Crowdsourcing sound effects Asbjoern Andersen


When done right, crowdsourcing is an interesting way of gathering lots of great sound effects from all over the world. And now, Canadian sound editor and recordist Paul Col wants to make sure those sounds are accessible to a lot more people. In this A Sound Effect interview, he explains the idea behind his plan – and how you can take part:
 

Hi Paul, please introduce yourself and the CrowdsourceSFX project:

Hi Asbjoern, thanks for taking the time to chat with me about the project. I’m a sound editor and field recordist from Toronto, and I’m really excited to share with you my new project, CrowdsourceSFX.

CrowdsourceSFX is a platform where field recordists can contribute their recordings to a library to gain access to the final collection. On top of that, once the libraries are closed they will be made available for sale to non-participants and the profits will be distributed among the contributors. It’s essentially a way that recordists can quickly improve their libraries while also earning royalties from their sounds.
 

How did you get the idea for the site – and how’s it different from other SFX crowdsourcing projects out there?

The basic concept behind crowdsourced libraries has been around for many years now, but I think the main thing that sets CrowdsourceSFX apart from past efforts is that once one of our libraries is closed people who did not contribute can still access the sounds by purchasing the library.

I missed out on some of the famous early crowdsourced projects, and it struck me as really unfortunate that these libraries are off limits to future editors

In the past crowdsourced libraries were only available to those who contributed sounds, which worked well in a short-run context but didn’t age or scale very well. Being relatively new to the audio community I missed out on some of the famous early crowdsourced projects, and it struck me as really unfortunate that these libraries are off limits to future editors. So I decided to try to adapt the idea into a more ‘future-friendly’ version of itself, which is how CrowdsourceSFX came about.
 

What are your current crowdsourcing projects, and how can people participate in making them?

There are currently three libraries that are open for submissions:

– Door Creaks & Beyond
– Forest Ambiences
– Electrical Noises

To participate in a library you can head to a library’s page and submit your sounds in the ‘Submit Your Sounds’ section. Submissions for these first three libraries are open until April 30th. If you are interested in having your name (or website or logo) included in the final library, you can send that along to me by email.
 

What’s so useful about crowdsourcing, from a sound effects creation perspective? And with many different participants, how do you ensure consistent, high-quality results?

I think that one of the best strengths of crowdsourced libraries is in the diversity of the sounds.

Rather than having just one recordist’s interpretation of a subject you end up with a much wider array of sounds

Like most existing sfx libraries, crowdsourced libraries are often focused around specific themes, but by crowdsourcing a library you can feature hundreds of recordists, drawing from various disciplines, locations, and inspirations; Rather than having just one recordist’s interpretation of a subject you end up with a much wider array of sounds.

This can also work in the opposite direction though. The more diverse a sound library is, the more difficult it is to maintain quality control. In order to encourage high quality recordings I have installed a few concepts: Lower quality sounds will receive fewer royalties (more accurately, they will receive fewer points, which will result in a smaller percentage of ‘ownership’ of a library, which results in fewer royalties); Poor quality sounds will be rejected; and finally, I will be going through all the sounds and normalizing the metadata so that the library will feel tied together with consistent metadata.


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Need specific sound effects? Try a search below:


Another benefit of crowdsourced libraries is that they tap into a different category of sounds. Generally speaking, if you want to grow your sound library you can either purchase commercial libraries or you can record your own. However, there are many recordists (like myself) who take many field recordings but haven’t made them commercially available, due to either the challenges involved (metadata, packaging, etc), lack of sufficient material, or simply because they may not want to market themselves or their sounds. By showcasing the sounds of all types of recordists – not just those who sell their sounds – crowdsourcing taps into an ocean of sound that was previously inaccessible.
 

Can sound effects creators also help decide what crowdsourced libraries you create?

Absolutely! These first three libraries were my own ideas, but all future libraries will be determined by popular vote, based on ideas that are submitted by the audio community.

All future libraries will be determined by popular vote, based on ideas that are submitted by the audio community

On our homepage there is a suggestion box where people can submit their ideas and vote on existing ones. So far it looks like the next three libraries are going to be ‘Walla’, ‘Room Tones’, and ‘Animal Sounds’, but that could change depending on if we get more votes.
 

How do you see the site evolving, and what are your plans going forward?

My main objective with the project is to maintain a high output of high quality libraries. So far the project has received an incredibly positive response from the community, which erased any initial concerns about opening three libraries simultaneously. So I’ve set a goal of releasing 3 new libraries every two months — which if it stays on track and participation grows, we will hopefully crowdsource 15+ libraries by the end of the year.
 

Please share this:


 

A big thanks to Paul Col for sharing the idea behind his new SFX crowdsourcing site! If you want to take part in creating crowdsourced SFX libraries, head over to CrowdsourceSFX here.
 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

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    • Both designed hits and source layers for full creative control
    • Covers subtle distant rumbles through to massive cinematic impacts
    • Crafted 100% from synthesis for a unique, larger-than-life sound
    • Perfect for film, games, trailers, and any project needing storm power
    • Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko (Robotic Lifeforms 2, WATER)

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Explore the full, unique collection here

Latest sound effects libraries:
 
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    Hyper Thunder is a colossal collection of thunder and lightning, 100% crafted from the ground up using innovative synthesized technics and props recordings. Not a single real life thunder recording was used. using synthesis and props manipulation crafted to deliver impact far beyond natural recordings. Built entirely from innovative synthesis and props recordings, this library pushes the boundaries of weather sound design—perfect for when you need the raw energy of a storm dialed up to cinematic extremes.

    Featuring over 800 files, Hyper Thunder spans everything from subtle distant rumbles and rolling thunder to razor-sharp lightning strikes and earth-shaking impacts. With both designed hits and source layers, you have full control—drop in ready-to-use power or sculpt your own stormscapes using the source recordings.

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    • Covers subtle distant rumbles through to massive cinematic impacts
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