Hear about – & get 3 chances to win! – Rob Bridgett’s new game audio book: ‘Sound Principles: Creative Game Audio Production & Direction’
Read MoreBehind the superb sound of Zelda – with Nintendo’s game audio team
Get the story behind the sound of ‘The Legend of Zelda: Tears of the Kingdom’:
Read MoreHow STILL WAKES THE DEEP’s Disturbing Game Audio is Created – exclusive new interview with Daan Hendriks & Francesco Del Pia
STILL WAKES THE DEEP Audio Director Daan Hendriks & Senior Sound Designer Francesco Del Pia give you the exclusive story behind the game’s haunting sound:
Read MoreBehind Avatar: Frontiers of Pandora’s Amazing Sound – an extraordinary game audio deep-dive
This is our biggest-ever game audio story, and here, the audio team at Massive take you behind their approach to bringing the world of ‘Avatar’ to life in a captivating game experience:
Read MoreThe Best Free REAPER Tools for Game Audio
Don’t miss these essential REAPER tools to accelerate your audio workflow:
Read MoreThe Rise of Audio-Only video games – with Paul Bennun
Hear about the evolution of audio-only games – and why their future could be looking brighter than ever:
Read MoreHow HELLDIVERS 2’s Heroic Sound Is Made – an exclusive A Sound Effect interview
‘Helldivers 2’ is a gigantic hit – and here, the game’s audio team talks about creating satisfying weapon sounds, designing different classes of enemies, reining in the mix, and much more!
Read MoreThe Imaginary Guide To Game Audio at GDC 2024: Everything to hear, see and do when it comes to sound for games:
Explore Damian Kastbauer’s guide on everything to hear, see and do when it comes to game audio at GDC 2024:
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