Elite Firestrike Blaster, Elite Roughcut 2×4, Elite Triad Ex-3 Blaster, Elite Trilogy DS-15, Elite XD Firestrike Blaster, Mega Megalodon, Modulus Ghost Ops Shadow ICS-6, Supersoaker Twin Tide Water Blaster, Supersoaker Water Blaster, Zombie Strike RevReaper Blaster, Zuru X-shot Dino Attack Extinct Blaster.

    What else you may need

    You may also want to check out Military Radio Chatter library for 120 files of male radio communication sounds and radio signals. Our Mechanical library is another option for access to 600+ sounds of mechanics, tools, Foley and equipment.

    26 %
    OFF
  • 96KHZ 24BIT • 343MB • 100 FILES • STEREO • UCS METADATA  

    Introducing “Anime Motion” — a mini sound effects library tailored for creators who love the classic anime sound. This collection features 100 meticulously designed sound effects that capture the essence of vintage anime, bringing animated scenes to life with dynamic motion and accent sounds. Each effect in “Anime Motion” has been crafted to resonate with the nostalgic and distinctive style of old-school anime, making them perfect for projects that require a retro touch.
    All sounds are versatile and can be easily customized using pitch shifting, stretching, and plugins, allowing for endless creative possibilities.

    EDITED AND MASTERED WITH: Pro Tools, Bitwig Studio

  • Recorded at many different quiet locations, both regular old apartment and business buildings, a majors office, hallways, churches, a football stadium dating back to 1923, and a local manor turned into a museum, Doors Sound Effects library is a 87 track library, filled with classic antique wooden doors sound, collected through the last decade.
    Many of the tracks have both synced close up and wide perspective recordings, and all have many different takes to fit specific actions better.

  • Immerse your mystery and noir games in the captivating voice of our AAA Game Character British Female Detective Voice Sound Effects Pack. With over 13 minutes of meticulously crafted audio, this collection boasts 593 female voice-over files, totaling 713 MB of optimized voice samples in 24bit/96k.wav format. Perfect for developers working on mystery, noir, hidden object games, visual novels, and more, this pack offers a versatile voice profile that adds depth and authenticity to any project. And with its clean audio format, it’s ready for customization and integration into your game seamlessly.

    • 593 female voice-over audio files
    • 713 MB of voice samples
    • All in 24bit/96k .wav file format
  • Car Sound Effects Kia Ceed 2006 compact car Play Track 235 sounds included, 31 mins total $60

    All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272 and Sonorous Objects SO.3 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

Need specific sound effects? Try a search below:


How is the game sound industry preparing for/handling the VR format (workflow, tools, staff skills)?

BA: I am not currently working in VR so I do not have first-hand experience with this. However, companies are emerging with new tools, new headphones, and new ways of listening. I find it intriguing that people are finding audio acoustic programs (Masters and PhD level) with an emphasis in psychoacoustics. Some of these students coming out of school with this knowledge now have a place to apply their education where perhaps before that wasn’t quite possible.

 

What opportunities do you hope VR will offer game sound pros?

BA: With the emphasis on the immersive experience being more pronounced, there are many opportunities for sound designers, in particular, to find a footing here.

More insights on the future of game audio:

 
Want to know more about what awaits in game audio? Be sure to check out the interviews with former Rockstar North audio director Matthew Smith here, and senior audio director/sound designer Ben Minto at EA DICE here.

Beyond VR and AR, any other major trends you’re seeing?

BA: Yes, culturally I see that corporations are now discussing and developing programs addressing gender gaps and diversity. I’m really happy to see these changes happening and being addressed.

However, change happens on all levels – individual to individual, within team groups at work, etc. True change of this kind is something that has to be looked at systemically as well as based on individual effort. I hope that we will continue to address the issues through discussion, initiatives, and conference roundtables, etc., until balance is attained (yes… an idealist!).

 

For game audio pros, how do you see the landscape changing in terms of job opportunities, must-have skills, platforms to focus on etc?

BA: The deeper and more complex systems that are being developed on all platforms suggest that sound designers, or any in-house audio person, have skills in scripting and coding as it applies to implementation. Knowledge in Python scripting, XML, and C++ are helpful but not currently considered a requirement. These skills and a person’s ability to “problem solve” through technological solutions and tool building are areas for growth and ways for young designers to focus and find more opportunity.

 

Do you have any advice for the next generation of game sound professionals? What should they be prepared for if they’re entering the industry in the next year?

BA: Immerse yourself in networking with local communities and connecting with other working professionals. You will find it a friendly and encouraging community. No need to be discouraged if you go to just one meet-up and nothing material seems to happen. Keep going and introduce yourself multiple times. The people in the industry remember when an individual continues to show up to networking events. It shows commitment and tenacity. People are prone to help individuals after they have seen you over the course of many networking events.

A big thanks to Becky Allen for all her great advice – and to Jennifer Walden for the interview!

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Destruction & Impact Sounds Cataclysm Play Track 1482 sounds included $195

    Cataclysm is a vast collection of recorded, synthesized and designed sounds created to support important destructive moments and add a stronger sense of extreme consequence to any sound.

    The recorded section of library features elements such as flash powder explosions, propane cannon blasts and artillery cannons recorded in unique natural environments with violent transients and lush, long and varied tails. It also features falling trees, forge burners, large trebuchet wood groans, rock smashes as well as more ordinary items recorded and designed to feel like an over the top version of themselves such as vacuum cleaner suctions, metal vase holders, ground pounders and more.

    The synthesized section of the library features equally rich textures in the form of explosion sweeteners, other-worldly environmental reflections, scorching energy risers and more.

    Finally, recorded and synthesized content was employed to develop the designed section, where the hyperrealism of the recordings meets the clean yet aggressive textures of the synthesized section in catastrophic assets themed around the library’s title.

    Bonus: Two extra libraries included for free:
    This library also includes two additional releases from Mattia Cellotto - for free: Crunch Mode delivers 230 crunchy sounds made with a variety of vegetables, fresh bread, pizza crust and a selection of frozen goods. The Borax Experiment gets you 158 squishy, gory, slimy and gooey sounds.
  • Prepare for combat!

    With our fighting sound library, you’ll have 192 high-quality sound effects at your disposal so you can create the ultimate fighting experience in your video games, movies, or audio projects. Each of our sound effects has been carefully designed and categorized to cover all possible situations of a fight scene.

    Sound categories include: Punch, Bone Break, Blood, Punch Whoosh, Hit Protection, Break Bone, Sword, Knife…

    Furthermore, all of our sound effects have been recorded at a 96KHz & 24-bit, which means that each one of them has exceptionally high sound quality and stunning clarity. These sound effects are also highly customizable, which means you can adjust them to perfectly suit your creative needs.
    If you’re looking for a fight sound library that will really make an impact on your project, look no further! Our fighting sounds library will provide you with all the sound effects you need to create the most exciting and realistic fight you’ve ever imagined.
    Download now and start creating!

    Preview
    Youtube soon…
    Soundcloud

    Movements include:
    – Blood
    – Body Falls
    – Break Bone
    – Cloth Whoosh
    – Grab Body Cloth
    – Knife
    – Metal tube
    – Punch Breaking Bones
    – Punch Protection
    – Punch Whoosh
    – Strong Generic Punch
    – Sword

    More about the pack
    – Intuitive file naming
    – All you’ll ever need regarding magical elemental sounds [Use them again & again
    – Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties.
    – Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 192 unique fight sounds
    – Number of Audio Waves: 192
    – Format: 96 Hz / 24 bits
    – Do Sound FX loop: Some
    – Minutes of audio provided: 3 minutes and 13 second

    Documentation
    License Agreement

    20 %
    OFF
  • For those who need to design indoor explosions and gunshot acoustics this pack is for you! Contains 773 source sounds, with a minimum of three distance layers for each bang environment.

    Perfect for designing guns and explosion sounds that need to have different characteristics depending on distance — it’s how the pros do it!

    • Bathroom Large
    • Bathroom Medium
    • Bathroom Small (only close distance)
    • Corridor A
    • Corridor B
    • Corridor C (has 4 distances)
    • Corridor D
    • Corridor E
    • Elevator (only close distance)
    • Entrance (has 2 distances)
    • Room Large A
    • Room Large B (has 4 distances)
    • Room Medium A (has 5 distances)
    • Room Medium B (has 2 distances)
    • Room Small A
    • Room Small B
    • Stairwell A (has 5 distances)
    • Stairwell B (has 5 distances)
    • Stairwell C (has 5 distances)
    • Stairwell D (only close distance)

    All shots and explosion have close, distant and far layers, except where noted.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Bringing you the iconic sounds of 20+ high performance Nerf guns.

    With 206 files and 860 sounds, this one has all the sounds of motorized blaster guns, darts and water blasters; cocks, fires, gunshots, triggering thuds, clicking, rattling, spinning, grabbing, shooting, snapping, reloading and more.

    All organically recorded in-studio at 192kHz with a Sennheiser MKH8040 stereo pair and F6 and a lot of fun. The left channels have front mic and the right have rear mic takes.

    The resulting spectrum is rich and allows for manipulation of the sounds for complex sound design. Use these electronic and mechanical gun sounds to enhance mechanical, weapon and toy weapon design.

     

    860 sounds / 100% royalty-free / comes with detailed naming / UCS compatible

    Find the true sound of it with Vadi Sound Library.

    Special thanks to Can Aktaş and Sefa Tanyer for finally agreeing to lend us their precious Nerf collections :)

     

    Nerf Series Inside

    Captain America, Dinosquad Rex-Rampage, Elite 2.0 Turbine CS-18, N-strike Elite Titan CS-50, Ultra Amp Motorized Blaster, Huntsman Ambush Rifle MXM-018 Blaster, Accustrike Falconfire, Elite 2.0 series: Commander RD-6 Blaster, Eaglepoint RD-8, Echo CS-10, N-strike series: Elite Firestrike Blaster, Elite Roughcut 2×4, Elite Triad Ex-3 Blaster, Elite Trilogy DS-15, Elite XD Firestrike Blaster, Mega Megalodon, Modulus Ghost Ops Shadow ICS-6, Supersoaker Twin Tide Water Blaster, Supersoaker Water Blaster, Zombie Strike RevReaper Blaster, Zuru X-shot Dino Attack Extinct Blaster.

    What else you may need

    You may also want to check out Military Radio Chatter library for 120 files of male radio communication sounds and radio signals. Our Mechanical library is another option for access to 600+ sounds of mechanics, tools, Foley and equipment.

    26 %
    OFF
  • 96KHZ 24BIT • 343MB • 100 FILES • STEREO • UCS METADATA  

    Introducing “Anime Motion” — a mini sound effects library tailored for creators who love the classic anime sound. This collection features 100 meticulously designed sound effects that capture the essence of vintage anime, bringing animated scenes to life with dynamic motion and accent sounds. Each effect in “Anime Motion” has been crafted to resonate with the nostalgic and distinctive style of old-school anime, making them perfect for projects that require a retro touch.
    All sounds are versatile and can be easily customized using pitch shifting, stretching, and plugins, allowing for endless creative possibilities.

    EDITED AND MASTERED WITH: Pro Tools, Bitwig Studio

  • Recorded at many different quiet locations, both regular old apartment and business buildings, a majors office, hallways, churches, a football stadium dating back to 1923, and a local manor turned into a museum, Doors Sound Effects library is a 87 track library, filled with classic antique wooden doors sound, collected through the last decade.
    Many of the tracks have both synced close up and wide perspective recordings, and all have many different takes to fit specific actions better.

  • Immerse your mystery and noir games in the captivating voice of our AAA Game Character British Female Detective Voice Sound Effects Pack. With over 13 minutes of meticulously crafted audio, this collection boasts 593 female voice-over files, totaling 713 MB of optimized voice samples in 24bit/96k.wav format. Perfect for developers working on mystery, noir, hidden object games, visual novels, and more, this pack offers a versatile voice profile that adds depth and authenticity to any project. And with its clean audio format, it’s ready for customization and integration into your game seamlessly.

    • 593 female voice-over audio files
    • 713 MB of voice samples
    • All in 24bit/96k .wav file format
  • Car Sound Effects Kia Ceed 2006 compact car Play Track 235 sounds included, 31 mins total $60

    All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272 and Sonorous Objects SO.3 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

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