Audio director Paul Weir takes you behind the sound for No Man’s Sky in this in-depth interview:
Read MoreHow To Design Superb Sci-Fi UI Sound Effects:
Discover the key to excellent Sci-Fi UI sounds in this guide by Ruslan Nesteruk – with additional insights from veteran sound designers Mark Camperell, Jason Cushing and Ivo Ivanov:
Read MoreAn Introduction to Game Audio Scripting in Unity (Part 1)
Game audio scripting offers lots of exciting opportunities – this guide helps you get the hang of it:
Read More10 Essential Tips for Game Audio Freelancers
Here are BAFTA Award-winning sound designer Rebecca Parnell’s 10 essential tips for game audio freelancers:
Read MoreSound for Scarehouses – A Q&A with Marc Straight:
Marc Straight’s sound work can be heard in more than 100 scarehouse attractions – here’s how he creates it:
Read MoreMake the most of REAPER as a sound design tool – part 2: Workflow
Find out how to get the optimal workflow in REAPER, in this new guide by Anne-Sophie Mongeau:
Read MoreMake the most of REAPER as a sound design tool – part 1: Getting Started
Learn how to get started with REAPER for sound design, in this special guide by Anne-Sophie Mongeau:
Read MoreFrom Gladiators to Bog Bodies: How inventive, evocative museum sound design is created today:
Sound designer and composer Soren Bendixen shares the inside-story behind the evocative sound of museums today:
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